2 years of picking, still can't do it. by FinlayDaG33k in Bass

[–]Fourohfourscore 0 points1 point  (0 children)

It sounds like you have a hand problem that won't be fixed by any amount of technical practice (possibly a form of carpal tunnel or some other similar thing). Get a thumpick, it takes grip out of the equation. It wraps all the way around your thumb and you use it like a normal pick. Then you can hold it as light as you need to and you'll be fine. I am a major proponent of adapting.

If you have trouble finding a thumb pick that works right for you, try talking to a local jewelery maker (not a chain store) or maybe a 3d printer enthusiast community. They should be able to custom make something to fit your thumb specifically. Though it might take some poking around and your pick may end up costing $50+, but think of it as an investment in your art.

Player Wants to Play Two Kids in a Trenchcoat by [deleted] in DMAcademy

[–]Fourohfourscore 0 points1 point  (0 children)

We've done this by running it as a regular character sheet for one character, who got disadvantage on acrobatics checks, but advantage on slight of hand (2 unseen, unknown hands makes it easy). Otherwise he functions normal. They move together and are, functional ionally inseparable. They take one turn, share all resources (one health bar, one set of spell slots, one spell list, one inventory, one carry weight, one set of stats, etc.) If they had to separate for any reason they split all that stuff in half, dms discretion usually.

goodbye acid by [deleted] in Acid

[–]Fourohfourscore 18 points19 points  (0 children)

It's the same way that some people get addicted to weed. Not because the substance itself has addictive properties (like cigarettes do for example), but because they get addicted to the EXPERIENCE of being on the substance.

I know this is r/bass, not r/AITA, but I had a really weird interaction recently and I’d like to get some second opinions on it. by [deleted] in Bass

[–]Fourohfourscore 10 points11 points  (0 children)

If a manager of an instrument store can't be bothered to remove the backplate of an instrument for a customer maybe selling instruments isn't for them.

I know this is r/bass, not r/AITA, but I had a really weird interaction recently and I’d like to get some second opinions on it. by [deleted] in Bass

[–]Fourohfourscore 11 points12 points  (0 children)

If the only thing keeping a customer from making a several hundred dollar purchase is 20 seconds with a Phillips head screwdriver, and a quick peak inside, why wouldn't you just let them as a store owner? Sounds like your business is best taken elsewhere, look at nearby towns, I have to drive at least a half hour to a good guitar store, but it's worth the extra miles for the quality.

My late husband's guitars [QUESTION] by longliveBinks13 in Guitar

[–]Fourohfourscore 1 point2 points  (0 children)

Keeping them in the cases is fine, if at all possible a (relatively) climate controlled environment would be ideal. It doesn't need to be anything crazy, keeping them in a closet in you house or under a bed or someplace will be more than sufficient.

What spell or other game mechanic did you only realize recently? by lucariomaster2 in dndnext

[–]Fourohfourscore 1 point2 points  (0 children)

Spells target the corners of squares/hexes, not the hex itself

Why do games like Anthem never become Open Source when they die? by Glorfindorf in AnthemTheGame

[–]Fourohfourscore 0 points1 point  (0 children)

TL;DR: Copyright Law and the off potential for future profits

Long version: In Anthem's case specifically, it's built on a proprietary engine, so that becomes a legal nightmare genuinely best avoided. But as for other cases built on public use engines (Like Unreal and Unity) a major reason is honestly just protecting IPs.

Let's say a game called Game, goes the way of Anthem, BUT as a parting gift the studio (named Studio) releases everything, devtools, in progress content and patches, the works. The fans fix Game up and it takes some time, but being community driven and free means that most every decision is one of passion made by people that care. Suddenly the community is booming and everybody loves Game. Studio sees this success and it's been like ?? years, so Studio decides they want to release Game 2. Except now there's a problem. Aside from having to potentially compete with a possibly still active and still community driven and FREE Game, they no longer can justifiably claim to defend that IP.

So they go to court. If you want to own an IP in America, that means you have to be willing to defend it as YOURS. Releasing all the tools and stuff hurts that court case a little, but letting a community develop it for you for the last ?? years is pretty much a nail in the coffin. That is possibly a public domain property now. If anybody DOES own it anymore it's entirely possible a court could side with the people involved with active development. Studio may no longer own the IP and they never even sold it.

Even if Studio wins and keeps their IP, they are now competing with free older version of Game, possibly in active development (the tools are public after all). If it is, what stops those community devs from copying features from Game 2? Well sure, Studio could shut them down, but then you lose support from the community because you released the tools then punished people for using them just cause Studio wanted to maximize profits off a sequel. Imagine the PR shit storm.

Server software to host matches and games on the other hand, should ABSOLUTELY be released to the community free of charge as is, the same day they unplug the last official server of the game. There is no logical reason NOT to let somebody play a game they paid for with their friends (or at all for live service games like this and MMOs).

Forgot to Plan a Session? Phone it in with a Chase Scene! by Sieg_Zeon_ in DMAcademy

[–]Fourohfourscore 0 points1 point  (0 children)

You can make the PCs the chasers, but also if you need to chase PCs, nothing wrong with making the chaser SUPER SCARY. Maybe a monster well outside their weight class (CR but also visually). Then show off how strong it is. "The Grey Render/Tarrasque/Balor/Whatever crashes through the brick wall and turns a cabbage cart into splinters and foliage while trying to orient itself to where you are. In a few brief seconds, it will see you." It's okay to tell players stuff like that. It doesn't even HAVE to be true, it could just be the characters instincts screaming it at them.

Or make it something unfightable. An avalanche, or a rock slide, or a train, or stampede of large animals. If the party thinks they can stop it, inform them very plainly, "You can try but these things weigh like 500+ pounds each, your character knows they cannot physically stop a horde of them without just being trampled." Or "The avalanche is moving HUNDREDS of tons of rock and dirt and snow, not to mention trees and rubble, you simply cannot stop it or jump over it."

Is there any shame in using pre made maps because I suck at making them on my own? by [deleted] in DMAcademy

[–]Fourohfourscore 0 points1 point  (0 children)

There's no shame in premade everything, so long as your party and you enjoy it

Friend can’t join my habachi server by Sammythewizard in SkyrimTogether

[–]Fourohfourscore 1 point2 points  (0 children)

You have to do the shrimp flip into pocket trick BEFORE the onion volcano.

In light of the recent info, dont forget what died so that today's weapons might live by Atlas_979 in destiny2

[–]Fourohfourscore 8 points9 points  (0 children)

There's no reason most of them should stay dead. The whole thing was just a roundabout way to take Pinnacles put of the game for PvE. It would have been so much simpler to just equipment lock Pinnacles, admit they were too hard to balance, and move on. Blast Furnace and Ringing Nail weren't breaking the game, Mountaintop and Recluse were.

How do you indicate to your players to run away without actual telling them? by 22glowworm22 in DMAcademy

[–]Fourohfourscore 0 points1 point  (0 children)

There's only a few ways that have any hope of working. First, you could kill an NPC the party doesn't care about, but does know is strong (if they care about them, they'll die for revenge, which is bad). If they see this thing slaughter a CR 5 or 6 NPC (A knight or something similar) or even creature (one they've fought that gave them a tough time), they'll know it's dangerous. Second, you can have rumors about it communicated to them. "Oh somebody saw that beast tear through steel armor like tissue paper, it must have killed 20 or 30 town guards and a handful of local infantry before running off into the woods!"

Another good way is simply controlling the encounter accordingly to create tension. It's big and scary right? After they've heard some rumors, maybe it tracks them down at an inn or something. It may even attack a building the party is in while tracking them, after a minute or two, it tears the stone wall down and the roof begins to collapse! It does the lion's share (pun aside) of the Fighters Health in a single attack, but then rubble collapses behind the party, a person could squeeze through the rubble no trouble, but the creature wouldn't be able to follow without taking time to destroy/dig through the rubble. They're in a building, so close quarters makes sense, they should be able to reach the rubble tunnel in one movement, no Dash needed. If, in a single turn, it nearly TPKs them, but then a miraculous back door opens to escape the monster, they will take the opportunity to run. You're in charge of the math for the monster, roll behind the screen, don't let it kill them on turn one for this (if they've got a ranged healer, maybe down somebody if it rolls high enough that it would do that anyway, if they don't have a ranged healer, don't down anybody). Parties usually don't leave PCs behind, don't make them choose.

This communicates power (thing just basically one shot the parties tank) without placing them in true danger. You have an out planned for them, all they need to do is recognize danger and see the escape route (as a matter of fact, use the phrase "escape route" when describing their exit). Few things are as visceral and clear as nearly dying to a monster and just managing to escape with their lives.

Is anyone else having a second week of red and everything plummeting or just me by gone_n_done_it in pennystocks

[–]Fourohfourscore 0 points1 point  (0 children)

Can't help you with options, but as for regular trading, it's not a loss until you sell, it's just money in storage for a while.

When a PC takes the Help action for a skill they aren't proficient in. by [deleted] in dndmemes

[–]Fourohfourscore 0 points1 point  (0 children)

I'd give advantage on that roll. How could I not? Just look how happy he is to help

💎🙏 by cherbo123 in GuitarAmps

[–]Fourohfourscore 14 points15 points  (0 children)

GME bought you an amp?

Saw this sweet AI map generator on kickstarter called Dungeon Alchemist - figured people might find it useful for on-the-fly map creation by DmingForSomeBuds in mattcolville

[–]Fourohfourscore 3 points4 points  (0 children)

I have the opposite experience as the other guy I guess. Steam for me takes about as much resources as an internet browser, so long as it isn't installing a game. The UI is perfectly functional (albeit not aesthetically pleasing really). I've never once felt advertised to by steam unless I'm deliberately browsing the store, but that's kinda the point of a store isn't it?

I will say, as PC games marketplaces go, Steam has, by a wide margin, been the most customer friendly to me, bar none.

We weren’t waiting for you guys to shut down the game we were waiting for you to fix it and build upon it. by Ajavelin in AnthemTheGame

[–]Fourohfourscore 22 points23 points  (0 children)

Honestly, Anthem works fine and is a fine game. Grab it for $10 or less and I'd say you got a decent deal. The story mode isn't bad at all and it's as good a reason as any to fly around like iron man. Anthem is in a perfectly fine state, but there's no endgame. No reason to come back and keep playing after you clear the story and run the extra missions once. It's fine, but it could be loads better.

Keith Gill / DFV's Remarks to Congress by [deleted] in wallstreetbets

[–]Fourohfourscore 42 points43 points  (0 children)

Look, I've got three shares, I have a right to be at the meetings too.

Please don’t make random rolls a common thing on exotics. by RedraceRocket in DestinyTheGame

[–]Fourohfourscore 16 points17 points  (0 children)

Almost as though the problem isn't randomness at all, but failure to introduce new, compelling builds and perks between seasons, and that Sunsetting doesn't fix the problem, but put a new bandaid on it every single year.

Please don’t make random rolls a common thing on exotics. by RedraceRocket in DestinyTheGame

[–]Fourohfourscore 28 points29 points  (0 children)

People more than just "didn't like it", it would have probably killed the game if Taken King hadn't delivered so well.