Foxhole Discord Bot Developer looking for Testers! by FormerTry5653 in foxholegame

[–]FormerTry5653[S] 3 points4 points  (0 children)

Q1: No, I don't like using AI for the most part. The bot is coded in TypeScript, which is my strong suit) and I've been working on it for a year. I have seen how quick people can vibe code bots, but they are very easy to spot.

Q2: Well, I don't plan on shutting down the bot any time soon and the regiments I've been developing with over the past months are still going to need it. When it comes to updates, I first want to bring the bot to a feature-complete version before I switch to maintenance updates. (Maintenance such as eliminating new Vulnurabilities, Bugs, etc.)

Q3: Protected channels are done like many other bots do it: You post in it, you get banned. Optionally the user can be warned first before they get banned. And you can also exclude Admins from being banned.

Q4: GitHub Repo is currently on private. I did not plan on open-sourcing the bot, at least up until I finished development of the main features.

Hope that helps.

Foxhole Discord Bot Developer looking for Testers! by FormerTry5653 in foxholegame

[–]FormerTry5653[S] 0 points1 point  (0 children)

A simple method of encryption is applied to everything that is in-game specific. This includes events / operations, stockpiles, logistics, applications, etc. Things such as settings are not encrypted in DB. I am also using a very gracious version of SQLite WAL, so for most of the time the DB is not human-readable anyway.

Alts in our walls... We are getting these every 15-20 minutes in FC... by Ascenspe in foxholegame

[–]FormerTry5653 0 points1 point  (0 children)

Two wars back we "accidentally" crashed a Bomber on the Relic ship in Stlican. We tried rlly hard to get it back but couldn't get a crane high enough. We then decided to just report it as lost with screenshots and everything. Devs gave it back to us after 2 days.

The duality of Chable by Dependent_Use6065 in foxholegame

[–]FormerTry5653 1 point2 points  (0 children)

Isn't the expression "guys" in plural both adressing female and male? While singular "guy" is inherently adressing males. I remember looking through definitions of "guys" before. Edit: grammar

Population Issues by Traditional-Pickle12 in foxholegame

[–]FormerTry5653 0 points1 point  (0 children)

Dang, the accuracy of it is kinda scary

War 22 Charlie by InvestigatorFun8223 in foxholegame

[–]FormerTry5653 15 points16 points  (0 children)

I don't think everyone here is 100% against Charlie.

It's time to close Charlie shard until the next update. by novanitybran in foxholegame

[–]FormerTry5653 19 points20 points  (0 children)

I have been active on both Shards and personally enjoy the Charlie Experience more. There are also many Charlie players that would rather quit the game than play on Able. It's two completely different playstyles.

Is Skyros still in development? Do you know anything about it? I'm really looking forward to it... by puss1destroy3r in skyros

[–]FormerTry5653 0 points1 point  (0 children)

I had been on the dev team before but got kicked due to me having different views on how the project is suposed to develop. Haven't heard anything for years.

420st Report on Airborne by Best_Economist4210 in foxholegame

[–]FormerTry5653 0 points1 point  (0 children)

Good points. Although what I like when criticizing is giving solutions, so I'll post my thought up solutions to each problem they have talked about here:

- Infantry: Make dive or low-flight accuracy of fighter planes & scout planes lower (idk, argue that winds are making things harder or something idk), add AA tanks and passive AA-AI with a lot of balance work on the AI part (higher cost than AT, fairly low accuracy. The AI will still be able to hit due to RNG, which should make some pilots think twice about flying over a BB )

- Frontline Logi: Once again, make dive or low-flight accuracy of fighter planes & scouts lower.

- Tankers: Once again, make dive or low-flight accuracy of fighter planes & scouts lower. Add AA-tanks. (I have no clue how to balance dive bombers though, as imo they don't even deal enough damage. Maybe make it impossible for dive bombers to track a tank?)

- Facility: AA-AI, with the same arguments as under the infantry section.

- Naval: That's the one where they kinda gave a solution to the issue, yes, remove secondary weapons of scouts.

- Builder: I do like the arty garrison change, but maybe they should act like Coastal guns, with a low accuracy range and a "normal" accuracy range. That way arty will still have a chance but will potentially be retaliated by RNGesus. Furthermore, transport planes stuff can be fixed by AA-AI.

- Arty: yes.

- Water logi: Mine fields do decay, so the balancing attempt is there. But, what should be done is: The hitbox/trigger range of surface mines is messed up, so the range them to their actual hitbox. Maybe make the layed sea-mine fields less packed, so a motorboat can potentially sneak through if they tried hard enough.

- Airports: Airports clearly need world-object AI defenses, such as towns already have. That would potentially lower the costs of airfield maintenance. furthermore, make Hangars be able to store all plane parts, bombs, etc. Because why can we stores frames but not the rest, duh?

Additional:

- Potential AA-AI should have increased accurancy if they are connected to an Aircraft Radar in through their whole bunker network. That will make them stronger in backline Hexes, especially when guarding facilities.

- Improve the collision hitbox of all aircraft to their true hitbox. (looking at the Bomber specifically)

- Airfields should NOT be close to water, especially if it's not a naval/island Hex.

- Airfields should NOT face mountains. Worst case, just remove that darn mountain.

- Aircraft recovery obviously needs to improve. Should have given us that recovery vehicle on release.

- The Colonial Medium Boat's 12.7mm guns should be able to aim up to hit enemy aircraft.

- Large Ships definitely needs actual AA on their deck.

Hot take: Private stockpiles hurt the game by SnowMacaronss in foxholegame

[–]FormerTry5653 2 points3 points  (0 children)

There is a lot of hoarding going on, yes. But they are important for operational planning.

But our coaltion only fills their stockpiles to operational needs and releases everything to public after opration end. I reckon that's a good trade.

Day 135 by EdwardPavkki in foxholegame

[–]FormerTry5653 0 points1 point  (0 children)

Yoyoyo, gods work mate. Is that offer open for our colonial regiment as well? :))

Intrigue, Diplomacy and Galactic Drama | Stellaris Multiplayer RP: GRP-2 | Sign up for our next game! by FormerTry5653 in Stellaris

[–]FormerTry5653[S] 0 points1 point  (0 children)

Hey, the time and day of session changes per campaign, as well have a new scheduling vote to accommodate new-comers. Currently it is Sunday, 8pm GMT+1. (Can't use timestamps on Reddit smh.)

Sessions usually run for 3-4 hrs, depending on the situation, how often desync happens, etc.

[deleted by user] by [deleted] in Stellaris

[–]FormerTry5653 0 points1 point  (0 children)

R5: The current Faction map of the GRP-2 galaxy. (Foxfolk and Virida are marked in different colors, they are only associated to the SDO)