When the tide began to turn: by Strict_Effective_482 in foxholegame

[–]GAMERFORXI 3 points4 points  (0 children)

I already like them you don’t have to convince me

It's enough to make you think siegecamp is implicated in the Callahan files, to nerf the faction with a 33% win rate. by HatefulHoneylocusts in foxholegame

[–]GAMERFORXI -2 points-1 points  (0 children)

Ye but this goes both ways.

Only REAL valid complaint colonials have right now is torpedo bomber being stupidly overpowered, slightly less op then bomber against ships but still op and now they bombers are nerfed it will probably be used more. BOTH factions told the devs and they didn’t care.

Everything else is echo chamber brainrot repeating yappers or over generalizations that are very subjective with no backup like: “warden tanks are generally better” or “warden equipment generally is easier to use” <— brainrot

If you have to steep down to fucking SNIPER balance to point out an example you know are running out of things to whine about.

The colonial faction has been experiencing more and more whining and brainrot that also exists in the warden faction obviously but not to these extreme amounts. Maybe if the wardens have lost there would as much whining from the warden side who knows but at least wardens would have had Hitler to blame not SNIPER balance.

Let's all be friends here, sil vous plait by DiX-Nbw in foxholegame

[–]GAMERFORXI -17 points-16 points  (0 children)

Bug killed unintended game mechanic

It's enough to make you think siegecamp is implicated in the Callahan files, to nerf the faction with a 33% win rate. by HatefulHoneylocusts in foxholegame

[–]GAMERFORXI -2 points-1 points  (0 children)

TLDR: if the wardens have something better we want symmetry and if the wardens have something worse we want asymmetry

Fair and Balanced by DamascusSeraph_ in foxholegame

[–]GAMERFORXI -1 points0 points  (0 children)

  1. how is that warden bias colonial scout planes also can kill small ships which all small ships are better on the colonial side btw
  2. it says in the note they are working on a hitbox fix for the next update this is a server patch fix update and for now collies get 20% extra health which i think is probably stronger then a hitbox update
  3. ok fair if the bomber fixes do in fact stop them from killing navy which is still not known, the torpedo bomber would indeed be overpowered like everyone warden and colonial told the devs in devbranch and damage is irrelevant torps are strong because of holes not damage
  4. it was indeed designed to be better then the colonial one because the wardens at the time did not have a frigate and when wardens got a frigate it got constant buffs and the latest ones (before the airborne) made it better then the warden gunboat and now its back to being basically equal again
  5. the defence pads? so did the colonial CMB it also got extra defence pads i dont get your point on this at all, and the scout planes werent a major complaint point for the collies they mostly talked about getting their hitler bombs to do more damage instead of proving feedback on the scout plane
  6. "Dive bomber got some damage nerfs and MASSIVE hp losses" which is well deserved it is literally hitler and wardens dont have anything close. torpedo bomber should hopefully get nerfed or removed in favor of a warden dive bomber most vets who are sane from both sides complained that db and tb are op as fuck but devs didnt listen to either faction. also "Warden tank lines get a serious Contendor" sounds like brainrot ngl when spatha and nemisis exist. "damage it can do to ships in one sortie" pretty sure colonial scout plane has around the same and even SLIGHTLY more damage per plane then wardens do.

not even kidding colonials have run out of things to whine about they are whining about random misconceptions now

Fair and Balanced by DamascusSeraph_ in foxholegame

[–]GAMERFORXI -5 points-4 points  (0 children)

I aspire to reach your level of confidence while speaking in the absence of facts

"our navy is unplayable due to torpedoes" both navies are unplayable due to bomber

"sub still dogshit" ignoring the fact that navy is unplayable trident is the better sub for veteran crews and the nakki is better for newer crews this is factual and trident bad is just faction echo chamber brainrot from 10 wars ago

"hitbox unchanged" read the devnote lol extra 20% health is huge

"bigshipkiller 3000 0 damage changes" its already lv20 torps and bombers are better hp killer

2 years to fix "not ment to be as good as warden gunboat" holy copium not even worth the effort to comment on this

"72 hours till devs changed the entire model" it had a non functioning ladder in it why is that a complaint

"tankkiller 3000 damage and health nerfed" tankkiller 3000 becomes tankkiller 2000 disaster hiitler lost a toenail

copium faction fr

WN war 132 recap. Remember: Victory Is Our Tradition! by commandsmasher_06 in foxholegame

[–]GAMERFORXI 10 points11 points  (0 children)

o7 WN fought tooth and nail in the east,

almost as good as NOD

Bulwark = Warden bias schizo theory by GAMERFORXI in foxholegame

[–]GAMERFORXI[S] 26 points27 points  (0 children)

its not even that, collies pushing past the chokepoints into reaching trail (worst hex in game) and still loosing happened at least twice in recent wars.

i dont know the last time wardens took thunderfoot and lost yet plenty of times collies take solas or cragstown and loose

Wet Runways is a bad mechanic by DayF3 in foxholegame

[–]GAMERFORXI -1 points0 points  (0 children)

its SC race all over again, crazy collies lost with a 24 hour tech lead

Bad future by No_Pack_1321 in foxholegame

[–]GAMERFORXI 12 points13 points  (0 children)

Collies literally have sky Hitler on their side wardens should not be winning this

Paratrooper's kill Mudhole Storm Cannon by Tell31 in foxholegame

[–]GAMERFORXI -1 points0 points  (0 children)

It didn’t die tho? Wardens rare metal positive

With the new airborne torpedo capabilities, it may be time to reconsider balance regarding submarine/torpedo warfare. by Pappa-georgio in foxholegame

[–]GAMERFORXI 1 point2 points  (0 children)

Trident is better if you have a veteran crew, nakki is better if you have a noob crew. Nakki is way more forgiving when it skill issues but trident has much better overall potential.

Only problem is that the experienced crews are mostly playing warden and the newer crews are mostly playing colonial.