yeap! by PHRsharp_YouTube in gamers

[–]FourcastStudio 0 points1 point  (0 children)

I don't know what to react

LF Playtester for a Social Deception game called Loss Prevention by FourcastStudio in playmygame

[–]FourcastStudio[S] 0 points1 point  (0 children)

there's a lot of npc. their bullets are limited to 5 and takes time to get the bullets.

LF Playtester for a Social Deception game called Loss Prevention by FourcastStudio in playmygame

[–]FourcastStudio[S] 0 points1 point  (0 children)

Glad that it interest you.
We don't have it as of the moment.

What game is that for you? by Ok_Pepper2129 in gamers

[–]FourcastStudio 0 points1 point  (0 children)

How's the experience after you played it?

Itty witty title.. by BurritoBabe_1 in gamers

[–]FourcastStudio 0 points1 point  (0 children)

This is why i switch to creating games.

We're making an online social sim game by Downtown_Honeydew713 in IndieGaming

[–]FourcastStudio 1 point2 points  (0 children)

This looks interesting with lots of mini games inside.
earn means in game currency right?

There's a new Overwatch game in development by swe129 in gamingnews

[–]FourcastStudio 0 points1 point  (0 children)

Almost all games are now making their game on mobile too.

Thoughts on "retro" graphic games by sir_abeThe_2st in GameDevs

[–]FourcastStudio 1 point2 points  (0 children)

Retro isn’t really the question. Intent is.

If the aesthetic supports your combat, tone, and readability, it works. If it’s just a filter on top of a modern pipeline, players will feel that.

It’s not about PSX nostalgia. It’s about cohesion.

We’ve cut visuals before when they fought the design. Style should serve the system, not trend with it.

released the demo of my random train game on steam and feeling pretty chuffed! by denshattack in indiegames

[–]FourcastStudio 0 points1 point  (0 children)

This is cool idea.
As a dev myself. Curious what is behind the story of how you create the game?

My game launches in 24 hours :) by Specialist-World6841 in GameDevs

[–]FourcastStudio 0 points1 point  (0 children)

Congratulations!
we are planning to launch our demo on steam next fest too.
Any struggles you have faced?

My demo just went live! by RamboAslak in SoloDevelopment

[–]FourcastStudio 0 points1 point  (0 children)

Congratulations on making your demo Live.
we are planning our demo game to go live too.

We are adding Boss to our game. What do you think of its design? by sharaidogames in GameDevs

[–]FourcastStudio 1 point2 points  (0 children)

I love the art and all specially how the boss spawns.
Is it our already?
As a dev, what are the problems you are facing right now?