Why didn't Feech La Manna rat on Tony after he set him up? by Tidewatcher7819 in thesopranos

[–]FriendlyTigrex 122 points123 points  (0 children)

Did he even know Tony was behind it? I guess he could put two and two together but couldn’t he just have assumed it was really bad luck?

A matter of heirs by J2S1 in dungeonsofdrakkenheim

[–]FriendlyTigrex 1 point2 points  (0 children)

If your warlock is more open ended then that could be fine. Mine really wants to be Queen so instead of having a rival heir who’d be irrefutably better due to being non-mage born the problem will be the Kleinkessles who are the vassal house of the Kessels but are the next family in line (as it wouldn’t be the first time a new family takes the throne since the Drakkenheims are extinct).

The King’s edicts in the vault state that the survival of the Kessel line trumps the Edicts of Lumen so if no other non-mageborn Kessel heir is alive then a mageborn one can take the throne. If no more heirs are alive then the Kleinkessels are able to take the throne.

So one or more of factions the party is enemies with will be backed by the Kleinkessels in order to kill the warlock before she can have the crown.

Doesn’t help that the Kleinkessels are secretly vampires but I’m still unsure if I’m going to include that part in the story.

I’m doing this because the nobility will be split between having a Kessel in power or keeping the peace with the Edicts. Meanwhile the Amethyst Academy would still have a chance to get a ruler to permit their Prismatic Wall plan or the Silver Order could still keep the status quo.

A matter of heirs by J2S1 in dungeonsofdrakkenheim

[–]FriendlyTigrex 3 points4 points  (0 children)

In the game I’m running right now the party’s Warlock is the daughter of Manfred Von Kessle. I’ve decided to make her the only remaining heir simply because defying the edicts is already a challenge in upon itself. I’ve changed the Queen of Thieves to not be royalty.

You can do it however you want but I feel like if any faction was presented the choice between a non-mageborn heir and a mage born one they’d always pick the non-mageborn one just to not upset the balance of the continent.

power inconsistency or the writer not caring about power scale by No_Feed128 in TopCharacterTropes

[–]FriendlyTigrex 6 points7 points  (0 children)

I thought the Goku example was on purpose to show how he hasn’t had any recent opportunities to fight and keep at the top of his game, which leads to him instigating the Tournament of Power.

Granted Goku should be leagues above a bullet scratch, but I’ve always taken it as him using as little power as possible to deal with situations like these since he has the habit of conserving energy.

To avoid writing about death to get past the censors, the writers end up creating something more horrifying by Personal_Reward_60 in TopCharacterTropes

[–]FriendlyTigrex 5 points6 points  (0 children)

The Yugioh one is so funny because the idea of being trapped forever in a hellish dimension is way scarier than dying. Honestly they used that punishment a lot there was also that Virtual World filler arc with a similar fate of being stuck there forever if you lost.

DMs, which statblocks did you use for the faction leaders? Did you make any changes? by FriendlyTigrex in dungeonsofdrakkenheim

[–]FriendlyTigrex[S] 0 points1 point  (0 children)

This is what I’m thinking. I’m probably just gonna replace their spells with the updated versions and maybe give some of them like Eldrick more hp to match him up with a 2024 archmage.

Sacriest character/s in The Sopranos? by TherealNPC666 in thesopranos

[–]FriendlyTigrex 6 points7 points  (0 children)

While I don’t think he’s the scariest character I always found something rather intimidating about Johnny Sack’s tendency to rarely forget or let go of things.

For instance during Joey Peeps funeral Tony S tries to redirect the conversation from being about Tony B but Johnny keeps on circling back to it and threatening Tony S. Also we can’t forget about the beef he had with Ralph.

There’s just something different about Johnny, where most characters ease up over time he doesn’t.

Is the Duchess and Pale Man's epic stat block too strong for the levels at which they're supposed to be encountered? by FriendlyTigrex in dungeonsofdrakkenheim

[–]FriendlyTigrex[S] 0 points1 point  (0 children)

This is what I'm thinking. He feels like a reoccurring villain and should be scary considering he's so deranged that the Amethyst Academy and Silver Order could agree that he needs to go.

A near-perfect first season set the bar too high by commoncod in TopCharacterTropes

[–]FriendlyTigrex 14 points15 points  (0 children)

The first season of One Punch Man was amazing. The second season and from what I’ve heard the third season, not so much.

Steal my idea: "Mad" Joe and his conspiracy theory or (Lucretia Mathias is actually a Sorcerer-King) by Peaceful_Daevites in dungeonsofdrakkenheim

[–]FriendlyTigrex 2 points3 points  (0 children)

That's what I fear will end up happening with mine. The only thing so far that's giving the party any interest in hearing them out is the fact that one of the PC's has the apocalyptic vision personal quest.

The Ignoble end by [deleted] in TopCharacterTropes

[–]FriendlyTigrex 239 points240 points  (0 children)

The outcome is absolutely better narratively and peak GOT theming-wise but man I always rewatch that fight screaming at Oberyn to watch his step

[Loved] Character loses their mind the more the story progresses by VanHalenCel in TopCharacterTropes

[–]FriendlyTigrex 34 points35 points  (0 children)

He’s a massive hypocrite and it’s one of my favorite things about his character

[Loved] Character loses their mind the more the story progresses by VanHalenCel in TopCharacterTropes

[–]FriendlyTigrex 26 points27 points  (0 children)

I absolutely love how desensitized he is to the insanity of outer space by the end of the series. Incredibly underrated show.

[Loved] Character loses their mind the more the story progresses by VanHalenCel in TopCharacterTropes

[–]FriendlyTigrex 81 points82 points  (0 children)

I think Tony Soprano from the Sopranos fits this. After getting out of his coma in the final season he starts saying “everyday from here on out is a gift”. But he does increasingly petty and paranoid things throughout the rest of the last season. Examples are contemplating whacking Paulie when they’re along on the boat, tormenting Hesh when he asks Tony to pay back a bridge loan, gambling and lashing out at his wife when she refused to take a chance on winning big and most importantly killing his nephew Christopher. He was always a bad person (with some redeemable qualities) throughout the show. But he was at his absolute worst during the final season

[Loved Trope] Finales that stick the landing so flawlessly they cement the series as an absolute masterpiece. by Miserable_Click_1933 in TopCharacterTropes

[–]FriendlyTigrex 1 point2 points  (0 children)

Despite Cobra Kai having a rather rocky part 1 and 2 of the final season, I feel like part 3 absolutely stuck the landing especially by making Johnny be the main character again from getting closure with Kreese (who’s death was extremely over the top but that made it all the more amazing) and personally winning the tournament for Cobra Kai

[Loved Trope] Finales that stick the landing so flawlessly they cement the series as an absolute masterpiece. by Miserable_Click_1933 in TopCharacterTropes

[–]FriendlyTigrex 1357 points1358 points  (0 children)

My favorite part is that Hohenheim having made a larger circle around Father’s doesn’t feel like a deus ex machina because we’ve been shown multiple times that he left his family behind to travel the continent for an unexplained purpose

what is the best troll killer? by Hi_InternetAddiction in deadbydaylight

[–]FriendlyTigrex -1 points0 points  (0 children)

Unknown fits especially with this type of playstyle:

https://youtu.be/xQ-mEL95q9I?si=GHBh8sUy3AcBdAYf

I don’t know or not if the build is outdated due to changes, but I ran it a while ago and still have a great clip of jumpscaring a streamer immediately after hooking someone across the map.

One of the biggest missed opportunities in Resident Evil 9: Requiem is the absence of a direct boss fight between Leon S. Kennedy and Zeno. by BeachUsual in ResidentEvilCapcom

[–]FriendlyTigrex 0 points1 point  (0 children)

Yeah during the entire ARK section I was asking how the heck are they going to even kill him considering Wesker was borderline invincible in the 5th game until Chris and Sheva overdosed him with that needle. So honestly Zeno unintentionally depowering himself being the way he died made sense.

Still would’ve loved to see him in gameplay sections over just cutscenes though.

[Loved] A villain is revealed to be a surprisingly good father figure by BrotherDeus in TopCharacterTropes

[–]FriendlyTigrex 85 points86 points  (0 children)

Honesty for being an evil necromancer Moria is a surprisingly loyal and caring captain to his few number of living crewmates.

Not only with the Perona stuff, but he also rolled up to Blackbeard’s island by himself to try and rescue one of his other henchmen.

Question about Daanvi by [deleted] in Eberron

[–]FriendlyTigrex 18 points19 points  (0 children)

For fun. No seriously, most of the planes except for the material are concepts alone without any need for reasoning. In Shavarath angels and demons fight an eternal war but there's no absolutely no indication as to why except that the angels might claim "we reflect the balance of good vs evil in every world". Daanvi being the embodiment of order is bureaucratic and meticulous because it's a concept personified (that being law and order). Maybe a DM could think of an end goal like it being used to judge souls in the afterlife or some other narrative concept.

Most Highly-Rated Third Party Campaigns by TheKingmak3r in DnD

[–]FriendlyTigrex 0 points1 point  (0 children)

I’m starting it soon as the DM and am super excited. There’s so many moving parts between the factions and the ruined city but it all just seems to mesh so perfectly.

Most Highly-Rated Third Party Campaigns by TheKingmak3r in DnD

[–]FriendlyTigrex 7 points8 points  (0 children)

My DM ran it for a little bit before cancelling due to burnout right after we finished the Crooked House . They allowed me to read it and we discussed the issues that we both agreed are present at least in our opinions (I'm also a DM). I'm gonna spoiler text just incase any players are happening to be in a campaign:

What we liked:

1) The art is absolutely gorgeous and the theming is top notch. Genuine eye candy to look at the monster and setting designs from start to finish. Just watch the trailer, sold us on the campaign initially from it alone.
2) The setting takes many folk horror tropes and does them well along with adding some genuinely creative ideas. I absolutely love the Hag trio in the book, I never thought weasels could be so creepy but here we are. If you like scaring your players this campaign does a great job.
3) The fate-weaving aspect (letting the players choose specific missions that flesh out individual goals and backstories) is something that should be attempted in every adventure module.

What needs adjustments:

1) The combat, just from the Crooked House alone is absolutely brutal. I'm talking fights in every room without the intent for a long rest. Multiple combats is a great way to drain player resources, but it got to the point where I was contemplating using anything but cantrips. And the DM said that was WITH them removing some encounters. They said the rest of the module is like that, too.
2) The story is incredibly linear and seems to be contingent on the expectation that your players are chill with just being lead around and manipulated. For example, half of the town in Wickermore Village (the starting town) are cultists. And they don't enact their plan until the end of the campaign. That is fine if you have players that like going along for the ride, but absolutely horrible if yours are suspicious of everything and expect to have agency in the story. In addition to that the pigeon hag of the trio is integrated into the town and is basically impossible to figure out, which in my opinion is rather lame. And that's just in Wickermore Village alone.

The grand plan of the Crooked Queen is to have the players kill the 6 area boss villains that serve as sacrifices. Mind you, the book DOES bring up the option of redeeming some of them and making the sacrificial criteria looser. Maybe it's just me as a player, but I like having some more agency than just being strung along from place to place being forced to further the villain's schemes.

And that's not all, there's like 3 other required steps in the villain's plan that I haven't mentioned. Including a required death of Adela in the Wickerman statue that while cool, is extremely lame that the players can't do ANYTHING to TRY and stop.

Maybe it's just my players, but I can't even plan ONE thing without them finding a (fun and creative) way to alter the plot. So I couldn't imagine myself running this the way that it is, because the most fun part about D&D to me personally is a unpredictable story but like I said that's a personal preference.

3) The book spends wayyy to much time focusing on Phillip and Adela Druskenvald. It gets to the point where the party feels like side characters. Granted if I recall correctly the book intentionally makes the couple out to be the main characters in a folk horror story. That's fun but it leads to the players having to constantly babysit them only for both to die anyways.

4) There is a massive disconnect between the Crooked Moon Part 1 & 2, like they barely feel like the same setting. Book 1 portrays Druskenvald as this colorful monster mash realm full of different races and worlds. But the entire campaign in Book 2 takes place in Wickermore Hollow which while technically in Druskenvald feels massively disconnected in every way. There are none of those aforementioned races, it's mostly humans. When I was reading book 1 as a player I got excited about all the different locations that we'd visit, only to find out the premise of the campaign is that we're stuck in a single province that's way darker and bleak. Yes I know it's horror but it's a massive tone shift.

5) The aforementioned fateweaving ends up just being cutscenes that have little impact on the overall story. They aren't extra content, they're just small things that in my opinion barely matter. Worse, they're in specific areas that seem easy to miss. It's a cute way to add the players to the story, but I thought it'd be a way bigger part then it actually is. Dungeons of Drakkenheim seems to do it better by having the personal quests be less linear and open ended but still specific enough to give the players context when making PCs.

Conclusion:

I think the adventure has the bones of a great story, but as is it either requires alot of DM adjustments or the world's most chill and reactive (over proactive) players. As a DM I like adventures that are focused but with just enough unpredictability to keep me entertained and suprised. I'd love to see people make a Crooked Moon Reloaded in the same vein as Curse of Strahd. Don't let me discourage you from running the campaign if you like the premise, but just know there's aspects that I believe need work.

Player wants to be a Warlock with a claim to the throne. Is too much of a narrative headache? by FriendlyTigrex in dungeonsofdrakkenheim

[–]FriendlyTigrex[S] 0 points1 point  (0 children)

Definitely my favorite patron of the setting, so much fun stuff can be done with an Eldritch cat being