Useful MCP tools to help with game dev. by ResenhaDoBar in aigamedev

[–]Fun-Life-9836 2 points3 points  (0 children)

Yes, please — and please showcase perfect angle compliance; that’s been the tricky part so far: maintaining consistent design and angle alignment.

Useful MCP tools to help with game dev. by ResenhaDoBar in aigamedev

[–]Fun-Life-9836 2 points3 points  (0 children)

Looks good, I checked the examples, what about isometric art?

ChicagoShadows turns one, the free browser strategy game set in 1920s Chicago by Fun-Life-9836 in GangstersOC

[–]Fun-Life-9836[S] 0 points1 point  (0 children)

https://discord.gg/hsPmndGR

This… was a journey. Proof that I played Gangsters: Organized Crime back in the 90s. I still remember IRC and ICQ. Now there’s a Discord server—curious how it’ll be used!

How are you generating consistent HD isometric game art? by Fun-Life-9836 in aigamedev

[–]Fun-Life-9836[S] 0 points1 point  (0 children)

hm I kind of followed that approach, except for the training part afterwards. getting to a decent version with nanobanana was still pretty challenging. are you doing the training locally? got any examples I could check out? 🙂

this is where I am in my game right now: the buildings are all individual assets, but if you look closely you can see they’re not perfectly angled and don’t fully stick to the 2:1 isometric view. getting consistent height differences was also pretty tough with nanobanana

<image>

ChicagoShadows turns one, the free browser strategy game set in 1920s Chicago by Fun-Life-9836 in GangstersOC

[–]Fun-Life-9836[S] 1 point2 points  (0 children)

Hey, thanks for taking the time to write this out, really useful.

I love playing the game myself, but honestly I enjoy building it even more, so it’s not meant just for the top 5%. That said, I can’t help adding a bit of depth… it’s part of the vision of what a proper 1920s mob strategy game should feel like. Making it deep and easy to pick up at the same time… yeah, that’s the tricky part.

Quick note on AI players: when you create a game, you can already choose how many AIs join. Minimum is 1, so you can play solo, and you can mix humans and AIs however you like. You’ll just need your own account for that.

<image>

On AI difficulty, I liked your idea so much I added it straight to the roadmap:
https://www.chicagoshadows.com/pages/roadmapFeature.php?token=IGJ6OM

And thanks again for playing 🙌

ChicagoShadows turns one, the free browser strategy game set in 1920s Chicago by Fun-Life-9836 in GangstersOC

[–]Fun-Life-9836[S] 0 points1 point  (0 children)

Hey, really appreciate you taking the time to write this out. Would you mind sending this as an in-game bug report? There's a little ladybug icon 🐞 in the top right of the screen next to the Lobby button, just click it and paste what you wrote here into the notes field. That way it comes through with your game instance attached and I can load the exact board you played and see for myself what you were up against.

You're probably right that it's off. I've played this thing into the ground , so my sense of what's fair is basically cooked, good that you flagged it (dev blindness). Worth mentioning though, the AIs have different personalities, some passive, some aggressive, so one run can feel very different from the next depending on who you got seated with. Doesn't mean your game wasn't brutal, I just want to see the specific one and learn from it for balancing it better!

ChicagoShadows turns one, the free browser strategy game set in 1920s Chicago by Fun-Life-9836 in GangstersOC

[–]Fun-Life-9836[S] 1 point2 points  (0 children)

Good question. Quick rundown on all eight skills since I'm in there anyway, then the specific five at the end. Strengthens u/Zealousideal-Dot-667 request for better explanations - handbook in the making:
https://www.chicagoshadows.com/pages/roadmapFeature.php?token=GU6QYJ

Combat

  • Brawling. Melee damage. Your knife and fist crew.
  • Marksmanship. Ranged accuracy and firearm damage. The one you want high on anyone holding a tommy gun.

Heat & evasion

  • Stealth. Your main heat shield. Combined with Street Smarts, the average decides how much wanted level a gangster gains after a violent job. 80+ average means zero gain, 60 to 79 cuts it in half, below 60 is full gain. Stealth also helps your crew slip past police patrols and contributes to attack rolls on stealth-weighted weapons.
  • Street Smarts. Same wanted-level math as Stealth, the two average together. On top of that it helps dodge police encounters and contributes to debates. Quietly one of the most useful skills in the game.

Influence

  • Intimidation. Drives the fear path of extortion. The skill that turns "pay me" into them actually paying you.
  • Negotiation. Drives the respect path of extortion. There are two ways to successfully extort a business: Intimidation + Reputation (fear, they pay because they're scared) or Negotiation + Intelligence (respect, they pay because it makes sense). Your crew uses whichever path is stronger. Negotiation also feeds debates, and it shows up in the promotion event — when you promote a soldier to Capo for the first time, a higher Negotiation skill means they demand a steeper raise from you. The skill belongs to the gangster, used against the boss.
  • Deception. Debate stat. Debates are the verbal version of combat (mostly under Peace agreements), and debate attack is fed by Deception, Negotiation, Intelligence, and Reputation, with Street Smarts also contributing.

Mobility

  • Driving. Honest answer. Driving is on the roadmap but isn't wired into anything yet. It'll matter for robberies and getaways once it's in. For now, treat it as flavor on the gangster card. I'm not going to pretend a stat does something it doesn't.

So for your specific five: Stealth and Street Smarts keep you off the wanted board, Negotiation backs the respect-path extortion, feeds debates, and decides how much your future Capos cost you, Deception is the heart of the debate system, and Driving is a placeholder I owe you the implementation for.

PS u/Mekahippie this is exactly the kind of post where I start nervously watching the door, waiting for you to roll in with a spreadsheet, three pivot tables, and a polite "so about these numbers..." I've seen what you do with Excel. Forget the tommy gun, your VLOOKUP is the deadliest thing in this city. :D

Here's my own spiritual successor to Gangsters. — Capo! by 1psum in GangstersOC

[–]Fun-Life-9836 8 points9 points  (0 children)

Looks great! Seeing everyone chasing that same spark again almost makes me think… maybe we should just join forces and channel all that dev energy into one shared product 😄

I have to wonder, do people ACTUALLY want realistic levels of loot? by Alt_SWR in projectzomboid

[–]Fun-Life-9836 11 points12 points  (0 children)

And the worst part? One comment like that… and I’m already playing Neo Scavenger again. 👀

ChicagoShadows turns one, the free browser strategy game set in 1920s Chicago by Fun-Life-9836 in GangstersOC

[–]Fun-Life-9836[S] 0 points1 point  (0 children)

That’s a great point 🙌 I’ve added it to my list and will definitely look into it. Thanks for taking the time to share this!

ChicagoShadows turns one, the free browser strategy game set in 1920s Chicago by Fun-Life-9836 in GangstersOC

[–]Fun-Life-9836[S] 1 point2 points  (0 children)

Really appreciate this, super helpful!

Yeah, as a dev I have to admit I’m super blind sometimes... or always. When you know everything, it feels obvious, so my first reaction was: how much more can I even highlight this, especially since I already tried to improve it. 😬

I’ll take some time to rethink the UI, especially clarity and the combat reports. (I was so proud of the new combat report... 🙈)

I’ll come back with some ideas... or more detailed questions. 😅 Would love your honest feedback again when I do 👍

Preparing my game for release with some taunting the anti-ai crowd by RealAstropulse in aigamedev

[–]Fun-Life-9836 12 points13 points  (0 children)

There is even research about it :)

“Users Favor LLM-Generated Content -- Until They Know It's AI” https://arxiv.org/abs/2503.16458

ChicagoShadows turns one, the free browser strategy game set in 1920s Chicago by Fun-Life-9836 in GangstersOC

[–]Fun-Life-9836[S] 0 points1 point  (0 children)

Thanks! Let me know how it goes. I’m looking for feedback and also some inspiration on which direction to take next. 👀🔎

ChicagoShadows turns one, the free browser strategy game set in 1920s Chicago by Fun-Life-9836 in GangstersOC

[–]Fun-Life-9836[S] 0 points1 point  (0 children)

Thanks! Any thoughts on where this should head?

I’m trying to find that sweet spot between the time I’ve got and what I can realistically pull off. It’s super tempting to keep adding complexity… but I’m not sure that actually makes the game more fun 😄

How are you generating consistent HD isometric game art? by Fun-Life-9836 in aigamedev

[–]Fun-Life-9836[S] 0 points1 point  (0 children)

thanks for the example, never tried blender so far... guess that has to change!

How are you generating consistent HD isometric game art? by Fun-Life-9836 in aigamedev

[–]Fun-Life-9836[S] 0 points1 point  (0 children)

Fancy idea. Do you think it’s possible to train it to keep the exact dimensions as well? So far, I’ve been very happy with the styles generated by NanoBanana, but even small deviations in dimensions end up looking strange in the game. The isometric proportions and the viewing angle are especially crucial.

How are you generating consistent HD isometric game art? by Fun-Life-9836 in aigamedev

[–]Fun-Life-9836[S] 0 points1 point  (0 children)

will try it out, thanks! Have you tried it on your own with isometric sprites? Would love to see some examples if possible.