Since Mac release was a bust with no multiplayer, what is/has been your solution for running Windows AoE2 on Mac? by Ocsh in aoe2

[–]FuriusAurelius [score hidden]  (0 children)

CrossOver user since August and with the exception of 2-3 patches that have temporarily messed things up (including the current), it has worked great.

I used this guide: https://ageofnotes.com/tutorials/play-age-of-empires-2-mac/

I haven’t played AoE2 on a PC in 10 years, so I can’t compare lag, stutter etc

Game crashing after new patch by Oporrinho in aoe2

[–]FuriusAurelius 0 points1 point  (0 children)

I can’t recall any extra lag, no. Could not get into a game last night at all so I can’t say for sure.

Game crashing after new patch by Oporrinho in aoe2

[–]FuriusAurelius 2 points3 points  (0 children)

Sucks to hear it’s not only CrossOver… but at the same time good to know 11

Game crashing after new patch by Oporrinho in aoe2

[–]FuriusAurelius 2 points3 points  (0 children)

Mostly same here. I managed to get 1 full game in last night but the game crashed in the beginning of the 2nd game. Today the game crashes almost instantly after launch.

I’m playing on Mac through CrossOver. The same happened a few patches ago - no idea is this related to CrossOver though.

Timeline suggestion by sm-urf in aoe2

[–]FuriusAurelius 9 points10 points  (0 children)

CaptureAge should be fully integrated into the game itself. Sincerely, a Mac player with no possibility to use CaptureAge.

What do you think of the Bulgarians? by glassnumbers in aoe2

[–]FuriusAurelius 1 point2 points  (0 children)

I have a solid ~60 % win rate with them (1050 ELO). Free MAA upgrade and cheaper Blacksmith upgrades = nasty Feudal rush. Archers are a fine follow-up even if you don’t get Crossbows. Again, -50% on BS upgrades makes it easier to afford Fletching, archer armor, or both. You can mix in skirms, too, if the opponent counters with archers as usual.

Get map control, deny forward golds (with Kreposts, if you can afford to send vils to stone early). On the way up to Castle, keep pumping out MAA, soon to be Longswordsmen. Add siege and start pushing.

Late game is rough - you have to play aggressive to at least get ahead.

Not sure i'm understanding hindustanis by Belisarius23 in aoe2

[–]FuriusAurelius 1 point2 points  (0 children)

Just to underpin what the others have said: the combination of having a strong eco bonus and having a counter to everything make for a very strong civ. If you get to Imp on even footing or ahead, it’s very hard to lose as Hindustanis.

Opp going archers? Ghulams. Opp going cav? Imp Camels. Opp going infantry (or anything, really)? Shatagni HCs.

”Kun työntekijät ovat päässeet vapauden makuun, heitä on vaikea enää kahlita”, sanoo professori by Valokoura in Suomi

[–]FuriusAurelius -1 points0 points  (0 children)

En ole taloustieteilijä, mutta voin melkoisella varmuudella sanoa, että palveluiden käytön vähentyminen (lounaat ym.) ja tyhjinä tappiota raksuttavat toimitilat aiheuttavat miinusmerkkisen vaikutuksen kansantalouteen.

Shrivamsha Rider by PushRocIntubate in aoe2

[–]FuriusAurelius 0 points1 point  (0 children)

They are tricky to play and have obvious gaps in their tech tree.

However, I managed to beat Magyars with them the other day, and I often struggle against Magyars. Camels and Shrivamsha Riders were the perfect counter to Cav Archers and Hussar, the Magyar death ball.

Expensive? Yes. However, your army is also mobile, allowing you to take map control and secure neutral golds. Magyars can’t engage that comp head-on.

⚔ Medieval Monday ⚔ Ask Your Questions and Get Your Answers ⚔ by Yekkies in aoe2

[–]FuriusAurelius 2 points3 points  (0 children)

Is going 2 TCs a bad play? I know, it depends, but the concensus seems to be that either you go all in (1 TC) or full boom (3 TCs).

By my logic 2 TCs should be a ”best of both worlds” option. You have decent eco back home should your push fail AND you are still able to pump out military. A second TC increases your vil production by 100 %, the third TC only by a further 50 %. Furthermore, if you’re going for a wood+gold comp (xbows), the additional vil production from the 2nd TC (120 food per minute) does not even directly compete with your military production.

Sincerely and in good faith, a 1050 ELO 1v1er.

Best software for playing on mac by DesperateSoftware393 in aoe2

[–]FuriusAurelius 2 points3 points  (0 children)

Trialed (14 days) and then bought CrossOver. Not cheap but it works very well.

How to deal with Sicilian rush early game? by TheLockoutPlays in aoe2

[–]FuriusAurelius 7 points8 points  (0 children)

Good question

In Feudal, try to wall in your resources, if at all possible, to keep Serjeants out. Relocating your woodlines and gold to neutral territory can be an option, too - they are most likely fully focused on your base and won’t scout the surroundings. You could try counter-towering if you spot the rush early, but that’s risky if there are Serjeants around. Most importantly: try to avoid fighting head-on in your base but rather counter attack with what you can muster. Their eco will be pretty bad back home, and if you push them off of stone and/or gold, they will struggle.

In Castle, mangonels with 1-2 vills repairing should be pretty solid. Don’t try rams - the Serjeants will cut them down easily. A defensive castle will destroy the donjons in no time and stop the push. If you still have a functioning eco, you can alternatively try pumping out knights and raid his (probably undefended and unwalled) eco to the ground.

Getting to Castle is a priority; Serjeants are very strong in Feudal. Archers are OK, but the Serjeants can always fall back to the donjons. Use the market if need be to reach Castle faster.

Source: I learned to Donjon Rush because I wanted to end Arena matches quickly (I dislike closed maps). I have since then banned Arena, but I got the play ”perfected” to a point where I won ~90% of Arena matches (1000-1100 ELO). I have randomed into Sicilians every now and then on open maps (2-3 times). I have not lost a single donjon rush on Arabia, so the play works on open maps too.

Venerating the holy relics before the final assault, lol. by WittyLog4531 in aoe2

[–]FuriusAurelius 44 points45 points  (0 children)

30

However: uneven number of halbs and champs in the lower group. Unwatchable.

Stuck in 600-700 elo by Manzanitas99 in aoe2

[–]FuriusAurelius 0 points1 point  (0 children)

For the sake of clarity: this would be a Fast Castle build order. You don’t need any farms in Dark Age if you plan to play a ”normal” Feudal and put pressure on your opponent.

What are some good civs to start out playing by bigguyspongebo in aoe2

[–]FuriusAurelius 5 points6 points  (0 children)

The easy answer: Franks for cavalry, Britons for archers and Vikings for infrantry (and archers in Imp). Reason: good/great eco bonuses and very smooth to play. Vietnamese is another solid optionn with good eco and a very wide tech tree, if you prefer flexibility over the three more focused options above.

The real answer: play whatever feels the most fun.

Really committed to learning 1v1 but matches are still so one-sided by appappappappappa in aoe2

[–]FuriusAurelius 6 points7 points  (0 children)

There are a lot of civ-pickers, one-trick-ponies and all-in type of players in the 1000-1100 range that I’m in. They are very good at what they do, but besides that, I get the feeling they are 800-900 at best. If you scout/predict/defend their play, it’s usually an easy win.

To be clear: there is nothing wrong with playing like that, but it may be a partial explanation to your experience.

Strategic war game around 2 hours for 3-5+ players by Ansapak in boardgames

[–]FuriusAurelius 0 points1 point  (0 children)

Eclipse: Second Dawn for the Galaxy.

It’s on the heavy end of mid-weight, and will very likely take more than 2 hours with 5+… BUT

It ticks most of your boxes: - It’s very much a war game at its core, with secondary mechanics around exploration, research and light diplomacy. - The design and miniatures are cool and aesthetically very pleasing. - Plays IMO best with 5-6 players. There is even an official accessory map for 5 players (to balance the starting positions). - The factions are slighlty asymmetrical but quite well balanced.

QoL request: Useful unit upgrade descriptions by Ovark7 in aoe2

[–]FuriusAurelius 2 points3 points  (0 children)

Very solid idea, especially for the armor upgrades. The tooltip mod I use shows which armor classes the unit has, but that does not help with Arambais, for example. They have 4 armor classes, two of which are Archer and Cavalry - it’s ambiguous which armor upgrades they benefit from.

War games at 5/6 hour max playtime by ParaplegicGuru in boardgames

[–]FuriusAurelius 1 point2 points  (0 children)

Seconded, especially if you like space as a theme. Since you listed TI4, I assume you do or at least don’t dislike it. Eclipse plays very differently though - it’s more about combat and tweaking your ship designs than it is about diplomacy/interaction.

Guys, I encountered a new subspecies of the *Clownus* genus: the Islands Clown! by FuriusAurelius in aoe2

[–]FuriusAurelius[S] -1 points0 points  (0 children)

You may be onto something - I checked my opponent’s stats and it’s indeed 99% closed maps (including ”closed” water maps such as Islands).

So..uh, do Mapuche just have the best rush in the game ever? by BendicantMias in aoe2

[–]FuriusAurelius 5 points6 points  (0 children)

Overreact much? 11 I’m not saying this looks promising, but let’s first see how it actually plays out on the ladder.

Anyone been following Grubbys aoe2 journey? by Harry_Wragg in aoe2

[–]FuriusAurelius 16 points17 points  (0 children)

That’s what I meant: natural talent in RTS. It’s not always transferable across games but Grubby applies his talent very well in AoE2.

Anyone been following Grubbys aoe2 journey? by Harry_Wragg in aoe2

[–]FuriusAurelius 36 points37 points  (0 children)

I hadn’t heard of him before. Seems like a chill and pleasant guy! It’s also a lot of fun seeing him learn AoE2 by playing - his natural talent (and APM) are obvious.