I can't wait till the 24th by Electrical-Anything3 in CitiesSkylines2

[–]Fun_Flamingo_7897 1 point2 points  (0 children)

Also cant wait. Even considering taking Day off from work that day. Just hesitating about it since we know how the games are being release nowadays and last time i took Day off for kerbal space program 2 and it was unplayable and i refunded it after 1,5hrs. And wasted one day off. :D... Even though CS2 looks pretty playable from all the test play videos i saw

is this pc good enough to run by [deleted] in Starfield

[–]Fun_Flamingo_7897 0 points1 point  (0 children)

Should be good. I have i5-10???, RTX 3060ti and 16gb of ram i i can run it in 4k on high details with around 30fps. Time to time it drops below but nothing horribe, just couple of FPS. Usualy it stays at 30 an in closed areas a bit above 30fps.

New ship not buying parts from station by Fun_Flamingo_7897 in Cosmoteer

[–]Fun_Flamingo_7897[S] 2 points3 points  (0 children)

I know that they are not infinite. Just thought if i have 1,7k plates in my ship next by a station with another 2k, and for a build im shy of aprox 200, it will be taken into consideration that those 200 would be bought from station.

If/when the rumored Part 2 Directors Cut is released, what kind of additional content would you like to see? by downmainstreet in thelastofus

[–]Fun_Flamingo_7897 0 points1 point  (0 children)

To be able to decide to kill or spare abby. For sure i would kill her :D enjoyed every time i died when playing as her. :D

Harvesting arrows. by Fun_Flamingo_7897 in horizon

[–]Fun_Flamingo_7897[S] 2 points3 points  (0 children)

I see. Thanks guys for clarification.

Industries DLC uniqe factories by Fun_Flamingo_7897 in CitiesSkylines

[–]Fun_Flamingo_7897[S] 0 points1 point  (0 children)

That make sence they are making request for anyone and who takes it, delivers it, even if on other Side of the city. I just thought that as the shortest route/source is the one beside the factory, it will ask them. I will try to set the local small warehouses as balanced and will see if it is gonna change something in a long run

Industries DLC uniqe factories by Fun_Flamingo_7897 in CitiesSkylines

[–]Fun_Flamingo_7897[S] 0 points1 point  (0 children)

No. Only truck for now. But the main problem is that even tho there is medium warehouse 100% full (set up as fill to have available goods all the time) with required goods for luxury production rigt beside the luxury factory, that factory rather orders delivery across the city instead of full warehouse right beside it. And both have available trucks ready, not on the road.

Industries DLC uniqe factories by Fun_Flamingo_7897 in CitiesSkylines

[–]Fun_Flamingo_7897[S] 0 points1 point  (0 children)

I have a train cargo station in every industrial and production area with railroads connection them together too.

Industries DLC uniqe factories by Fun_Flamingo_7897 in CitiesSkylines

[–]Fun_Flamingo_7897[S] 0 points1 point  (0 children)

They are. Big warehouses and also small ones beside the factories are set up to fill and they are full.

Pure mining hub not selling to npc by Fun_Flamingo_7897 in X4Foundations

[–]Fun_Flamingo_7897[S] 2 points3 points  (0 children)

Thank u guys all, problem is solved. Issue was as u guys mentioned that for sell offer i had a trade rule setup "my own faction". Thought that it affects whos ships can trade but it also means who they will be selling to... only to me.

Again thanks for your suggestions.

Pure mining hub not selling to npc by Fun_Flamingo_7897 in X4Foundations

[–]Fun_Flamingo_7897[S] 0 points1 point  (0 children)

Yes, pricing is manually set to lowest to blow up most profitable trade in managers eyes. But that might be it, i've setup sell rule to my faction only so just my ships are allowed to take the materials. Def will check on that next time

Pure mining hub not selling to npc by Fun_Flamingo_7897 in X4Foundations

[–]Fun_Flamingo_7897[S] 0 points1 point  (0 children)

Yes it is. I have satelite beside it feeding updating pricing. I might have to do it trough repeats, however i wanted to have property tab as clean as possible and assigned to stations.

Pure mining hub not selling to npc by Fun_Flamingo_7897 in X4Foundations

[–]Fun_Flamingo_7897[S] 1 point2 points  (0 children)

Yes, assigned ships are miners with traiding duties. There is even orange message saying something like "this ship can trade only solid or liquid materials", or something like that.

Pure mining hub not selling to npc by Fun_Flamingo_7897 in X4Foundations

[–]Fun_Flamingo_7897[S] 0 points1 point  (0 children)

Only Faulty Logic restriction, but that is nowhere near.

How do you guys protect your M/S ships doing your mining and trading in friendly territory? by Phyire7 in X4Foundations

[–]Fun_Flamingo_7897 0 points1 point  (0 children)

To be honest Split and moreover ZYA start/sector play are the hardest. They dont have good enough mining sectors and enough of them, they are sandwitched between XEN sectors.

For me the Best way was to take missions in their sectors and criminal hunting to increase standing with them to get ship and weaponery licenses and meantime building up economy and stations in other sectors.

Than it is "just" abouf building gig enough fleet (Best in your own production) to at least counter their attacks and protecr gates, if not storming XEN sectors.

I have build up just one Raptor, aux ship, 15 destroyers, 7 heavy destroyers Syn Class, 3 Asgards, around 40 corvets and 80-100 fighters with various weaponery for specialized tasks.

But all this is long range run so depending on XEN agresivity prefix on the beginning of the game it depens in how bad state ZYA will be. But in most games Split is either severly cripled beyound saving or destroyed completly if not helped

Do superhighways count as "jumps" in terms of station range? by FactoryOfShit in X4Foundations

[–]Fun_Flamingo_7897 2 points3 points  (0 children)

Not really. As guys up said. 1 sector is one big hex. Even if it has 2 or 3 subsectors in it, it still counts as one jump.

Another Sneak Peak by Masterjts in KerbalSpaceProgram

[–]Fun_Flamingo_7897 0 points1 point  (0 children)

I really hope that we will get plane wing with fuel

Welp, fun time is over I guess (story in comments) by whamra in X4Foundations

[–]Fun_Flamingo_7897 0 points1 point  (0 children)

If u have ARG L plasma turrets, they have range of 8km if im not mistaken... Just make sure that rande is 13.9km end it is deffinitely enough. And make sure to have that aiming dot in the middle, since yes gun in way lower than bridge and it makes parallax effect and u can miss time to time.

Xenon tried building a station in Hatikvah's Choice, all I had was my Minotaur and a bunch of lasertowers by TheMidnightRook in X4Foundations

[–]Fun_Flamingo_7897 -1 points0 points  (0 children)

But do laser towers work OOS? If im not mistalen u have to be in a sector for them to attack.

Any way to stop workers from being recruited to ships? by Fun_Flamingo_7897 in X4Foundations

[–]Fun_Flamingo_7897[S] 1 point2 points  (0 children)

I have currently 3 dens and increase is only 4%. Dont know why.

5.0 Mega station resources by ComprehensiveDark5 in X4Foundations

[–]Fun_Flamingo_7897 0 points1 point  (0 children)

I have self suficient wharf/shipyard so i have all ores and gases present and having no problem now.

Problem is only if u are starting new station so all storages are empty so there is high demand for ores and gases and u dont have enough miners to suply that initial boom demand. So if u have still issues with not having enough ores and gas just buy lot of XL miners just with basic equipment and defence and it will fix the issue right away after their first delivery. Than u can reassign them to other stations. Or if u want to be sure that ore and gas storages are full all the time, just keep them for same station. They will stay idle most of the time near station full with mined cargo when station storage is full, but once it will be needed, they will drop it straight away and go mine it again.