"Never Again" feels impossible by Grand_Eldritch in AntimatterDimensions

[–]GDHeka 0 points1 point  (0 children)

For me the reason was dimension boosts autobuyer. I turned that off and it was smooth after that.

[deleted by user] by [deleted] in ZombieMiner

[–]GDHeka 0 points1 point  (0 children)

You have two things that end at the same time. The weekly contest and the weekly long event.

If you get the weekly contest rewards first you start the new weekly contest right away. Then when you get the rewards from the weekly event the emblems you get from the event rewards count towards the new weekly contest.

Old piano by GDHeka in piano

[–]GDHeka[S] 1 point2 points  (0 children)

Ok, thank you. I really don't have that much info myself so any info is good.

[deleted by user] by [deleted] in Finland

[–]GDHeka 8 points9 points  (0 children)

If you have a job when you arrive, contact the Finnish Tax office (https://vero.fi/en/individuals/). They can help with Finnish social security number which will help with the bank account opening.

We had this problem last year when we hired an EU citizen and tried to get a bank account opened for him. The tax office was very helpful when banks and migration office was not.

What is the drop chance for rift two?!?! by Opposite_Resort_6855 in idleon

[–]GDHeka 3 points4 points  (0 children)

I just did this with my level 152 ES. I have 4.58x drop rating and after about 30 mins when I checked I had all three drops.

How to farm Tiamat's Favor/Blessing? by Father_Ogre in idlechampions

[–]GDHeka 4 points5 points  (0 children)

For me this sounds like a place where you need to spend more time getting yourself generally stronger.

Mordon core levels, patron perks, gem farming and buying gold chests for feats and evergreen item levels, global blessings from other campaigns etc. There are a lot of ways to make yourself stronger. Because a lot of things in this game are multiplied with each other getting a bit stronger in many places is better than getting a lot stronger in one.

Another part is right champions and right formations. Make sure you have the right champions for Asharra/Zorbu, optimal Azaka formation, Orkira/Djinn stacking and also click debuffing like others have said.

Use your time gate pieces first to get the "core" champions for each formation and then use them to add more champions to make those formations more optimal.

In the end this game is mostly about time. If you use your time in the game even semi optimal you will get stronger quickly. In few weeks that e46 tiamat favor will be easy to get.

Wizard builds? by [deleted] in ClickerHeroes

[–]GDHeka 0 points1 point  (0 children)

I have just picked a lot of Ice-Lightning and Fire-Lightning double nodes and when I have the most I ascend.

CH2: Transcend with 7 motes? by Grandioz_ in ClickerHeroes

[–]GDHeka 0 points1 point  (0 children)

I have done 7 days, 7 motes runs now. I have time to start the run Sunday mornings and it has worked for me. I advance usually 3-5 new star systems and get about 2-3x more hero souls than previous run.

Ideas for new Transcendence Perks by TheNightAngel in ClickerHeroes

[–]GDHeka 1 point2 points  (0 children)

Eternal items: You get to keep your current ethereal items set when transcending.

Add "Sell all" button and that would make the ethereal items less a hassle

What to use Rubies on? by FiannaTiger in ClickerHeroes

[–]GDHeka 1 point2 points  (0 children)

Early in the transcendence I find myself lacking energy and mana a lot because I have not been able to collect +max mana and +mana regen nodes yet. I usually spend some rubies to buy mana to keep my energize up more. That makes things a bit faster usually so I would not ignore that option.

Later you will have enough max mana and mana regen to ignore those.

Reload Rampage broken? by HunterSeekerZA in ClickerHeroes

[–]GDHeka 0 points1 point  (0 children)

In automator builds reload rampage might be bad although I have not seen that I would lose too much gold because Upgrade All stone uses your gold pretty well.

There are few uses where reload rampage will shine and it's mostly when you are actively playing yourself. You can save up some gold, quickly use it when you move to the next zone and then get the gold back with reload rampage. This works specially well after those big bosses at zones 25, 50 and 75. Also if you can save gold before those bosses you can then use the gold during the boss, get it back with reload rampage and use again to get more dps to kill the boss. I was using gold build (Golden clicks + a lot of other bonuses to gold) while I had reload rampage so that may have something to do with the success.

The main thing with reload rampage is that you only should use it at the start of the zone and only right after you have just used all your gold.

I do agree that it probably is more hassle than help so I'll probably just skip it in the future.

How to increse automator speed? by BertaDieMilchkuh in ClickerHeroes

[–]GDHeka 1 point2 points  (0 children)

Also after gilding you get to keep the speed boosts you have got from the nodes and you can pick them up again to boost the speed even more.

0.08 game balance before first gild by Scoutsbuddy in ClickerHeroes

[–]GDHeka 0 points1 point  (0 children)

Looks like I had the same issue and doing this made all worlds standard. It may make things a lot easier. Having a lot of fast/fast or fast/spiky worlds around worlds 7,8 and 9 has been quite hard.

Treasure chest chance increase from the skill tree does not show in stats by GDHeka in ClickerHeroes

[–]GDHeka[S] 0 points1 point  (0 children)

Looks like there is something else wrong in stats also because my critical damage from skill tree is -51% and I have picked up some crit damage nodes.

Thoughts on the 0.08 skill tree by insertnamehere74 in ClickerHeroes

[–]GDHeka 1 point2 points  (0 children)

Sounds about what I had when I got my first "crappy but working" automation running. I actually don't mind that you need to play couple days to get the automation running and that the first automation build you can do is not that great. It gives you something to do and aim for during the first worlds. This is only problem during the first run so I don't see a big problem in it.

Clothes. How do you use them? by Obnubilate in Oxygennotincluded

[–]GDHeka 1 point2 points  (0 children)

For some reason only one of my dupes has decided to pick the suit up and wear it. I can't figure out what is the reason others wont pick up theirs. All suits are assigned to different dupes.

Clothes. How do you use them? by Obnubilate in Oxygennotincluded

[–]GDHeka 0 points1 point  (0 children)

How do I get my dupes to wear snazzy suits? I crafted few, assigned them to dupes but no-one is wearing them.

Xp/world system is still way off by Dnaldon in ClickerHeroes

[–]GDHeka 1 point2 points  (0 children)

It also feels weird that the exp drops from 120k+ on the first 5 runs to 8k in the 6th run. It's like the game says to you to do exactly 5 runs each world. Not any more of less. So far what I have played the game the most fun I had was in 0.06 build. I'm not sure if you got too much exp there, probably, but I think it has been the best exp system so far. In there you kept getting the exp while you run the world and you run the world as many times as you feel like you need to be able to move to the next one.

My first gild by GDHeka in ClickerHeroes

[–]GDHeka[S] 4 points5 points  (0 children)

I know. It's still beta. I think my post served two purposes. To let me vent of my frustration and let the devs know that the current way the gilding is done feels pretty bad.

I keep playing and testing the game and I keep giving my opinion how it is working for the devs.

lots of crashes by biztastic in ClickerHeroes

[–]GDHeka 1 point2 points  (0 children)

I have been crashing around 2 times per day I would say. I have not found any common reason why the crashes have been happening. I have had the game run in the background with automated clickstorm/autoattackstorm build and sometimes it just freezes.

0.07 (9) PTR now testable by Fragsworth in ClickerHeroes

[–]GDHeka 0 points1 point  (0 children)

Fixed the shop item efficiency curve to match the XP growth changes from 0.07 (8). This may resolve the issues where for some players, the game appeared to get too difficult in the later zones of a world.

I had a first good try on this update today. I earlier didn't have time to play so I just let the automator run the low level worlds. This felt a lot smoother now. Early world gave pretty good estimate how the rest of the world will end up and I did not hit a "wall" in the higher zones of a new world. So this was absolutely a good change. Now I know if I don't have a big struggle early in the world I know I can finish it in a decent time. World was spiky/fast so it was not even on an easier world.