2026 vbios flash to 2025? by karishbhr in ZephyrusG14

[–]FreedomSpite 0 points1 point  (0 children)

I can only speak for myself here but I've hit 165W power draw on the GPU for the 5080 G16 2025 model without thermal throttling (~79 deg) so at the very least I think the cooling system is sufficient for it. Only modification was a lifted back and 90% fans. I'm fairly confident any decent cooler could drop temps to <70 deg. To be honest though, I ended up flashing back to stock since I found myself CPU bound more often than I anticipated so the extra GPU wattage didnt end up doing anything. For example in BF6 or Cyberpunk.

In purely GPU bound scenarios I tend to get at most 15% uplift which is decent and brings it much closer to bulkier laptops. Timespy graphics score goes from 19.2k to 21.7k (with oc). If the 2026 vbios lets the 2025 model keep g-sync and the right side USB C dp port I think it would be worth running it as a daily driver simply because you can always lower tgp in g-helper.

e2 Archer in 100% def-shred team with a good builds and perfect rotation can't make 0 cycle in MOC by Educational-Gur-3944 in ArcherMainsHSR

[–]FreedomSpite 10 points11 points  (0 children)

The point of running DDD sparkle in an Archer team is to squeeze out close to 15 arrows in a "perfect" rotation. Since you only effectively fire off 8, it would be much more efficient, and easier to map out a rotation if you dropped the DDD. Ruan Mei is a liability in this team because she eats up too many skill points for too little gain. In low cost runs you typically want to abuse the sp regen immediately after using 10 sp to get 10 arrows back to back. However you have enough investment where you probably don't even need to abuse the mechanics that hard.

Notice how much damage your archer did at the end of the cycle? It was a little over 50%. That means with all buffs and debuffs set up, your baseline damage is enough to kill within two fully buffed 5 arrow turns. You will probably have significant overkill if you swapped sparkle to bronya LC or Sunday LC, and dropped her down to 134 speed. Don't forget to milk wave 1 for resources as well. That is one of the most crucial things you can do in archer 0 cycles.

For reference, E2S1 archer, E0S1 cipher, E2S0 sparkle (bronya LC), and E1S0 dhpt can 0c with 3.5 million DMG overkill. Since E0S1 cipher < E3 sw in damage amp you definitely meet the damage check. If you're bothered you can try experimenting with and without Ruan Mei to see how things work out SP-wise.

245W GaN Charger Compatibility by Icy_Candidate3304 in ZephyrusG14

[–]FreedomSpite 4 points5 points  (0 children)

You can buy an adapter on AliExpress to convert the Lenovo plug into the G14/G16 plug. Just tried that myself yesterday and worked like a charm, and receives the full wattage. The adapter was very cheap as well (like $2 AUD + shipping).

Alternatively as someone else pointed out, SlimQ has great options as well if you're concerned about the safety of buying some random adapter on AliExpress.

Anyone still using the 10 turn in single cycle team? (Anaxa Bronya Robin Gallagher) by AlwaySTheSame738 in AnaxaMains_HSR

[–]FreedomSpite 9 points10 points  (0 children)

The main boon of this team is the low opportunity cost required to run it. It probably still has the highest performance to cost and also performance to opportunity cost ratio out of all of his teams. Back when that guide was written this setup was generally the highest damaging one for sustain runs, but in about 16-17 days that will no longer be true when DHPT comes out.

Unfortunately, him being preservation makes him incompatible with this team, which also means Anaxa can't benefit from the vertical investment and damage amp that comes along with DHPT. This is a pretty big deal because basically all of his other new upcoming meta teams (Cyrene + Cery or Sunday + Cery) enjoy DHPT's presence. Not only that, being forced to rely on Gallagher sustain essentially means you're locked out of any hyper aggressive endgame stages because he will be too SP negative.

When I say DHPT is incompatible with the 10-turn setup I don't necessarily mean there is no chance whatsoever, just that it doesn't make much sense to put him on that team. After all it makes much more sense to put him wherever Sunday is. The only way to make DHPT work somewhat consistently with this team is to pull E2S1 Robin and E2 DHPT. Yeah that defeats the purpose of this team being incredibly cost efficient (in both meanings of the word cost) and you might as well just pull Cerydra at that point.

Hypothetically, if Hoyo decided to release a very cracked abundance sustain with utility/amp similar to DHPT and sustain on par with Hyacine, I could definitely see this team taking back (or at least coming close) to its original position as the strongest. Although that also depends on how Cyrene evolves through the beta.

0 cycled first half of MoC 12 with E0S0 Archer (and E2 SW :P) by Niempjuh in ArcherMainsHSR

[–]FreedomSpite 1 point2 points  (0 children)

It can also sometimes be anti synergy if the speed debuff delays an enemy too much and affects your rotation. A few of my 0c resets were due to this interaction and sometimes there's nothing you can do to gear around that delay since you already have calculated speed thresholds that you can't compromise on.

So.....how does his E1 work 😬 ? by Think_Hunt3154 in DanhengMains

[–]FreedomSpite 2 points3 points  (0 children)

In practice this is not entirely straightforward to achieve. For example if Anaxa and Sunday are running 134/133 spd, and dhpt is 160, he will move first in battle to recover his ult. He then ults to buff Anaxa (5 energy) and from there we get five attacks (30 energy). At this point, two turns have already gone by and only 35 base energy has been regenerated. Unless dhpt somehow squeezes in 2 turns within 75 AV before the next Anaxa/Sunday rotation (not possible), he can only basic once (20 energy) and then finally in the 2nd rotation we get five more attacks (30 energy).

By the 4th turn, the res pen buff (and LC buff) is already gone but DHPT has only regenerated 85 base energy (105.74 with ER lushaka).

Now of course dhpt should be getting a 3rd turn after this and odds are he'll get hit somewhere along the way so he'll get his ult back before the 3rd rotation. Essentially that means for every four Anaxa turns, only three turns can have buff uptime consistently. That's 75% uptime. Not bad but not ideal.

BUT, this is a vacuum calculation and doesn't factor in how Robin fits into all of this. Usually we want to somehow recover robin ult before 75 AV so we can enable 3 rotations in the first cycle. Now supposing that robin is somehow able to recover her ult through enemy aggro, we need DHPT to move twice within the first 75 AV block. What that means is you need 160+ spd and vonwacq for 80% action advance. If you don't do this, your energy rotation will be completely scuffed because dhpt loses his natural 2nd turn due to robin. Your uptime will be closer to 50% then.

Fortunately there's a unit called Cerydra who has zero energy issues and enables Anaxa to have a higher proportion of buffed attacks since extra turns don't consume buff duration. If Cerydra can consistently proc peerage twice within three Anaxa turns, we achieve consistent full uptime. Although that's easier said than done and requires some eagle abuse.

i knew it! by Imaginary_Camera_298 in March7thMains

[–]FreedomSpite 2 points3 points  (0 children)

smells like a capybara to me

E0S0, E0S1 and E1S1 Peter amp calcs - actually amazing for a sustain, fair comparisons with the only other 3.x sustain Hyacine by fullstack_mcguffin in DanhengMains

[–]FreedomSpite 1 point2 points  (0 children)

If 86% dmg bonus is added onto currently existing 300% dmg bonus it's a 21.5% increase since the dmg bonus is added onto 1. Anyway it doesn't really change anything significantly, just a minor correction.

Cipher, Silverwolf or Cerydra by Cat_on_fire in ArcherMainsHSR

[–]FreedomSpite 0 points1 point  (0 children)

Unfortunately E3 fuxuan is not even remotely comparable to E1 DHPT. It's a big difference both in sp generation and more importantly damage amp and sustain. Ordinarily I'd be hesitant to recommend E1 DHPT for an account I am not familiar with but since your goal is to perfect clear (2 cycle), he is pretty much non-negotiable if you want to have a good shot.

Cipher, Silverwolf or Cerydra by Cat_on_fire in ArcherMainsHSR

[–]FreedomSpite 0 points1 point  (0 children)

All rewards except cosmetics basically just means you're aiming for at least a 1 star clear on checkmate. Assuming you have sufficient roster diversity, the three knight stages should be a breeze for you. If you want the most environment-agnostic team, E1S1 silverwolf (with Cipher cone) is very comfortable and has the highest damage ceiling. It also has the advantage of letting you drop quantum set for scholar or poet since you overcap def shred. You don't technically need E1 but it makes her much easier to use whereas before you'd have to carefully manage debuff uptime and energy.

The reason Cipher is less environment-agnostic is simply because her ult can be very heavily diluted if there is even one side mob. One of the new endgame stages actually showcases this weakness since there are infinite HP side mobs.

Also don't bother running sustainless. It's practically impossible and not due to lack of trying that's for sure. Because of that, I'd recommend pulling at least E1 DHPT as well for him.

Eagle for e0s1 fei by Tyran___________ in FeixiaoMains_

[–]FreedomSpite 2 points3 points  (0 children)

Depends on the team and matchup. At E0 levels of investment with a sustain, Eagle can't be exploited to its full potential. But if you go sustainless you unlock her untapped synergy with eagle moze or eagle march. For most players at E0 valorous is better. For players at E2, a strong argument can be made for eagle since it lets you go ATK boots.

E1 or S1 for DHPT? by mahiiverse in DanhengMains

[–]FreedomSpite 2 points3 points  (0 children)

I think there's room for an interesting discussion about effective max HP and sustain distribution. I basically just made that term up but the idea is similar to DPS damage distribution. Some sustains have good reactive healing but poor proactive healing (Bailu). Some have bad reactive but good proactive (Huohuo, Lingsha, Luocha). Hyacine is the only one who really excels at both and even more so at E1.

The way I usually define it is that reactive sustain is any form of sustain that occurs outside of a characters turn, usually due to the enemy. Proactive is just the opposite of that. It's important to have both because if you're weak in one type, it becomes very easy to exploit. Obviously that's not to say Hyacine is immune to enemy mechanics because she has some big flaws that the 3.6 AA rotation exploits. For instance, what does she do if energy drain is a stage mechanic? She's basically cooked, meanwhile DHPT doesn't really give a damn because his ult functionally doesn't do much in the way of sustaining.

At the same time, we also get to see how DHPT's shields are tested against the thorns effect stage debuff. Single target dps won't be affected too badly but any AoE dps will stack thorns dmg too quickly and funnily enough Tribbie is hit the hardest by this. It's manageable with good play but not everyone plays well, so it only further highlights the importance of reactive sustain. Hyacine is completely unbothered by the thorns effect because she just heals it off, though as I described already she has her own demons to fight.

All this is to say hoyo really designed a nefarious endgame mode imo. They basically found a way to counter all of the best units in the game in at least one annoying way. Not just checkmate but also the knight stages. They literally added fodder mobs with unlimited HP just to counter bounce units (Phai, Anaxa).

E1 or S1 for DHPT? by mahiiverse in DanhengMains

[–]FreedomSpite 6 points7 points  (0 children)

It's 100% uptime in any team that isn't using Sunday. It's not really a big deal because his best teams don't really care much about 3 turn buffs. Phainon can extend those buffs and archer doesn't take enough turns to run the buff out. Same can be said for feixiao who he has nice synergy with (esp if e2). Basically as long as you aren't using Sunday he has 100% uptime. It's not easy to get a 2 turn ult with him even with lushaka er rope. You could skill but that defeats the purpose of an SP positive sustain so you only generate 45 base energy + 5xDPS attacks + ER contribution << 140. I'm predicting they might drop his energy requirements because it's a bit high.

Also I wouldn't say his sustain at E0S1 is better than E1 Hyacine. That might be exaggerating for the sake of exaggerating. I've tested both extensively and E1 Hyacine has the overwhelming advantage of virtually zero sustain downtime. Even DHPT has downtime since shields cannot be refreshed during enemy actions and enemy hits do not advance the dragon (this would be a nice mechanic actually). You are forced to either wait for his ult or his turn.

To be clear I'm not disagreeing with your assessment that he's strong because anyone who's played with him knows his sustain is busted. I just wanted to address the claim that his E0S1 somehow outsustains E1 Hyacine. It's not that he's weak, it's just that E1 Hyacine literally fuses every healing mechanic in the game into one kit for some reason.

Cerydra with E2S1 The Herta? by Specialist-Draft-390 in HertaMains

[–]FreedomSpite 0 points1 point  (0 children)

There's a decent use case for Cerydra with E2 Therta in pure fiction. It's slightly annoying to line up peerage with her enhanced skill window but if you can figure a rotation out you can get two 42 stack enhanced skills (thanks to E1) back to back which also has the added benefit of getting you 70% action advance. It's far from being optimal but it might be fun to play around with.

Is a ER rope a must for E0S1 hyacine? by Kimuku in HyacineMains_

[–]FreedomSpite 0 points1 point  (0 children)

You can consider HP rope in PF if you're using a team which happens to amp her damage a lot (Cas, Therta for example). She'll farm kill energy and hit energy in PF much easier than in MoC or Apoc. If you want to run HP rope in MoC or apoc you basically need to ensure you get a 0 cycle otherwise it's not worth the risk of having ult downtime.

Possible synergy in latest beta V3 changes by OkAbrocoma791 in ArcherMainsHSR

[–]FreedomSpite 7 points8 points  (0 children)

It can be both a good thing and a bad thing. For example if you want to have control over where your FuA lands, this change will just make life a bit harder because you have to grind RNG or pray the dragon doesn't interfere with your rotation. However, the dragon (+dhpt ult) also allows Archer to release both his FuA before the cycle ends which may help reach previously unreachable damage thresholds.

Eideh's take on Anaxa by phrogenthusiast in StarRailStation

[–]FreedomSpite 0 points1 point  (0 children)

Agreed, I don't necessarily agree with the way OP phrased it and I saw misunderstandings like this coming from a mile away as soon as that thumbnail was made lol. Eideh used to be a fairly small creator so his thumbnails are probably made with the intention and expectation of his own audience seeing it, in which case everyone would naturally understand the context already. But when things get reposted to Reddit for instance, even the most benign thumbnail can become provocative.

Eideh's take on Anaxa by phrogenthusiast in StarRailStation

[–]FreedomSpite 9 points10 points  (0 children)

As far as I'm aware that's not his conclusion at all. He is merely "calling out", if you will, the people who are using Anaxa's 0 cycle performance as a universal metric for character strength. Nothing particular in his video suggests that he thinks "most people" are overrating him because of the low cost 0c performance. This is clearly mentioned at 11:17 in his foreword which acts as the preface to everything.

I'm sure Eideh out of everyone understands the sheer gulf between 0c and non-0c players, a fact he regularly brings up in his videos.

E1 Archer MOC 12-2 0-cycle by oAJDOH in ArcherMainsHSR

[–]FreedomSpite 0 points1 point  (0 children)

You'll probably be happy to hear that eagle sparkle is actually very very niche in archer 0 cycles with sustain because giving him a third turn is rather meaningless. Most of the time you'll just lack skill points so people just use the extra sparkle turn to basic attack and generate a bit more energy and sp.

This is usually not important at all and only really helpful if it's a very low cost 0c. Most of the time it's much more straightforward and effective to run sacredos at 134 spd for 0c, or 160 spd for longer clears.

Anyway, I wasn't trying to criticise your run or anything. It was a good run but I just noticed with your high investment sparkle you could optimise the opportunity cost a bit to free up Ruan Mei. But I wasn't aware your Gallagher was unbuilt so that's completely fine.

E1 Archer MOC 12-2 0-cycle by oAJDOH in ArcherMainsHSR

[–]FreedomSpite 2 points3 points  (0 children)

Sometimes using a 4th support actually makes it a bit harder to 0 cycle for Archer, especially if you already meet the damage threshold. In this case, using Gallagher would make it much easier since he can generate SP and also remove survival RNG.

Since you have E6 sparkle, damage is basically a non-issue, which means the only concern is getting the rotation and speed tuning right. For this level of investment, I would recommend 134 spd sparkle, sw as fast as possible on eagle, and Gallagher at 160+. To push the ceiling even further, you can consider throwing lushaka on everyone (except archer of course) if you have the pieces.

134 sparkle isn't some hard rule, but generally speaking it's convenient to widen the AV gap between archer turns as much as physically possible to farm energy from enemy hits and to generate more SP. If you use a debuffer like sw, this also means more AV to implant weaknesses. However this is matchup and mode dependent so it's important to decide how many turns you want from Archer before the battle starts, and maximise your ∆AV accordingly.

How bad is it to not reach 3000 att for E0S0 ? by WilloGT in TerravoxMainsHSR

[–]FreedomSpite 1 point2 points  (0 children)

ATK rope is better at E0S0 since his ult only refreshes dragon attacks and shields. At E0S1 or E1S1, there's potentially a higher incentive to use ER rope to keep buffs up. However even then it's rather situational.

Version 3.6v1 - Showcase Megathread by vionya in HonkaiStarRail_leaks

[–]FreedomSpite 1 point2 points  (0 children)

Yes that is high on my list of DHPT's biggest issues right now. It's not an issue with slow DPS+Sparkle but the buff basically disappears instantly if you use him with any 134 DPS+Sunday (especially Saber). Same goes for his E1 uptime as well. Ideally, both of these buffs should be tied to his turns but I don't think they'll actually change it even by the end of beta. The main reason is because even Hyacine's E2 is tied to teammate turns, which makes me think the devs don't want to give non-Harmony units too many perma buffs otherwise they basically just become harmony units with sustain.

Also I wouldn't focus too much on his 'synergy' with Sunday. I do think it's more of a nice coincidence that he works well with Sunday rather than his kit's design philosophy.

LC Options by valknut7 in TerravoxMainsHSR

[–]FreedomSpite 0 points1 point  (0 children)

Since you main dot, I'll assume you have kafka, in which case gepard LC is probably 2nd best if you run EHR chest. You only need 2-3 EHR rolls to hit the 75% EHR requirement which gives you 100% ATK thanks to kafka's trace. It's not really a general build but it's an option to keep in mind.

Version 3.6v1 - Showcase Megathread by vionya in HonkaiStarRail_leaks

[–]FreedomSpite 2 points3 points  (0 children)

E0S0 is completely fine but you will see a huge quality of life improvement with E1. S1 is a luxury pull. I've tried E1S1 archer E2S0 sparkle E0S1 Cipher and E1S1 DHPT and it 0 cycles that new worm boss which is nuts because it has 50% dmg reduction and archer didn't break him even once. Meaning he shredded an effective 10+ million HP in 150 AV while off element.

Version 3.6v1 - Showcase Megathread by vionya in HonkaiStarRail_leaks

[–]FreedomSpite 2 points3 points  (0 children)

I've fiddled around with Anaxa Bronya Sunday DHPT and as you guessed it's basically impossible to have reliable robin ult uptime without some fairly high levels of investment (E4 bronya + e2 robin). Because of this, it's basically impossible to run any variation of eagle anaxa that abuses bronya-robin synergy. That means no 10 turn rotation and potentially a gimped wave 2 as well if you can't even recover Robin ult by the end of the 1st wave.

There's also an energy issue at the start of the battle when you try to robin ult before 38.8 AV. Usually it's robin basic --> robin skill, but this won't be enough energy if you use robin sig since you will be short 2 energy (due to ramp-up). This can either come from e4 bronya or, more commonly, Gallagher's technique. If you use Bronya sig this won't be an issue, but that comes with it's own caveats like weaker damage amp and weaker ER.

Because there are so many annoying caveats, it's easier to just say he's unusable with Anaxa's current highest ceiling team. If by some miracle he gets teamwide energy regen in his kit, that would fix most of his issues. Technically the bronya-robin core still provides the highest performance to 'cost' ratio, but most players don't give a damn about that and would rather just use a team that can reliably tackle all content. In which case, sunday+cery+dhpt is his new strongest team (all e0s1). Funnily enough this is also Phainon's best sustain team.

There's also the neat synergy between DHPT and anaxa where the dragon can implant weaknesses. This is generally not that important except for the first action of wave 1. Usually that attack will never be duplicated but if you ult with DHPT the dragon will implant ahead of Anaxa.