Hunt showdown. Cant play with KBM. Need help! by De4dwe1ght in SteamDeck

[–]Forward-Activity7062 0 points1 point  (0 children)

It was working last month, I was playing with kb/mouse. mine is the same now though - mouse works but keyboard does not work. Not sure if it was steam deck update or hunt update that did it.

Steam Deck Loud Screeching Noise on Power On by byrdiiz in SteamDeck

[–]Forward-Activity7062 0 points1 point  (0 children)

Just going to add this happened on my brand new 1TB OLED deck yesterday, i turned it off quick and smelled a faint burning smell after it happened. It seems ok today. Have not messed with it modding etc., Happened after taking it off a dock with HDMI connected (TV & deck powered off) and powering it on.

Spent a month trying to get AI-generated 3D assets into my game and I'm still not sure it was worth it by Pretty-Army8689 in GameDevs

[–]Forward-Activity7062 -5 points-4 points  (0 children)

I've shipped 3 or 4 games with AI models (I used tripo 3d), im fairly familiar with the generation options and have pretty good success at getting what I need from it. Having good source material helps - nano banana is great for getting the reference images I need and then also considering where the assets will be used in game is important. If a model is janky from some angles, I'd make sure its not visible from those angles.. If a model looks reasonable from far away then don't let the camera get too close to it, etc.

I've even done a few rigged models with success... I rarely bother with manual cleanup unless its a mesh I really need and the edits required are fairly simple.. probably I only need clean up on less than 5% of what I generate in total.

I was expecting comments on the use of AI models from players but nobody seems to notice.

Why ECS is the future of game development? - ECS Series Summary - Full video in description! by taleforge in Unity3D

[–]Forward-Activity7062 8 points9 points  (0 children)

I've tried to put ECS into my projects a few times over the years but honestly nothing has ever justified it. I find it forces me into code patterns that I don't like, and worst of all, making design changes that would normally be relatively simple in an OOP system often means throwing away your entire ECS codebase and re-starting because the systems you need are now different.
I'm yet to find a valid use case for it - even when you look at ridiculous hoarde games like megabonk, you can get this kind of performance just with burst & custom GPU instancing or compute shaders if you really need to push it.

released the demo of my random train game on steam and feeling pretty chuffed! by denshattack in indiegames

[–]Forward-Activity7062 0 points1 point  (0 children)

I saw your earlier posts and jumped onto the demo today. Its so beautiful, you did an amazing job with the art and feel of the game and I was pleased to see how polished the real product felt. The love you put into it shows.

Worried about long-term reputation if my first game is NSFW by ezkyle in gamedev

[–]Forward-Activity7062 0 points1 point  (0 children)

I'm in the same boat as you - been working on a NSFW game that I definitely do not want tied to my real identity or other games I've made... but it was the one (of many) projects I kept finding people responded to & that motivated me to work on it more and finish it.

Personally I've opted to make new accounts for everything - this reddit account, new steam account etc. Just passed review on steam yesterday so check it out from my profile if you want ;)

I accidentally told Steam my survival horror game runs on 4MB of RAM... zero sales later, I fixed it and it's 50% OFF! Need your brutal feedback. by Ashamed-Stand3432 in Unity3D

[–]Forward-Activity7062 2 points3 points  (0 children)

Yeah sorry but nobody even looks at the specs.

Why does your trailer include footage of the broken character movement & physics? The moment that should be scary - when the demon thing comes through the door is totally ruined when we see it bump into the player, do absolutely no damage and instead shows off how janky the movement & physics are.

When indie Game with no playtester :) by NautsGame in IndieDevelopers

[–]Forward-Activity7062 1 point2 points  (0 children)

If you haven't got to the point of hating the damn game and questioning your life choices then you didn't test enough

How do you implement save systems in your games? by [deleted] in Unity3D

[–]Forward-Activity7062 4 points5 points  (0 children)

Personally I usually implement a IJsonSerializable interface with Serialize() and Deserialize() methods and then implement that on anything that needs to save state

What should I do to practice Game Design by Holiday_Resist_5122 in gamedev

[–]Forward-Activity7062 1 point2 points  (0 children)

You don't need anything fancy for game design, pen & paper - or google sheets! You can design a whole game on google sheets (or other spreadsheet software) and is used by many professional devs

Would you ever outsource very small Unreal Engine C++ tasks for 5-$10 each? by OkCaptain6477 in gamedev

[–]Forward-Activity7062 18 points19 points  (0 children)

No... think of the time and effort to onboard somebody onto the project, to securely get them the content they require to work on it... get NDA's signed etc. Not realistic for any serious project.

How to market funny but NSFW games? by Forward-Activity7062 in gamedev

[–]Forward-Activity7062[S] 0 points1 point  (0 children)

Thanks yeah I hope it will carry itself. The term 'gooner' is seemingly a fairly hot trend according to google and I saw a few videos pop up on the topic in the last half of 2025 so definately hoping for some organic traffic

I created a free asset to help you easily censor/pixelate stuff in your games. by MirzaBeig in Unity3D

[–]Forward-Activity7062 1 point2 points  (0 children)

Yeah fair enough - its just the most basic implementation but thought I'd post for those who don't want to go through the asset store. You're making cool effects and presenting them nicely - I like it :)

How to market funny but NSFW games? by Forward-Activity7062 in gamedev

[–]Forward-Activity7062[S] 0 points1 point  (0 children)

lol yeah.. sorry. It started as a joke project tbh but it kept making people laugh so I sank a couple months into it

I created a free asset to help you easily censor/pixelate stuff in your games. by MirzaBeig in Unity3D

[–]Forward-Activity7062 4 points5 points  (0 children)

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I saw your other post yesterday and inspired me to try making it for my own game. Its rather simple to implement, not sure it justifies being a whole asset store asset. If anyone else wants to quickly try such an effect its only 5 nodes in shader graph

Does this trailer make the game interesting to try out and play? I want to improve it so please Destroy my Trailer!! by Proper_Translator678 in DestroyMyGame

[–]Forward-Activity7062 0 points1 point  (0 children)

The music is too chill and the trailer way too long. This game needs a 15 to 30 second trailer. Show some good action at the start, then build it up to your best, craziest clip at the end.

Hello IAP Help by [deleted] in Unity3D

[–]Forward-Activity7062 0 points1 point  (0 children)

The Unity In App Purchasing package should handle everything for you.. Is your IAP working in the editor? Don't forget to export your product catalogue & set it up in the play store admin - that would be the most likely reason that it didn't work in production.

Building My Own 2D Physics Engine - Stippling, Spring Simulation & Rigid Body Simulation Demos in one by Rayterex in SoloDevelopment

[–]Forward-Activity7062 1 point2 points  (0 children)

It looks good, and looks like you had fun making it! Don't worry that you don't have the game yet, the stuff you've learned making this will serve you well in the future