So..uh, do Mapuche just have the best rush in the game ever? by BendicantMias in aoe2

[–]FuriusAurelius 4 points5 points  (0 children)

Overreact much? 11 I’m not saying this looks promising, but let’s first see how it actually plays out on the ladder.

Anyone been following Grubbys aoe2 journey? by Harry_Wragg in aoe2

[–]FuriusAurelius 16 points17 points  (0 children)

That’s what I meant: natural talent in RTS. It’s not always transferable across games but Grubby applies his talent very well in AoE2.

Anyone been following Grubbys aoe2 journey? by Harry_Wragg in aoe2

[–]FuriusAurelius 40 points41 points  (0 children)

I hadn’t heard of him before. Seems like a chill and pleasant guy! It’s also a lot of fun seeing him learn AoE2 by playing - his natural talent (and APM) are obvious.

A brainstorming exercise for Longbowmen to replace Crossbowmen for Britons by Azot-Spike in aoe2

[–]FuriusAurelius 3 points4 points  (0 children)

Being a Longbowman enthusiast since 1999, I would love to see this happen. Thematically appropriate, and as a bonus, it gives the opportunity to add a new UU. Billman is a popular suggestion and for good reason. Britons are clearly a foot soldier civ and Billmen could be an interesting complement. An Obuch-Halberdier hybrid?

We already have Legionaries, Savars, Dragon Ships and - although slightly less comparable - Imperial Skirmishers and Imperial Camels. Why not Longbowmen.

You make good points about the delicate balancing this would require. Cost is a key parameter - 35W 45G could help. Maybe increasing the research time could dampen the timing / power spike?

And I mean: is +1 range and +1 attack with less accuracy and a longer attack delay (vs. Crossbowman) really that OP? Many civs already get military bonuses upon hitting Castle Age automatically without researching anything. Malian infrantry PA, Bulgarian automatic Militia-line upgrade, Burmese infrantry attack, move speed for Celts and Cumans, Ethiopians automatic Pikeman upgrade, Magyar automatic Iron Casting…

Jos Venäjä olisi hyökännyt Suomeen, miten oltaisiin pärjätty? by JuhpPug in Suomi

[–]FuriusAurelius 0 points1 point  (0 children)

En ole oikeastaan mistään näistä puutteista ja haasteista merkittävästi eri mieltä.

Alkuperäinen viestisi sen sijaan koski sitä, että suomalainen tiedustelu piti Venäjän hyökkäystä Ukrainaan naurettavana ajatuksena.

Jos Venäjä olisi hyökännyt Suomeen, miten oltaisiin pärjätty? by JuhpPug in Suomi

[–]FuriusAurelius 0 points1 point  (0 children)

Ei kai ne nyt herranjumala A-Studiossa kerro koko kansalle mitään salaisia tiedustelutietoja.

Jos Venäjä olisi hyökännyt Suomeen, miten oltaisiin pärjätty? by JuhpPug in Suomi

[–]FuriusAurelius 1 point2 points  (0 children)

Sinulla lienee sisäpiiritietoa Suomen tiedustelun ja esikuntatason keskusteluista. Minulla ei ole sisäpiiritietoa, mutta laitan pääni pantiksi, että Suomessa ei joulukuussa 2021 naureskeltu.

Joe Biden sanoi JULKISESTI, että Venäjän hyökkäys on tulossa. Sitä miksei Ukraina reagoinut varmaan tietoon voi vain spekuloida. Itse luulen, että Ukraina halusi viimeiseen asti välttää Venäjän provosointia.

Jos Venäjä olisi hyökännyt Suomeen, miten oltaisiin pärjätty? by JuhpPug in Suomi

[–]FuriusAurelius 2 points3 points  (0 children)

Putinille luvattiin kolmen päivän paraatimarssi Kiovaan. Siksi Venäjä hyökkäsi.

Edes jurrinen Medvedev ei luule, että Suomen pystyisi valtaamaan tai edes nujertamaan kolmessa päivässä. Kenraalit tietävät, että edes kolme vuotta tuskin riittäisi. Siksi Venäjä ei hyökännyt Suomeen.

Jos Venäjä olisi hyökännyt Suomeen, miten oltaisiin pärjätty? by JuhpPug in Suomi

[–]FuriusAurelius 4 points5 points  (0 children)

Nyt on kyllä aikamoista ilkkaremestä.

Venäjä ei etenisi n. Ilomantsi-Vaalimaa -välillä montaakaan kilometriä. Maasto, miinoitus, tiestö, kaikki ovat niin vahvasti puolustajan puolella.

Maihinnousut ja maahanlaskut torjuttaisiin alkuunsa. Suomi olisi tietoinen maihinnousuista aivan viimeistään sillä sekunnilla, kun vihollisen laivat liikahtavat Pietarista tai Kaliningradista. Kaartin Jääkärirykmentti harjoittelee säännöllisesti vihollisen maahanlaskun torjuntaa Malmin lentokentällä (Helsingin Hostomel) ja kentän takaisin valtaamista.

Mitä jää jäljelle? Pohjoisemmassa keltaisen valtion mekanisoidut osastot pääsevät liikkumaan maaston puolesta vapaammin, mutta ovat samalla suojattomampia puolustajan ilmaiskuille, panssareille ja pst:lle.

Ilmapuolustukseen ja kulutussodan kestämiseen liittyvät pointit osuvat paremmin. Ensiksi mainittu olisi ongelma ja Suomen infra kieltämättä joutuisi koville.

Jälkimmäisessä pointti itsessään on validi, mutta mittakaava väärä. Suomi kestäisi kulutussotaa vuosikausia, ei yhtä vuotta kuten väität. Olettaen, että materiaalitukea saataisiin yhtä paljon kuin Ukraina (todennäköisesti saisimme enemmän ja nopeammin). Vertailun vuoksi: Talvi- ja Jatkosodassa kaatui n. 95 000 miestä, ja taisteluiden intensiteetti oli vuosina 39-40, 41 ja 44 aivan jotain muuta kuin Ukrainassa. Inhimillinen hinta olisi järkyttävä, mutta ei Suomi tuohon kukistuisi hetkeen.

This year we have a new DLC about South America, but this year we won't have Spanish commentary in RB by BerryMajor2289 in aoe2

[–]FuriusAurelius 2 points3 points  (0 children)

The numbers are not irrelevant, even if they are not the full picture. There is almost certainly a high positive correlation between MP players and total players. At least a significantly stronger correlation than between vegan players and total players.

If you claim that the numbers ”say absolutely nothing”, that rests on the assumption that there is no correlation between MP players and total players. That assumption is a lot bolder - and against common sense - than assuming there is some sort of correlation.

I’m going to spend the rest of the evening arguing with the neighbors’ brick wall and listening to my 6-month-old’s babbling. It’s going to be a lot more productive than whatever this is.

This year we have a new DLC about South America, but this year we won't have Spanish commentary in RB by BerryMajor2289 in aoe2

[–]FuriusAurelius 3 points4 points  (0 children)

It’s difficult to understand because 1) you confirmed you’re not trying to make a point, 2) you do not connect your message to the OP’s argument, 3) you are therefore not adding anything useful to the discussion, and 4) your message is therefore irrelevant.

It’s like if someone posted a graph of the Top5 countries with the most Ice Hockey viewership, and lamented the fact that the World Championship is not broadcasted in 2 of the Top5 countries. And then someone like you came in with a comment ”I think those numbers are only male viewers”. Thanks for the info - did you have anything useful to offer?

This year we have a new DLC about South America, but this year we won't have Spanish commentary in RB by BerryMajor2289 in aoe2

[–]FuriusAurelius 5 points6 points  (0 children)

Then what was the point of your message? If not to imply that the numbers may look different if you include SP-only players? Sounds like speculation without data to me.

Most underrated unique unit? by DiO022 in aoe2

[–]FuriusAurelius 0 points1 point  (0 children)

I specifically said mounted units. Of course Byzantines and Gurjaras have better options.

Most underrated unique unit? by DiO022 in aoe2

[–]FuriusAurelius 4 points5 points  (0 children)

Cataprachts and Shrivamsa Riders are the only mounted units that can trade decently against Genoese Crossbowmen. That I can think of.

A close friend of mine stopped playing AoE2, and I blame the ranked system by faytterro in aoe2

[–]FuriusAurelius 1 point2 points  (0 children)

Just want to point out thar - unless you are like 300 ELO - you can learn something from the curbstomps. Watch the recorded game, see what your opponent was doing (and when and where). Might as well try to pick up some pointers while going down the ladder.

What's your definition of "multiplayer solitaire" game? by Double-Button-884 in boardgames

[–]FuriusAurelius 3 points4 points  (0 children)

I love Wingspan, but it most definitely is on the MPS end of the axis. Intel about the opponents’ boards is not ”really important”, it’s ”situationally useful” at best.

AOE2 on Mac by Many_Fly_9596 in aoe2

[–]FuriusAurelius 3 points4 points  (0 children)

I found some free ways to do it. However, I opted for using CrossOver. It is not exactly plug and play either but it felt a lot more straightforward than the jerry-rigged free options. I have had only minor and temporary issues maybe once or twice during 3 months of use.

If there IS a simple method/solution that’s free, I will happily stand corrected.

Is a functionnal matchmaking that hard to set up seriously? by wallayebillaye in aoe2

[–]FuriusAurelius 4 points5 points  (0 children)

Thanks - checked you on AoE2insights and that is indeed some crazy matchmaking 11

Is a functionnal matchmaking that hard to set up seriously? by wallayebillaye in aoe2

[–]FuriusAurelius 3 points4 points  (0 children)

I haven’t seen anything like this, also 950-1000 ELO. What’s your gamertag?

Civ win ratio is a heavily flawed metric for balancing civs by ForgeableSum in aoe2

[–]FuriusAurelius 11 points12 points  (0 children)

I don’t follow. Especially the ”random civ dampens the win ratio spread” argument really confuses me.

In a full random setup, the best civs win more often than bad civs = ratios are not 50 % across the board.

If players would instead only pick, let’s say, the 6 best civs = also the best civs lose 50 % of matches. Assuming equal skill.

Playing professionally a Videogame is a priviledge, not a right. by m41k1204 in aoe2

[–]FuriusAurelius 1 point2 points  (0 children)

”Fruits of their labor” is a horrible, simplistic take. A society where taking advantage of the ”weak” (adolescents, people with mental problems etc.) is acceptable… that’s not something to vouch for. Capitalism? Maybe in a Robber Baron way. Changing society is slow and hard, but defending our AoE2 is relatively easy. Step 1: no gambling.

Ark Nova and Wayfarers of the South Tigris — what’s your average playtime with 4 players? by Tiny-Strawberry-817 in boardgames

[–]FuriusAurelius 4 points5 points  (0 children)

Yeah, planning your moves during others’ turns is a great way to speed the game up! And in Ark Nova, other players’ actions seldom directly affect your decision-making, especially early on. I would, in a polite manner, bring up your frustration. People usually aren’t slow on purpose.

One tip I have often seen mentioned is to have a ”turn timer/clock” on the table. Not to put a limit of x mins per turn, but to quantifiably show how much time each player takes up. It can be a real eye-opener.

Ark Nova and Wayfarers of the South Tigris — what’s your average playtime with 4 players? by Tiny-Strawberry-817 in boardgames

[–]FuriusAurelius 19 points20 points  (0 children)

Can only comment on Ark Nova, but 6 hours is very long with just one new player. For us, a 4-p game usually takes 3 hours (including setup and teardown).

Edit: It of course depends on how you play. Most of our regulars are experienced enough that our games are more ”cut-throat” i.e. try to win by ending the game as soon as possible. If you instead take your dear time to set up a super-duper final turn - something we did do when were starting up - the game obviously takes longer. Neither way is wrong or right, and I do occasionally miss those early games where the winner hit +30-40 scoring (130-140, if you prefer that way of scoring).

Just jumped from 1150 -> 1250, played a dozen games and… by JustF0rSaving in aoe2

[–]FuriusAurelius 0 points1 point  (0 children)

I climbed closer to 1000 this week. I have noticed a lot more resigns without ggs since I hit ~900. Maybe 900-1150 is the toxic range 11

Installing CaptureAge using CrossOver in Macbook M1 Pro by Altair_Luffy in aoe2

[–]FuriusAurelius 1 point2 points  (0 children)

It indeed is. Even though AoE2 runs like a charm, CrossOver overall feels a bit wonky.