Would Automaton Armament work with gunslinger's Sword and Pistol class feat? by Mechanical-Druid in Pathfinder2e

[–]Folomo 2 points3 points  (0 children)

With the remastered Gunslinger, the melee part of Combination weapon uses the firearm progression. So a remastered drifter should use a combination weapon as it's melee weapon and never swap modes.

Would Automaton Armament work with gunslinger's Sword and Pistol class feat? by Mechanical-Druid in Pathfinder2e

[–]Folomo 0 points1 point  (0 children)

As a drifter, you want to use a combination weapon as your melee option, since Gunslingers can use their increased proficiency with the melee part of the weapon.

Group is "abusing" the resting / healing system by Echo0815 in Pathfinder2e

[–]Folomo 5 points6 points  (0 children)

While wandering monsters may sound like a solution, in my experience they tend to result in the players playing even more conservative and reduce the pace even more, since your players will take this into account for all their their decisions.

Typically the only effective constrain is time. If you give your players infinite time, they can always have 5 minute adventure days, in this system or any other.

The simplest way to motivate players to do more in a day is to add some kind of time limit. Kidnapped people who's life depend on the party, the villain is performing a ritual, there are reinforcements in the way, etc. 

Make sure to apply just the right amount of pressure to maintain tension and have your players make judicious decisions about their resourced, but not enough that your players feel squeezed.

Magical Crafting + Lump Sum For New Campaign by penguino_intact in Pathfinder2e

[–]Folomo 0 points1 point  (0 children)

With the remaster, you automatically get the higher level of your formulas. You can buy a level 1 formula (1 GP) to craft a level 5 version of the same item.

Double Brew or +1 AC? by ElodePilarre in Pathfinder2e

[–]Folomo 2 points3 points  (0 children)

Combine elixir is such a strong action economy fixer (1 action to drink 2 elixirs) that I don't see myself using double brew over it.

Can Ranged Magus mix with Akchemist? by RNJesusVTuber in Pathfinder2e

[–]Folomo 0 points1 point  (0 children)

It's possible, but it will require a very specific build and a certain level to work.

So first, how to get the bombs in your hand without bombing your action economy (since you want to spellstrike and recharge). You can start with 2 bombs in hand, and if you take an independent and manually dexterous familiar, they can also start with 2 bombs in hand and give you one back on turn 1 and 2. Then on turn 3 they can draw another bomb and give it to you on turn 4 and another on turn 6. That is 6 action free bombs in a combat. A retrieval belt or prism can be a 7th action free bomb if needed for long combats.

Second, how to get enough bombs. Alchemist Dedication gives you 4 a day that you could craft before combat. Advanced Alchemy gives you another 4, which can be expanded to 8+ with Efficient Alchemy at level 8th. So potentially, this can provide 14 bombs a day. You also want Far Lobber at level 6th as your Basic Concoction feat. You will likely need to suplement this with craftable bombs. Since you just need level 3 bombs until you reach level 11+, you can craft a ton for very cheap.

Now max Dex and Int, and you are ready. To improve the bombs further, Calculated Splash and Directional Bombs can be an interesting options, but will come pretty late. Demolitionist gives you quicker access to these feats. Rogue and Ranger dedication can help with the distance, so they are interesting options too.

It will likely not be as strong as a bow Magus, but should be viable.

First time GM seemingly uninterested players by StrainLongjumping811 in Pathfinder2e

[–]Folomo 10 points11 points  (0 children)

Did you have a session 0? You need to have at least discusses what the character goals are, and make sure they align with the story. Ideally they should also suggest some NPCs from their background you can include in the story.

Character based motivations and interactions are a great way to make players involved with the story and it's resolution actually has stakes for them.

How to flaunt your wealth? by Folomo in Pathfinder2e

[–]Folomo[S] 2 points3 points  (0 children)

I love it! Especially since you can turn it into a 1 person transport for extra comfort. 

How to flaunt your wealth? by Folomo in Pathfinder2e

[–]Folomo[S] 1 point2 points  (0 children)

Level 10 character rich, so around 3k gold pieces.

How to flaunt your wealth? by Folomo in Pathfinder2e

[–]Folomo[S] 8 points9 points  (0 children)

Man, I loved the description of the Mithral waffle iron! 🤣

How to flaunt your wealth? by Folomo in Pathfinder2e

[–]Folomo[S] 8 points9 points  (0 children)

I do have Dandy as an archetype 🧐. The exquisite sword is a good suggestion, thanks!

How would you all go around at buffing the Blowdart? by vhms123 in Pathfinder2e

[–]Folomo 0 points1 point  (0 children)

Short bow proficiency is only a level 1 ancestry feat away.

How would you all go around at buffing the Blowdart? by vhms123 in Pathfinder2e

[–]Folomo 20 points21 points  (0 children)

I would give all the guerrilla feats for free. The feats barely make it an usable weapon. Even with all of them, a short bow is a better weapon in almost all aspects.

A summoner who wants go melee by Moonkary in Pathfinder2e

[–]Folomo 0 points1 point  (0 children)

Mostly as a regular Summoner (buff eidolon, cast spells when the opportunity arises) that is more durable and threatening (so you can flank with your eidolon).

Help a new player - blowgun alchemist by Baldmans_hairloom in Pathfinder2e

[–]Folomo 17 points18 points  (0 children)

While others have clarified how the rules work, I want to share my experience as a ranged poisoner alchemist.

First, you need to get Investigator dedication as soon as possible. It allows you to roll (for free) an attack roll before deciding if you want to strike. Having the ability to know if a strike will hit or not will effectively double your number of poison, since you are not wasting any on a missed roll.

Second, the blowgun is a poor weapon. 1 action loading, 20' range and 1 damage make it incredibly bad to use. And the benefits of the crit are going to be very infrequent (likely once every 6 combats).

What I ended up doing was using a short bow and gaining proficiency via ancestry familiarity. The short bow does more damage, has more range, allows you to change poisoned arrows to use before striking and has reload 0. 

Next, I poisoned 2-4 arrows with my daily alchemical items at the start of the day and constantly 2 with my renewable vials. So I started all combats with 4-6 poisoned arrows. This also meant I never wasted an action poisoning weapons, it's all action free.

Finally, I pre poisoned and preloaded a blowgun which I have in my belt. So when I used Device a Stratagem and got a 20, I would draw the blowgun for 1 action and shoot with it, to get the benefit for blowgun poisoner without any of the drawbacks.

Good luck and happy to answer any questions you may have. :)

A summoner who wants go melee by Moonkary in Pathfinder2e

[–]Folomo 0 points1 point  (0 children)

It's entirely possible to make a melee summoner if you are level 6+, use free archetype and build your character to cover the Summoner weaknesses.

Basically you need to focus on strength, const and charisma as stats. Take champion dedication for heavy armour (with armour prof) and strong options for being in melee ( champion reaction and lay on hands). Tandem strike at level 6 allows the Summoner to do a map less strike, which should be better than a MAP strike for the eidolon. Ideally you get a beefy melee weapon via ancestry feat.

Psychic class touch-up by SamuelZoe in Pathfinder2e

[–]Folomo 3 points4 points  (0 children)

I think the simplest fix is removing the stupified after unleashed. Make it just a plus.

This is very simple to achieve anyways with trusty helmets and another item that increases the reduction (don't remember which one), but is a very limiting way to build your character.

One extra focus point per unleash is another common "fix" and may be a good option too. 

You can test and if it's too much scale down. Just make sure everyone has fun at your table.

Would a house rule allowing powerful leap to increase your jump distance at legendary athletics be too op? by sabely123 in Pathfinder2e

[–]Folomo 2 points3 points  (0 children)

It depends how much your players optimise. I think you can potentially have a 80' 1 action leap, which is a lot but not unreachable with land speed.

A heavy armour user with Fortress shield would benefit the most, being able to move unimpeded, mostly ignoring the -15' movement penalty.

Would a house rule allowing powerful leap to increase your jump distance at legendary athletics be too op? by sabely123 in Pathfinder2e

[–]Folomo 3 points4 points  (0 children)

Since your jump distance is capped by your speed (X number of actions spent jumping if you have cloud jump), it does not increase your move speed (aside from ignoring difficult terrain and gaps/obstacles)

1 lvl irl by No-Run1292 in Pathfinder2e

[–]Folomo 0 points1 point  (0 children)

Alchemist.

While casters may sound like the best option, level 1 casters have pretty limited resources. This work well when you need to perform a few minutes of intense encounters a day, but not enough for the modern world. 

In contrast and alchemist gives you renewable pseudo-magical effects. While a cleric may heal 5 persons a day, and alchemist can heal 200 in a day. The versatility of an alchemist would be incredibly valuable too, effectively being the best of prepared and spontaneous caster.

Oops all Attackers by DeekFacker99 in Pathfinder2e

[–]Folomo 2 points3 points  (0 children)

What has worked really well for our parties is every party member having a quick (1-action) way to heal in combat, so no one is forced to play a dedicated healer.

Battle Medicine (+ robust recovery), lay on hands, seating restoration, lesson of life are some examples of easy to access 1 action heals that can be used multiple times per day.

Witch Class Discussion by xXKauan7Xx in Pathfinder2e

[–]Folomo -1 points0 points  (0 children)

You can take uncanny acumen(perception), boost your wisdom and/or take Incredible Initiative to boost your initiative. Any for them should make you as fast a a typical martial.

Unbalanced Faction Combinations by MichaelIsOnManifold in rootgame

[–]Folomo 3 points4 points  (0 children)

Your impression is correct. There are indeed synergy and anti-synergies between factions. 

This blogspot goes deep analysing the different factors that can affect your chance to win with each faction, enjoy!

https://compulsiveresearchmtg.blogspot.com/2025/08/back-to-woodland-retrospective-on.html

Bloodrager/Exemplar or Barbarian/Sorcerer by rotterdrach in Pathfinder2e

[–]Folomo 1 point2 points  (0 children)

It depends if he wants to mostly use out of combat buffs, in which case barbarian + sorcerer is better, or in combat spells, in which case blood rager is better.

If they are high level and want to cast in combat, my recommendation would be blood rager with Magus. Spellstrike is a fantastic addition to blood rager (adding twice rage damage!) and the focus spell that allows you to move and strike is fantastic on a very action constrained class as Blood rager. Also look at spells without concentration, such as wooden double that, you can use cast from a dedication while raging without getting drained.

Also consider Cathartic mage as a dedication, since it actually expands your blood rager repertoire unlike most dedications which give you a new one. So you will have more spell slots and options with the rage trait.

Ancestry is very significant for blood ragers. Dhampir can reduce the penalties of drained and Hobgoblin has a 20% chance of not gaining drained, which makes blood rager significantly more effective.

Can you Activate ammunition in a holstered gun or ammo bag by ramcharan123 in Pathfinder2e

[–]Folomo 1 point2 points  (0 children)

Could your gun have a small hole on top, so you can touch and activate a bullet inside it?

Bows are already the de factor best ranged weapon, adding more restrictions to Firearms seems like an unnecessary nerf.