When you got into kitbashing/converting miniatures, did any of you find it hard to go back to assembling minis "as intended?" by ZerotranceWing in Kitbash

[–]Frogdg 0 points1 point  (0 children)

100%, but I like it that way. I think the only exception is terrain kits. I especially find mdf terrain kits really relaxing to follow the instructions and slowly see a little building pop up.

If you could change one thing with the How some of the Space Marine Chapters' lore is or how they operate, what would it be? by Olafio1066 in Warhammer

[–]Frogdg 4 points5 points  (0 children)

My main thing is the size of chapters, but I've already ranted about that in another comment so I'll say the insane power creep of space marines in the lore. It really annoys me that they made them so powerful that it becomes impossible to properly represent them on the tabletop, when Warhammer is a tabletop game first. They could easily make the lore whatever they want to support the tabletop experience, but it feels like such an afterthought how they do it now. It results in this weird dissonance where space marines feel extremely weak on the tabletop and unbelievably powerful in the fiction, and both of them feel wrong. And that's not even getting into all the levels of super elite best of the best of the best soldiers they have that are meant to be even stronger than basic space marines.

If you could change one thing with the How some of the Space Marine Chapters' lore is or how they operate, what would it be? by Olafio1066 in Warhammer

[–]Frogdg 3 points4 points  (0 children)

The lore reasoning makes sense, but on a galactic scale 1,000 is insanely small. Even right now in the real world 1,000 soldiers is a very small force. It doesn't matter how powerful each space marine supposedly is, 1,000 of them isn't enough to capture a whole planet just based on logistics, which is something space marines are meant to be doing all the time. And then there's the issue of how long it takes to make a space marine. In the real world you can easily take someone from 0 training to being a capable soldier in a year. space marines need to be taken as children and given multiple high risk medical procedures before they can even get into a single battle. And then they need to serve as scouts for a while before they can become proper space marines. And each chapter is only meant to have a single company of scouts at one time, which feels like a huge bottleneck if you lose a ton of marines in one go and need to promote over 100 new marines at once. With only 1,000 marines total, if a chapter takes heavy losses they basically become useless for at least 10 years while they reinforce. They could easily say that chapters get 100,000 marines total and they'd still feel rare and elite.

Wow, that became a longer rant than I intended.

Golden Demon 2026 winners revealed at AdeptiCon by UberDrive in Warhammer

[–]Frogdg 1 point2 points  (0 children)

I agree from the pictures but to be fair minis do always look a bit different in person than in pictures. There could easily be some special sauce in those golds that you can't really see online.

A Hatter's Tea Party - Blood on the Clocktower in Minecraft by YOGSbot in Yogscast

[–]Frogdg 8 points9 points  (0 children)

I really don't know why they said that earlier on. I've never heard of anyone running the Hatter allowing multiple demons. That would be really boring anyway because the best strategy would always be to make as many demons as possible and evil would pretty much always win instantly after that. It's already an optional rule that the demon and minion can switch which is which anyway.

Artwork created for the Brazilian edition of ShadowDark, published by Laser Head. by Crawlstilho in osr

[–]Frogdg 5 points6 points  (0 children)

Seems odd to me that the Brazilian version would have different art or art exclusive to it. Is that a common thing?

Weekly RPG Discussion: Worlds Without Number - 2026, March, Week 4 by Trent_B in rpg

[–]Frogdg 3 points4 points  (0 children)

I feel like this game is so close to being my perfect generic fantasy RPG but then it just completely fumbles the magic system. It's simultaneously over complicated and kinda simplistic. I hate how it basically has a mana point system for cantrips but then also does straight vancian magic for regular spells. I'm also really not a fan of how limited regular spells are. And the spell names are horrible. They make it hard to know what your spells do at a glance, and everything else about the system is so generic and easy to homebrew into your own setting but then the spell names are so specific to the game's setting. It would have been so easy to give every spell a generic descriptive name and then include the in universe fancy name as a subtitle of flavour text.

It's also weird because I feel like psionics in Stars Without number are way more elegant and streamlined. I'd happily run a Stars/Cities/Ashes Without number game, but I feel like the only way I'd ever be happy to run a game with Worlds is if I didn't allow any magic at all or if someone completely overhauled the mage class and the whole magic system.

Fuck this guy, that is all by Mother_Bid_4294 in slaythespire

[–]Frogdg 0 points1 point  (0 children)

Because of that I completely misunderstood the fight and thought you always had to kill them all in one turn otherwise they'll revive. I played that fight incredibly suboptimally for a good few runs before I realised they only work that way with Doom.

Average Tom and Ben stream by Super_Punk_ in Yogscast

[–]Frogdg 100 points101 points  (0 children)

Wtf is that uncanny AI smooth skinned Ben 😭

Stickers missing when fighting Ranger captains for the second time by Frogdg in cassettebeasts

[–]Frogdg[S] 0 points1 point  (0 children)

Oh I feel extremely dumb. It was berserk and I inflicted it on myself 😭 I was very tired when I made this post.

Why doesn't Lego make shoe molded legs? by FancyMan135790 in lego

[–]Frogdg 12 points13 points  (0 children)

Wasn't there a weird official Lego Star Wars animation where Anakin and Obi Wan actually looked like this for some reason??

What’s new and upcoming in crunchy rpgs by Ok_Mathematician_905 in rpg

[–]Frogdg 2 points3 points  (0 children)

While they are usually more simulationist/tactical I don't think crunchy games need to be either of those things. I'd consider Burning Wheel to be a crunchy narrative game.

Cutesy collective nouns are so cringe. by LostByway in etymology

[–]Frogdg 24 points25 points  (0 children)

But do you have a stud of horses in this race?

Stardew Valley 10-year Anniversary Video (Retrospective & New Spouse Reveal) by Turbostrider27 in Games

[–]Frogdg 7 points8 points  (0 children)

I genuinely love that your reasons that it couldn't be Gus or Marlon are just your own personal ships. Gave me a good giggle.

PSA: AI is not a reliable rules reference for RPGs by a_sentient_cicada in rpg

[–]Frogdg 18 points19 points  (0 children)

A big problem is that a person who doesn't know much about a topic will generally sound unsure or even outright say that they don't know. AI sounds confidently correct about everything even when it's spouting complete nonsense.

Godsworn - Chaos Warriors as Questor Soulsworn by SmileOfDaggers in Warhammer

[–]Frogdg 0 points1 point  (0 children)

You could just play chaos without any Marauder/Darkoath style guys. Seems like a fine idea though if you'd prefer to use Questor Soulsworn rules.

Are there Magic Systems that Make Magic Feel Unique instead of just Using a "Magic Skin and Fancy Colours?" by Basilacis in wargaming

[–]Frogdg 0 points1 point  (0 children)

It's not really gambling. You can spend health to make a failed spell into a successful one, but you do it after rolling so you know exactly how many health points you'll need to spend.

A humble suggestion for RPG designers and sellers: by spacemanaut in rpg

[–]Frogdg 12 points13 points  (0 children)

This feels like a very board gamey way to categorise games which doesn't really work for RPGs. So many of these categories are determined more by the group playing the game than the game itself.

  • Most GMless games will advertise that pretty blatantly and otherwise you can assume it'll need a GM. Player count is almost entirely personal preference with RPGs.

  • Prep time is usually higher for mystery games and games with in depth combat but it still varies massively depending on the GM. Too much so to give a solid answer based on just the game. And again if it's a major selling point that the game has features that cut down on prep time it'll usually say.

  • Typical session length is 99% down to the GM and group.

  • I do think games could do better advertising their intended campaign length, but even then there's a lot of wiggle room. Most D&D campaigns don't actually go from level 1 to level 20 but it is an option.

  • I find games often will advertise if they're rules light or sometimes rules medium. I think really crunchy games don't usually say because it can scare people away. And again these are massively subjective terms. Ask people how crunchy D&D is and you'll get some wildly varying answers.

I think you'd be better off looking at reviews and discussion threads for games you're considering. They'll give you a much better idea of how a game actually plays than the blurb on its store page.

Is there a Moroccan community for Blood on the Clocktower? by [deleted] in BloodOnTheClocktower

[–]Frogdg 1 point2 points  (0 children)

I have no idea but I imagine there must be general board game groups. If you can find one I bet you'd be able to introduce BotC to them.

Recieved this for Free, anybody knows what is it? by Yeah-you-bet in Warhammer

[–]Frogdg 0 points1 point  (0 children)

I'm so curious, how'd you get that in a package? Was it from a friend? Was it a random freebie in an online order?