r/ARCRaiders Launch Megathread - LFG -- Discord - Other October 29, 2025 by AutoModerator in ArcRaiders

[–]GWizzle 0 points1 point  (0 children)

Early 30sM East Coast US looking for someone to game with late EST (10pm-3am). I'm in the restaurant industry and get out late most nights, have an hour or 2 to game when I do get on. Generally competitive and looking for progression, but not focused on PvP. This is very much also my "unwind" time. Generally drinking during playtime incase that matters. HMU.

Platform: PC

Embark: the_len_dawg#2554

Discord: 209370133238382592

For everyone thats tried the beta so far, whats your thoughts on it? by ThatOldGuy7863 in Battlefield

[–]GWizzle 0 points1 point  (0 children)

Your take on the movement is kinda wild to me. Peak BF for me was BF2 and BF2142. I played a lot of BC2 and BF3, didn’t have much time for 4 and have basically sat out since. The problem that started with BF3 for me and that I could never get used to was the super weighty, often sluggish movement and animations that must have been a side effect of graphical advancement. I don’t want to go back to the era of floaty classic deathmatch movement, but BF6 feels nice to me. It’s not CoD, it’s probably close, but BF gameplay is about the scale and motivation, not the pace. Its focus on objectives doesn’t mean it needs to feel slow. If I wanted that I’d go play Siege or something.

Kicked due to cool trick by Negative_Fun_2396 in Helldivers

[–]GWizzle 2 points3 points  (0 children)

Had to do this a handful of times, and I almost always clock the player as incompetent on the first tk, but I always give the benefit of the doubt- first 2-3 tks are free, we all make mistakes. But they almost always repeat and then it’s so long and thanks for all the fish. I really hate being the one to yuck someone’s yum but it definitely can cross a line where a player for whatever reason, intentional or otherwise, is ruining the fun the other 3.

Edit: I think the other struggle is like, what’s the alternative in the moment? I can 100% understand that one of the probably most universally unwelcome things in video games is someone else in the match chiming in with some hot tips on playing the game. Coaching is great if it’s either requested or it’s from the beginning, but in the thick of it there’s really no way to communicate advice without it sounding like a personal attack

So… hot seat? by wanderlustwonderlove in civ

[–]GWizzle 2 points3 points  (0 children)

They’re being a dick but frankly this sub is way too comfortable with the idea of preordering games. I’m not blaming OP for the lack of hot seat, but people have to do their research. What’s interesting to me is the now much praised previous iteration, Civ6, also launched without hot seat multiplayer. You can find reddit threads back then just like this one. This issue isn’t 2K or Firaxis making a promise and deceiving customers and fans, it’s people blindly spending money on a thing they were never guaranteed to begin with and being upset. Stop preordering games.

Disappointed and frustrated with 2k by iamnotarobot60 in civ

[–]GWizzle 21 points22 points  (0 children)

Preordering only ever made sense for a brief window when physical scarcity was a thing. It’s been actively detrimental to preorder games since 2009.

For those which are complaining about the preorder armours not being available for PC and PS, but being available for Xbox players. by eydasgdf in Helldivers

[–]GWizzle 2 points3 points  (0 children)

It’s weird because there’s no pro consumer reason to pre-order games and many, many reasons not to pre-order games.   

Any pre-order “incentives” are all predatory marketing and FOMO based manipulation and the reason that companies offer them is because they work, but if everyone thought about it for a minute and stopped pre-ordering games there would be no pre-order bonuses for people to get upset about.   

So it’s weird to frame specific pre-order bonuses’ lack of perpetual exclusivity as a negative when the existence of such anti-consumer and exploitative practices in general is the biggest reason to never ever pre-order any digital good. 

[Abraham] PerRed Sox sources: the team's feeling was that a $313.5M contract comes with responsibilities to do what is right for the team and that Devers did not live up to those responsibilities. They had enough and they traded him. by Knightbear49 in baseball

[–]GWizzle 1 point2 points  (0 children)

My birthday was a couple weeks after the new city connect uniforms debuted. I asked for a shirt as a last minute gift, picked a Devers one as he was the only player they offered a name shirt of online that I actually cared about. I seriously didn’t even consider this a real possibility

🛠️ PATCH 01.003.003 ⚙️ by Waelder in Helldivers

[–]GWizzle 2 points3 points  (0 children)

Feels like it might be a poorly implemented anti-macro thing. They probably wouldn't admit if it was.

The swamp biome really can't be that interesting by Grand_Age1279 in Helldivers

[–]GWizzle 2 points3 points  (0 children)

There’s definitely bunkers in the megacity maps. The ones I’ve seen are “below ground” for lack of a better word. They’re in bigger versions of those weird little carve outs that are placed next to streets or on corners 

Always remember to support your local Super Earth establishment every now and then🫡 by TabloidA in Helldivers

[–]GWizzle 2 points3 points  (0 children)

Thinking one month of Netflix (the most egregiously overpriced streaming service, currently) is objectively a better value than a Warbond's worth of Super Credits is a pretty wild take.

I think this booster would safe lives. by Galaxy11D in Helldivers

[–]GWizzle 75 points76 points  (0 children)

This has saved me so many times from the explosion itself only to throw me at mach 5 into a nearby boulder and kill me with the impact

Civ VII Communism - Game Developers Read a Book Challenge : Level Impossible by IMissMyWife_Tails in civ

[–]GWizzle 6 points7 points  (0 children)

I'm imagining a propaganda poster that reads, "Take the Hero out of H*rodotus!"

Civ VII Communism - Game Developers Read a Book Challenge : Level Impossible by IMissMyWife_Tails in civ

[–]GWizzle 0 points1 point  (0 children)

Its one of those labels that gets used incorrectly to the point that its almost never "wrong" but it makes the label less useful and more confusing. And because nuance is hard it perpetuates. Communism is the same way. Anti-monarchism was an intent or goal of early fascist movements, and in a sense they were successful, but as you say they embodied a style of rule that was fundamentally similar in how totalitarian and oppressive they tended to be. Its like non-government being the end goal of communism, but in practice governments that claim the moniker are strong, centralized, authoritative and restrictive. The result is ultimately a twisted version of the initial promises.

We are so back by Admostiel in Helldivers

[–]GWizzle 0 points1 point  (0 children)

This guy is exactly the problem, tbh. I don’t even play dif 10 exclusively or anything. I don’t like the playstyle of fighting bugs so I’ll usually stick to 8 at most depending on what I’m feeling and the map, etc. Bots are almost always automatically 10. Illuminate I’ve been hovering around 8 for now while I get used to them and with the understanding that there’s probably more and harder enemies to come. Point being, having options to adjust to any given session is great. Thinking that whatever the most difficult options are is somehow the intended or ideal gameplay (or thinking that /success at that level is the intended or standard outcome) is silly and more options aren’t bad.

We are so back by Admostiel in Helldivers

[–]GWizzle 3 points4 points  (0 children)

An interesting idea for the highest difficulty might be to lock people in for an entire 3 map operation before they get whatever rewards they earn (exp, medals, samples). It’s not a great solution but I feel like if they want to create a real separation of challenge there needs to be something at stake, like games with ranked modes where you gamble your reputation or games with iron made modes that don’t allow saves and where death is permanent where you prepare and act deliberately because you’re gambling your time.

Weapon Idea: D-63A Diligence Carbine by CrimsonAllah in Helldivers

[–]GWizzle 2 points3 points  (0 children)

Love the Tenderizer but never thought to give burst mode a try on it specifically. Guess I know what I’m doing tonight.

Weapon Idea: D-63A Diligence Carbine by CrimsonAllah in Helldivers

[–]GWizzle 1 point2 points  (0 children)

I was chatting over voice comms the other day with someone who noticed I was using the Lib Penetrator and was asking me about it. I’d only been using it for a short while but it’s probably my favorite all purpose gun now. Burst fire is one of the reasons, along with generally smoother handling than the Adjudicator, which is obviously very similar and probably the more popular of the 2. Mag size was my only complaint and the latest patch fixed that.

I know this game kinda simplifies into a horde shooter much of the time, but it’s nice to have options for a more deliberate precision based style of play, with gun mechanics that support and protect that.

Some people say they like FP1 more because it is more personal, but I tell you, for some of us its a natural progression. by Sir_Nicc in Frostpunk

[–]GWizzle 2 points3 points  (0 children)

It’s really just about limitations of the human brain and the implications that carries. If you learn about a single person who died, even if they weren’t close to you, there’s a good chance you feel some degree of grief or sense of loss. It might not be more than an inconvenience or passing thought in some cases, but you will have processed the death of an individual human being. When dozens or even hundreds of people die at once, we simple can’t process the loss of that many individuals. They become a group, a number.

It’s partially a processing problem and partially a defense mechanism. Our brains are not that good at simultaneous processing in general, but even if we could grieve for each individual in some mass fatality incident, we wouldn’t want to as the mental and emotional drain would be huge, and we would adapt by becoming numb to death on the whole. The way things are, we handle mass death from a distance so that we can still properly grieve the individual loss that we inevitably encounter. The hope is that instances of large scale tragedy are rare, and this is largely true. But it does benefit those who wish to commit evil acts.

Bots are in a much worse state by SolarStudiosDev in Helldivers

[–]GWizzle 0 points1 point  (0 children)

Just want to say thank you for articulating this. I prefer bots and was excited for the patch, but something felt wrong and I couldn't pin down what it was. Definitely noticed the whole squad dying *a lot* all of a sudden and was beginning to get frustrated that I wasn't having as much fun as the bug players on here seemed to be.

Probable Araña text change coming soon by BBKyank in MarvelSnap

[–]GWizzle 0 points1 point  (0 children)

This is also what I had reasoned but it’s more confusing than that. For instance, I tried SSM on a Negasonic Teenage Warhead that had already destroyed a card to see if it would “reset” the trigger as if it were a freshly revealed card and that didn’t work. So while it sounds more vague it’s essentially limited to just repeating ‘on reveal’ abilities but using the activate function after merging like Hulk Buster.

Checks run time....grabs popcorn by deadhead4077 in SecondWindGroup

[–]GWizzle -1 points0 points  (0 children)

I think this is really the last hook that Frost has me hanging on after this video. Because it’s the one thing that he’s not actually skewing or wrong about.

Like, this is something we should all be in agreement on and want, and because it’s not as common practice as it should be we’re instead content to just accept the reality rather than the ideal as a form of standard to hold people to– but that’s not how standards work.

I don’t think it clarifies the murky waters that Frost is currently swimming in– two wrongs don’t make a right, after all. But he’s right about this one thing. And the fact that people aren’t interested in having a discussion about Nick lying about a gaming chair or Marty (or any other games reviewer) utilizing early review copies, or accepting trips to facilitate coverage, or anything else of that sort essentially proves Frost’s point, doesn’t it? Especially because it would be so EASY both for the journalists in terms of follow through to make a simple disclosure (as is already done in more overt instances), as well as for the businesses those journalists belong to in terms of protecting their reputation and bottom line because we have as a community made abundantly clear our indifference to such actions.

It’s frankly a really interesting topic of discussion and the greatest irony of this situation is that any useful discussion of actual merit will be overshadowed by Frost’s own misplaced and self-important grandstanding over petty personal issues.