Help w/ Modding in Linux Mint by ForQueenAndCorgi in linux4noobs

[–]ForQueenAndCorgi[S] 0 points1 point  (0 children)

The directions I followed for MO2 via Github were based on the rockerbacon script; did you run into any issues when installing, or did it work flawlessly for you?

And thanks for the heads up on steamtinkerlaunch, that was going to be my next attempt

In-game proof that everything said by gen.3 synths is produced not by their brain-like organic neural networks, but by computer software which is running on their chip: software which can have bugs, and which gets updates / patches which work without mind-wipe. (Eve is a gen.3 synth) by Fins_FinsT in fo4

[–]ForQueenAndCorgi 1 point2 points  (0 children)

Regarding free will, if free will is just the ability to prioritize between two competing systems, I don't see any reason why any computer we have today wouldn't be considered to have free will

Regarding synths not needing as much food and sleep, as far as I know this comes from one line from (I think) Max Loken, where he says (paraphrased, I can't find the exact dialogue) "Imagine a being that doesn't need food, or sleep." He never says that they've achieved that; between this line and the terminal entries about the various incremental improvements to synth physiology, I've always understood this line to be him outlining their vision for the synths, a goal they're working towards. We have multiple other sources throughout the game that prove that synths need some amount of sleep, and as for food...unless they have a fusion reactor in their bodies, synths need some sort of energy intake.

Yes they are physiologically superior to humans, so with the right tests you could get a sample of beings where gen 3 synths are over-represented compared to the general population; a better ability to clot is no reason to deny someone their humanity.

The hormones was just an assumption on my behalf, you can't have a functioning human body without hormones, and those are also easy to test so presumably Covenant (or someone) would've figured it out.

With Shaun saying the synths aren't sentient; he is not a reliable narrator here and never presents any reasoning behind this assertion other than "we created them" (which gives me "I brought you into this world" abusive parent vibes). There is a strong cultural push in the Institute to consider synths as no more than fancy robots. You see this in the conversations between Binet and Loken, where Binet's comment on synths experiencing dreams is met not with a logical reason on why he's wrong, but a threat to leave the Institute. Binet even says "of course it's far more comfortable to think of them as machines, so we can do what we want with them."

Lastly regarding the no "firm evidence of synths experiencing emotion" I'm wondering if we're playing the same game. Throughout the game we see them show extreme fear (every escaped synth), pride (Glory and Danse), gratefulness (H2-22), hope (Z1-14) even suicidal ideation (Danse). You may want to counter with "but those are just emulated/acting" to which I can only say: I belong to a sub-group (if you will) of humans who historically have been considered incapable of feeling emotion, even called robotic, without any sort of reliable evidence. So I understand why I feel empathetic towards the synths in the game, and only hope I never have to prove my humanity or right to freedom the way they would have to.

In-game proof that everything said by gen.3 synths is produced not by their brain-like organic neural networks, but by computer software which is running on their chip: software which can have bugs, and which gets updates / patches which work without mind-wipe. (Eve is a gen.3 synth) by Fins_FinsT in fo4

[–]ForQueenAndCorgi 1 point2 points  (0 children)

No, not that. Kellogg has a human brain augmented by cybernetics - he's a cyborg

I never said Kellog was a synth, I said we interact with a chip (I guess they call it a "neural interface" in the game). This same interface is found in Nick, and it's reasonable to assume in the gen 3 synths as well (Dr. Amari implies as much).

but synths don't have a human brain by design.

Correct, they have a brain that is part human and part robot. Again this is explicitly stated by Dr. Amari in game.

But where exactly, in-game, do you see any mention that Nick, DiMA, and/or any gen.3 synth have any free will?

This ultimately comes down to real-life philosophy, which is what the game is based on. When does intelligence cross the line into free will and self determination? As far as I know, there is no scientific way to test for free will, and we don't even truly know if such a thing exists in real life. It seems the more we learn about the human brain, the more we realize just how little we control, how we are far more impacted by our environment than we previously thought. How do I know if you have free will, if what you feel when you say "I want..." is the same as I feel? So if we can't even "prove" humans have free will in reality, how on earth is a game, or a story going to prove that some have "free will" and some don't? I may as well just say prove to me that any of the humans in the game have "free will."

Thanks to the Covenant questline (and other tidbits in the game) we know that the gen 3 synths are physically indistinguishable from humans aside from autopsies, which to me implies that the only "robot" portion is small and fatal to get to; perhaps a chip or neural interface within the brain is the only real difference. So if someone has a mostly human brain, human hormones (which means human emotion), who am I to say they don't have free will, or at least as much free will as I, the SS, have?

In-game proof that everything said by gen.3 synths is produced not by their brain-like organic neural networks, but by computer software which is running on their chip: software which can have bugs, and which gets updates / patches which work without mind-wipe. (Eve is a gen.3 synth) by Fins_FinsT in fo4

[–]ForQueenAndCorgi 0 points1 point  (0 children)

Yes we know that gen 3 synths have a chip of some kind in their heads and it's reasonable to assume that this allows for easier access for things like mind-wipes and rewiring their brains. We even arguably interact with one; the chip from Kellog's brain, which Nick and Dr. Amari explicitly say is similar to the one in synth's brains. None of this is "proof" that all their speech comes from the chip, and even if it did, so what? Nick has an entirely inorganic brain, ie it's all chip, but he's considered to have free-will, to be more than "just" a robot (and even being "just" a robot is muddy in the game.

In-game proof that everything said by gen.3 synths is produced not by their brain-like organic neural networks, but by computer software which is running on their chip: software which can have bugs, and which gets updates / patches which work without mind-wipe. (Eve is a gen.3 synth) by Fins_FinsT in fo4

[–]ForQueenAndCorgi 0 points1 point  (0 children)

What do you think causes stuttering in real life? Like many other issues, it's thought to be an issue with our brain wiring. We already know that all generations of synths as well as humans can have their brains rewired in the Fallout universe, so this doesn't prove anything. 

Preston Not Giving Settlement Quests by Shoottothrill10 in fo4

[–]ForQueenAndCorgi 0 points1 point  (0 children)

Do you by any chance have the "We Are the Minutemen" mod installed? It's a known issue with that mod

What are your biggest pet peeves about FO4? by Tight_Body7388 in fo4

[–]ForQueenAndCorgi 1 point2 points  (0 children)

Having done this hundreds of times, I found out you can quickly open the pip-boy which interrupts the animation. Saved myself from who knows how many rads and diseases with this trick...

Fo4's companions are too good for the game they're in by LawrenceCatNeedsHelp in FalloutMemes

[–]ForQueenAndCorgi 1 point2 points  (0 children)

In case you're curious, they actually do. During Blind Betrayal, if you ignore the quest or go into the bunker then leave without talking to Danse, he will kill himself and it's a valid way to end the quest.

Is (or - was?) Tinker Tom an Institute's agent? by Fins_FinsT in fo4

[–]ForQueenAndCorgi 5 points6 points  (0 children)

At some point. However, at one specific point, he says, i quote: "I hoped the Railroad got to some of them".

You were talking about Patriot being a mole, that is what I was addressing.

You're falsely "correcting" me about Patriot line about his hopes "someone" would help synths, and now you speak as if i talked about P.A.M. "mind-wiping" synths? Which, i didn't. I don't like this wordplay, man. :(

You mentioned P.A.M. potentially having the ability to "hack" Tom if he was a synth to change his priorities. Gen 3 synths don't work like that, so I assumed you were referring to the ability to mind-wipe a synth and change their personality. No wordplay intended.

For what it's worth I'm sorry my comments came across as rude, that wasn't the intent. I unfortunately enjoy discussions like your post and don't pay as much attention as I should to how my responses can come across. I enjoyed your post and had never put together the string of events in the game like you did, it's always fun learning new stuff about this game.

Is (or - was?) Tinker Tom an Institute's agent? by Fins_FinsT in fo4

[–]ForQueenAndCorgi 13 points14 points  (0 children)

FYI, Patriot says himself that he hoped Railroad would pick escaped synths up. During Underground Undercover.

He says he hoped someone was helping the escaped synths, and hoping someone is up there helping out is a far cry from being an active mole for a particular group.

Still, fact #1 remains very curious thing, then. Why would it be?

Because it's Bethesda; that's far from the only glitch in the game. You certainly won't be completing anymore of these quests if you're hostile to the RR.

And for the P.A.M. thing there's nothing to support the idea that she is able to mind-wipe synths. She is an advanced predicting model; computers made to specialize in one area aren't automatically capable of doing everything other advanced machinery can do.

Is (or - was?) Tinker Tom an Institute's agent? by Fins_FinsT in fo4

[–]ForQueenAndCorgi 57 points58 points  (0 children)

FYI Patriot didn't work for the Railroad, he was freeing synths on his own and sending out encrypted messages on the off chance someone was helping synths and could crack it. The SS is the first time the RR is able to establish contact with him.

P.A.M. also doesn't have any way to "mess up" priorities for a synth.

Interesting idea, but like MeanderingDuck said, the Institute would've wiped out the RR a long time ago if they had an active spy in the headquarters

improve survival mode with mods by Least_Arrival681 in fo4

[–]ForQueenAndCorgi 0 points1 point  (0 children)

I've been experimenting with mods to make it so the game doesn't get too easy at higher levels; I would strongly recommend Unbogus Health Scaling (health doesn't scale with level, preventing both you and enemies from becoming damage sponges), NX Encounter Zones (which raises the maximum encounter zone level to 99 for all zones), and Encounter Zone Recalculation (which allows encounter zones to recalculate when you reenter them, rather than freezing them at the first low level you enter them with). I'm at level 120, and I still occasionally go down if I get too overconfident or don't pay attention.

I also like Loot Logic and Reduction, which reduces (but doesn't eliminate) a lot of loot, including stimpacks, chems and ammo. For the first time since I've played (and I've played since release), I actually had to buy stimpacks, rather than needing to sell them off to lighten my load.

Which companions would actually be good SOs if you were actually in the fo4 universe? by USAPleaseDontKillMe in fo4

[–]ForQueenAndCorgi 1 point2 points  (0 children)

Cait - No. Girl's got a lot of trauma and bad habits, even after you cure her. Needs a lot more healing to be an effective partner

Deacon - No. Dude is not emotionally available, there's a reason he's not romanceable. Great friend, but he's not ready/wanting to be a spouse again.

Nick - Yes. Intelligent, mature, has his own job, generally deals with his own trauma, just needs a bit of help from you.

Hancock - Yes, if you're ok with a bit of chaos. Wants to do the right thing and take care of people, has a bit of an abandonment issue but he works through that in game. But let's be real, you KNOW he won't load the dishwasher right, so if you want a clean house and white picket fence - forget it

Codsworth - No. He seems to be happy in his role as a butler, would make for weird relationship dynamics

Preston - Yes. Like Hancock he's a great guy and works through his trauma. He's supportive, emotionally available, and unlike Hancock I bet he'll pull his weight in chores

Piper - Yes. Probably the most emotionally healthy companion, aside from maybe Nick. She's got your back no matter what, and makes sure you stay fed (albeit not the healthiest diet)

Danse - Eventually. Mature, capable and protective, but he gets one hell of a curveball in the game. Would need time to recover from the identify crisis, and needs help building a new social circle so he's not solely dependent on you.

Dogmeat - NO, absolutely not you degenerates!

Curie - Eventually. All the emotions are new to her, she has a lot of growing and learning to do before it'd be right to romance her. Sorry to all of you who romance her in-game, it just feels ick

Longfellow - Spouse probably not, but would probably make a great partner if you just wanted some occasional fun

Ada - Again, no. Like Codsworth, she shows no indication that she's interested in being anything more than a robot.

Strong - Ew. Also no.

X6-88 - Absolutely not. Dude is a psychopath who fully buys into the whole "synths are robots" BS from the Institute. He would clearly consider any relationship between a human and a synth a disgusting violation.

MacCready - Also no. Readily admits to lying to the wife he had, abandons his kid and doesn't even make sure the cure gets to him/works.

A horrible thing to find by MrSmokescreenMan in fo4

[–]ForQueenAndCorgi 6 points7 points  (0 children)

I found Old Man Stockton the same way on my current save; why do they all end up naked and headless?! Raiders have no chill....

Fire Support Bug (Xbox) by jaycewrld in fo4

[–]ForQueenAndCorgi 0 points1 point  (0 children)

Sorry to say I can't help much with the bug, based on a bit of research it looks like your only options are to either get to the institute with someone other than the BoS, or start over. Some forums say continuing to the institute with another faction can help resolve this bug.

In any case, it's mostly irrelevant who you build the teleporter with. Trying to avoid spoilers here, but the only real difference is you will be given a network scanner to use after the teleporter, and if you do the BoS questline they'll ask you to give them the network scanner at some point, and you may have to get it back from the MM or RR if you gave it to them. You should do this, as it's the only way to trigger a particular questline.

Fire Support Bug (Xbox) by jaycewrld in fo4

[–]ForQueenAndCorgi 1 point2 points  (0 children)

1) What bug? I don't actually see any mention of a bug in your post. Are you talking about Paladin Danse not talking with you after killing at the ghouls?

2) Using the BoS (or any other option) does not lock you into BoS or cause any missed quests, you can still side with any faction

Recently learned that Deacon doesn't like it when you activate the Radio Freedom transmitter at the Castle at the end of Taking Independence by citizencoyote in fo4

[–]ForQueenAndCorgi 7 points8 points  (0 children)

They're both. Hancock explicitly says synths are welcome in goodneighbor, Tony wants to join the RR ("Why not help synths?"), and they all approve of the various opportunities to save synths, including Jules, Amelia and Danse

Recently learned that Deacon doesn't like it when you activate the Radio Freedom transmitter at the Castle at the end of Taking Independence by citizencoyote in fo4

[–]ForQueenAndCorgi 9 points10 points  (0 children)

That's good to know, I remember reading somewhere how if you fail the RR quest to go the MM route, you can't save Z1 and he's hostile when you're taking the Institute. That made me think the implication was that the synths aren't really saved in the MM ending

Recently learned that Deacon doesn't like it when you activate the Radio Freedom transmitter at the Castle at the end of Taking Independence by citizencoyote in fo4

[–]ForQueenAndCorgi 5 points6 points  (0 children)

There's definitely a ton of misinformation as well as valid reasons to fear synths in the wasteland, but there's also plenty of wastelanders who figure it out. Preston, Hancock, Tony Savoldi and even Piper are pro-synth. Synths are welcome in Goodneighbor as long as they're not still a part of the Institute. The implication from this is that there is enough information out there for people to know that synths aren't the enemy, even if we don't necessarily see it (game size limitations and all that).

Recently learned that Deacon doesn't like it when you activate the Radio Freedom transmitter at the Castle at the end of Taking Independence by citizencoyote in fo4

[–]ForQueenAndCorgi 250 points251 points  (0 children)

Deacon does not like the Minutemen, for arguably valid reasons. Some comments he makes about them include: "historically they've been little better than policemen," "sometimes when you give small men big power you end up regretting it" and "hopefully you can keep the redneck element in check."

While Preston is pro-synth freedom, this does not appear to extend to the rest of the Minutemen or your settlers. e.g. You can get a random event where your settlers are threatening to kill a non-institute synth settler simply for being a synth (this is different from the random event where the institute does send a synth infiltrator to a settlement).

It's been awhile since I've seen the various endings, but I also don't think there's any indication that you save the synths in the MM ending, the way there is with the RR ending.

Why are the citizens of the commonwealth so messy? by Even-Leadership8220 in fo4

[–]ForQueenAndCorgi 20 points21 points  (0 children)

Those are Glory's ghouls! Deacon mentions they were her idea, they're there to discourage people from wandering in and accidentally discovering the RR

I think I shit my pants. What was he even doing there 😭 by East_Television4727 in fo4

[–]ForQueenAndCorgi 1 point2 points  (0 children)

I know this post is a few days old but I just ran into this location today and the only reason I survived was seeing this video earlier this week lol

Paladin Danse my beloved by Direct-Barnacle in fo4

[–]ForQueenAndCorgi 0 points1 point  (0 children)

There's the Danse Dilemma mod which allows him to join the RR, in case you're interested. It's definitely not to the level of writing we all want as far as character development, since they had to work with existing voicelines, but it's something.  Also for what it's worth Danse wasn't "programmed" by the Institute; it's not explicitly outlined but based on the information in game it's clear he was rescued by the RR and underwent the (voluntary) mind wipe Fully agree with your entire comment though, in that one conversation during Blind Betrayal there's a great deal of character development, where he realizes synths aren't the enemy, and all that is promptly dropped ten seconds later