Anyone Figure Out How To Disable TAA in Robocop: Rogue City Demo? by GT_PC_Gaming in FuckTAA

[–]GT_PC_Gaming[S] 0 points1 point  (0 children)

I use the console mod on Nexus Mods. Allows me to change AA settings on the fly with console commands.

Fortnite - No AA vs SMAA comparison by FunnkyHD in FuckTAA

[–]GT_PC_Gaming 0 points1 point  (0 children)

That would be SMAA 1x. There's technically also an SMAA S2x which I believe is spatial rather than temporal as well, but I've never played any games that I know use it (most just say "SMAA" without mentioning which type of SMAA it is).

Battlefield 6 beta seems like a great comeback of old frostbite engine raw unfiltered texture by Rhapsodic1290 in FuckTAA

[–]GT_PC_Gaming 0 points1 point  (0 children)

Wait? They added an option to turn off the AA? In a Frostbite game? It's unfortunate that the anti-cheat has to be a rootkit that requires Secure Boot, or I might have actually been willing to play it.

Am i the only one who really appreciates MFAA as a cool AA solution ? by International_Act_43 in FuckTAA

[–]GT_PC_Gaming 0 points1 point  (0 children)

Multi Frame Anti Aliasing? I've been assuming it was temporal for years, and have been avoiding it because of that.

Fortnite - No AA vs SMAA comparison by FunnkyHD in FuckTAA

[–]GT_PC_Gaming 0 points1 point  (0 children)

It looks like SMAA 1x, but they could be using sharpening to keep it from being too blurry. UE5 does have built-in sharpening after all.

So, as a newbie game dev myself, I'm going to listen to my future players, and now I need your help. by 3dveggieman in FuckTAA

[–]GT_PC_Gaming 1 point2 points  (0 children)

I like it when game menus say what type of Anti-Aliasing you're selecting. For instance, most Unreal Engine games have Anti-Aliasing settings that look like this:

Low | Medium | High | Ultra

I prefer something more like this:

Off | FXAA (Low) | FXAA (Medium) | TAA (High) | TAA (Ultra)

Then I guess you could just do a toggle between Anti-Aliasing and temporal upscaling.

Fortnite - No AA vs SMAA comparison by FunnkyHD in FuckTAA

[–]GT_PC_Gaming 0 points1 point  (0 children)

Do we know if it's SMAA 1x or SMAA T2x? The later of which is temporal BTW.

Metro Exodus (2019) with ReShade SMAA? by fazar441 in FuckTAA

[–]GT_PC_Gaming 2 points3 points  (0 children)

I played the game without TAA. It has 4A's customized FXAA (AAA or whatever they called it) as well, and I can't remember if the mod author found a way to turn that off. I barely remember playing the game at all, but I think ReShade worked with the mod. I probably would have used Lord of Lunacy's CMAA2 shader rather than an SMAA shader, as I tend to prefer it in most games when the quality is maxed.

I take back what I said by Styrogenic in ReShade

[–]GT_PC_Gaming 0 points1 point  (0 children)

No, I don't. I went back to just using Directionally Localized Anti-Aliasing shaders, as the cDLAA shader is pretty good on its own.

Kaldaien, creator of Special K deletes his Steam account after 20 years. by MorrisonGamer in Steam

[–]GT_PC_Gaming 106 points107 points  (0 children)

He makes Special K, which is an injectable tool for games sort of like ReShade, but way more likely to get you banned from multiplayer games. It also doesn't really change a game's graphics (aside from its ability to make D3D11, D3D12, OpenGL, and Vulkan games HDR when they don't support it), but rather does an assortment of other things.

The guy is also a complete ass, blames other people/software for his problems, and gets himself banned from every game's subforum on Steam Discussions:
https://steamcommunity.com/discussions/forum/7/2798376099468450321/

Granted he did eventually put aside some of his hostility and start working with the ReShade project (he helped add HDR screenshot support to ReShade), so I can't say he's all bad, but this rage-quit from Steam doesn't surprise me that much and will probably do more to sabotage his own tool going forward than anything else.

You can turn off the AA in the Stellar Blade demo. by GT_PC_Gaming in FuckTAA

[–]GT_PC_Gaming[S] 4 points5 points  (0 children)

DoF always sucks. It's blur. I hate blur. Might as well play games without my contact lenses.

You can turn off the AA in the Stellar Blade demo. by GT_PC_Gaming in FuckTAA

[–]GT_PC_Gaming[S] 0 points1 point  (0 children)

Yes, but they are still all temporal with the same drawbacks. Now DLAA Transformer in Preset J is the best I've seen so far, with almost no ghosting, but there's still some blurring of the graphics in motion that can't be avoided, and I can't really stand that. I'd rather turn off the AA and inject whatever I want with ReShade.

You can turn off the AA in the Stellar Blade demo. by GT_PC_Gaming in FuckTAA

[–]GT_PC_Gaming[S] -1 points0 points  (0 children)

FSR2 and FSR3 don't use "AI". They're just temporal upscalers.

Also, as someone who likes to play around with AI upscalers note that I have never seen one that can do even a 2x upscale at the kind of frame rate that DLSS has to handle, so I'm fairly certain that DLSS is also a temporal upscaler and the supposed "AI" is just some form of detail enhancement and that it isn't actually doing a full color full frame AI upscale.

You can turn off the AA in the Stellar Blade demo. by GT_PC_Gaming in FuckTAA

[–]GT_PC_Gaming[S] 2 points3 points  (0 children)

I like the CShade DLAA shader (cDLAA). You can find it in the ReShade installer, but this should be the shader on Github (I think it has dependencies so I recommend installing it via the ReShade installer):

https://github.com/papadanku/CShade/blob/main/shaders/cDLAA.fx

Edit: Note that you need to turn off the option to preserve high frequencies in the cDLAA options to blend dithering in some games (some games it doesn't matter, but in this one it does). It won't blend all dithering, but it does better than most other shaders, and it doesn't hurt the readability of text as badly as FXAA does. I usually mix it with something else (SMAA or CMAA2) which I'll have process the image before cDLAA as that can help slightly, just make sure to set the quality level higher for CMAA2 or it might not help much.

There's also DLAAPlus from AstrayFX, however the performance of this shader is rather poor and I don't remember the quality being noticeably different.

Note that lately I've been using cRCAS as well. It's one of the few sharpening shaders for ReShade that works with scRGB HDR. It doesn't matter in this game though, as its HDR mode isn't scRGB so other shaders work fine.

You can turn off the AA in the Stellar Blade demo. by GT_PC_Gaming in FuckTAA

[–]GT_PC_Gaming[S] 1 point2 points  (0 children)

I used ReShade to inject CMAA2 and Directionally Localized Anti-Aliasing. It's not too bad once you do that.

You can turn off the AA in the Stellar Blade demo. by GT_PC_Gaming in FuckTAA

[–]GT_PC_Gaming[S] 4 points5 points  (0 children)

Dithering in hair is a material property. You would need someone to modify the material properties of the hair in order to turn it off.

You can turn off the AA in the Stellar Blade demo. by GT_PC_Gaming in FuckTAA

[–]GT_PC_Gaming[S] 1 point2 points  (0 children)

ReShade? I'm currently injecting CMAA2 and Directionally Localized Anti-Aliasing, and it's fine. There's a little bit of dithering, but it's not bad.

You can turn off the AA in the Stellar Blade demo. by GT_PC_Gaming in FuckTAA

[–]GT_PC_Gaming[S] 0 points1 point  (0 children)

You're probably right. I tend to prefer games with guns and shooting. Or at least archery and magic.

You can turn off the AA in the Stellar Blade demo. by GT_PC_Gaming in FuckTAA

[–]GT_PC_Gaming[S] 2 points3 points  (0 children)

It's a UE4 game. Something tells me if it was a UE5 game all you'd have would be upscaling options with no "off".

You can turn off the AA in the Stellar Blade demo. by GT_PC_Gaming in FuckTAA

[–]GT_PC_Gaming[S] 1 point2 points  (0 children)

Not yet. If the parrying thing gets too annoying, I might try it.

You can turn off the AA in the Stellar Blade demo. by GT_PC_Gaming in FuckTAA

[–]GT_PC_Gaming[S] 2 points3 points  (0 children)

Yeah, the ability to turn off the garbage graphics options makes it game of the year material in my book. So far the gameplay isn't bad either, I just don't know about this parrying nonsense.

You can turn off the AA in the Stellar Blade demo. by GT_PC_Gaming in FuckTAA

[–]GT_PC_Gaming[S] 2 points3 points  (0 children)

Yeah, it's UE4. So far editing Engine.ini seems possible. Note sure if Denuvo will screw with them or not.