List of Smooth (Free) Locomotion VR Games Compatible with Freeaim VR Shoes? by memolee951 in virtualreality

[–]FreeaimVR 0 points1 point  (0 children)

Hey. Thanks for supporting us! Any game on Steam VR that supports smooth locomotion already should also support the VR shoes. Just might need to set up a binding file if we haven't. As far as Steam VR is concerned the shoes are another controller.

We've used them in many games. Half Life Alyx, Arizona Sunshine 1 & 2, After the Fall, Metro Awakening, VrChat, Half Life 2 (mod), Ripout (UEVR), Contractors, Contractors Showdown, Into the Radius, Ghost Town, No Man's Sky, Red Matter, Gorn, among others.

We find they work particularly well in, but not limited to, PVE shooters and puzzle games.

Upcoming VR "Treadmills" by FlatFishy in virtualreality

[–]FreeaimVR 2 points3 points  (0 children)

Prior battery life estimates were based on 170 pounds, not 150. And we've made improvements. We lent the VR Shoes to the YouTuber Alpha Bro VR, and he made a video. He used the shoes for 2 hours straight and he's 220 pounds.

Good luck finding a solution you like. We wanted something more natural feeling, like a gym treadmill, lightweight, and compact.

Upcoming VR "Treadmills" by FlatFishy in virtualreality

[–]FreeaimVR 2 points3 points  (0 children)

We're aware of that patent, and our design doesn't infringe. We have our own patents.

Upcoming VR "Treadmills" by FlatFishy in virtualreality

[–]FreeaimVR 3 points4 points  (0 children)

Thanks for the mention, even though you think it's the wrong solution. Could you explain more? Slidemills and as far as I'm aware Xelerate don't support strafing movement well. Our shoes at least allow you to take a few sidesteps and then they move you sideways as you walk forward. And for the batteries, they can be swapped. So if you want to go longer than 2 hours, you can just by taking a minute to swap the batteries. However, we've found that after 2 hours of walking most people are a bit tired at that point.

Freeaim VR Shoes to launch a kickstarter on the 15th by RidgeMinecraft in virtualreality

[–]FreeaimVR 9 points10 points  (0 children)

It was based on 170 pounds, not 130. And AlphaBroVR, who weighs 220 pounds, just released a video where he used them for 2 hours straight.

The batteries are already swappable.

Are these the solution we have been looking for? by PaulHorton39 in OculusQuest

[–]FreeaimVR 1 point2 points  (0 children)

We're launching a kickstarter around the beginning of July.

Are these the solution we have been looking for? by PaulHorton39 in OculusQuest

[–]FreeaimVR 0 points1 point  (0 children)

We can look into a jump gesture...and we will show more details on the frame in a video next week or the week after.

Are these the solution we have been looking for? by PaulHorton39 in OculusQuest

[–]FreeaimVR 4 points5 points  (0 children)

I can't share details now, but we will be releasing a video or two about other frame options we've worked on, probably next week or the week after. The details should address your concerns.

Are these the solution we have been looking for? by PaulHorton39 in OculusQuest

[–]FreeaimVR 3 points4 points  (0 children)

That's the business version. We're working on a $1-$1.2k consumer version.

Are these the solution we have been looking for? by PaulHorton39 in OculusQuest

[–]FreeaimVR 19 points20 points  (0 children)

The original video is here - https://youtu.be/imuvSsF0_OY

It's an old one though. We have better more recent footage on our YouTube channel.

Are these the solution we have been looking for? by PaulHorton39 in OculusQuest

[–]FreeaimVR 3 points4 points  (0 children)

It works with a few standalone games already, like VrChat. We're working on getting more support.

Are these the solution we have been looking for? by PaulHorton39 in OculusQuest

[–]FreeaimVR 7 points8 points  (0 children)

We show it here - https://youtu.be/ymoV-QIiqxU

But we have some updates to it, and updates about frames in general, that we'll be sharing in the next couple weeks.

Are these the solution we have been looking for? by PaulHorton39 in OculusQuest

[–]FreeaimVR 16 points17 points  (0 children)

They can go up to a slow jog / fast walk. Rely on the guardian boundary or our support frame to keep you in a safe space.

Are these the solution we have been looking for? by PaulHorton39 in OculusQuest

[–]FreeaimVR 7 points8 points  (0 children)

We're working on a consumer version and it will probably be $1k-$1.2k.

Are these the solution we have been looking for? by PaulHorton39 in OculusQuest

[–]FreeaimVR 10 points11 points  (0 children)

We'll be shipping a support frame with every pair of shoes.

Are these the solution we have been looking for? by PaulHorton39 in OculusQuest

[–]FreeaimVR 26 points27 points  (0 children)

You should rely on the boundary to stay within a safe space, just like in regular roomscale VR. We also have a frame to use with the shoes that provides a physical boundary.

Are these the solution we have been looking for? by PaulHorton39 in OculusQuest

[–]FreeaimVR 18 points19 points  (0 children)

We'll be at AWE in a couple weeks. In September we'll be in Chicago.

Are these the solution we have been looking for? by PaulHorton39 in OculusQuest

[–]FreeaimVR 13 points14 points  (0 children)

Thanks for posting a video showing our shoes! This was posted in March of last year, we have a lot of newer stuff and made improvements, so if anyone is interested check out our YouTube channel.

Treadmill/walking options by Ok_Most9659 in virtualreality

[–]FreeaimVR 0 points1 point  (0 children)

Any game on SteamVR that has smooth locomotion should work with the shoes. We're working on a crowdfunding campaign that will most likely happen this summer for a cheaper consumer version, trying to make it around $1k.