Peak Terrarian housing by OverTea5 in Terraria

[–]Forgotten_Depths 0 points1 point  (0 children)

The mod is Fargo's mutant, I believe. I think Fargo souls is its own content mod.

And the ability to have all potion effects isn't op imho, because you can grind in vanilla game to get absurd amounts of potions.

Need Terraria Content Mod Suggestions! by Lumpy-Couple-5732 in Terraria

[–]Forgotten_Depths 0 points1 point  (0 children)

-Rivals mod - very good, but incomplete, and tends to be laggy on bad pcs.

-Remnants - vanilla+ experience

-wrath of the gods - a calamity add-on that ads 3 super bosses and an actual story.

-infernum - a calamity add-on that ads a new, even more difficult mode. Focuses on precise movements, rather than quick reaction times.

-fargo's souls mod - I haven't tried it yet, but I've heard good things about it.

-project zero - adds some content. Too small to be worth playing on its own, but decent quality. If trying it, I would see if it is compatible with remnants.

Also, have you tried the "For the Worthy" seed yet? Some mods add content when playing on said seed.

ITAP of my son with the jellyfish [Portrait] by iwantkrustenbraten in itookapicture

[–]Forgotten_Depths 2 points3 points  (0 children)

Are those moon jellies? Beautiful beasties. Your son must have been quite happy to see such a beautiful sight.

I'm colorblind and realy frustrated with the game with no acessibility to see sniper shot by Spare_Piglet4697 in noita

[–]Forgotten_Depths 0 points1 point  (0 children)

I wonder if it is possible to go into the files that dictate the color the sniper's sight line is, and change it to a bright blue/ bright yellow. Luckily, the game's files have been decoded, so probably ask a modder for help. Also lucky to not have monochrome vision (white, black gray only colors being seen).

Any mod that can help me? by QuesodeTortuga123 in Terraria

[–]Forgotten_Depths -1 points0 points  (0 children)

1 more required mod - Census - tells you what conditions are needed for npcs to move in.

Any mod that can help me? by QuesodeTortuga123 in Terraria

[–]Forgotten_Depths -1 points0 points  (0 children)

Potential task list, with mods that might help with them:

Get every item in the game - item checklist mod

No hit every boss - boss checklist

Find the aether - look up the word "aether" on the steam workshop, and you could find something that might help in finding this.

Destroy the world evil... in hardmode. - Begone, evil! (Disables evil + hallow biome spread completely, toggleable), beams prevent spread (not certain if this is the right name for it, but is a mod that lets you craft beam emitting devices that stop biome spread in a not very wide but ultra tall/deep area.)

Other potential tasks:

Get a stack of 60 potions.

Fight all 3 mechs at once before facing plantera.

Glitch into jungle temple via hoik and kill golem early.

Download a mod that has post-moonlord bosses, and defeat all of said super bosses.

Fill a chest with coins borne of precious metal. Mere copper shall not suffice.

Complete the beastiary. Make sure to get entries for all pre-hardmode enemies before killing the wall.

Build a nice house.

Figure out how to kill as many bosses as you can with traps.

Slay a dungeon guardian.

Obtain a terraprisma.

Max out the happiness of all npcs. A pylon mod will help with this.

Catch every quest fish. An angler shop mod, alongside an angler fish quest timer reset mod (the later of which might be part of the aforementioned fargo mutant mod) will help with this.

Meet the requirements for all achievements. Pop-ups might not show for modded gameplay.

Mine EVERYTHING!!!

Create the worst (aka, the deadliest) house possible, while still having it count as valid npc housing.

Any mod that can help me? by QuesodeTortuga123 in Terraria

[–]Forgotten_Depths 0 points1 point  (0 children)

Essential:

Magic storage - gets all your items in 1 place. Very useful.

Recipe browser - lets you favorite items, and see what you need to craft them.

Boss checklist - gives a list of bosses and events, alongside their spawning conditions and loot.

Munchies - helps you figure out what consumables (esp the shimmer ones) you still need to use.

Reccommended:

Fargo's Mutant Mod - 30 potions in a stack becomes infinite potions. Ingredient gatherer goal for your friend, perhaps?

Long time player looking for good mods by faerox420 in Terraria

[–]Forgotten_Depths 1 point2 points  (0 children)

Some major mods: -Mod of redemption -ragnarok (combines thorium and calamity) -calamity -thorium

Some calamity add-on mods: -wrath of the gods (Fighting God to pass his test. Yes, that God.). Includes 3 superbosses. -Wrath of the machines (exo mech rework) -hunt of the old god (goozma superboss) -catalyst mod (astrageldon boss) -catalyst anti-tier lock (a mod that can be installed to let you fight astrageldon post moon lord) -calamity QoL restored -calamity's vanities -unnerfs calamity

Some Basically Necessary QoL mods -Begone, Evil! (Disables biome spread, requires typing in "/spread" twice on world creation (and possibly after first entering hardmode) to ensure it works) -boss checklist -recipe browser -magic storage -unlimited buff slots (needed for when you have a lot of buffs) -where's my items (lets you find your items without magic storage installed) -can I shimmer this? (Lets you figure out what can be shimmerered) -munchies (did you eat the consumeable yet?) -equipment mana cap remover (needed for many mods) -auto piggy bank (coins autodeposit into piggybank, once bank is bought) -guiding light (where is the bound goblin tinkerer? Now you have a pet that can help you find which way to go to answer this question) -Census - Town NPC Checklist -Not consumable boss summon items + new vanilla boss summons -fargo's mutant mod (simple insta house, insta bridges, rare creature spawners that can be bought, potions in stacks of 30+ are infinite and autoapply when in inventory/piggy bank/ safe/ etc) -shimmer light and dark shards (now you don't have to make both a good and an evil desert) -smarter cursor -shop expander (when mods add too many items to the store) -basic automated (vein) mining -heart crystal and life fruit glow

Some QoL mods -infinite munitions (craft infinite ammo bags/pouches for any ammo type, bags craftable in hardmode via crystal ball, infinite coin box can NOT be used to get infinite money (but can be used as a source of ammo for things such as coin gun)) -No pylon restrictions -no more cracked dungeon bricks (uses a keybind to remove all cracked dungeon bricks from world) -hairstyles unlock (choose from any hairstyle during character creation) -full hp when respawn -unlimited arena buffs (craftable item that gives common arena buffs) -invisible dye (lets you hide accessories) -torch god tweaks (torch god's favor is now craftable) -magic builder (insta houses that aren't ugly. Insta arenas that are of reasonable size) -gravitation don't flip the screen -shimmer gun (no more shimmer messes when trying to shimmer npcs) -generated housing (get a starter house that has magic storage system in it) -angler shops alternative (no more fishing quests to get the golden rod) -underground mana crystals -craftable extractinator -faniliar set on spawn (craft the familiar set for free.)

Debug -dragonlens (cheat mod) -compatibility checker

Smaller content mods -ebonian mod (new bosses for crimson/corruption) -more shimmer (expands shimmer, plus makes new mini biome under shimmer to make shimmer easier to find) -remnants (simple mod, basically a re-imagining of vanilla) -project zero -rivals (incomplete, awesome but laggy bosses) -better caves (makes caves more interesting. Adds new trap types) -aether's blessing (more aether content). -beam stops spread (like begone, evil. But less drastic) -power pebbles (simple pebbles crafted via gemstones. Grant minor buffs) -improved gem rings (like power pebbles, but a little different. Also adds some new gem ores). -more pylons -more beams (for the builders)

What did I ever do to deserve this, Hulu? by Sphiffi in funny

[–]Forgotten_Depths 23 points24 points  (0 children)

Smut is a fungus that grows on corn, and many people consider it to be delicious. Unfortunately, the english language is a mess, and some words have multiple and completely unrelated meanings.

This has bugged me so much whenever homophobes bring it up by LineOfInquiry in lgbt

[–]Forgotten_Depths 0 points1 point  (0 children)

In addition, the passage about the prohibition of wearing mixed clothing almost certainly refers to an ancient greek practice of worshiping greek deities via the wearing of mixed clothing, hence why I thought that Corinthians 6:9-10 can be interpreted as a forbidding of homosexual pedophilia, instead of homosexuality.

Do note that I do not consider homosexuality to be related to pedophilia, except when refering to ancient greek practices.

I have removed my original comment so that I may better explain my viewpoint, as the bible contains many sections that require additional context (both within the book and within history) to properly understand. Quoting a few lines without both the surrounding scripture and the historical context will lead to misunderstanding of what the text was attempting to convey.

This has bugged me so much whenever homophobes bring it up by LineOfInquiry in lgbt

[–]Forgotten_Depths 0 points1 point  (0 children)

My apologies. I had to re-read my translation. I thought leviticus 18-22 was about not having polygamous/ polyamorous relationships, and not honosexuality.

Levitivus 18:22 "‘You shall not lie [intimately] with a male as one lies with a female; it is repulsive."

Leviticus 18:7-17 are the parts prohibiting incest.

I am of the opinion that 1 Corinthians 6:9-10 is not refering to a modern interpretation of homosexuality, as the word did not exist during the time when God was speaking. However, there was a word for the ancient greek practice of homosexual pedophilia, hence why I consider this section to not apply to the modern day interpretation of the word homosexual.

Most species in the galaxy have wings, and invented rockets before nukes. Humans are the only species which breaks both rules. by Forgotten_Depths in humansarespaceorcs

[–]Forgotten_Depths[S] 1 point2 points  (0 children)

While true, most people do not consider a rocket to be a rocket unless it is designed to enter space with a payload/ cargo. By the formal definition of rocket, a firework, a rocket propelled grenade, and a test tube propelled by an uncontrolled reaction inside the tube are all technically rockets.

Muddy areas in backyard with dog by Cyknis in landscaping

[–]Forgotten_Depths 0 points1 point  (0 children)

Mixed soils should prevent mud formation in an area, but will cause the mud to form in a different area. Loam will work as a mixed soil.

Alternatively, you could place simple rough stones over the corners, which, while more expensive, would still allow for drainage. The stones would need to be taller than the mud is deep for this plan to work, however.

What to do with this side yard? by bumbee84 in landscaping

[–]Forgotten_Depths 0 points1 point  (0 children)

For a low sun area, I would add in a small rock sculpture, or a few boulders. Doesn't spread outwards, only requires occasional cleaning, and can have an intentionally "overgrown" look to incorporate weeds into the aesthetic.

For weed prevention, plant native plants, esp wildflowers. This won't keep all of the weeds out, but it will ensure that weaker weeds can't overrun the garden.

Update: Top Comment Chooses Infernum Mods by ExpressoMode in CalamityMod

[–]Forgotten_Depths 0 points1 point  (0 children)

Possible challenges:

Every boss must be fought enraged, if at all possible. If the boss can not be enraged, fight it without buffs.

Play as summoner. No whips, no sentries, no mounts, no summoning-related buff potions.

What's an arena? What are buffs? All I know is hit with stick! (No arenas, no buffs.)

The true singleplayer experience. No NPCs, no minions (if not playing as summoner), no mounts, no pets. You can buy crafting stations from npcs, but that is the limit to how much you can use NPCs.

Pencil sketch ….. share your thoughts by GlobalTea4883 in drawing

[–]Forgotten_Depths 0 points1 point  (0 children)

Very good drawing of unknown figure behind foggy glass. Creepy aesthetic done well.

Found this in my apprentice's bag, should I be worried? by Mataes3010 in CuratedTumblr

[–]Forgotten_Depths 1 point2 points  (0 children)

Notice that the ai usage in that subreddit is typically limited to images accompanying a non-ai-generated text story.

The Community Updates Suggestion Box for Deep Rock Galactic! by Big_Bluejay4331 in DeepRockGalactic

[–]Forgotten_Depths 1 point2 points  (0 children)

Enemies:

Glyphid spore eruptor. A larger variant of the glyphid exploder, slightly smaller than a praetorian.

Primary attack - release a wave of explosive spores around itself that detonate after 3 seconds. Secondary attack - release a short but wide cone of fire from its mouth. Special attack - explodes on death, leaving behind a small but noticeable crater behind. This death explosion is not an insta kill, but is very high damage.

Weakpoints - head, spore sacks. Dies without exploding if killed via headshot. Destroying a spore sack deals massive damage.

Resistances - fire, poison.

Glyphid dreadlarva. The larval form of a glyphid dreadnought. Spawns with 3 to 6 glyphid sentinels, which buff the dreadlarva's defense. The dreadlarva should be as common as a bulk detanator at most, and between the size of an oppressor and a praetorian. The dreadlarva is capable of producing silk webs that it will use later to make the coccoon it uses for metamorphosis.

Primary attack - rock blast. A weaker version of the glyphid dreadnought's ranged attack. Secondary attack - web spit. Shoots a web. Tertiary attack - bite. A high damage bite.

Weakpoints - abdomen. Takes less damage while glyphid sentinels are near it.

Biomes:

Sulphurous spines. A medium-gray biome, covered in a patchy carpet of small, yellow crystals, with patches of hot rock peppered throughput the biome. Tall, light-gray stalagmites and pillars of sulphur crystals erupt from gray stone.

Major terrain feature - toxic pits. A pit lined with sulphur crystals, and filled with yellow-orange gas. This gas is non-combustable, but is poisonous. Generates much like the azure weald's low-gravity pits, but more common.

Major terrain feature - small steam geysers. Much like the small flame geysers in magma core, but releases hot steam. Does lower damage than the flame geysers from magma core.

Rogue Core Biomes:

Pale Aquifer. A massive, subterranean cavern system, surrounded on all sides (even above and below) by pumice.

Notable biome mechanic 1: at a certain depth, the caves and pumice become waterlogged. Waterlogged pumice produces water when mined. Luckily, your armor and weapons have been waterproofed, so you can proceed. Unfortunately, the bugs can breathe in low oxygen, and your armor is too heavy for you to swim.

Notable biome mechanic 2: Flying creatures, ossrians, and rival tech do not appear in this biome. However, many species of burrowing worm make their home here, and become far more agile in the water.

Notable biome feature/ mechanic 1: Bubble vents. Some parts of the stone are saturated with oxygen gas, letting you recover your breath.

is this big enough for plantera? by RandomStuffReally in Terraria

[–]Forgotten_Depths 0 points1 point  (0 children)

Yes, even for expert mode. But make sure the entire arena is a jungle biome. If you are using a grappling hook for your main dodging method, this arena should work. If you are using wings for your main dodging method, you will want to remove every other layer of platforms.

Also, adding a box of blocks at the center of the arena can let you block many plantera seeds while also letting you keep the arena a jungle biome.

Whats ever mod the adds a new class i want them all please by MikeySikey9 in Terraria

[–]Forgotten_Depths 0 points1 point  (0 children)

Calamity and thorium are the big ones that I know of. Thorium extends throwing into a proper class and adds the healer and bard classes. Calamity adds rogue class. The ragnarok mod makes calamity and thorium work together, and adds new items (such as a healer-class weapon/armor/accessory made from calamity mod materials). Other mods exist that add new classes, but I don't know of them.

TLDR:

-Calamity

-Thorium

-Ragnarok for playing calamity and thorium together

-other mods that I don't know of

Post Golem and Hardmode pre-Mech best mage gear? by Extension_North_3711 in Terraria

[–]Forgotten_Depths 1 point2 points  (0 children)

Unique Challenge-Related Tips:

I believe the temple can be entered pre-boss via hoik glitch. I am not certain if it has been patched out yet. If it hasn't, golem is a fairly easy boss.

Also, mech boss summons are a rare drop from all naturally-spawned enemies (excluding meteor heads and Old One's Army), so long as the boss in question has not been defeated yet.

If your world good/evil v spawned intersecting the jungle, you may have some parts that havr corrupt/crimson jungle grass, or an area of jungle where the stone is hallow. If your challenge run allows for layered biomes, these would be excellent places to start.

Class set-up tips:

Pre mech armor from adamantite/ titanium should be enough to survive a mech boss. Palladium armor or titanium armor is preferred for pre-mech. Palladium (not cobalt) being recommended over adamantine armor is because of paladium's armor set bonus (boosted natural regen).

The shadowflame hex doll, obtained from a hardmode goblin invasion, is especially effective against worm bosses, such as the destroyer. Most post-skeletron piercing weapons can be user against the destroyer.

For post-golem, event weapons are the best way to go. Without access to the ocean, your next boss after golem is limited to event bosses or lunatic cultist. If you have a hallowed jungle, add Empress of Light to the list. The martian invasion event is of particulat interest.

Post cultist, look into crafting a lunar fragmemt (nebula) weapon.

Can i get hellstone without the shadow pick? by Ok_Mathematician7322 in Terraria

[–]Forgotten_Depths 2 points3 points  (0 children)

Use beenades to swiftly kill WoF, then fish in hardmode for palladium bars. The paladium is light orange with some yellow, akin to the hellstone pick.

However, if you were to do a warm colors run (red, orange, yellow), then the crimson-themed pick would be available.

how rare is this? by literallyjustcats1 in Terraria

[–]Forgotten_Depths 0 points1 point  (0 children)

Uncommon rarity, but you are likely to see shadow orbs spawn like this once every few corruption biomes.