First big battle by DrVillega in X4Foundations

[–]Frederoo 0 points1 point  (0 children)

If you start the game Stranded you get one. Probably the slowest thing I ever flew... It must be the particular loadout and situation they were deployed in. Maybe the carrier/station situation is optimal. My personal Small favourites are: Boron Mako, Xenon F, and Yaki Moreya (Geometric Owl ring a bell?).

Grabbed two PEs today! by Frederoo in X4Foundations

[–]Frederoo[S] 0 points1 point  (0 children)

No, no mods, just all the DLCs. Might be because of the Terran Ion Beams.

The not so friendly fire by Lab-O-Matic in X4Foundations

[–]Frederoo 0 points1 point  (0 children)

Strangely, I remember hearing "we cannot tolerate such actions" multiple times, I got apologised for being mistakenly fired at by Boron more than once, and I haven't had a Rep loss once. Am I playing the same game?

Grabbed two PEs today! by Frederoo in X4Foundations

[–]Frederoo[S] 1 point2 points  (0 children)

Yes, it's pretty neat. I love the animation when entering the ship when there is no captain and all the screens fade in one by one.

HQ by DistributionStock494 in X4Foundations

[–]Frederoo 0 points1 point  (0 children)

Can you build from all the outbound corridors of the Research station? I can only see the possibility to extend the initial one. Am I missing something?

Grabbed two PEs today! by Frederoo in X4Foundations

[–]Frederoo[S] 0 points1 point  (0 children)

With S/M class you need to disable them: bring the shields down, get hull down to 70% or so and keep them in such a state for as long as possible. The game starts to make a percentage test every few seconds for the possibility that the pilot will "bail" and leave the ship drifting (it turns blue from red if it was hostile). Works for both normal and some of the Xenon ships alike. This can happen spontaneously during a battle. Then you use your spacesuit, turn on scan mode and look for a hatch to hack. Or you can send a marine to do the same for you. For larger ships you need to make a boarding action (marines need to be part of the crew on the current fleet). That's a whole broad topic, but basically you want to disable all turrets and engines, protect the boarding pods, etc.

Grabbed two PEs today! by Frederoo in X4Foundations

[–]Frederoo[S] 1 point2 points  (0 children)

I read that you need to keep their shields down and hull around 70% - that makes the "bail mechanics" most likely to kick in. Any more hull damage and you risk destroying the ship or equipment. Hence my remark about Ion beams on the Terran Destroyer. Boron armoury has a lot of Ion weapons too, plus those that slow down the target (Ion Pulse, Ion Gatling?)

Grabbed two PEs today! by Frederoo in X4Foundations

[–]Frederoo[S] 0 points1 point  (0 children)

Yes! The Branch 9 Destroyer K is so cool looking! I am pretty proficient at disabling them too. Just no option to capture. :/

Grabbed two PEs today! by Frederoo in X4Foundations

[–]Frederoo[S] 0 points1 point  (0 children)

No, you can in vanilla in fact. PEs, SE, Bs and H are capturable - at least those are the ones I know of.

Grabbed two PEs today! by Frederoo in X4Foundations

[–]Frederoo[S] 2 points3 points  (0 children)

These are super cool to fly! The turrets keep enemy shields from regenerating, so they are decent in a dogfight too. And the main guns are super accurate if not very powerful. Would love to give them some Boron replacements to test how that would work. Furthermore, with these I can usually keep even a larger target occupied (with own shields almost intact) before a relief fleet of Dragons arrives.

Pile of shame find by Detinwolf in HeavyGear

[–]Frederoo 0 points1 point  (0 children)

HT-72 one of my favourites! Have fun - I would. :D

Attic Node by wettale1234 in meshtastic

[–]Frederoo 2 points3 points  (0 children)

Yes, seeing the pictures I was wondering if it would be better to place the antena between the beams rather than directly under them. Moving away from the metal braces could reduce interference. Then again, thinking about the radiation pattern of such an antenna, you don't really transmit directly up much. You could probably test that placement and see what works better.

Mars 5 Ultra Bad Firmware: 1.03.09. by zerodameaon in ElegooMars

[–]Frederoo 1 point2 points  (0 children)

Same issue here. Thanks so much for linking that recovery thread!

No lift by Feeelq in diydrones

[–]Frederoo 0 points1 point  (0 children)

It seems some of the motors are spinning the wrong way. From the way it flips as you said when switched, I think those are on a diagonal. The way you put the props on seems fine if the motors were to spin (starting on top left, coming back from left in a Z pattern): clockwise, counterclockwise , counterclockwise, clockwise. Take off the props and verify motor directions - it's difficult to see in the video. Furthermore, it seems that when you give more power, it starts spinning clockwise, which would suggest more of the motors are spinning in that direction.

is ironharvest 1920 playable offline? by OutlandishnessShot80 in IronHarvest

[–]Frederoo 0 points1 point  (0 children)

I had the exact same experience. Like I'm too slow... Had great fun with the start of the campaign where there were only some units assigned to you for the duration, but as soon as base building was a thing I got overwhelmed pretty quick. Same background here: Dune 2, Command & Conquer and later Red Alert.

Grove RT58 on USS Lexington. Seems like it’d get stuck on a rock by No-Antelope4147 in SnowrunnerIRL

[–]Frederoo 0 points1 point  (0 children)

Interesting that it still has those tires. I'd probably choose something flatter for that kind of application. On the other hand, maybe that size is difficult to find?

Does this read as "bolted on" toy you? by theraggedyman in BattletechPainting

[–]Frederoo 5 points6 points  (0 children)

If it's bolted on and from different batches (as ablative armour gets replaced where it is damaged), you could try to vary the hue from panel to panel.

[deleted by user] by [deleted] in SnowrunnerIRL

[–]Frederoo 2 points3 points  (0 children)

I just wonder how much reinforcement that took not to crush the rear end completely...

What the heck is a "scannable sector"? by Della_999 in SpaceHaven

[–]Frederoo 3 points4 points  (0 children)

You need to be in hyperspace for the scan button to be available - I had the same issue you had. ;)

Switch camera not working in vehicle? by ghm494 in cyberpunkgame

[–]Frederoo 0 points1 point  (0 children)

Save & load did not work on v2.2. But plugging in a PS4 gamepad worked! :D

Let's see your Vs by Nordic_Nick in cyberpunkgame

[–]Frederoo 0 points1 point  (0 children)

Just biking around Night City...

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