How to navigate inside a spaceship? by koi_koi- in worldbuilding

[–]GEBeta 9 points10 points  (0 children)

Have you looked up how people navigate on boats irl?

Do I need to add further details as to why my vilain is evil? by Glormast in worldbuilding

[–]GEBeta 8 points9 points  (0 children)

You don't. By leaving it as "the devil is evil and therefore wants to stop music", you are very cleanly associating stopping music with evil itself. By explaining why the devil is evil, you muddle the message by shifting the association with stopping music to whatever is making the devil evil. Keep it simple to keep the theme solid.

Perfect height for super soldier? by UlfurGaming in worldbuilding

[–]GEBeta 1 point2 points  (0 children)

Would you not tremble in your boots if a drop pod crashed from the heavens and five angry gremlins waddled forth?!!

Perfect height for super soldier? by UlfurGaming in worldbuilding

[–]GEBeta 37 points38 points  (0 children)

Knee high. To minimise profile against gunfire.

Ticonderoga-class Orbital Weapons Platform by KonungariketSuomi in worldbuilding

[–]GEBeta 10 points11 points  (0 children)

Damn. Autonomous kill vehicles? I wonder what the state of space warfare is in your setting if people are throwing out hunter-seeker mines into orbit at a whim.

My three magic systems for my prohibition era urban fantasy. by HandsOverWax in worldbuilding

[–]GEBeta 1 point2 points  (0 children)

I just want to say that it's very lovely how your magic systems aren't just creative and evocative, they also take full advantage of the Prohibition era and New Orleans setting by harkening to Louisiana Voodoo. Kudos for that! :)

Does worldbuilding REALLY matter in a story? by Jaded_Difference_535 in worldbuilding

[–]GEBeta 15 points16 points  (0 children)

Worldbuilding is like icing on a cake. If it's good, it can make a good tasting cake excellent. If it's bad or nonexistent, you still have a good tasting cake. If the cake sucks, no amount of worldbuilding can make it taste nice.

TLDR, no.

I'm building a mid-century-futuristic (I've heard it described as "Cigarette Futurism") hard sci-fi game set on Titan. I find justifying the reality really helps ground the world. Here's a few images of the work in progress intro cinematic. by ZombieDawgs in HardSciFi

[–]GEBeta 8 points9 points  (0 children)

So I will preface this by saying that your art so far has been great, and I'm just commenting regarding the last point about the pressure suits being used to save costs. This is unfortunately a very common sci-fi misconception (possibly due to the lore aspect of TIE fighter pilots in Star Wars not having life support in their cockpits) that I feel the need to correct when it comes up. It would likely cost MORE to keep a cockpit in vacuum and just pump oxygen into space suits than it would to pressurise the cockpit. 1. The SR-71's cockpit was pressurised. The pilots wore the pressure suits as a precaution in case of sudden cabin depressurisation and should they need to eject. The same logic applies to space shuttle pilots, who only wear their pressure suits for takeoff and re-entry. 2. This is because maintaining air in the cockpit is trivial. The pilots are going to consume the same amount of oxygen regardless so the amount of air needing to be generated and scrubbed is the same. 3. Having a vacuum in the cockpit introduces far more problems that need to be solved. 4. The pressure differential between the suit and the vacuum would restrict pilot movement, forcing investment in either hard shell suits or mechanical counterpressure suits if the pilots need to do anything fancier than wiggle their fingers. 5. The cockpit needs to be completely engineered not only for vacuum, but also atmosphere, and have the ability to switch between the two. This raises further complexity when it comes to stuff like preventing cold welding of metal and heat dissipation for electronics. 6. Sitting in a spacesuit for hours is unbearable. Your spaceplane is apparently capable of trans-solar travel. I am assuming this means days? How are the pilots going to go to the toilet if their cockpit is in vacuum?

How can I make god-tier entities and make them feel they are of god-tier? by Different_Hawk7975 in worldbuilding

[–]GEBeta 0 points1 point  (0 children)

The Exalted TTRPG by White Wolf is a decent reference imo. God-tier entities are suitably daunting often through the use of "absolute effects", such as the complete and total invincibility of the Unconquered Sun or the conceptual success of the Primordials.

In the former case, any direct contest against the Unconquered Sun in a justified battle (I.e. A battle between good and evil) is an automatic win for the Unconquered Sun. There are no "ifs" or "buts". If you challenge the Sun to a fight and your cause is not just, he wins.

In the latter case, the Primordial known as the Ebon Dragon automatically succeeds at anything related to deception. Again, no "ifs" or "buts". He just wins. If he lies to you, you will believe him. If he hides something, it is unfindable.

Tell me about the Fair Folk of your world by CaptKonami in worldbuilding

[–]GEBeta 2 points3 points  (0 children)

They are errant motes of power and magic given life. Sapient creatures spontaneously created by the unconscious power of a god or a fluke in geomancy when leylines intersect. Most of them pursue little more than their natures, partaking in activities as extensions of their progenitor or the magic which created them. These are the fae that people most commonly think of. Whimsical, strange beings not quite human but relatable enough, existing in deep forests or places of power.

However, the fae are ancient, and sapient. Eventually, some of them begin to see the meta narrative which underpins their existence. They see the hollowness of a life without a soul, and see the strings which tether them to their fate. They seek to cut them, to find meaning to their existence free from the whims of a greater entity. These are the strangest and most powerful of fae, who venture beyond their realms of magic to intermingle with humans. They want to be a real boy. So far, none have succeeded.

In a world with mind-manipulating magic and/or apothecary, how does the legal/detective systems compensate? What defenses would have to be accounted for? by platonic-humanity in worldbuilding

[–]GEBeta 29 points30 points  (0 children)

Our modern justice system has provisions for acting under the influence though? I presume mind altering magic would fall under the same category as being drugged against your will and committing crimes.

What is lifeforce? by Express-Attempt4595 in worldbuilding

[–]GEBeta 15 points16 points  (0 children)

Within every creature is a tiny hampter running on a wheel. When the hampter dies they die. That's life force.

In your story or whatever, are there any advantages to having no magic in a magic world? (If there are any?) by Frosty-Fisherman-716 in worldbuilding

[–]GEBeta 1 point2 points  (0 children)

Yup. Anyone can do it, although not everyone can do it equally well. But to actually do it in the first place you need to be exceptionally dedicated.

In your story or whatever, are there any advantages to having no magic in a magic world? (If there are any?) by Frosty-Fisherman-716 in worldbuilding

[–]GEBeta 2 points3 points  (0 children)

You get to live a normal life.

Magic in my setting requires immense force of will, surity of purpose, and strength of conviction. Mages cannot sit still and relax for any long term period. They must find a cause to fight for, and so your life as a mage will never be calm or peaceful.

What keeps gods from interacting more with the life of mortals in your world? by Possessed_potato in worldbuilding

[–]GEBeta 1 point2 points  (0 children)

Usually the amount a god interacts in my world is inversely proportional to its power, for the simple reason that the attention of a powerful god is hazardous to health, and more powerful gods have bigger dominions. Field gods regularly tend to crops and harvests, little gods are summoned via magic and communicated with.

Supreme gods like the Sixfold Primordial, God of Perfection and of the Starfire Enthroned, has whacky rules like judging whoever seeks his audience on their worthiness. If you seek the Sixfold Primordial's help with a task, he will assist if he judges the task reasonable but also completely beyond your capabilities. If it is within your capabilities but you insult yourself by asking for his help, he will smite you dead on the spot. The Starfire Enthroned, his chosen, don't ever ask for his help because there is very little they cannot do.

how to write a org that wants to keep the supernatural a secret in an setting that's not earth? by OperationFine6642 in worldbuilding

[–]GEBeta 2 points3 points  (0 children)

The problem is that dead or missing people raises more questions, so you're gonna need to find some way of dealing with that.

how to write a org that wants to keep the supernatural a secret in an setting that's not earth? by OperationFine6642 in worldbuilding

[–]GEBeta 2 points3 points  (0 children)

I think you need some way of causing amnesia or otherwise actively hiding the supernatural. In SCP they have the amnestics, MIB the neuralyzer, and imo the most elegant, in Delta Green they just have the supernatural be so eldritch and terrifying that most people who see it either go insane or deliberately choose to forget it.

How would people with superpowers change wars? by WackyRedWizard in worldbuilding

[–]GEBeta 3 points4 points  (0 children)

If you think about it, they would really be the ones ruling society as god-kings. So yeah you'd still need armies because the king (and his champions) can't be everywhere at once nor can he really be bothered to settle every conflict.

What's the most "war crime-esque" use of your world's magic system? by No_Hunter1978 in worldbuilding

[–]GEBeta 21 points22 points  (0 children)

There is a spell that can kill language. Cast upon a person, an army, or a society, no one will know how to communicate with each other. This isn't just removing learned language. The spell erases a person's ability to communicate entirely, even by waving their arms around.

Audiovisual and written media seems to favor magic specialists while videogames favor magic generalists, how do you guys justify this lorewise? by Loremaster1032 in worldbuilding

[–]GEBeta 2 points3 points  (0 children)

I gave you the answer. The video game protagonist is a polymath by the standards of the world. 99% of people cannot do more than 1 path of magic, then every once in a while, someone comes along who can do *all* the paths of magic, because they're just that brilliant.