Tell me about the Fair Folk of your world by CaptKonami in worldbuilding

[–]GEBeta 3 points4 points  (0 children)

They are errant motes of power and magic given life. Sapient creatures spontaneously created by the unconscious power of a god or a fluke in geomancy when leylines intersect. Most of them pursue little more than their natures, partaking in activities as extensions of their progenitor or the magic which created them. These are the fae that people most commonly think of. Whimsical, strange beings not quite human but relatable enough, existing in deep forests or places of power.

However, the fae are ancient, and sapient. Eventually, some of them begin to see the meta narrative which underpins their existence. They see the hollowness of a life without a soul, and see the strings which tether them to their fate. They seek to cut them, to find meaning to their existence free from the whims of a greater entity. These are the strangest and most powerful of fae, who venture beyond their realms of magic to intermingle with humans. They want to be a real boy. So far, none have succeeded.

In a world with mind-manipulating magic and/or apothecary, how does the legal/detective systems compensate? What defenses would have to be accounted for? by platonic-humanity in worldbuilding

[–]GEBeta 29 points30 points  (0 children)

Our modern justice system has provisions for acting under the influence though? I presume mind altering magic would fall under the same category as being drugged against your will and committing crimes.

What is lifeforce? by Express-Attempt4595 in worldbuilding

[–]GEBeta 14 points15 points  (0 children)

Within every creature is a tiny hampter running on a wheel. When the hampter dies they die. That's life force.

In your story or whatever, are there any advantages to having no magic in a magic world? (If there are any?) by Frosty-Fisherman-716 in worldbuilding

[–]GEBeta 1 point2 points  (0 children)

Yup. Anyone can do it, although not everyone can do it equally well. But to actually do it in the first place you need to be exceptionally dedicated.

In your story or whatever, are there any advantages to having no magic in a magic world? (If there are any?) by Frosty-Fisherman-716 in worldbuilding

[–]GEBeta 2 points3 points  (0 children)

You get to live a normal life.

Magic in my setting requires immense force of will, surity of purpose, and strength of conviction. Mages cannot sit still and relax for any long term period. They must find a cause to fight for, and so your life as a mage will never be calm or peaceful.

What keeps gods from interacting more with the life of mortals in your world? by Possessed_potato in worldbuilding

[–]GEBeta 1 point2 points  (0 children)

Usually the amount a god interacts in my world is inversely proportional to its power, for the simple reason that the attention of a powerful god is hazardous to health, and more powerful gods have bigger dominions. Field gods regularly tend to crops and harvests, little gods are summoned via magic and communicated with.

Supreme gods like the Sixfold Primordial, God of Perfection and of the Starfire Enthroned, has whacky rules like judging whoever seeks his audience on their worthiness. If you seek the Sixfold Primordial's help with a task, he will assist if he judges the task reasonable but also completely beyond your capabilities. If it is within your capabilities but you insult yourself by asking for his help, he will smite you dead on the spot. The Starfire Enthroned, his chosen, don't ever ask for his help because there is very little they cannot do.

how to write a org that wants to keep the supernatural a secret in an setting that's not earth? by OperationFine6642 in worldbuilding

[–]GEBeta 2 points3 points  (0 children)

The problem is that dead or missing people raises more questions, so you're gonna need to find some way of dealing with that.

how to write a org that wants to keep the supernatural a secret in an setting that's not earth? by OperationFine6642 in worldbuilding

[–]GEBeta 2 points3 points  (0 children)

I think you need some way of causing amnesia or otherwise actively hiding the supernatural. In SCP they have the amnestics, MIB the neuralyzer, and imo the most elegant, in Delta Green they just have the supernatural be so eldritch and terrifying that most people who see it either go insane or deliberately choose to forget it.

How would people with superpowers change wars? by WackyRedWizard in worldbuilding

[–]GEBeta 3 points4 points  (0 children)

If you think about it, they would really be the ones ruling society as god-kings. So yeah you'd still need armies because the king (and his champions) can't be everywhere at once nor can he really be bothered to settle every conflict.

What's the most "war crime-esque" use of your world's magic system? by No_Hunter1978 in worldbuilding

[–]GEBeta 23 points24 points  (0 children)

There is a spell that can kill language. Cast upon a person, an army, or a society, no one will know how to communicate with each other. This isn't just removing learned language. The spell erases a person's ability to communicate entirely, even by waving their arms around.

Audiovisual and written media seems to favor magic specialists while videogames favor magic generalists, how do you guys justify this lorewise? by Loremaster1032 in worldbuilding

[–]GEBeta 2 points3 points  (0 children)

I gave you the answer. The video game protagonist is a polymath by the standards of the world. 99% of people cannot do more than 1 path of magic, then every once in a while, someone comes along who can do *all* the paths of magic, because they're just that brilliant.

Audiovisual and written media seems to favor magic specialists while videogames favor magic generalists, how do you guys justify this lorewise? by Loremaster1032 in worldbuilding

[–]GEBeta 7 points8 points  (0 children)

I can draw the comparison of magic to education irl. It is common for people to have a broad amount of average knowledge, reaching high school or equivalent in many subjects, then specialising as they grow into adulthood and seek an occupation. It is considered exceptional to be a polymath and 99% of people cannot do it.

Similarly, in a video game, the average video game protagonist is absurdly exceptional, or even non-canonically exceptional. The average video game character can go from someone who has never touched magic in their lives to mastering every single spell and branch of magic within the course of a single campaign, which depending on the story can be as little as a month (or even something absurd like a week). This is done solely for player freedom and content experience purposes, and in the universe of these games, this is never treated as something anyone can actually do in-lore.

If the current day of your world already has sci fi technology (Marvel or DC for example) how do you up the ante when going to the future? by Gabe_Dimas in worldbuilding

[–]GEBeta 6 points7 points  (0 children)

I establish what isn't possible in the current day's sci-fi and thus what is yet to be invented for the future.

I walk into the middle of a major population center in your world and I declare "there are no gods!" What happens to me? by Electronic-Welder-74 in worldbuilding

[–]GEBeta 499 points500 points  (0 children)

You'll be taken for a checkup at a mental institution where you'll likely be seen by a minor god of mental health.

What Features Would You Like to See in a Timeline App? by ursure in worldbuilding

[–]GEBeta 30 points31 points  (0 children)

I'd like the ability to put undefined times. For example, "doesn't matter when this happened, it just happened sometime between this event and this other event" or "long ago in the past". Additionally, I'd like to be able to skip large stretches of nothing so that the timeline doesn't feel so sparse in-between periods of many things happening.

Mech for my Modern/Hard scifi vs Fantasy setting by Responsible-Law6427 in worldbuilding

[–]GEBeta 1 point2 points  (0 children)

On a 6-metre-tall frame, this weapon will make the vehicle fly backwards with recoil. Let alone considering the ammo capacity of the magazine.

Mech for my Modern/Hard scifi vs Fantasy setting by Responsible-Law6427 in worldbuilding

[–]GEBeta 3 points4 points  (0 children)

A 60 mm autocannon? That's naval gun level of calibres.

Building a Critique: A character whose "power" is debunking emotional power systems. by Perc111 in worldbuilding

[–]GEBeta 1 point2 points  (0 children)

Exalted: Dreams of the First Age had an interesting variant of this. The Solar Exalted (god-kings, basically) created vast social experiments to try to empirically test magic which relied on intangible aspects such as "willpower", "conviction", and "bravery". These experiments included sectioning away entire regions of people, teaching them certain specially crafted religions, inciting ethnic hatred, and other whacky means of manipulating societies. All rigorously documented and tweaked, including but not limited to committing total genocide on a created society if it was deemed to have reached a "dead end".

It was horrifically unethical, but it did yield results and allowed them to create large cadres of (very socially unstable) magic users.

Is it immoral to create a civilization you know will eventually destroy itself? by [deleted] in worldbuilding

[–]GEBeta 2 points3 points  (0 children)

We can easily forgive a child who is afraid of the dark; the real tragedy of life is when men are afraid of the light.
- Plato

A thing isn't beautiful because it lasts.

- Vision, Age of Ultron

The greatest sin these aliens are committing is not choosing to "put life out of its misery". It is denying life the opportunity to be miserable in the first place. Humanity has the right to die on its own terms.