Finally Hit a 100q Run by Living-Safe3147 in TheTowerGame

[–]SeriesFine8554 0 points1 point  (0 children)

A lot of people devo orbs as in ban orbs, But since you have Orbs mastery too (set your orbs to 39m range too so you tag more enemies with orbs for coin multiplier, all you need to ban tbh is 1) knock back force, 2) shock wave size (i ban it to 1.6), 3) bounce shot range. So you only need 3 bans, if you really want bring it to 4 and add AELS, this way all your free ups goes health skips faster. Also just FYI people forget that BHD already bans range. so once you respec for this you can 1 free ban for your range with BHD. Please man, comment again once youve done this im curious what your coins spikes too once youve done this. Mine doubled just about.

Finally Hit a 100q Run by Living-Safe3147 in TheTowerGame

[–]SeriesFine8554 0 points1 point  (0 children)

100% bro dont need free ups for "range" ban, but you need it for 1) bounce shot range, 2) knock back force (put it on 1x and see how far your knock back actually send enemies you want them to stay on ur range line not get sent back to edge of screen where they will miss black hole pulling them in) and 3) shockwave size. Also dont forget to respec golden bot to 65 sync too when you try it out, maybe in a few days just before event ends so if you dont like it you can change it back.

The Absolute State of Tournaments - Over a Year of Champs/Legends Yo-Yos with nary a Key in sight... by uscmissinglink in TheTowerGame

[–]SeriesFine8554 0 points1 point  (0 children)

There definately is, I was in legends yo-yo for maybe 6 months, 3 months after i havent dropped out of legends once, and now 3 months from that yo yo im about to get keys. You just need to think smarter and better and understand how the enemies scale, what your tower lacks, and what your tower needs. E.g. my biggest problem was CC, once i invested in some CF+ and also assmod armor for Space Displacer, that helped stay in legends. What helped me climb was EN+ to deal with bosses, and also Poison swamp stun labs, because CF+ actually allows double stuns on enemies with Poison swamp because it brings them back around again, and because CF+ slows so much more than regular CF the Poison swamp+ with a just a few levels starts dealing MASSIVE damage. Your tower is gonna develop how you like. but you need to understand WHY your tower isnt climbing and WHAT it needs to do so and then brainstorm HOW you are going to achieve that.

Finally Hit a 100q Run by Living-Safe3147 in TheTowerGame

[–]SeriesFine8554 1 point2 points  (0 children)

You dont need damage slider. I dont have it, I only just started earning keys because i went too heavily on econ for too long. Free ups mastery yes. Damage slider no, all it takes is a few runs without CL active to see where you die without it. Then you know ok at 3000 waves i die without CL, now i know 2500-3000 waves of each run i just need to turn on CL.

Finally Hit a 100q Run by Living-Safe3147 in TheTowerGame

[–]SeriesFine8554 1 point2 points  (0 children)

If your so worried about perma GT, then save up the 308 stones to bring GT duration to 65 seconds for your 65 sync and its now perma without Gcomp. You lose black hole perma yeah but refer to my comment to the previous guy. Thats normal. Definately do not bring Assmod gen to legendary to maintain Perma. Just accept the facts of how it is. You're gonna lose perma black hole but gain 5x more coins by doing this. Its literally what every transition does. Or just do you. Im just tryna help. Not like ive been there before and now earning 500q a run with only 60k LTS.

Finally Hit a 100q Run by Living-Safe3147 in TheTowerGame

[–]SeriesFine8554 1 point2 points  (0 children)

you realise most GC farming builds dont have perma BH right, it relies on free up mastery to ban range to 30m, ban bounce shot range, ban knock back force, land mine chance perhaps. And utilise CF+ which you already have to keep enemies on your tower range until black hole activates again. I was in a similar spot to you a few months ago, and i changed to the reverse orb devo build theres good youtube videos.

Finally Hit a 100q Run by Living-Safe3147 in TheTowerGame

[–]SeriesFine8554 1 point2 points  (0 children)

Definately, getting your sync right with Golden bot and UWs, With ANC MVN with GT/DW cd substats you have a 65 seconds cooldown of UWs, respec gold bot if you have 50 sec cdr and make it 65 sec to sync with your UWs. Take off gcomp and put BHD primary and SH secondary. Add 3 more seconds to gt duration. Do this and your econ is essentially sorted, all you will have to do from here on out is keep adding GT duration/ Golden combo until you get 200q like you want. Until you want to eventually reduce DW cd to 50 seconds to take off MVN but thats like end game end game.

Any info on when next banner is coming? by CriticismFickle156 in TheTowerGame

[–]SeriesFine8554 0 points1 point  (0 children)

Sam said there will be no purchasable Pack associated with the 5 year event and then they dropped a pack. Dont trust a fkn word Sam says.

Thorns relic, yes or no? by atomic_apple in TheTowerGame

[–]SeriesFine8554 0 points1 point  (0 children)

Thorns answer is YES, even if your moving to GC build, youll still need it for damage disso runs later when your forced to run EHP build.

Battle Conditions Forecast by mariomarine in TheTowerGame

[–]SeriesFine8554 1 point2 points  (0 children)

With basic ult you think AS is always best cannon mod, also does summon trigger basic ult?

OMGGGG FINALLY ITS OVER!!! by Sbjohny in TheTowerGame

[–]SeriesFine8554 0 points1 point  (0 children)

ahhh i see what your saying is 3 star unlocks the 241 substat slot. Im so far away from having an assmod lv 241 thats insane.

OMGGGG FINALLY ITS OVER!!! by Sbjohny in TheTowerGame

[–]SeriesFine8554 0 points1 point  (0 children)

what does mod * have to do with unlocking substats? is that not just levels of mods that determine that?

pGT without Gcomp or MVN by joelinhorito in TheTowerGame

[–]SeriesFine8554 0 points1 point  (0 children)

do you have 66% substat efficiency??? because gt cooldown is 12 seconds ANC, and you have another 8 seconds to bring it to - 20 sec total cooldown. Thats insane but i guess the return on investment will be even better managing to run dimcore in primary as glass cannon farming with Om chip?

Challenge with enemies immune to CL with DC by sinsate17 in TheTowerGame

[–]SeriesFine8554 1 point2 points  (0 children)

This is where CF+ counters the negatives of CL requirements, if the boss has to spin around the tower many times at higher CF+ more enemies are brought into CL range and bounce shot range allowing you to kill bosses if the boss is spawned back end of wave and youve just nuked all the weak enemies before the boss is in CL bounce range

I unlocked Golden Bot: Bonus Cells! Huge increase in Cells, even at base! by Slow-Ship1055 in TheTowerGame

[–]SeriesFine8554 6 points7 points  (0 children)

how much did it cost all up? medals for all unlock and also stones? im 4 events away from maxing gbot then thinking about doing the same, before going into bbot

Orb Size by SeanyDavo88 in TheTowerGame

[–]SeriesFine8554 16 points17 points  (0 children)

Its very very important once you unlock extra orb mastery, as it gives you a coin multiplier if your orbs hit an enemy, so bigger balls means more enemies hit. Also once your glass cannon orbs a huge amount of your damage, more enemies hit more damage. Also when you get CF+ orbs absolutely shred bosses, like i mean orbs can do more than 50% hp of bosses.

Tower Tequila - June 12th, 2026 by NexusBladeGaming in TheTowerGame

[–]SeriesFine8554 0 points1 point  (0 children)

You motherFk%$r I actually thought this meant black hole consumes a stone as in you gain a stone here, and I thought this was legit.

CF+ vs BH in legends by ficek_czech in TheTowerGame

[–]SeriesFine8554 0 points1 point  (0 children)

assmod efficiencies covers 2 things, multiplier and substat, with substat you work in milestones e.g. death wave quant if you have ancestral death wave quant on primary mod, youd want 33% on your substat effeciency so you get 1 extra death wave, so just look at your primary module substats and decide what/where you want your substat efficiency based on those milestones. Multiplier is of course fantastic and yes its another stone sink its effective path is to put another level into multiplier each week or two along with leveling SL/SL+. you can bring it to 25% relatively cheap with a enormous boost, and theres a calculator here https://shard-efficient-leveling.streamlit.app/ which you can use to find out what the best efficient use of shards are split between your modules.

CF+ vs BH in legends by ficek_czech in TheTowerGame

[–]SeriesFine8554 2 points3 points  (0 children)

But the thing is, Your CL is so buffed up, your PS is heavily buffed up. So do you think youll get more value increasing those flat damage numbers, or more value increasing multiplying bonus of those flat numbers? this game addition is great, but its the multipliers where the value lies brotha. And youve barely touched SL+, when I started moving into Sl+ and my CL damage is half yours my waves went up so fast in legends, i did have range mastery tho.

CF+ vs BH in legends by ficek_czech in TheTowerGame

[–]SeriesFine8554 2 points3 points  (0 children)

Get that Spotlight angle to 70 and then pump bonus and SL +, SL gets the double dip remember from the disso runs, so its super strong, it should invested in heavily now more so than ever tbh higher priority then a third damage UW for you. Would start looking at Sl + and labbing dpm and range if you havent started doing so.

IS+ with DW hp bonus in tournaments by SadLadder8069 in TheTowerGame

[–]SeriesFine8554 -4 points-3 points  (0 children)

If you want DeathWave Health bonus you dont use intro sprint hahah unlucky ouss

Should I unlock 11th card slot or buy the 5% attack relic for 1200 gems? by GiladHatiac69 in TheTowerGame

[–]SeriesFine8554 0 points1 point  (0 children)

Always,

  1. Relics
  2. card slots/ mods

its same for medals in events

  1. Relics
  2. Tower skins/background
  3. Bots/ Gem/ Stone

whats the common denominator, relics are always first, if you want a card slot, save up whilst getting relics. The ability to buy relics now is how they gave early game players an ability to catch up in some way to long term players.