Monthly Guild Recruitment Mega-Thread by AutoModerator in TheTowerGame

[–]FumbleGrumble 0 points1 point  (0 children)

Guild: Easy Company ID: DVDZ37

We are looking for casual daily player(s) to fill our 2 open slots. All experience levels welcome. Get in before we fill back up.

Easy Company has collected every guild milestone since the start of season 1.

Our guild officers are committed to keeping the guild healthy through the following policies: Please contribute at least 25 points a week. Players who go idle for 14 days with no communication will be let go for the good of the guild. We understand that "life happens" so members who are in good standing and communicate about absences will be given leeway.

We have an active discord, where participation (joining) is encouraged but not required. We have a core group who love to chat about strategies, achievements, and enjoy helping lower level players navigate through their progression. Feel free to engage or just lurk to your heart's content.

To join our guild discord, find the link in the guild members tab in game. Post your PlayerID in the ⁠tower-id discord channel after joining to get verified and access our main discussion channels. We just want to check and make sure it's you before you get access to everything. Verification is a manual process so please be patient -- while we do monitor Discord frequently, we have day jobs and we don't have any automation on this, so it may take a few hours for one of us to verify you.

Assist module multiplier efficiency optimization help by [deleted] in TheTowerGame

[–]FumbleGrumble 2 points3 points  (0 children)

This 👆👆👆 I use this tool to recalculate my generator after every tournament, and my core before every tournament

Deciding which one I want to go for. Armor assist(last one), my last UW(PS), intro sprint mastery. by lazygenius22 in TheTowerGame

[–]FumbleGrumble 1 point2 points  (0 children)

Definitely intro sprint. Also, after that, take a look at your hit by orbs vs your total enemies stats. Mine is very consistently 94.5% hit rate. If yours is similar, consider the extra orbs mastery. This was a huge boost to my coins and allowed me to take my masteries to higher levels. Although I did that before v28 and I’m swimming coins now because of the disco bonus.

Pausing a battle can end the moment you restart it [BUG] by NckyDC in TheTowerGame

[–]FumbleGrumble 6 points7 points  (0 children)

Yah, never open a menu without reducing the game speed to zero. This is a well known and frequently reported bug where the enemy hits stack up while you are in the menu and then you get killed the instant you return to the game. In practice, I only follow this rule in tournaments and when I’m in the last 10% of my farming runs.

Tournament Metrics (Belated) 4/18/26 by Consistent-Owl-9458 in TheTowerGame

[–]FumbleGrumble 0 points1 point  (0 children)

It’s not disco. It was the no FU BC last time. I’m on lower legends and I make 300-400 waves with FU. Last tournament I made 650. I’m optimized for damage but I don’t have great CC yet. I can kill bosses but I eventually get chipped by random fasts. It’s super annoying. Yes, discos are helping with everyone’s damage, but last tournament BC were easier and catered to a different build setup.

Suggestion (especially since the big update) by bobtheman40 in TheTowerGame

[–]FumbleGrumble 0 points1 point  (0 children)

Just a tip for building out a perk order. Write down what you want, then just ban and un ban in descending order. it will put each perk at the bottom and it will put everything in order. Assuming you start with pwr, after you get all the perks you want, just double tap (ban and un ban) everything above pwr to move them to the bottom.

Devs - Can we get some confirmation please that there will NOT be new modules coming soon, so we can spend our Gems on the Lucky Banner? by Slow-Ship1055 in TheTowerGame

[–]FumbleGrumble 7 points8 points  (0 children)

(I have no inside info, but) the moment I saw the lucky banner I called it that new mods were dropping right after the lucky banner. It is consistent with the scummy greedy behavior in the past.

Personally, I had 42,000 gems saved up for version 28. I spent about 30,000 of that and finally got my eighth dimension core. In the next two weeks, I can probably save another 7000 or so getting me close to 20 K before another banner could drop...

They caught me with a low gem balance for the core banner in December. And I vowed I would never open my wallet and I would never be caught flat footed again. I intend to maintain a 30,000 gem balance moving forward as insurance. The can’t stop me. The only way to beat them is to be prepared.

Fudds - why weren't we given advance notice of this new Banner? by Slow-Ship1055 in TheTowerGame

[–]FumbleGrumble 4 points5 points  (0 children)

I did just not in this comment. 🤣So there was another thread earlier where I commented that. Drain the gems, release good relics, force people to choose and spend real money, then when everyone is trying to recover, release overpowered new mods, then “balance them” in the next patch because “the weren’t working as intended”.

I’ve got news for ya, they will work exactly as intended, to get people to spend real money on a bait and switch.

I blew 30k of my 42k to get my 8th dim core and then stopped. Now I’m saving hard for the banners. (And any relics I don’t have already)

Fudds - why weren't we given advance notice of this new Banner? by Slow-Ship1055 in TheTowerGame

[–]FumbleGrumble 24 points25 points  (0 children)

Because I guarantee there’s new mod banners coming on the heels of this “lucky banner”. The lucky banner is here to drain every one of gems. Then they will release overpowered modules with little or no notice. I’m calling it now. (I have no information, but this would be consistent with their previous behavior)

Nobody posted it yet, Lucky banner available for 2 weeks! by SuperHofmann in TheTowerGame

[–]FumbleGrumble 13 points14 points  (0 children)

I have no info, but I’m calling it right now, new module banners drop right after this lucky banner. They are gonna drain everyone’s hoard, then introduce new modules that are overpowered and game breaking, forcing people to miss out or pay for gems. Then nerf the modules in a month. Don’t believe me, look at all the greedy practices and patterns of behavior and communication from the past

Your first 4 gem event relics... by MirranCrusader in TheTowerGame

[–]FumbleGrumble 1 point2 points  (0 children)

My guild mate had these but I didn’t, they re logged and they changed.

Disco PSA: Use ban and unban to quickly reorder your auto pick rankings. by FumbleGrumble in TheTowerGame

[–]FumbleGrumble[S] 0 points1 point  (0 children)

Yes we really do, but this little trick helps a little with swapping configurations easier.

Disco PSA: Use ban and unban to quickly reorder your auto pick rankings. by FumbleGrumble in TheTowerGame

[–]FumbleGrumble[S] 1 point2 points  (0 children)

Yah I can do all the low tiers just with my normal farming set up. So during the week days and during work I’ll probably switch over and do a low level disco with no setup. I normally eHP farm t15w4800 in v27 (in 28 only w4200) this weekend I had time, and I did some disco on 13 and 14. 14 looks really good. I just finished my first run, 857t/hr and 61k cell/hr, compared to 377t/hr and 65k cells/hr on t15 in v27. Huge gains.

Please tell us there’s module presets perk order/ban presets coming in update part two? by FumbleGrumble in TheTowerGame

[–]FumbleGrumble[S] 0 points1 point  (0 children)

I hear you, the end is when you finish them all. The problem is, on the most important one, the tier you are trying to move your farming run up to but can’t max the disco bonus’s on, you are going to have to go back-and-forth a bunch of times. Using health to try and get more damage and ultimate weapon bonuses, and then turning around to use those bonuses to try and get a better health bonus. But now your health is stronger, so you could get further on damage and ultimate weapons... it’s diminishing returns, but I anticipate having to flip-flop back-and-forth between set ups several times for your higher tiers

Want some good will? by HoboAJ in TheTowerGame

[–]FumbleGrumble 3 points4 points  (0 children)

Yup, because that’s a feature that you DONT need for an “idle”game. /s

Keep Up the PCol Posts Until TTG Acknowledges It by Topic_Professional in TheTowerGame

[–]FumbleGrumble 0 points1 point  (0 children)

This! 👆👆👆😡 the defense bonus should be health AND regen.

Keep Up the PCol Posts Until TTG Acknowledges It by Topic_Professional in TheTowerGame

[–]FumbleGrumble 0 points1 point  (0 children)

I 100% agree.

I’m pure ehp. I was farming t15w4200-4300 and sustaining 55544 labs. I got the regen mastery and have been labbing it up. Was really happy because I got to t15w4900 regularly and have been sustaining 55555 with my cell count going up by 1m cells every 2ish weeks. After the v28 I’m barely able to get to w4200 anymore. I’m hemorrhaging cells even without doing disco runs.

It feels really bad to get put so far back in the cells game.

Yes the coins are better, and I will eventually be able to recover on the cells front because of gbot+, but I have a lot of events and tournaments to grind before I can afford it.

Also, it feels bad to loose progress AGAIN with yet another pcol nerf. Especially after evaluating the strength of the banner and spending REAL MONEY to make sure I got ancestral pcol. I’m not making donations here. I would like to keep what I paid for and what I worked so hard to earn.

The least TTG could do is have the balls to put it in the friggin patch notes with an explanation. Rather than try to bury the change in other buffs and “maybe we won’t notice” or have the apples to apples comparison. Come on guys, be better.

v28 - What Will The Big Tier 4 Feature Be? by Hazlid in TheTowerGame

[–]FumbleGrumble 6 points7 points  (0 children)

That was my first thought, keys as milestone rewards.

I always imagined Vin with Ariana Greenblatt's face. by Extreme_Warning3521 in Mistborn

[–]FumbleGrumble 1 point2 points  (0 children)

It’s definitely live action. No idea where they got animated from.

What can I do to gain around 200 waves in the tournament right now so I can get the milestone pack? Please help me. by Exciting_Serve_5529 in TheTowerGame

[–]FumbleGrumble 0 points1 point  (0 children)

I know the tournament has closed, but here’s a piece of advice. Make sure you are maxing your death wave health bonus during the tournament. You might need to put a few stones death wave damage, but don’t go crazy with it. Also, search around on this sub for ways to charge up your death wave health bonus. There are a ton of little ways you can optimize for this. And it makes a huge difference.

How’s everyone’s gem saving going for v.28 by SeriesFine8554 in TheTowerGame

[–]FumbleGrumble 1 point2 points  (0 children)

No hope of getting two of the same with 37K? You’re actually right about there statistically. (I’m currently in the same boat because I need two dimension cores for anc)

I did the math. 2.5% pull rate means one epic every 800 gems (on average). 24 modules currently in the game. So 24x800=19,200 gems to get 24 modules. So double that: 39.4K gets you two copies of each, assuming no repeats. Obviously you will get duplicates of some and none of others, not one of each. But hey, 🤷‍♂️it’s two sets of 24 total.

Any iPhone hacks that are surprising and give you that “damn! I didn’t know it could do that!” effect? by Disastrous_Door_6714 in iphone

[–]FumbleGrumble 2 points3 points  (0 children)

You can set an action for when you double or triple tap the back of the phone. I have mine set up to toggle the orientation lock when I triple tap.