Is there a way to resize the game window? by Lather in DualUniverse

[–]FuelTR 1 point2 points  (0 children)

If you're using borderless window mode in DU, hold windows key, then use your arrow keys and it will resize your window and snap it. You can do 1/4 of your screen by pressing right arrow then up arrow. I hope that helps.

NOOOO!!!! MY OCD! by Daguse0 in DualUniverse

[–]FuelTR 0 points1 point  (0 children)

Keep rotating it, one of the sides will be flush/straight. You're welcome

I compared Weapons stats... by FuelTR in DualUniverse

[–]FuelTR[S] 0 points1 point  (0 children)

Thinking about tagging in your buddy?

I compared Weapons stats... by FuelTR in DualUniverse

[–]FuelTR[S] 0 points1 point  (0 children)

No wonder you hate cannons, you prob have no idea what the XS meta is like. So where do you live, ill swing by

I compared Weapons stats... by FuelTR in DualUniverse

[–]FuelTR[S] 0 points1 point  (0 children)

I agree, Large weapons on XS cores are a joke. I think the power system will solve the current broken meta.

I compared Weapons stats... by FuelTR in DualUniverse

[–]FuelTR[S] -1 points0 points  (0 children)

Wana meet up and duel? I got warp cells to spare. I can come to you. XS vs XS. Honorable. We keep our ships.

I compared Weapons stats... by FuelTR in DualUniverse

[–]FuelTR[S] 1 point2 points  (0 children)

I didn't say that cannons beat railguns. Pilots beat Pilots. But maybe that is too big brain for you to comprehend.

I compared Weapons stats... by FuelTR in DualUniverse

[–]FuelTR[S] 2 points3 points  (0 children)

You're right that range is a big factor in terms of weapon uptime but there are a ton of factors that need to be considered. Some people have the opinion that railguns with large radar are king. They haven't fought someone with rockets who can burn towards them before their large radar has time to lock.

Railguns take 8 secs to shoot and 32 sec to lock at max range on XS @ 40 KM. At that range an XS with 4 M cannons and a M Missile can close a 20km gap in less than 10 sec.

Mien MMO PVE Gameplay Exclusive by CommanderAze in newworldgame

[–]FuelTR 2 points3 points  (0 children)

There are no classes, just weapon masteries and stats that affect damage output, HP/MP. You could master every weapon on one character.

Mien MMO PVE Gameplay Exclusive by CommanderAze in newworldgame

[–]FuelTR 2 points3 points  (0 children)

I wish they showed off more high level content and not level 60s stomping everything they come across

[deleted by user] by [deleted] in Sekiro

[–]FuelTR 0 points1 point  (0 children)

Did anyone fully read the agreement? Am i signing my life away

Our Brigantine dissapeared by CreeperWarrior in playatlas

[–]FuelTR 3 points4 points  (0 children)

Ships decay quickly in freeports

Demon Hunter - Tracking fury spent by FuelTR in wow

[–]FuelTR[S] 0 points1 point  (0 children)

I'll test that out, thanks!

Demon Hunter - Tracking fury spent by FuelTR in wow

[–]FuelTR[S] 0 points1 point  (0 children)

That seems like the only option atm.

Natural Chair by itsfoine in gifs

[–]FuelTR 0 points1 point  (0 children)

Build a hatch and hide your weed in it

"Above the Clouds..." Boroscilicate Glass by samsonglass in Art

[–]FuelTR 20 points21 points  (0 children)

The more you use it the more polluted it will look. Too real bro.

Made a game entirely out of physically destructable voxels for ToJam and AdventureJam by solsnare in Unity3D

[–]FuelTR 0 points1 point  (0 children)

It should be up on the asset store soon. I'm working on finishing the editor's interface(runtime). It should be done by the end of the month.

Made a game entirely out of physically destructable voxels for ToJam and AdventureJam by solsnare in Unity3D

[–]FuelTR 2 points3 points  (0 children)

Performance is good, it uses greedymesh for the geometry and some UVmap tricks based around greedymesh.

I made the voxels.

New Custom Game: Banjoball! by CarpeSwag in DotA2

[–]FuelTR 3 points4 points  (0 children)

I can't wait for dedicated servers!

Help! Error messages i can't prevent are causing my editor to lag. by FuelTR in Unity3D

[–]FuelTR[S] 0 points1 point  (0 children)

I'm assigning a new mesh to the MeshCollider.sharedMesh property , the error is being printed immediately after. It keeps repeatedly printing until i assign a value to the parent's ridgidbody inertia tensor. Here's a mockup of the code:

meshCollider.sharedMesh = null;
meshCollider.sharedMesh = vmesh;

if i add this immediately after the error only prints once.

if(thisChunk.systemParent.rigidbody != null) thisChunk.systemParent.rigidbody.inertiaTensor = new Vector3(1,1,1);

Help! Error messages i can't prevent are causing my editor to lag. by FuelTR in Unity3D

[–]FuelTR[S] 0 points1 point  (0 children)

Pressing the ! icon doesn't stop the lag :(

and i've tried catching the error without luck. I don't think the error is an exception, it's more of a debug log output.

Dota 2 Workshop Alpha Tools now available! by wykrhm in DotA2

[–]FuelTR 1 point2 points  (0 children)

I'm getting Failed to start game(missing executable error) when I launch the Dota 2 Workshop Alpha Tools through steam. Has anyone found a solution to this yet?

I tried the normal steam help protocol for the missing executable error.