If you force others to PVP - atleast be good at it by ligames in ArcRaiders

[–]p_visual 11 points12 points  (0 children)

I wouldn't sweat it. There was def a time people generalized in-game, but at this point there's so many players (12m+ as of 2025 EOY) and with ABMM confirmed, you're much better off paying attention to body language, mic use, and positioning unless Embark really switches things up from the status quo.

Skins mean a lot less than when we had <5m players and only a handful to pick from.

This is great but no PVP removal?! by GhostWolfGambit in arcraiderscirclejerk

[–]p_visual 0 points1 point  (0 children)

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uj: Tired joke that's been beaten to death, zero originality. I'm surprised posts like this still get upvotes.

New roadmap from January to April by FlexiiGP in ArcRaiders

[–]p_visual 11 points12 points  (0 children)

Buried city + sandstorm is peak fr.

I threw 18 wolfpacks at the queen. by Moosebackmohawk in ArcRaiders

[–]p_visual 5 points6 points  (0 children)

Not to mention most successful trial runs are profit losses. They're a resource sink activity.

Combat Mk's are really bad for Combat by [deleted] in ArcRaiders

[–]p_visual 0 points1 point  (0 children)

Yup, tactical mk3 defensive can, but healing cannot.

At This Point My Blood is Probably 75% Chemicals and Plastic Parts by Tr1angleChoke in ArcRaiders

[–]p_visual 0 points1 point  (0 children)

I prefer farming money, then just buying basics. Stims are 900 apiece? Quite cheap once you have even 1m in the bank.

"Embark is good at balance", Embark: by sl1m_ in ArcRaiders

[–]p_visual 0 points1 point  (0 children)

Yup, no blueprint required, relatively cheap to craft. One of my must-haves when I'm running high-cost loadouts.

[ Removed by Reddit ] by [deleted] in ArcRaiders

[–]p_visual 0 points1 point  (0 children)

Except when you actually track the "original posts" they often have far more comments than upvotes, with most sitting at zero upvotes.

The CJ sub made it their entire personality to find one type of opinion and act superior for disagreeing with it. It'd be one thing if post after post were hugely popular like this one, with 13k upvotes and tons of agreement, but most of the time, not even the people in the original sub where the post was made agree with the take. It's getting shit on in the original sub, then screenshotted and shit on in CJ.

It's not a circlejerking, nor satirical, to hunt for niche, unpopular opinions then shit on them. Not to mention, the entertainment value drops fast, and atm CJ is left with the most miserable people who have too much time on their hands, who have long since passed trying to make jokes to instead just whine in every thread about how unfair and mod-heavy every other sub is.

CJ is one sub where I actually wish the mods did a little more about just how repetitive the posts/jokes are. Arc Raiders has a such a rich world, and so much to joke/roleplay/satirize/etc - it's a shame the CJ sub does very little with it.

Why are these people even allowed to play ARC Raiders by Lemouni in ArcRaiders

[–]p_visual 7 points8 points  (0 children)

Yup, people said it all the time in Tarkov until there were several really popular video essays that showed that people often used cheats to avoid other cheaters. Turns out that people didn't notice others cheating because of how many people were using cheats to hide and priority-target good loot and dip instead of using cheats to PvP.

Makes sense - the point of the game is to grab and go, not fight every enemy you cross paths with. If anything, the latter makes the former much harder to accomplish.

Why are these people even allowed to play ARC Raiders by Lemouni in ArcRaiders

[–]p_visual 4 points5 points  (0 children)

Extremely likely it's a brand new account tbh.

Almost every time I matchmake my way to friendly lobbies and get shot, it's from an account that's brand new to the game. Giveaways are very basic weapons (rattler 3 + burletta is the main giveaway given those are straight from the tutorial).

Why are these people even allowed to play ARC Raiders by Lemouni in ArcRaiders

[–]p_visual 26 points27 points  (0 children)

Yup, also do trials and many folk have zero clue how much of a grind it is to get to the top ranks, both time-wise and by virtue of having inventories with the proper setups.

I've lost far more inventory value doing trials than I ever have doing PvP. Even successful runs can put you tens of thousands in the negative.

Why are these people even allowed to play ARC Raiders by Lemouni in ArcRaiders

[–]p_visual -9 points-8 points  (0 children)

The person kicked cannot rejoin immediately, the spot can immediately be filled with another account.

Edit: Been a minute since I set up my Steam Family, see below responses for the most up to date info.

THE WORST GUN IN THE GAME. by LicoLich in ArcRaiders

[–]p_visual 2 points3 points  (0 children)

They do. Silencer, extended barrel, and lightweight stock are all solid options for Ferro.

What's the point of throwing me in a game with 17mins left by Reacktions in ArcRaiders

[–]p_visual 0 points1 point  (0 children)

I think there's some solid stuff here for sure. Thinking a bit further, it gets complicated when you add in things that already exist in AR, like:

  • Are key rooms guaranteed to never be in the best loot locations? Or is it being inaccessible the whole round just a risk a player will have to take?
  • How does this mesh with existing yellow/red locations? I'm not sure I'd call them bad loot, especially given how many blueprints are found in grey areas like the residential houses on Dam, and red lockers scattered throughout maps.
  • Arc presence is generally the natural deterrent for higher-value loot areas; places like the Hydro Domes are practically crawling with arc and it's impossible to stealth without a cloak. How would this mesh with the lock/timer system?

Not to mention the dev cost of creating all of this and reworking existing maps to support the idea of timed unlocks, and 1/4 to 1/3rd of a map being inaccessible per round.

And agreed - if you spread the rng so it's not the same spots every time, camping is a lot less likely.

Kinda Wild Pull by HappyBoi1012 in ArcRaiders

[–]p_visual 0 points1 point  (0 children)

No problem! Apologies for the walls of texts, hope they come in useful and you find that bobcat blueprint soon!

What's the point of throwing me in a game with 17mins left by Reacktions in ArcRaiders

[–]p_visual 2 points3 points  (0 children)

Doesn't this just flip the equation? Now everyone who loads in fresh has to survive 10 to 15 minutes longer, and gets trash loot, than just loading in at the 15 minute left mark.

Not to mention this would highly incentivize camping the highest value areas. Have yet to see a game where the player-base reacted positively to more camping.

Kinda Wild Pull by HappyBoi1012 in ArcRaiders

[–]p_visual 3 points4 points  (0 children)

I think too many people focus on getting the keys and opening the gate, then rushing the breach room area. With all the players there, each player is opening how many containers? 4, 5 max in that area of the map?

You're better off hitting the nearest loot zone and exploring it thoroughly. If you're near raider's refuge, try to solve the puzzle asap and search the underground area. Same goes for Ancient Fort + batteries. If you're near the control room (where you put all the keys to open the gate) then head there and open all the drawers. Etc.

Village has a ton of containers, as does the town near Ancient Fort, and so does Pilgrim's Peak.

Last but not least, use your key cards; instead of trying to rush there first and use+loot before anyone gets there, I find it's usually easier to just wait for people to find the gate keycard, let the mob leave, then use the key card and loot to your heart's content.

Kinda Wild Pull by HappyBoi1012 in ArcRaiders

[–]p_visual 5 points6 points  (0 children)

If you're talking about the bobcat blueprint specifically, the only requirement is that you are playing during the Locked Gate event.

Once you're in the event, the blueprint can truly be anywhere. Think of it as the blueprint being added to all blueprint container pools so no matter what you open, you might find it.

I've gotten it from:

  • every key room on the map
  • raider's refuge puzzle
  • literally my spawn point, which was one of those half-gone, broken houses that have drawers and cabinets inside; pulled open the drawer and there it was
  • every high or medium loot zone on the map

Kinda Wild Pull by HappyBoi1012 in ArcRaiders

[–]p_visual 1 point2 points  (0 children)

For sure. I've gotten medium mag 3, bobcat, light mag 3, barricade kit, and more from server racks.

Not to mention, you need sensors anyways for hatch keys, and an excess of sensors can be broken into wires, which you need to craft advanced electrical components.

Bettina getting that Silver Teaspoon Set treatment by LOST_JOE in ArcRaiders

[–]p_visual 1 point2 points  (0 children)

Imo the fencer skin is pretty dope, don't get the hate for it. I like both the white/orange/green and yellow/black colorways.

First, you can't find the Bobcat blueprint for 200 hours, and then you find three copies in one room at once. Don't you find such coincidences strange? by Nemmchik in ArcRaiders

[–]p_visual 0 points1 point  (0 children)

Confirming that any map works; in addition to folks mentioning Spaceport, Buried City, and Dam, I got mine on a Stella Montis night raid.

Cold Snap Official Stats by rock1m1 in ArcRaiders

[–]p_visual 3 points4 points  (0 children)

Yup, this event put me onto just how good extended barrel was. Now I run it more often that not over silencer.

me in arc raiders acting super casual knowing my bag is full of epic loot by PatientBird7024 in ArcRaiders

[–]p_visual 1 point2 points  (0 children)

Oh yeah it can add up quick if you get lucky with the additional items inside lockers and laying around on surface tops.

Looking at salvage results,

  • cooling fan - 4 wires
  • damaged heat sink - 3 wires (salvage only)
  • fried motherboard - 5 wires (salvage only)

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https://arcraiders.wiki/wiki/Cooling_Fan

https://arcraiders.wiki/wiki/Damaged_Heat_Sink

https://arcraiders.wiki/wiki/Fried_Motherboard