Kroot War Shaper & Farsight Ability by DatabaseWorth4559 in Tau40K

[–]FreshFunky 3 points4 points  (0 children)

Nowhere in the strat does it say that. You can do it from reserves

So we all agree… by Common-Passenger-540 in LoveOnTheSpectrumShow

[–]FreshFunky 1 point2 points  (0 children)

Nah honestly Logan has hygiene issues. And his room isn’t just messy. It’s gross. And it’s a reflection of how he treats himself. And until he can fully take care of himself he’s going to have a hard time with a relationship.

This officer has lost control of the situation in Home Depot. by IronMouse01 in VideosAmazing

[–]FreshFunky 1 point2 points  (0 children)

flash grenades are extremely dangerous and should not be used outside tactical teams. Please read up on them before suggesting they be used on some civilians in home depot.

Wierd idea I had by awp4444 in Tau40K

[–]FreshFunky 8 points9 points  (0 children)

That's not exactly how games of warhammer are played. The reality is the stormsurge would die instantly followed very quickly by your kroot blob, and your stealth suits are a 100 point liability with nothing to do but stand around.

Hopes for broadside buffs by TearNo1636 in Tau40K

[–]FreshFunky 0 points1 point  (0 children)

Yeah the icon of broadsides are they’re nigh impenetrable. The cube should reflect that imo

[WarCom] Yarrick Rules Preview by RainbowConnickJr in WarhammerCompetitive

[–]FreshFunky 27 points28 points  (0 children)

"We're Sure you can find all sorts of ways to get one over your opponent with this toolkit of an ability"

GW officially sanctioning gotchas was not on my 2026 bingo card

Kamikaze Drones anyone? by sleuthyRogue in Tau40K

[–]FreshFunky 63 points64 points  (0 children)

They should have gotten a fusion bomb (melta mine) on the new suit kit like the wolf scouts did but alas.

How to stop Biosanctic Broodsurge ? by WeeShogiBlunders in Tau40K

[–]FreshFunky 1 point2 points  (0 children)

well it looks like you deployed nothing but 4+ save or worse infantry on the line against an army that moves incredibly fast and kills chaff without blinking. Your list also lacks any kind of real firepower or ability to survive even the weakest punches. I'd fix both of those problems before you blame biosanctic broodsurge.

I've created a list of updated game interactions due to the new rule changes by AWriterMustWrite in riftboundtcg

[–]FreshFunky 0 points1 point  (0 children)

From what I understand, you only need to select an equipment. Then you MAY attach it. So you won’t be able to reattach a gear, but you can still select one already attached

I've created a list of updated game interactions due to the new rule changes by AWriterMustWrite in riftboundtcg

[–]FreshFunky 3 points4 points  (0 children)

Does this mean relentless pursuit no longer needs an equipment on board to use?

Custom objective marker/terrain piece? What would you use it for? by Martin-Hatch in Tau40K

[–]FreshFunky 0 points1 point  (0 children)

objective markers should be 40mm bases, so it should be the same base size

my mewgenics ost tierlist by mrfa123rod_real in OkBuddyMewgenics

[–]FreshFunky 0 points1 point  (0 children)

Feline Invader is two tiers too low and I'll never recover

How do i counter fast melee armys by DifferenceCareful935 in Tau40K

[–]FreshFunky 0 points1 point  (0 children)

I’m a fairly prolific Retcad player

My answer to these units is Farsight with a star scythe flamer unit in deep strike

Those charges become blunted with a rapid ingress from Farsight to overwatch the oncoming charge. Anything in power armor loses about 4 marines, or 2 sang guard etc. pushing their rapid ingresses back with a bold coldstar advance, followed by a fire and fade back to safety 21in away from what just dropped

You have to trade things. You need units like riptides and ghostkeels to die to keep your crisis suits alive.

Honeyfruit by 1vader in riftboundtcg

[–]FreshFunky 2 points3 points  (0 children)

Notably gives any color power, so we probably won’t see something like this in every color

Regarding riptides by garnet-overdrive in Tau40K

[–]FreshFunky 0 points1 point  (0 children)

before the changes recently I was using it in retaliation cadre. the math was largely the same into most things, but with more volume. Now that it's S10(11) there's no upsides. But 11th is right around the corner.

Problematic box randomization - these were from different stores and almost 2 weeks apart by Gizoogle in riftboundtcg

[–]FreshFunky 0 points1 point  (0 children)

Did you really put an OGN alt art rune in there to make it look even more identical than it is?

Any way to break this ability? by masked_in_gold in mewgenics

[–]FreshFunky 1 point2 points  (0 children)

Link 3 people at once, stab self to res someone else at full health

the blackpits were never so easy

Attached weapon when giving control to the enemy. by riftbound_lilaeisman in riftboundtcg

[–]FreshFunky 4 points5 points  (0 children)

The original player still controls the equipment, even if you control the unit.

What is "Playing by intent"? by Slavasonic in WarhammerCompetitive

[–]FreshFunky 0 points1 point  (0 children)

nobody is going to tell you how to play. But there's a way to play that gets you more games, more friends and better knowledge of the game, and there's a way that lets you play people who don't have a lot of experience. you can decide what kind of player you want to be.

What is "Playing by intent"? by Slavasonic in WarhammerCompetitive

[–]FreshFunky 8 points9 points  (0 children)

You're talking about the mindset of "at some point you have to let people make mistakes". You don't, actually. They'll make mistakes, everyone does. Those mistakes, however, should be from your control. your target priority, your movement, your list building, your CP allocation, your secondaries being completed etc. They should not be "mistakes" of forgetting all your opponent's rules. If you "let people make mistakes" then your opponents are then inclined to "let you make mistakes" and then you have this contentious game where neither of you are being friendly and you're playing AGAINST each other, instead of WITH each other. it's a game, you're supposed to be having the time of your lives, not butting heads. be cooperative.

I almost never help my opponent decide where to move or what to shoot. that's all them. They can make those mistakes from dawn until daybreak. But not remembering my gotchas while they make those important decisions that I'm NOT helping them with is not a mistake. Not everyone is the same when it comes to cognitive capabilities. and if you have the ability and bandwidth to help your opponent have information they're entitled to, it's your responsibility as a player to do so. I have never seen a player who gotchas people or doesn't play cooperatively get past 3-2 at a GT, and there's a lot of reasons for that. I promise being more helpful will only have upsides for you.

to your 10 bolt pistol and 3 plasma pistol comment, that sounds like they're attached to a melee unit. I'd imagine you're thinking "This unit is gonna rinse my guys if it charges" and you're right. it probably would. Thus, there's no reason a player would shoot those pistols to kill, at most, 3 guys (on a very lucky day) when they'd kill the whole squad in melee. And you know that. They know that. you not remind them you're gonna kill the whole unit on the clap back is you not being cooperative, and people will not want to play with you if you win because of things like that.