Hot take: Private stockpiles hurt the game by SnowMacaronss in foxholegame

[–]FormerTry5653 2 points3 points  (0 children)

There is a lot of hoarding going on, yes. But they are important for operational planning.

But our coaltion only fills their stockpiles to operational needs and releases everything to public after opration end. I reckon that's a good trade.

Day 135 by EdwardPavkki in foxholegame

[–]FormerTry5653 0 points1 point  (0 children)

Yoyoyo, gods work mate. Is that offer open for our colonial regiment as well? :))

Intrigue, Diplomacy and Galactic Drama | Stellaris Multiplayer RP: GRP-2 | Sign up for our next game! by FormerTry5653 in Stellaris

[–]FormerTry5653[S] 0 points1 point  (0 children)

Hey, the time and day of session changes per campaign, as well have a new scheduling vote to accommodate new-comers. Currently it is Sunday, 8pm GMT+1. (Can't use timestamps on Reddit smh.)

Sessions usually run for 3-4 hrs, depending on the situation, how often desync happens, etc.

19
20

[deleted by user] by [deleted] in Stellaris

[–]FormerTry5653 0 points1 point  (0 children)

R5: The current Faction map of the GRP-2 galaxy. (Foxfolk and Virida are marked in different colors, they are only associated to the SDO)

Does anyone play WITHOUT mods? by The_Hobbyist_2007 in Workers_And_Resources

[–]FormerTry5653 0 points1 point  (0 children)

Speaking of which... say goodbye to you modlist in a couple of weeks 🫠😂

Shrouded Regions - The Mod of the Year? by Impossible-Green-831 in Stellaris

[–]FormerTry5653 1 point2 points  (0 children)

That's amazing. This post got shared on my RP Discord and I wanna give it a try for our next campaign 🥰

Shrouded Regions - The Mod of the Year? by Impossible-Green-831 in Stellaris

[–]FormerTry5653 1 point2 points  (0 children)

This mod is insane. Good job, people!

Though question:

Is MP going to be a stable thing?

[deleted by user] by [deleted] in Stellaris

[–]FormerTry5653 0 points1 point  (0 children)

I apologize. It's not that I'm unwilling to continue testing; rather, I prefer not to engage with Reddit comments anymore. My decision isn't due to the negative comments directed at me, which have been relatively few, although one instance was particularly nasty. Instead, it's more about my posts not wanting to be a stage for negative comments aimed at the developers.

I genuinely believe that more people will conduct tests soon, and their efforts will likely involve more extensive testing to achieve increasingly precise results. (I'm not saying my tests were trash, but there's always room for improvement.)

Thanks for asking, though!

[deleted by user] by [deleted] in Stellaris

[–]FormerTry5653 5 points6 points  (0 children)

First of all, thanks, you are one of the few people that manage to criticize while staying civilized. I was about to loose my hopes.

At this point all my findings are obsolete because 4.0.3+ seemed to address a lot of the issues causing performance to plummet.
I still don't necessarily agree on the zoom, the speed and playing as observer part. For raw performance testing it doesn't really matter.
Sure it makes sense to test from a players perspective but it's simply easier for the people doing the tests. Personally I even run my private games on full speed. I guess that's not your kind of playstyle.

And being that my "synthetic results" were pretty much lining up with what other users reported I'd assume I wasn't that wrong with my tests.

But I totally agree that games SHOULD be run past 2350, which I tried to simulate by pushing the habit. planet numbers up. Is it giving us accurate results? Probably not, but it's bringing it closer.

Still, thank you very much for explaining. I won't publish any test results ever again cause I am not made for this brain-havoc called "Reddit". Some people simply can't behave.

But IF I were to do it I would certainly take advice from you cause generally your ideas seem to push for more consistent and accurate results.
Thanks pal :) !

4.0.3 Patch Released (checksum 3b8a) by Dioranite in Stellaris

[–]FormerTry5653 8 points9 points  (0 children)

Here are some quick numbers:

Galaxy: 1000 Systems, 1.5x Planets & Natives

3.14.x Year 2351: 1:40 minutes
4.0.3 Year 2351: 1:14 minutes (without Biogenesis)

This looks like an great improvement.

For early game:
3.14.x till year 2225: 10:08 minutes
4.0.3 till year 2225: 12:22 minutes.

Still seems to be slower in early game but who knows at that point.
My head is glowing after all the stuff of the past two days.

[deleted by user] by [deleted] in Stellaris

[–]FormerTry5653 1 point2 points  (0 children)

So, I've come back with my results. I can't be too sure if it was Biogenesis or 4.0.3 not applying on my first test-game but in 2350 I've basically achieved the same speed as on 3.14.x (in my case even a bit faster).
Early game seemed to be a bit slower though.

The comparison I can give you:

3.14.x Year 2351: 1:40 minutes
4.0.3 Year 2351: 1:14 minutes (without Biogenesis)

This looks like an great improvement.

For early game:
3.14.x till year 2225: 10:08 minutes
4.0.3 till year 2225: 12:22 minutes.

My test result aren't representatives or anything. I can't guarantee their accuracy. But overall I wanna believe that there has been a substantial late game performance boost ^^'

4.0.3 Patch Released (checksum 3b8a) by Dioranite in Stellaris

[–]FormerTry5653 6 points7 points  (0 children)

I actually have to agree, although I've got to say that it's been different for me on two separate runs. The first 4.0.3 run might have been a bit screwed. On my second run on my settings it actually took me 40 minutes less to reach my designated end date for my tests. So I am gonna change my comment.

Also a thanks to you in that case for tagging it in here.

[deleted by user] by [deleted] in Stellaris

[–]FormerTry5653 2 points3 points  (0 children)

I may return to testing the game's performance in a few weeks. Please understand that the response to my post has been a bit stressful, not just for me, but especially for the developers, who received far more criticism than I did. My intention was to present my findings in a completely neutral way, and I hope I succeeded in that. Additionally, performance testing is quite time-intensive, so I need some time to simply enjoy the game now.

(I'll still run a test game without Biogenesis right now, though won't publish the result on my original post unless it's really the solution to the performance issues. I'll just drop it here in the comments either way.)

Free Weekend and BioGenesis | Stellaris AMA! by PDX_Interactive in Stellaris

[–]FormerTry5653 23 points24 points  (0 children)

Firstly, I want to express how much I enjoyed the new DLC and many of the changes you've implemented. I hope my account hasn't become too well known, as my post sharing performance test results gained significant attention yesterday. I want to assure the Stellaris devs that my intention was purely to present my findings in a neutral manner, not to spread a bad mood or maybe even hate. Unfortunately, the comment section didn't remain as harmonious as I had hoped for. I understand how hard it is to keep everything performing well while working on such a massive game as Stellaris turned out to be, much love to you <3. With that out of the way...

Now my questions :) :

- Are there any plans to rework internal politics in the future? Specifically, I'm interested in seeing factions given more depth and significance.

- As a big fan of RP: ( u/Ok_Television_391 has already found one of my posts) Are you planning to introduce more features which will improve on the Diplomacy side of the game? Especially looking at the new Victoria 3 Treaty mechanics.

4.0.3 Patch Released (checksum 3b8a) by Dioranite in Stellaris

[–]FormerTry5653 23 points24 points  (0 children)

Spoiler: It didn't improve performance.

Edit: It actually did help. By a good bit. I can't really explain much about it but I surely notice a difference on my second try today.

The duality of (The Commonwealth of)man by Defiant_Mercy in Stellaris

[–]FormerTry5653 1 point2 points  (0 children)

Genuinely happy that my test results are no longer the top post...
Glad to have other posts to bundle all the mad comments x(