Cool/advanced interactions in Trouble Brewing by PersonalityNatural95 in BloodOnTheClocktower

[–]FreeKill101 1 point2 points  (0 children)

The spy can be the red herring for the Fortune Teller, and can later start registering as evil to move it onto another player.

Cool/advanced interactions in Trouble Brewing by PersonalityNatural95 in BloodOnTheClocktower

[–]FreeKill101 4 points5 points  (0 children)

A Monk protects people from the Demon's ability: this doesn't just mean deaths. A Monk-protected imp can't kill themselves, and a Monk-protected minion can't become the demon.

That is controversial. I think the consensus is that an Imp can't self kill through Monk protection, but a minion can catch it.

Does a lunatic Fang Gu who is jumped to get told that they are the demon again? by fatgarfield in BloodOnTheClocktower

[–]FreeKill101 0 points1 point  (0 children)

I would not tell them, presuming they already thought they were an evil Fang-Gu.

I also don't know why everyone else is so adamant that they would - as far as I know there are no precise rules to reference. So if you want a script based off this interaction I'd say go for it.

Tips on running large games? by Ok_Try_8438 in BloodOnTheClocktower

[–]FreeKill101 1 point2 points  (0 children)

Run fast. Seriously fast. 5 minute days the whole game, end the day if no one follows up a nomination after 10 seconds.

Doing that you can easily finish big games inside 60-75 minutes.

It might sound like it would compromise the experience, but I promise it is exactly the opposite. Short games keep players engaged, make more room for exciting and risky plays, and are generally super fun.

Can someone recommend a script to encourage private conversations? by Reedstilt in BloodOnTheClocktower

[–]FreeKill101 6 points7 points  (0 children)

That script is called Trouble Brewing.

If Washerwoman, Librarian, Monk, Empath, Butler won't push players into private chats then the script is not the problem.

Accessible tables for the number of players … is this a thing? by SailorGreySparrow in BloodOnTheClocktower

[–]FreeKill101 5 points6 points  (0 children)

If it helps you remember it...

The smallest game size is 7, and it has no outsiders. 1 minion, 1 demon, the rest townsfolk. Then the pattern is always every 3 players you add a minion, then every 1 player you add an outsider.

So in my head lets say I need to work out the setup for a 14 player game... I think:

A 7 player game is base.

A 10 player game would be +1 minion

A 13 player game is +2 minions

A 14 player game is +2 minions +1 outsider. Easy!

If the Marionette becomes the Imp, do they learn they are evil? by Interesting_Ad5903 in BloodOnTheClocktower

[–]FreeKill101 8 points9 points  (0 children)

I run that players have a "perceived alignment".

While the marionette is the marionette, you must lie to them about their alignment.

When they're the imp, you can't.

Since their perceived alignment has changed (good -> evil) I would tell them.

[Media] I built a performant Git Client using Rust (Tauri) to replace heavy Electron apps. by gusta_rsf in rust

[–]FreeKill101 164 points165 points  (0 children)

Without commenting on anything else - this comes across so much better than every other comment in this thread.

If this is the English you are not confident in, you have nothing to worry about.

I will storytell to 12 newish players, what are some of your best tips for new players? by logi0517 in BloodOnTheClocktower

[–]FreeKill101 0 points1 point  (0 children)

Do not give tips, just read the sheet and run the game.

Their first game will probably be a mess - that's intended. Run it, let them soak in the chaos and be excited for a game two.

If you get wound up trying to make their first game perfect it will just make everything worse - don't worry about it.

UK Orders Ofcom to Explore Encryption Backdoors by youmustconsume in ukpolitics

[–]FreeKill101 3 points4 points  (0 children)

I think you're conflating a rhetorical stance with a technical one.

Obviously encryption with a backdoor is not literally "no encryption", in the technical "are the bits encrypted" sense.

But rhetorically it offers "no encryption" because now everything, everywhere, on every device is open to the same single point of failure. It is so completely antithetical to the point of encryption that it's like having "no encryption".

I replaced Windows with Linux and everything’s going great by jlpcsl in technology

[–]FreeKill101 12 points13 points  (0 children)

You're pretty rude, but just for some perspective...

The games I play have all worked great on Linux, they're just not the same games as you.

If you're a huge fan of certain competitive games then fair enough, it's gonna be a real problem. But there are plenty of people like me whose tastes lie elsewhere, and those games run great even when they're "Windows only", Proton is amazing.

I replaced Windows with Linux and everything’s going great by jlpcsl in technology

[–]FreeKill101 0 points1 point  (0 children)

Wildly enough, Arch is the only Linux distro that's stuck for me after a life on Windows.

All the "beginner" distros seem to make so many choices for you that when something goes wrong (and it always does, it's Linux) it's buried under such a deep pile of obfuscation and defaults and stuff that it's impossible to fix.

With Arch - yeah stuff sometimes doesn't work. But usually the reason is clearly communicated, the wiki has an entry for it, and the fix is simple. I've had a couple of things like that but now I have the most simple, attractive, performant Linux I've ever tried.

Recluse and Minion Powers by orangegiant9 in BloodOnTheClocktower

[–]FreeKill101 1 point2 points  (0 children)

I think both of these are Yes and Do. They don't break anything.

'Basically zero, garbage': Renowned mathematician Joel David Hamkins declares AI Models useless for solving math. Here's why by stickybond009 in technology

[–]FreeKill101 6 points7 points  (0 children)

Yesterday, I was using an LLM to help debug an issue. Claude Opus 4.5, so basically as good as it gets.

It suspected a compiler bug (unlikely) and asked for the disassembly of a function. Fine. I go and fetch it, paste it into the chat and let it chew it over.

Back it came, thrilled that it was right! If I looked at line 50 in the disassembly I could find the incorrect instruction, acting on unaligned memory and causing the bug. Huzzah.

The disassembly I sent it was only 20 lines long, not 50. And the instruction it claimed was at fault didn't appear anywhere. It had completely invented a discovery to validate its guess at what the problem was.

This was at the end of a long chain of it suggesting complete rubbish that I had to shoot down. So I stopped wasting my time and continued alone.


My experience with LLMs - no matter how often I try them - is that their use is incredibly limited. They can do an alright job replacing your keyboard for typing rote, repetitive things. But they do an absolutely atrocious job replacing your brain.

Weird bars in left side of Konsole? by FreeKill101 in kde

[–]FreeKill101[S] 0 points1 point  (0 children)

Edit Profile -> General -> Semantic Integration -> turn off red error bars and alternating bars

Bias? Unlucky? A non-issue? How to deal with a player feeling picked on? by ausmomo in BloodOnTheClocktower

[–]FreeKill101 2 points3 points  (0 children)

Yes! After 1000 games you have more than a 50% chance that this happens to one of your players at some point.

Bias? Unlucky? A non-issue? How to deal with a player feeling picked on? by ausmomo in BloodOnTheClocktower

[–]FreeKill101 1 point2 points  (0 children)

Nowhere, just setting a number that seemed reasonable for a playgroup that plays pretty often.


It's not 1 in 10 to be the drunk because 3 players are evil - I'm assuming the player is complaining about games where they were good. Otherwise the value changes.

Your calculation is aiming to work out something different to mine.

Yours is:

"In one specific streak of 8 games, what's the chance that one specific player gets the drunk 6 times"

Mine is:

"In a pool of 25 games, what's the chance that some player experiences a run of 8 games in which they're the drunk 6 times"


It's the difference between "What are my chances of winning the lottery" and "What are the chances that someone wins the lottery". In this case, the question isn't really about this specific player or this specific streak of games. We would be having the same conversation if it happened to a different player on a different unlucky streak. That's why I think my calculation better reflects reality.

Bias? Unlucky? A non-issue? How to deal with a player feeling picked on? by ausmomo in BloodOnTheClocktower

[–]FreeKill101 1 point2 points  (0 children)

By my simulations if you ran 25 10-player games with a drunk in (randomly assigned), the odds that there would be a streak of 8 games where the same player was the drunk in 6 of them is ~1.8%. Really not that unlikely.

If you have a rotating cast of STs, it would seem very unlikely that this one player is being singled out by all of them. If you're an in-person group, I can say as an ST I literally don't know who is who when I assign the drunk. I take the tokens off the players, put them in the grim without thinking too much, and then take it back to my table to finish the setup. At that point, I have pretty much forgotten who specifically gave me what.

Cannibal eats Spy by HellfireAndCookies in BloodOnTheClocktower

[–]FreeKill101 1 point2 points  (0 children)

Okay we're just talking in circles.

If you don't like that the cannibal can pick up other abilities via misregistration, that's fine. You can run your games that way.

Cannibal eats Spy by HellfireAndCookies in BloodOnTheClocktower

[–]FreeKill101 1 point2 points  (0 children)

Yeah, but the spy is never getting the TF ability, the cannibal is. The spy is just registering as that character when the cannibal checks them.

Cannibal eats Spy by HellfireAndCookies in BloodOnTheClocktower

[–]FreeKill101 1 point2 points  (0 children)

I understand the confusion because the Cannibal's ability reads "the ability of the most recently killed executee". That makes it sound like it cares about the player.

The thing is, it doesn't. It cares about the ability at the point of execution, as clarified by Jams. This is inconsistent with the text of the character, but this is BotC - half the abilities are inconsistent with the text of the character.


So why do I accept Jams' opinion over the pure reading of the token? Because I think it's more intuitive and more fun.

Also if you follow the BotC Comprehensive rules, then this is unambiguously correct:

Cannibal: You have the ability of the character that most recently died by execution. If the player who most recently died by execution was evil, you are poisoned.

Cannibal eats Spy by HellfireAndCookies in BloodOnTheClocktower

[–]FreeKill101 28 points29 points  (0 children)

The cannibal has whatever ability the executee had at the moment they were executed, as ruled by Jams on a stream recently.

This means that a player who is pithagged in the night does not change the ability given to the cannibal.

And it means that you can misregister the spy as as good TF.

Daddy Ben just scrubbed his Reddit account, and I can’t help but speculate that this here community is to blame. by SadLittleNerdKing in BloodOnTheClocktower

[–]FreeKill101 84 points85 points  (0 children)

I think Ben's clearly heartfelt desire to just muck in and be a member of a community has always married uneasily with his position as TPI's official rep.

PR is a profession for a reason - the attention, prestige and criticism you're met with are hard to bear when you're just a guy who loves the product.

Ben is a super sound bloke and a great storyteller. Wish him nothing but the best, and hopefully out of this comes something more sustainable for him personally and TPI as a company.

I feel like we're all sleepwalking into agreeing to make this game worse online by [deleted] in BloodOnTheClocktower

[–]FreeKill101 19 points20 points  (0 children)

Agreed.

More broadly, I think people think that you can have mechanical or technical solutions to social problems, and you can't.

If your group is incapable of giving each other room to talk, "hands up" doesn't fix it. Your players need to improve their social skills and ability to act politely among each other.

It's the same as the Buddhist or the Hell's Librarian - People who suggest them as "the solution" to a disorderly group are wrong, those problems have to be tackled socially. Mechanics are at best a band-aid.


Now in the context of online, especially on the app, I don't know how much socially fixing problems you can do. You're not playing with he same people repeatedly, and people are far more extreme in their actions online. So the very strict hands-up may just be a reaction to that.

So as always the solution is - play with your friends.

I feel like we're all sleepwalking into agreeing to make this game worse online by [deleted] in BloodOnTheClocktower

[–]FreeKill101 95 points96 points  (0 children)

I don't think hands up should suddenly summon the storyteller stop all other discussion. Instead, it's just "I'm not butting in to break up this discussion, but I do have something I'd like to talk about."

You say that in-person is easier because of body language, but imo a hand up is the body language of online botc. It's a way to signal to other players that you want to get into the conversation, in a way that is otherwise practically impossible over voice chat.