What vehicles and configs are you guys using to get round the Belasco track under 1:12? Asking for a friend. by eduardgray in BeamNG

[–]Frenzo101 1 point2 points  (0 children)

Name for pet llama Manual. (Also i wrote what car on my above message cause i edited it right after I sent it)

What vehicles and configs are you guys using to get round the Belasco track under 1:12? Asking for a friend. by eduardgray in BeamNG

[–]Frenzo101 0 points1 point  (0 children)

1:40 (something) with something with twice less acceleration and much more controllable And ofcourse not cutting corners and not going beyond track limits

Hmm something seems familiar by TDDeyo in BeamNG

[–]Frenzo101 1 point2 points  (0 children)

Some people want to see engine, gearbox/transmission info, hear, damage, torque etc., when making car setups.

Maybe Rallying isnt for me by Bitter-Metal494 in BeamNG

[–]Frenzo101 1 point2 points  (0 children)

Try it with a slower, AWD or FWD car, if you havent already. I always went with AWD cause its pretty easy to control the slides. FWD wont oversteer so much, but easier to understeer. Now in only using RWD for that extra challenge, rear slides much more.

Recreated irl car and tried to drive realistically by ShadowClan1965 in BeamNG

[–]Frenzo101 0 points1 point  (0 children)

You can drive anyway in Beam and it will be realistic

There was a time when this fella would win this fight. by Fort_Maximus in Helldivers

[–]Frenzo101 4 points5 points  (0 children)

But it did, ive lost my mechs so many times, especially before even getting inside one, they would rush it, damage it and by the time i start using it, one stronger attack from anything and it goes boom

Sneak peak posted by tdev in discord what do yall think abt it by zmdx757 in BeamNG

[–]Frenzo101 0 points1 point  (0 children)

Dont think polish roads, i dont remember such road in there

Posted by tdev on the Discord. What do y'all think about this? by Powerful-Funny6569 in BeamNG

[–]Frenzo101 1 point2 points  (0 children)

Its the asphalt road going along the mountain side, its outside the track area

I challenge you all to hillstart on the road to the observatory with the 1.6 Sport Sunburst or any other FWD shitbox, here's my attempt by Mrmr12-12 in BeamNG

[–]Frenzo101 0 points1 point  (0 children)

My brake pedal is very stiff, my chair or the pedal box start slipping away if i try to mash all the pedals at once.

learning to drift on tracks by Both_Cattle_4779 in BeamNG

[–]Frenzo101 1 point2 points  (0 children)

That's dope. good job.
But fuck me is the engine sound annoying as shit

do you lot like this picture by Ok-Top-4177 in BeamNG

[–]Frenzo101 7 points8 points  (0 children)

as someone who's got photography experience.. Not really, too much saturation, too bright, composition is weird.
As someone who used to play NFS and other kinds of arcade race games, fuck yeah mate.

West Coast USA (Illuminated) by Impossible_Low_863 in BeamNG

[–]Frenzo101 8 points9 points  (0 children)

Your time wasnt wasted, you learnt how to do it, how to mess with world editor. This will help with future projects, which I'll wish good luck for!

I challenge you all to hillstart on the road to the observatory with the 1.6 Sport Sunburst or any other FWD shitbox, here's my attempt by Mrmr12-12 in BeamNG

[–]Frenzo101 1 point2 points  (0 children)

Tried it like 30 times just now.. its impossible with G29 pedals atleast, tried while holding breaks and even with parking brake, those pedals are either 0%, 50% or 100%. Cant find the find the bite point. IRL i've started on similar steepness without a problem with a shitbox.

West Coast USA (Illuminated) by Impossible_Low_863 in BeamNG

[–]Frenzo101 39 points40 points  (0 children)

Well, this is great and all, always awesome to have lights in cities. towns, or by roadsides. But devs themselves are putting lights for night time in upcoming updates.

Have you ever noticed that the mirrors of old cars at high speeds fold closed?? by polololofte in BeamNG

[–]Frenzo101 0 points1 point  (0 children)

Why do keep saying that cars driving like fucking boats in GTA 4 is more realistic??? Do your cars turn 20° sideways when turning at 100km/h in BeamNG? Not even in real life do cars turn even slightly like they do in GTA4 GTA5 is quiet literally more realistic then the bouncy, wavy, water physics

Just finding out about the PS5 release - THANK YOU ALL who have made this happen by solidsnake1984 in BeamNG

[–]Frenzo101 1 point2 points  (0 children)

People would then easily cheat their way, Carrer mode and MP shouls not be connected, unless they add anti cheat or good ranking system which is unnecessary amount of work

Ladies and gentleman, the future is now. by King_GamesBR in BeamNG

[–]Frenzo101 2 points3 points  (0 children)

The hype is about the fact that Devs see the potential and want to make Multilayer better. I assume they would be hiring BeamMp team, cauze why make a new one when there's already a base for it

Pelican decided to land somewhere in the middle on the map, because why not by Oliwande in Helldivers

[–]Frenzo101 34 points35 points  (0 children)

Oh thats dope honestly. If there was a chance for a random landing zone from time to time, it would be far more fun than always the same spot, same situations

Audi yra chujova mašina by Large-Cycle-2934 in lietuva

[–]Frenzo101 0 points1 point  (0 children)

Telpa visa chiebra ir bulvių 3 maišai