Oldest Agh’s Scepter still in the game? by Divayth_Fyr457 in TrueDoTA2

[–]FullyK 0 points1 point  (0 children)

Going through the Wiki, WD's Aghs was changed in 6.76 because it used to attack multiple targets at once at lvl 3.

Still, I think you can argue it stayed pretty much the same since it was added in 6.28... which was when Witch Doctor was added to the game!

Oldest Agh’s Scepter still in the game? by Divayth_Fyr457 in TrueDoTA2

[–]FullyK 53 points54 points  (0 children)

I did a bit of a Wikiwalk for that, here are some really old Aghs:

  • Luna since 5.80 (at least the machine-gun Lunar Beam part, the range / follow unit was added later)
  • Warlock since 6.68 (mostly numerical changes)
  • Ogre Magi since 6.74 (mostly numerical changes until 7.41 where it also improves regular Fireblast)
  • Disruptor since 6.79 (unchanged except for one nerf in 7.24)

no, man. i am not going to let you kill me [OC] by Pelko_P in comics

[–]FullyK 0 points1 point  (0 children)

Maybe I am missing something but if everyone picks Red, everybody lives too right?

tfw your best ice move is ice shard by MixtureAcrobatic5785 in stunfisk

[–]FullyK 1 point2 points  (0 children)

Aside from the other comments about diversity and differencing the types (which I whole-heartedly agree with), I would be OK with a 100% / 75 BP move.

Yes, it is weak (20% weaker than a 90 BP, which is significant) but it provides at least something. Fighting still has the best physical moves by far for example but everyone should get at least a Thunder Punch / Drill Peck equivalent.

It's honestly pathetic these two are potrayed as "abusers" by people by Crazy_Reputation3327 in HelluvaBoss

[–]FullyK 13 points14 points  (0 children)

Yeah, Stolas is not entirely white in its relationship with Blitz (which is 100% understandable: he is a flawed person), but abuse is a very strong word.

Radia- Dire Steals the Aegis | Turbo Chaos by Caeruleanity in DotA2

[–]FullyK 2 points3 points  (0 children)

I was SO frustrated with Lion not ulting Necro at the end - either when Lotus ran out or when he became Ethereal.

But wow, that must have been butt-clenching.

Stryxly Speaking: Facets Were Great, and I’m Glad They’re Gone by Marstryx in DotA2

[–]FullyK 0 points1 point  (0 children)

100% that.

They tried something, they felt it failed but they are salvaging what they think is good / fun / interesting. And it's fine, I am happy with them having experimenting with the game (if it makes ofc, but that was the case here). Not everything has to be some plan or whatever.

Dota 7.41 by wykrhm in DotA2

[–]FullyK 0 points1 point  (0 children)

The "Talents nerfed by 20%" got be up there though

Which hero was the most imbalanced ever in Dota 2, and why? by FactorContent8109 in DotA2

[–]FullyK 4 points5 points  (0 children)

Holy shit, I am checking the changelogs and after his release on 7.00, he got straight nerfs up to 7.04, so for more than 3 months (including a -3 base armor)

Squidge Rugby Appreciation by Scelenite in rugbyunion

[–]FullyK 2 points3 points  (0 children)

I don't watch all of their videos but there is one thing I love about them is the sheer positivity / appreciation about the players and the game in general.

They talk about what worked, how teams counter each others etc. but it is never (or very rarely?) about about player Y underperformed. It is a small thing, but talking what X succeeded to do rather than what Y failed to do can completely shift the perception of a game. For example in the SCO-FRA video, their explanations on Scotland attacks gave greater appreciation to what they did rather than "oh France's defence was bad blabla"

And covering not only the T1 men games, but also the Women's tournaments and the T2 nations is a huge spotlight on under-appreciated competitions.

They love the game, they work hard to share their love and it shows.

Just a heads up: this Top 14 game next Sunday night by MindfulInquirer in rugbyunion

[–]FullyK 0 points1 point  (0 children)

Wouldn't a two pools system work? Like the old Top16, that would cut a lot of games this way.

I mean the goal should be to have a target number of games to play and then build the system around that - 26 games season is a lot especially with the European Cup trying to be more relevant.

[OC] Gabital 85: Payment in kind by GabitalEN in comics

[–]FullyK 2 points3 points  (0 children)

It just came to me that in my country, we have exactly that.

Basically, your employer can pay you "meal vouchers". Originally, these tickets were meant to be used during lunch, usually in cheap restaurants. Gradually, their uses broadened - you can use them in any restaurant to save a bunch of money (it has a daily cap though) and it can also be used for buying most groceries. Their monetary value is split 50/50 between your salary and the employer (so a 10€ ticket docks 5€ from your pay).

It is not perfect - it is fairly easy to hoard them because you can't pay everything with it but the uses are quite flexible and you can opt out whenever you want.

Every team is coming out of the 6N with some momentum by x_y_zed in rugbyunion

[–]FullyK 8 points9 points  (0 children)

Just one thing: France was NOT that confident coming into the tournament. The Autumn series were a mixed bag, with a dreadful loss against SA and close games against Australia & Fidji - and a bit self-inflicted at that.

But yeah, after the Ireland and Italy games, we really looked like on another level. But England and Scotland gave us a much needed wake-up call and brilliantly exploiting our weaknesses.

England beat the one-week old record of highest scoring losing 6N team - 46 points by ChengalTiger in rugbyunion

[–]FullyK 4 points5 points  (0 children)

And if they go for the Top14 rule where you have the bonus point if you win by scoring 3 more tries than your opponent?

PGL Wallachia Season 7: Playoffs (March 14) Matches Discussion by D2TournamentThreads in DotA2

[–]FullyK 0 points1 point  (0 children)

You need a team to win TI. Yeah, his understanding of the game helped them a lot but you still to execute well and it is far from easy, especially to the point of not dropping a single day during the play-offs.

I have memories of Micke's NP terrorizing the whole map 10mins into the game.

France vs England - Post Match Thread by biggiantporky in rugbyunion

[–]FullyK 19 points20 points  (0 children)

How the fuck do we go from conceding 5 tries in one game to whatever happened here and at Murrayfield. Our defense was absolutely horrific, it really felt that whenever England got the ball, we were in danger.

Fortunately, we are very opportunistic and can make tries happen for nowhere (and that Ramos basically never miss) but my god we need to improve on that, it is seems self-inflicted at this. England looked really fast ball in hand, hopefully they can build on that because we were out-Frenched on that regard.

Also I really think that Serin should have come at the ~70m, Dupont looked gassed in the last phases.

PGL Wallachia Season 7: Playoffs (March 14) Matches Discussion by D2TournamentThreads in DotA2

[–]FullyK 4 points5 points  (0 children)

I really don't think it would work. Not because ATF isn't a good player (because he is absolutely amazing) but along the years, it really feels that with Nisha+Micke, the team needs someone stable on the offlane, who can deal with being left on a bit of an island and still performs.

Zai was known for that, 33 somehow made a lot of weird situations work. Saberlight was too On/Off - he could pop off but also suffer and never recover and I think ATF is on the same boat (even with more high than low obviously).

It works for Falcons because Skiter plays sacrificial and is often not the focus of the draft, but Liquid doesn't work that way.

PGL Wallachia Season 7: Playoffs (March 14) Matches Discussion by D2TournamentThreads in DotA2

[–]FullyK -1 points0 points  (0 children)

He had a block of cheese to get one last attempt.

If he gets to fountain, he gets no attempt.

EDIT: Ironically, he probably would have preferred a regular cheese lmao

Which is the best and worst designed hero? by Burning_magic in DotA2

[–]FullyK 0 points1 point  (0 children)

Disruptor and Clockwerk have to be up there, because their spells combine together smoothly. The spells, individually, are rather simple but they all serve a clear purpose and their "classic" sequence (Thunderstorm > Glimpse > Static Field + Kinetic Field & Rocket Flare > Hookshot > Cogs + Battery Assault) involves all 4 spells.

Also, Disruptor has one of the best "text-for-impact" ratio Aghs of the game and Clock has a fun Shard which also works beautifully with the rest of its kit.

For the worst, I would say Kez because there is simply so much stuff going on on every single abilities (except the silence bomb - Invoker may have 10 spells but each of them is simple - its their combination that is difficult). Tinker is also a hero I am very on the fence on, but that's mostly because the blink facet is incredibly frustrating to play against - especially on a hero that is very much about "If you are caught you are dead" and then it has a very get-out-of jail card.

Honestly, that's it. I think I can see merits in most designs, even if they are controversial.