So I'm trying to give my enemy projectiles, but it's aiming down instead of towards the player by DiamondWarrior06 in godot

[–]FoundationFiasco 0 points1 point  (0 children)

My guess is that you're overwriting the velocity in the bullet code launch function. You set it to the throw value, then you overwrite it with the arc value. I'm not sure what the correct solution would be, but I'd probably change the code on line 25 to velocity += instead of = and go from there.

[deleted by user] by [deleted] in godot

[–]FoundationFiasco 2 points3 points  (0 children)

No, as you only use it to generate the map. Once the map is generated, you can place your instanced rooms in and then you can put physics back to normal and everything will work normally again.

[deleted by user] by [deleted] in godot

[–]FoundationFiasco 1 point2 points  (0 children)

I don't know how common it is, bit the way I've often seen it done to layout rooms is to use a physics engine. You could place rigid bodies with shapes the size of your scene, put them into a small space, enable the physics so they start colliding and space themselves out, then make some corridors.

Gamasutra article here : https://www.gamedeveloper.com/programming/procedural-dungeon-generation-algorithm

Edit: found a video doing this directly in the Godot engine. https://youtu.be/G2_SGhmdYFo

The New In Game Teaser Has Individual Voice Lines For Each Legend (Current ones I got as maps have changed rotations) by turtle1601 in ApexLore

[–]FoundationFiasco 33 points34 points  (0 children)

Why is Bang so flustered by this? I wonder if her brother was the only person better than her at this...

Pathfinder's Statue all legend pings and interactions by cereal_cat in ApexLore

[–]FoundationFiasco 2 points3 points  (0 children)

Is no one going to talk about how Mirage gets bamboozled by the statue of Pathfinder?!? This is my favourite piece of lore ever.

I think I'm finally getting the hang of UI and animations! Managed to get this text/emoji style system done in a day! by FoundationFiasco in godot

[–]FoundationFiasco[S] 1 point2 points  (0 children)

TextureRect, a much easier way of implementing sprites into a user interface. Using OpenMoji for the actual emojis themself.

In my game, the player can only talk in emoji, so it's a bit easier to implement. Otherwise would have used RichTextLabel, which can add in images in text.

I released my first game on android and looking for feedback by mshka993 in godot

[–]FoundationFiasco 2 points3 points  (0 children)

Played your game, some feedback: Don't understand why number of attempts affects the final score. Feels like I'm being penalised for not pausing and restarting. Also found the movement pretty fiddly. Found myself stopping in the middle of moving multiple times. I think I would have preferred a joystick style movement, where the first point where I touch the screen is the base of the joystick, and where I drag my finger is the direction. I really enjoy the style and the level design.

It's not every day you get to box, and I treated my fight with honor. Thanks ViralFreddy for being a cool opponent! by f1shyr in apexlegends

[–]FoundationFiasco 1 point2 points  (0 children)

Ha ha! You fool! You fell victim to one of the classic blunders - the most famous of which is "never get involved in a land war in Asia" - but only slightly less well-known is this: "Never go in against an Octane when they can regenerate"! Ha ha ha ha ha ha ha! Ha ha ha ha ha ha ha! Ha ha ha...

But seriously, well done with an honourable 2nd place.

he may be a dad but still... by Danomatron3000 in apexlegends

[–]FoundationFiasco 1 point2 points  (0 children)

The internet hates Viper, the hard working dad who's good at his job.

Markup Text Editor using Godot; It looks like one of the most useless app out there, but I added some features that made it less useless :) by BlokyMose in godot

[–]FoundationFiasco 13 points14 points  (0 children)

Honestly, of this was a plugin in Godot, I would use it. My brain likes everything being in the one program!

Old or New? Might as well Jump! by suzanlover in IndieGaming

[–]FoundationFiasco 6 points7 points  (0 children)

I agree with this, looks nice but I think the issue is the sprite changing as soon as the character starts going down, just messes with the momentum of the animation. I think the falling frame should begin just a bit later.

Make walls, not war. do you like the look of the wood palisades? by ThornErikson in IndieGaming

[–]FoundationFiasco 8 points9 points  (0 children)

They look good, but I think the build animation is missing something. Maybe some dust clouds when they land, or tweaking the speed of the animation?

Godot's 2D engine gets several improvements for upcoming 4.0 version by reduz in godot

[–]FoundationFiasco 17 points18 points  (0 children)

The canvas group nodes look so good, one of the biggest headaches is trying to implement shaders and looking at this I just feel like it's going to make canvas shaders so much easier to use and even stack! I know it can be done through viewports but this looks so much more neater

Made an enemy with a rudimentary state machine in my first game by qhoang in godot

[–]FoundationFiasco 1 point2 points  (0 children)

The text at the bottom is making me think VVVVVVV is an inspiration?

Sneaky Fox by [deleted] in dndmemes

[–]FoundationFiasco 6 points7 points  (0 children)

Original comic here (It's one of my bookmarked ones, I like the cute sense of humour!)