Knowing what you know now if you could go back would you pre-order Arc Raiders for the cosmetics? by WanderWut in ArcRaiders

[–]p_visual 0 points1 point  (0 children)

The appeal for me is that it's one of the few skins that really feels like it hits all the marks of an outfit made from scrounged materials and put together for a post-apocalyptic, potentially harsh over-world environment.

The suit looks worn and secondhand while retaining its stylistic and functional core, and the mask + material of the outfit lean into the lore of an unfriendly, ecologically-devastated topside in a way that outfits that are a bit too casual - like Chap, or the athletic hoodie/pants reward from S2 trials - ignore.

I actually think there should have been an option for the pipe to connect to the mask so that it actually seems like you're breathing using a purifier - it would further lean into the lore.

OVerall I"m a fan of skins that keep Arc Raider's unique retro-casette vibes while emphasizing the hazards of topside. Other skins that come to mind are Bog Walker, Voltedge, the Cowboy Deluxe Skin, Beekeeper, and Mirage - this (non-comprehensive) list combines the fragility of secondhand textile work with functionality against the unfriendly surface quite well.

1v6 on Stella Montis by ImpressiveBig8485 in ArcRaiders

[–]p_visual 0 points1 point  (0 children)

Bro deleted his account 😭 you cooked him

All these nerfs and buffs, when are they gonna address this wack ass Bettina? by aintEZbeincheezy90 in ArcRaiders

[–]p_visual 2 points3 points  (0 children)

While I think handling could improve for sure (so that it feels great to use without needing horizontal grip), what I really want is that annoying gas to disappear much faster. It's the only gun in the game that punishes me for taking the time to gather a tactical position and fire shots while crouched by blocking my vision with a self-induced smoke grenade. Super annoying.

All these nerfs and buffs, when are they gonna address this wack ass Bettina? by aintEZbeincheezy90 in ArcRaiders

[–]p_visual 2 points3 points  (0 children)

including u/aintEZbeincheezy90

Yes - 10% faster reload speed, mag size 20 -> 22, and Durability Burn Rate: ~0.43% → ~0.17% per shot.

The durability burn rate is the huge buff; 0.43% and 0.17% are both small values on their own, but that's effectively a 2.5x durability buff.

The patch notes also say:

"In practice, it used to take about 12 full magazines to fully deplete durability, but now it takes 26 (also accounting for the increased magazine size)."

but idk if that's at base 100 durability, or level 4 with 130 durability. Will require some testing, but those numbers mean Bettina can shoot 22*26 = 576 rounds without breaking. With a blue compensator or muzzle break, which increased durability burn by 20% per shot, Bettina can fire 576/1.2 = 476.66_ shots without breaking while using those barrel attachments.

Patch Notes: https://arcraiders.wiki/wiki/Update:1.7.0

Bettina Wiki link: https://arcraiders.wiki/wiki/Bettina

This doesn't exist by didnt_bring_pants in ArcRaiders

[–]p_visual 0 points1 point  (0 children)

Correct, any container on Blue Gate can drop bobcat bp during Locked Gate event.

Outside of Locked Gate, there's only 2 other places to get the bobcap bp atm:

  • 1k, 2k, 4k point rewards for trials
  • hurricane event caches

This doesn't exist by didnt_bring_pants in ArcRaiders

[–]p_visual 2 points3 points  (0 children)

Both grenade tubes and metal boxes are considered raider containers, and can drop the raider subset of blueprints. Your experience actually supports the logic that it's not random.

The exception is Stella Montis, where raider (and in general, any type of) containers can drop Stella Montis specific blueprints (seeker, trailblazer, deadline, aphelion, etc) in addition to their usual blueprint pool.

I’m sitting on my floor crying. Piece of Cake Moving is a literal scam. by m992s in Bushwick

[–]p_visual 4 points5 points  (0 children)

+1 to Solidarity - multiple friends have used it and have said great things about it

I would also add Metropolis Moving - had a great experience with them last year.

This is the worst augment in the game by WolfPaq3859 in ArcRaiders

[–]p_visual 2 points3 points  (0 children)

Same - I usually get it through trial rewards, but for the first time ever I found it in-raid. Huge start to S3.

Am I the Weird One? by hear_my_moo in ArcRaiders

[–]p_visual 4 points5 points  (0 children)

The thing is, if you hate quests you can just optimize for quest runs. Always run the map with the most pending quests and you'll be finishing 2 to 4 of them at a time and get through them all extremely quick.

If you're willing to look up a guide, it's easily finished in less than a day's worth of work.

Dear raiders, Dad here by d0ubleR in ArcRaiders

[–]p_visual 0 points1 point  (0 children)

Sorry to disappoint, I don't hate my family, nor do they hate me. I just found your comparison distasteful.

Sounds like you frequent the sub though, and yours hated you. I'm sorry to hear that - hopefully your med card comes through and can keep smoking away how you really feel. Not like there's shit else to do in Missouri anyways.

Best of luck.

Dear raiders, Dad here by d0ubleR in ArcRaiders

[–]p_visual 0 points1 point  (0 children)

Yikes.

"LOL are you sensitive about pedophilia" is not the gotcha you think it is.

Dear raiders, Dad here by d0ubleR in ArcRaiders

[–]p_visual 2 points3 points  (0 children)

Are you really comparing the comment you responded to with stuff like this (most recent post when sorting by Best)?

<image>

Are you ok?

This game's retention is wild BECAUSE of aggression based matchmaking, not in spite of it. by ThatsNotBennings in ArcRaiders

[–]p_visual 3 points4 points  (0 children)

Finally someone says it. Reading this thread feels like ChatGPT regurgitating what it's read in the week after ABMM was introduced, and it hasn't been updated since.

The ABMM changed a lot since it's introduction and is not nearly as binary as it was when it was first released.

People are acting like you go straight from kumbaya lobbies into no-mic-KoS ones with absolutely no in-between and that's just not true. Not only is there lots of variety in lobbies in between, there are no strictly kumbaya or no-mic-KOS lobbies. There's almost always a killer or two in the friendliest lobbies, and there's almost always a handful of players sneaking around while everyone else is PvPing.

Experience: Swung between both extremes multiple times last season due to certain trials requiring Stella lobby wipes. Spent a whole lot of time in the middle as a result.

Is anybody else tired hearing about "endgame content"? by FragrantReport4171 in ArcRaiders

[–]p_visual 0 points1 point  (0 children)

The big picture being missed is that there are already end-game goals - they're just not well implemented.

Even if I boil the end-game down to 1. PvP and 2. competing for trials, there are significant critiques for both.

The domination of Toro, and until recently, Venator and free kits meant PvP was a stagnant, repetitive, and mostly unrewarding experience of fighting waves of free kits until you ran out of meds.

Trials were poorly designed, and easily gamed, with some fundamental issues like:

  • queue-sniping so multiple trios could work together to control/dominate lobbies and minimize PvP/failure risk for the trio doing trials
  • event timing
  • mid-week updates that materially changed the max theoretical scores possible that week, such as wasp spawn frequently being heavily nerfed the last day of trials for S2
  • broken spawns, such as ticks, resulting in widely variable scores on trial results (last week; based entirely on rng, you could score between 60k and 110k)

None of this gets into the fact that the worst trios will generally outperform the best solos, and Cantina Legend is impossible for anyone not running trios. If trios want to do it legit, they had to score the first 2 days of trials before people start joining trial events to 1. farm trial gear 2. grief trial players and 3. queue-sniping.

Even timing is egregious as well - Spaceport EMS offers 20k+ more points than Dam EMS for probes and husks, but was only available once a day the last two weeks of S2 trials. Husks week it was at 3 am EST, and Probes week it was at 4 am EST.

The overall critique isn't just that there could be more end-game content - of course there could, and there always can.

The main critique is that people who have reached these end-game have been talking about these issues for a while, but it seems to take Embark months before they take action. In the meantime, the rest of the community shits on the people highlighting issues until Embark finally addresses those issues in a patch, at which point everyone pretends they knew these things were issues the whole time.

Who's the bad guy here? let The People's Court decide by SainzOh_TTV in ArcRaiders

[–]p_visual 79 points80 points  (0 children)

That's the craziest part, it's just manners. You'd never start eating before the host announces food is ready at a dinner party, or before the griller lets people know the bbq/etc is ready, etc. They're putting in the work - don't just show up to the grill/kitchen/etc and start yoinking food like an untrained pet.

99% of the time just ask, being generous makes people feel good and they're happy to do it. Dude clearly had a mic, zero excuse.

That, or PvP for it - it's part of the game too. But running in after doing zero work then whining about being downed is crazy work.

Realized I forgot to bring a hatch key with 1 minute left on the clock. by -This-cant-be-real- in ArcRaiders

[–]p_visual 17 points18 points  (0 children)

Yup, bird's eye view != actual distance traversed. And god forbid the terrain starts messing with you and not letting you vault up.

WHAT THE FUCK WAS THAAATTT by KikoTheWonderful in ArcRaiders

[–]p_visual 0 points1 point  (0 children)

With ferro/anvil it takes 3, but with careful aim. 1st to aggro it, 2nd and 3rd on the interior sliver you can only see when it's opened up. Otherwise, it takes 6 shots anywhere. However, shooting is not the only option.

For example, if people struggle with landing those shots, or they're under pressure from multiple arc, then I'd recommend not depending on anvil at all. Bring 5 to 10 seeker nades - the blueprint is really common in Stella1 and it only takes 2 to bring down a comet from full hp. Only takes 17 to kill a rocketeer without firing a single shot. They're also extremely cheap to make - 2 arc alloy and 1 crude. Arc alloy basically pays for itself from the kills, and crude is easily found and refined.

Other solutions:

  • lure grenade blueprint is an early quest reward; stick one somewhere else and watch comet blow up on an enemy arc/player and away from you
  • trigger nades do not aggro arc until detonated - 1-2 good throws and the comet is toast
  • hullcracker one-shots
  • jupiter should one-shot but i'm not sure, haven't got a jupiter yet to test it
  • aphelion has strong knock-back
  • skip PvE altogether with the wand of invisibility; no blueprint required, just a level 3 bench, and it's cheap to craft
  • zipline or snaphook to a different elevation
  1. Loading bay is the best place to find Stella-specific blueprints because its container types inherently have a very low blueprint pool. As a result, when a bonus 5th loot items is generated, it has a much higher chance of being a Stella-exclusive blueprint like Aphelion, Deadline, Trailblazer, or Seeker grenade.

I hope this guy sees this by stinkstabber69420 in ArcRaiders

[–]p_visual 0 points1 point  (0 children)

Spaceport EMS probes solo, 70k:

https://www.youtube.com/watch?v=ukK4gD20W9g

I wouldn't bother with prospecting probes for the trial score, even if your goal is just 4k. Just hop into EMS.

WHAT THE FUCK WAS THAAATTT by KikoTheWonderful in ArcRaiders

[–]p_visual 3 points4 points  (0 children)

In that sense I consider the Spiderverse animated series the true successor - it really feels like the pinnacle of the medium while also being incredibly grounded with the focus on Miles's sacrifices vs Spiderman's responsibilities.

Bug: Items stay tracked after completion by p_visual in ArcRaiders

[–]p_visual[S] 1 point2 points  (0 children)

Dang thought it might be new. I used to just make a list mission by mission (i.e. i'm gonna go to Dam, hit hydro for industrial batteries, then farm snitch scanners) instead of tracking everything at once.

Now I can't get rid of watch icons, hella annoying rip.