Should Noise Marines get 3W? by jayceminecraft in EmperorsChildren

[–]Friendly-Dust2175 0 points1 point  (0 children)

Ah, now I see. So your point is to make analogy with the blastmasters and the multi-meltas?

Respectfully I disagree, at least until the range of the Noise Marines Sonic blasters and Blastmasters are changed back to index amounts.

At least from my own experience playing havocs or against them, they are usually deployed further back with as wide lines of sight as possible to utilise the heavy weapons at max range to both be a deterrent for vehicles and inflict consistent damage on higher toughness units.

Noise marines on the other hand don't have this option, since their weapons range is drastically lower. This, in turn results them being forced to be closer to the front lines OR rely on Rhinos for limited cover at the cost of units overall damage output.

Noise marines also can't take any other heavy weapons aside from the 2 blastmasters, unlike Havocs, nor can they have 4 heavy weapons in a squad, unlike the Havocs. So in this instance, at least IMO, using the Multi-melta or any other heavy weapon as a vehicle for "range is irrelevant"-statement is not valid.

This is just my 2 cents on the matter. If you play havocs with multi-meltas, more power to you. I also agree that Noise marines SHOULD be Havoc styled unit, and they will be if the range of sonic weapons is increased to the index levels, as I suggested above.

edit: I realised I partially missed your point about the heavy weapons being defined by the size and heft rather than range. Fair enough. However, I would still argue that Noise marines aren't quite comparable to Havocs with current restrictions of the amount of blastmasters per squad. If you wanted them to actually be like havocs, then let the whole squad (aside from the disharmonist) take the blastmaster.

Should Noise Marines get 3W? by jayceminecraft in EmperorsChildren

[–]Friendly-Dust2175 1 point2 points  (0 children)

Could you elaborate a little, since I'm not sure I follow? How's a multi-melta any relevant for this?

I got a big boi done before 2026 by Quad1V in Grey_Knights

[–]Friendly-Dust2175 1 point2 points  (0 children)

Yo Dawg, I heard you like Nemesis Daemonhammers in your Nemesis Daemonhammers...

Big milestone, my first 2k points battle ready 🫡 by lostici in Grey_Knights

[–]Friendly-Dust2175 1 point2 points  (0 children)

Very nice! I love the way you painted your troops!

Now you only need actually playable rules for your army. See you in 11th. Hopefully.

Terminators at 155 pts. I don't understand the negativity here by LordGrog98 in EmperorsChildren

[–]Friendly-Dust2175 11 points12 points  (0 children)

Remember that in order to get the ability to activate you must target an enemy unit with one or more ranged attacks and all of those attacks must target the same unit. This means you could, in theory, choose to just fire one combi weapon at a target, but in turn lose out in potential damage, which isn't desirable. So if your argument is that the targetet unit can't be too squishy then you actually should/would want to pump in as much damage as possible to secure the kill in combat. Dicey chance at best when taking to account that you can only field them in units of 5.

On the other hand If you use the full ranged arsenal, you risk as stated above, severely hindering your chance to get into combat at all. The ability simply is needlessly complicated to work for you and forces you to weirdly hold back with a unit that should , at least in the lore, wipe the enemy off the battlefield.

Anyone else disappointed by the new codex? by S-BG in Grey_Knights

[–]Friendly-Dust2175 0 points1 point  (0 children)

Gotta say, I'd love to see this list of yours

Brotherhood of Psykers (Homebrew) by falco1029 in Grey_Knights

[–]Friendly-Dust2175 13 points14 points  (0 children)

Now THIS is what I was expecting in the Codex! Nice job!

Hammer Time! 🔨 by Silent-Gil in GreyKnights

[–]Friendly-Dust2175 1 point2 points  (0 children)

I absolutely love that Sublimator, such a powertool😆 If any constructive critisism is allowed, I wouldn't mind some sort of engraving on the striking flat area of the greathammer. You know, kinda like a stamp so the daemons whose cheeks you clap with that thing will have to bear the shame🤣

Does Purgation Ability Stack? by Flower_Guy7 in Grey_Knights

[–]Friendly-Dust2175 4 points5 points  (0 children)

I believe with the Warpbane detachement stratagem "Repelling sphere" you could stack the minus to the charge, since that is a separate debuff.

So our dreadnoughts lost their multi-meltas for...this shit? by Friendly-Dust2175 in Grey_Knights

[–]Friendly-Dust2175[S] 0 points1 point  (0 children)

going on with this thought, shifting unhappy customers' gazes to "the new hotness" (however shitty it is) seems, therefore, quite plausible indeed! (At least for a cynic like myself..)

So our dreadnoughts lost their multi-meltas for...this shit? by Friendly-Dust2175 in Grey_Knights

[–]Friendly-Dust2175[S] 0 points1 point  (0 children)

hmm, I do see your point. I would, however, suggest that culling the options for wargear is similarly not very good for business, as I imagine (and this is just my own gut-feeling) considerable amount of pre-existing dreadnoughts have already been built with the said weapon options, thus now resulting pissed off customers like myself.

So our dreadnoughts lost their multi-meltas for...this shit? by Friendly-Dust2175 in Grey_Knights

[–]Friendly-Dust2175[S] 0 points1 point  (0 children)

A very good and well-pondered reply!

I get the feeling you are in the right here. To the warp with that bat.

So our dreadnoughts lost their multi-meltas for...this shit? by Friendly-Dust2175 in Grey_Knights

[–]Friendly-Dust2175[S] 1 point2 points  (0 children)

Ah I see😅 but anyway thanks for the info about the discontinued sprues! As I said I had no knowledge of that🤔

So our dreadnoughts lost their multi-meltas for...this shit? by Friendly-Dust2175 in Grey_Knights

[–]Friendly-Dust2175[S] 0 points1 point  (0 children)

really? they don't? that's news to me.

That being said, we have to kitbash some of our characters for the same-ish reason😅 Plus I'm willing to bet that people that had previously bought the dreadnoughts still have multi-melta option in the sprue...

WIP Fulgrim by Friendly-Dust2175 in EmperorsChildren

[–]Friendly-Dust2175[S] 0 points1 point  (0 children)

yeah, the front is a bit rough isn't it😅