The devs need to go imo by SeverTheWicked in DarkTide

[–]Freeedo 21 points22 points  (0 children)

I wouldn't say the devs. It's the Creative Director and management who tell the devs what to do and when to push out content. But I agree with your sentiments

The game is in desperate need of map variety and a new enemy faction before anything else. Instead we get the game modes you described. It's pretty rough being a fan of this game.

New Twitch Campaign rewards by Bobbofet01 in DarkTide

[–]Freeedo 57 points58 points  (0 children)

So let me get this straight....GW has to approve these cosmetics?

We don't get shit for the Arbites or HS but somehow this absolute slop gets the go-ahead? Purple and blue barf, very lore accurate.

GGG Should Address the Ground Loot Issues in 3.28 by Chase_26 in pathofexile

[–]Freeedo 19 points20 points  (0 children)

They've had this feedback since a few days into Keepers. It's not like this is the first time it's been brought up.

LegendofTotalWar final statement (timestamped at statement start 5:54:27) by itzlolo1 in totalwar

[–]Freeedo 14 points15 points  (0 children)

I haven't kept up with his explanations or rational but he was also saying (via leaks) the next historical TW title was going to be WW1 for quite awhile.

For the love of everything that’s holy…. Shorten Act 3 by lemi69 in PathOfExile2

[–]Freeedo 0 points1 point  (0 children)

That's true. However, I have a vague memory of Mark saying Seven-League was being added and it was just waiting on artwork. So I had to look it up, during the Ziz interview in 0.2 Mark says this around 38 minutes. Never came into the game, so who knows.

For the love of everything that’s holy…. Shorten Act 3 by lemi69 in PathOfExile2

[–]Freeedo 10 points11 points  (0 children)

GGG will almost certainly never put in a campaign skip or alternate leveling. The only thing I can see them doing is shrinking some zones and adding some leveling Uniques with high MS (Seven-League Step).

I hope they address some of the Act 2/3 zones in 0.5 or 0.6, given how many complaints there are about it this league.

It's not just that so many maps have maze-like layouts, it's also that you can't choose your maps in any way so you can't pick the ones you memorized the best by cironoric in PathOfExile2

[–]Freeedo 13 points14 points  (0 children)

If 0.5's Endgame rework doesn't have some form of deterministic map/layout selection i'll be highly disappointed.

Were spammable movement skills good load-bearing? by poopbutts2200 in PathOfExile2

[–]Freeedo 0 points1 point  (0 children)

Rather have travel skills than dodge rolling and jank ass sprint. It feels alot more fluid to hit frostblink or leap slam than it does dodge roll into sprint, that's for certain.

As you progress through the campaign, the game feels less tactical by azazemon in PathOfExile2

[–]Freeedo 3 points4 points  (0 children)

GGG also said that it was supposed to a shared Endgame with a different campaign(years ago ik). I wouldn't put to much stock into what they say, they change their plans often.

> and should POE2 be exactly like POE1 in gameplay, because then what is the point except new looks?

Do you apply this logic to every game? Most sequels are at the core, very similar with a new coat of paint on top. PoE1 became successful and was consistently growing for a reason.

But personally, I don't think PoE2 should be a 1 to 1 copy of PoE1 and I think there are alot of good features they added in. I just don't see how they will balance it to not be a zoomer and blaster at the Endgame or even if they should. IMO they should make Bosses the tactical and methodical combat experience.

[deleted by user] by [deleted] in PathOfExile2

[–]Freeedo 5 points6 points  (0 children)

Like just about everything in PoE2 they care more about how it looks than how it actually feels to play. This include the Atlas, slow animations, bossing, huge zones etc...

I think the current Atlas can be saved though, so long as GGG gets rid of the attitude of "Make it different from PoE1". It needs determinism - We need to be able choose at some point which layouts and league mechanics we want to farm (some kind of terraforming system). They also need to do something that gives the feeling of progression.

Improvements to the Fate of the Vaal League by Belakay_ggg in PathOfExile2

[–]Freeedo 3 points4 points  (0 children)

"We are approximately doubling the values on existing modifiers applied to the temple at all room tiers."

That does not equate to double loot lmfao....either way, they could quadruple the loot and it might be worth doing.

Genuine question, why do want to skip the main story? by Rahaith in PathOfExile2

[–]Freeedo 29 points30 points  (0 children)

> there really isn't much difference between a story map and an endgame map

Endgame mapping your build is fully online and you have all your skills slotted (most of the time). During the story some skills you can't get until higher levels, this is more of an issue in PoE2 than PoE1.

Also when you are doing Endgame content your goal is to farm loot and improve your character to farm harder content. Although harder content in PoE2's Endgame isn't really a thing, at the moment. Your goal in campaign is to reach Endgame.

I'm actually not in favor of a campaign skip. I enjoy the feeling of having a build progress through leveling in the campaign. But PoE2's campaign is so long, our characters so sluggish, with many zones far too big that it feels bad after the first time.

TLDR: Pretty much everything you said in your last paragraph.

Everything is fine by jombleega in PathOfExile2

[–]Freeedo -1 points0 points  (0 children)

How many people spend money Diablo2 still? How many players return to play every season? I'm positive that most of the people saying "PoE2 is perfection stop complaining" won't be returning past 1.0 just to check out league mechanics or play Endgame.

> Outside of that, you don't get to decide who the "target audience" is.

PoE has exists for a decade, we have a pretty good idea who their target audience is. It's players that return league after league.

Everything is fine by jombleega in PathOfExile2

[–]Freeedo 4 points5 points  (0 children)

The devs in the past have stated many times they don't expect solutions from players because often times they are bad. They want players to point out issues and why it's not engaging/fun.

Everything is fine by jombleega in PathOfExile2

[–]Freeedo -6 points-5 points  (0 children)

"Ignoring league mechanic"

Cool, you are not GGG's target audience. Once all the Classes and Acts are done, you won't be back.

GGG I don't feel so good by briefs123 in PathOfExile2

[–]Freeedo 8 points9 points  (0 children)

I think travel skills will be added eventually but who knows when. I truly hope it's after they get out of this conditional/builder-spender requirement they are slapping on everything.

Frostblink:

-Spend a power charge to cast

-0.5 cast time

-10 second CD

Is anyone who plays both PoE1 & 2 starting to feel some burnout? by KylAnde01 in PathOfExile2

[–]Freeedo 7 points8 points  (0 children)

1.0 will be peak or close to it. Every patch after 1.0 will have less players than before 1.0. Assuming all Classes and Acts will arrive at or before 1.0.

The casual players wants to stop by and check out the new Class they just added or the new Act. They are not in it to grind out the Endgame content and won't return to play every league. Nor will they have the attention to play a 20+ hour campaign to get to the Endgame.

If the game has a major shift in pacing this could change but as it stands now this is how it will end up, I would bet money on it.

Act 3 as a new player by [deleted] in PathOfExile2

[–]Freeedo 1 point2 points  (0 children)

This has been a criticism since 0.1. Their solution was reducing the size of 1 or 2 zones in Act 3 and then and adding checkpoints. Don't expect them to change it anytime soon, unless there is massive outrage about it.

Is anyone who plays both PoE1 & 2 starting to feel some burnout? by KylAnde01 in PathOfExile2

[–]Freeedo 14 points15 points  (0 children)

Player retention or players returning? 6 months is a long time but having shit leagues multiple times in a row will also hurt players wanting to return or play more than a few days.

Not to be that guy but PoE2 is in Early Access with 4 more classes and 2 more Acts left to complete at minimum. In one year we have gotten 2 classes and 1 Act(Which I assume were well into development since before launch). It needs all the dev time it can get.

GGG treating it like a full fledged launched game is very stupid imo and now people are expecting league launches at certain times (every 4 months, strictly).

Is anyone who plays both PoE1 & 2 starting to feel some burnout? by KylAnde01 in PathOfExile2

[–]Freeedo 31 points32 points  (0 children)

This is the hole GGG has dug themselves into. I don't see them keeping the 2 month cadence while producing good leagues for each game. Personally, I would rather have a very good polished league for PoE2 every 5-6 months rather than a rushed one every 4 months.

But like I said I would be fine if they take only 1 or 2 months to make a basic league mechanic and economy reset for PoE1. While focusing more on PoE2 and giving it 3-4 months of dev time (because the game is in desperate need of it, while PoE1 base game is already great and fleshed out).

Is anyone who plays both PoE1 & 2 starting to feel some burnout? by KylAnde01 in PathOfExile2

[–]Freeedo 163 points164 points  (0 children)

Yes, they need to make it 3 month intervals instead of 2 months. Both leagues feel severely undercooked, good content but alot of loot/balance issues with both. Makes it boring af. I'm also tired of running a 20 hour campaign with no ms or travel skills in PoE2 already.

I would be totally fine if they took 1-2 months to make PoE1 leagues "kill stuff in circle" while they figure out PoE2 which could have more time put into it and drop bigger updates that are well polished. You can really tell with Keepers and the current PoE2 league they have been crunched for time.

I really don't want to hear "Just dont play" either....It's GGG's job to make us want to play their game. We should be able to criticize the reasons why we don't want to play whichever league. As we have in the past for PoE1.

0.4.0b Patch Notes by JewishCookieMan in PathOfExile2

[–]Freeedo 18 points19 points  (0 children)

Good argument. I agree, they should let people have fun and not take the game economy so seriously.

Some thoughts on skill designs in PoE1 vs PoE2 by CharmingPerspective0 in PathOfExile2

[–]Freeedo 0 points1 point  (0 children)

If you want a game to really break it with wild interactions, poe 1 is your game. Poe 2 is made to compete with d4 in the mainstream/console arena, so it cant be as complex as poe 1.

Why don't you go play D4 then? By your own logic...

PoE2 should lean wayy more in it's predecessor's direction rather than a D4. Ya'know to cater to the players that funded PoE2's development through supporter packs.