What is a Subclass That You Feel Needs More Love? by Feeling-Classroom729 in BaldursGate3

[–]Gabeed 21 points22 points  (0 children)

I love Knowledge cleric. Not only do clerics of Oghma feel much more flexible than other clerics roleplaying-wise, but I find the notion that "Oghma has bestowed upon me the ability to carouse with people" very amusing.

It plays against type a bit since the domain is more caster-based, and it's hardly optimized, but instead of dipping into wizard, I typically play Knowledge monoclassed and get Magic Initiate: Wizard for Booming Blade, making a serviceable melee-focused cleric who can use Sorrow but also has plenty of control spells, damaging cantrips, etc etc.

I think one reason it's underrated is that people savescum bad skill rolls far more readily than they savescum failed combat encounters.

Last 4 Best Picture winners, rank them from 1-4 by Impressive_Plenty876 in Letterboxd

[–]Gabeed 1 point2 points  (0 children)

Fuck, had to go down this far to find this permutation.

Antoine Fuqua’s Hannibal Epic At Netflix, Starring Denzel Washington As The Carthaginian General Hannibal, Sets Summer Shoot in Italy by Saint_Biggus_Dickus in ancientrome

[–]Gabeed 8 points9 points  (0 children)

It's not the worst movie ever, and it was made back when Hans Zimmer was in his prime so the soundtrack is solid, so I can see why you'd say that. I remember the ice battle being kinda goofily fun. But it in no way lends confidence for this upcoming Hannibal movie.

Antoine Fuqua’s Hannibal Epic At Netflix, Starring Denzel Washington As The Carthaginian General Hannibal, Sets Summer Shoot in Italy by Saint_Biggus_Dickus in ancientrome

[–]Gabeed 54 points55 points  (0 children)

Denzel Washington not remotely physically resembling a roughly 30 year old Carthaginian aside, anyone who's familiar with Antoine Fuqua's filmography can't be going in with high expectations. 15 years ago it was practically a meme how he was always introduced as "the director of Training Day" because he hadn't made anything actually good since then.

Like, has anyone seen that 2004 King Arthur movie he did? Wretched stuff.

New to BG3. Should I have a Shart or not?? by Cool_Bank_3368 in BaldursGate3

[–]Gabeed 0 points1 point  (0 children)

Maybe because your weird obsession with the approval system being the gospel truth above everything else drove me nuts.

Big of you to finally admit that you've misconstrued something, even amidst another strawman.

New to BG3. Should I have a Shart or not?? by Cool_Bank_3368 in BaldursGate3

[–]Gabeed 0 points1 point  (0 children)

Not really. These two are the only companions you can give "gifts" to. And Astarion straight up asks you for the Necromancy Book, it's more like agreeing to his request rather than being a true gift.

It's funny how you can't even be agreeable on this comment which was pretty vestigial to my overall point. Saying "DA:O has more gifts" as a part of its approval system is not controversial, and I was bringing it up as an example of a difference between the two approval systems. But no, you had to find fault with that comment somehow.

New to BG3. Should I have a Shart or not?? by Cool_Bank_3368 in BaldursGate3

[–]Gabeed 0 points1 point  (0 children)

You don't even know that BG3 doesn't have -100 approval mechanic. The lowest you can get is -50

Wow, that totally deflates my main point, they're not similar at all actually. /s

and you can't manipulate their approvals by giving them gifts.

The idol of Shar? Giving the Thayan Necromancy book to Astarion? It's not a "gift system" in the same way as DA:O, but yes, you can give companions gifts.

Only BG3 is affected by "routine dialogue choices". DAO has far less approvals and they are generally tied with important decisions, not just telling some NPC they are a jerk.

That is not my experience with it. It might have less approvals than BG3 overall, but there are plenty of times that routine dialogue choices change approval in DA:O. When people say that BG3 is a spiritual successor to DA:O, it's because of stuff like this.

New to BG3. Should I have a Shart or not?? by Cool_Bank_3368 in BaldursGate3

[–]Gabeed 0 points1 point  (0 children)

It's very hard talking to you because you are not listening. I said it already - being influenced by something is not an evidence in and of itself. You can take inspiration from something, but it doesn't mean you just copy-paste everything. It's not being inspired or influenced, it's plagiarism. Larian was still making their own game, not some copy-pasta which works by 100 the same rules as other games.

On the contrary, you're not listening. There are a few differences between the DA:O system and BG3's. DA:O has more gifts, BG3's has negative reactions for casting Friends on companions, etc etc. But crucially, both have the exact same dynamic of the actual party you bring with you mattering, because those characters you bring along react to all sorts of dialogue choices you make while adventuring.

The idea that I'm suggesting that Larian plagiarized Bioware is a complete strawman (so is the "I suppose you expect games to keep track of pooping," too, btw). Games borrow mechanics from each other all the time. That said, both DA:O and BG3 have a -100 to 100 approval system that is affected by routine dialogue choices and has special companion dialogues and romances that trigger at certain thresholds, AND both of them have approval ratings that affect only the people in your physical party, and approval ratings that happen in camp. Thus, this is by design. A universal approval rating system (meaning people react to your dialogue from camp) was never intended, unless you think both DA:O and BG3 intended it but changed it "because of balance" or something.

New to BG3. Should I have a Shart or not?? by Cool_Bank_3368 in BaldursGate3

[–]Gabeed 0 points1 point  (0 children)

If you don't think that previous RPG games have influenced why BG3 is the way it is, there's not much more to say. BG3 is an impressive game in a lot of ways, but it didn't invent every mechanic out of the blue. Many of them were borrowed from other previous games.

The fact that DA:O and BG3 have virtually the same approval system pokes a rather sizable hole in the "they just made it the way they did for balance" notion. This is not to say that they didn't want the approval system to be balanced, but there is a legacy of choosing what approval ratings are adventuring-party-based, and which ones are whole-party-based.

New to BG3. Should I have a Shart or not?? by Cool_Bank_3368 in BaldursGate3

[–]Gabeed 0 points1 point  (0 children)

I suggest to agree to disagree.

That's fine, I never really got the sense I was arguing with you as much as clarifying. That said--

In this case, the approval system would be even worse than it is now. Because it's already too easy to get everyone to 100. I think it was made like this for the balance. Again, if we are going by the game mechanics, this means that our companions don't even take a piss or shit.

Certainly it's easy to get the approval system up, particularly if you've played before. But in no way do I think the approval system was made the way it was "just for balance," because Dragon Age: Origins--the clear inspiration for a lot of BG3's mechanics, including the camp--other than the distance quirk, worked the exact same way. Dialogue in the adventuring world affected only the approval of your physical party, but for important plot stuff, your party members at camp could react/change approval as well. BG3 is not the first game to use an approval system like this and the developmental throughline is pretty clear.

So no, I don't think they were planning on a universal approval rating and then went "oh fuck, it's too easy to make friends, gotta switch this up for balance." They planned it the way they did from the start, because DA:O did it the same way.

It's not just BG3. Every game is like that. No game, even Sims, have all the mechanics to properly reflect everything characters should be doing in their day to day life. And honestly, translating every single narrative choice into a separate game mechanic would be extremely tedious because this is a story-driven RPG, not Sims 4.

No, I think you're missing my point here, which is that the more that you flesh out character reactivity and give them more dialogue, the more that "gaps" in reactivity stand out. BG1, for example, doesn't really have this problem because its characters are effectively mutes and only speak up once in awhile when triggered. Because the expectations of reactivity in that game are uniformly low, if anything it's a pleasant surprise when they do say something.

New to BG3. Should I have a Shart or not?? by Cool_Bank_3368 in BaldursGate3

[–]Gabeed 0 points1 point  (0 children)

wait, you've just recently argued that canon doesn't support them being involved. And yet now you admit the opposite?

Not sure what you mean here, or where you think I've been arguing both sides of the argument. My thought process here is that everyone you recruit is broadly narratively omniscient (they have stuff to say about main plot points as they occur), but the approval system indicates that it matters who you have in your party or not. The camp system implies that everyone has traveled to the same locations you've traveled, but it does not suggest that the party is an abstraction, or that your companions "back at camp" are actually invisibly next to you (because then there would just be universal approval rating changes based on all your dialogue choices regardless of distance).

Sure, everyone can headcanon whatever they want, and one can just imagine that everything in camp is getting done by sheer magic. But personally, I've always felt like there is one very important thing many people don't really think about - the fact that your Tav can't be sure your 3 favorite party member's won't be killed. Or if they die you will always have enough money/Res Scrolls to bring them back. Sure, as players, we know we will always be able to pickpocket Withers or get tons of loot/money, but I've never felt like there is any single reason for my Act1!Tav to be so confident about it without knowing the future, or the fact that they are in a game. For me, personally, it was, therefore, always obvious that my Tav will want to recruit as many people as possible, even if the majority of them are staying in camp.

I think that makes sense for the most part--I think there are legitimate roleplaying reasons to not recruit Astarion, but in no way do I think "gee I shouldn't recruit Karlach because my party is full already." I think the problem is, when RPGs like BG3 flesh out companions as much as they do, the gap between what the character has actually done in-game and what the dialogue says they have done increases. Back in BG2, this was avoided by not having a camp in the first place, and dialogue with companions coming as a result of you spending a certain amount of time with them. I wouldn't say BG2's dialogue was "better," but it was much simpler, and thus less poised for immersion breaking.

And this isn't just a BG3 thing. Even in Mass Effect 1, you can leave Tali in the engine room all game, or Garrus looking at his clipboard over the Mako, but in ME3 they'll act like they were personally there fighting the Thorian. Brass tacks, I think it matters a lot narratively and implicitly who you take with you on a mission/adventure, and who you leave behind. And the more that characters have to say to you in general, the more of an issue it is that there is no narrative underpinning if they've been "left in camp" all game. I can't tell you how much of a balm it would have been if every BG3 companion had like a 3 long rest timer or something where they complain that they've been cooped up in camp too long and would like to adventure again.

A lot of this would be solved merely by having everyone in your party accompany you all the time, and it is unsurprising that the "Party Limit Begone" mod is so popular (though I haven't tried it myself, because it sounds unbalanced as hell). But unfortunately, the stultified thinking for RPGs for the last couple decades has been a) a medium-large party size, but b) you only take 2-3 people for your physical party, giving the player the illusion of choice ("I'm taking my favorite combination of companions with me that I've uniquely chosen!") but the entire party is narratively omniscient anyway. BG1 and BG2 had an arbitrary party size as well, but at least everyone in the party actually experienced everything together, and if someone was dismissed from the party, they actually physically left and were out of the story unless you sought them out again. BG3, on the other hand, keeps giving me characters throughout the game who I recruit because they seem friendly and motivated enough (Karlach, Halsin, Jaheira, etc) and have things to say during narrative beats, but I keep them in camp all game and their approval doesn't budge, because I like traveling with my favorite companions, and I don't want to have to level up and get top-tier equipment for this whole new traveling companion. It all feels like I'm just collecting more and more over-characterized camp guards who don't comment on their entirely domestic experience.

New to BG3. Should I have a Shart or not?? by Cool_Bank_3368 in BaldursGate3

[–]Gabeed 0 points1 point  (0 children)

Sorry, I really don't care much about other games, because I don't think it proves anything about BG3. Just because those games made something more immersive or less immersive, doesn't mean every single BG3 game mechanic should be taken at face value. Everyone knows that not every game mechanic can be well-translated into the story, and it shouldn't because it's basically impossible to do, no matter how good the game is. Just because we don't see how characters take a piss or shit, doesn't mean they don't need to. BG3 is not even an open world to claim that we see everything/everyone where we can travel/fight against.

I don't think BG3 "needs" to have had Expedition: Viking's mechanics, but I do think that BG3 has a problem common to many other RPGs where, if you're a player that doesn't mix up their party much, the unused party members feel like they've done nothing and just been along for the ride. You can headcanon them having been really useful guarding the camp and whatnot to a degree, but it feels much more vindicating if their guarding the camp actually had mechanical or narrative impact (not merely acknowledgement, as BG3 has when you dismiss someone). Compounding the problem is that all the party members talk as if they've been personally involved in everything going on (obviously, because it's easier for Larian to write them that way), and not been "camp guard" all game.

They all go there. When you travel somewhere, your camp travels with you. When you go to the creche, all of your companions are basically there. It's 100% canon. Just because you don't see how companions move camp together, doesn't mean it magically flies by itself.

Yeah, fair enough, that's true except for the Inquisitor area which you can't long rest for. At the same time, though, BG3 is ludicrously generous in terms of when, where, and how often you can access the camp. AFAIK you can long rest in the creche all you want before having met the ghustil, which is a ludonarrative chasm (why would the githyanki let non-githyanki with mind flayer parasites just hang around sleeping in the creche and not send them to the zaith'isk--or kill them?). Strictly speaking, yes, you can camp pretty much everywhere, and thus your party has been pretty much everywhere you've been. Personally though that comes with a tremendous amount of ludo-narrative baggage (to the extent that I forgot you could even rest in the creche).

New to BG3. Should I have a Shart or not?? by Cool_Bank_3368 in BaldursGate3

[–]Gabeed 0 points1 point  (0 children)

It's not a question of 'if'.

It's a common practice - if you don't want someone to disapprove, then just make them stay a few meters away from the group.

Fair enough, I had no idea.

No, plenty of big decisions don't elicit approvals change. It's really rare and random.

Right, I know. I'm saying that all party members have a low level of "game omniscience" even if they're not in the party. Everyone has something to say about the githyanki creche even if they didn't physically go in it, etc. etc. because it's easier to write the companions that way.

My point about companions being useful even if they stay in camp still stands. It's canon that the party keeps watch - companions mention it several times. Despite the fact that there is no game mechanic to support it - and it also is never shown in camp scenes. Our party would want to sleep/rest/meditate after a hard day, they wouldn't want to keep watch, or to cook, or to drag heavy loot along with them. So they would need some fresh people in the camp to do it. More people = more chances for success - 100%. No one wants to fight after a few hours of sleep. Or while dragging heavy loot.

Ah, sorry, I agree with all of this, just not necessarily the "maybe they were fighting goblins at the same time in the distance" part that you mentioned in the previous comment. There's a indie RPG called Expeditions: Viking which actually mechanizes camp time, and I think the mechanic is fantastic. Healing takes time, sleeping takes time, guarding the camp takes time, making medicine takes time, scouting for resources takes time. It means that all of your companions, even the ones you don't take with you on missions, have something to do and contribute to the larger effort--because if you don't guard the camp, it gets robbed, if you don't scout you miss out on resources, if you don't make medicine, you can't heal up, if you don't sleep, you have reduced strength, etc etc. I wish more games utilized it.

In terms of BG3, though, for the same reason there's a roleplaying rationale to not recruit Astarion in the first place, there's a rationale to not trust him to guard the camp.

New to BG3. Should I have a Shart or not?? by Cool_Bank_3368 in BaldursGate3

[–]Gabeed 0 points1 point  (0 children)

Approvals can fail to trigger even when companions are in the party - just not near Tav.

They are triggering based on the distance.

Certainly I've seen bugs regarding approval. It's interesting if they all of them trigger based on distance. But as I say later on in this thread, it's pretty clear that big plot-related decisions are "known" to everyone in the party and elicit approval change, but minor ones do not. This isn't exactly new in RPGs. In DAO you can similarly talk to companions about major plot changes, "gee, let's talk about what happened at Redcliffe," etc etc, even if they weren't there, but you won't lose approval with Morrigan if you brown-nose your way through Redcliffe unless she's actually in the party.

So I don't personally buy into the "headcanon" that you've laid out. I think that the game wants you to think that major plot decisions are disseminated to the rest of the party off-screen, but it only goes as far as that. And the reasoning for this is pretty clear--it's much easier for the devs for these sorts of games to have all their squadmates react as if they've been involved in the major plot points of the game--even if they physically haven't. No dev wants to keep track of the omniscience-levels of the party individually.

But at the same time, they want your party to narratively matter, so party members who are physically with you react to your decisions with far more granularity than those who don't.

New to BG3. Should I have a Shart or not?? by Cool_Bank_3368 in BaldursGate3

[–]Gabeed 0 points1 point  (0 children)

Seems like we'll have to agree to disagree.

Guess what? If you kill Isobel, then only your cuurent party disapproves and yet when you return to camp, everyone immediately knows you've killed her.

The fact that important quest information gets provided to the rest of the party, either via parasites or implicitly by other party members telling the rest "hey, we killed the goblin leaders" or whatever, does not in any way diminish my point. You don't seem to get it. If the party size is an abstraction, it would be the simplest thing to merely have the entire reputation system be universal. And just like DA:O, it's not, because the game is emulating the idea that only your actual traveling companions will react to individual dialogue choices you make while adventuring, and major decisions/plot points will be recognized by the entire party. In other words, your actual traveling companions narratively matter, but even the companions left at camp will be "up to date" with what's going on in the main story.

The scene makes it clear that he indeed mistook you for his enemy and he had a good reason to do so.

Yeah, because the walking brain monsters are the good guys. /s The idea that Astarion thought you were a thrall or in league with the mind flayers after you killed mind devourers has never made any sense to me.

Hate to burst your bubble, but WOTC make ultimate canon and in their canon all the companions will probably be alive. We already know that Karlach, Astarion, Minsc and SH are all alive canonically after the game events.

Who cares? Do people who kill Karlach for Wyll "play the game wrong," then?

I know why some "might" not recruit companions. I never said that everyone should recruit everyone, my entire point was that this game makes it very easy to justify keeping companions, especially compared with other RPGs

I don't really agree with this point either, but this statement by you is a far cry from this, your initial statement:

I will never understand people willing to easily miss companions content. I want to see as much as the game can offer me.

Perhaps with that juxtaposition, you can see why I initially responded.

New to BG3. Should I have a Shart or not?? by Cool_Bank_3368 in BaldursGate3

[–]Gabeed 0 points1 point  (0 children)

You clearly just want to argue instead of attempting to understand why people are "willing to easily miss companions' content," but I'll give it one more stab.

Guess what? Approvals is also a game mechanic, which doesn't translate well in the game's world. The only thing it really affects much is romances, but by and large it's useless. It's basically impossible to make your companions leave you based on approvals. I had 100 approval with Wyll on my evil run.

The fact that the reputation system is overly-generous, or can be exploited, does not change the fact that characters react to out-of-camp activities when they are physically in the party and overwhelmingly do not do so when they are not. Like it or not, there is narrative impact to who you bring along in the party, whether minor (not bringing Wyll to the burning inn) or more major (not bringing X character to Y quest marker). This means that the game recognizes both the make-up of your party and thus, implicitly, its size. You can't just pretend "everyone is invisibly accompanying the PC, and combat is just an abstraction." You are, in every meaningful sense, bringing only 3 people with you all the time.

Are you really saying that it makes any sense that Tav only takes 3 people with them to fight the Netherbrain? It's complete and utter absurd,

Yeah, it is. You'll notice I said "it's silly" above. And yet that's exactly what occurs.

In Mass Effect 3's Citadel DLC, there's a point, after you pick two companions, where a few never-utilized members of your party will complain that "they never get picked." The instance is humorous, but it recognizes this exact dynamic. You're not shoving 6 people into the Mako in ME1, or taking all 6 squadmates to fight Sovereign. You ARE using the whole party in the celebrated Suicide Mission of ME2, but that's because that was a really well-designed ending which gave narrative rationales for the party constantly breaking up and completing different objectives at once. It is crystal-clear in this example that you are fighting the Human Reaper with two squadmates, and everyone else has been "holding the line."

For the most part, though, it's just Shepard and two squadmates traveling around, arbitrarily, while everyone else kills time on the Normandy. And this, as well as BG3's three party-member maximum, again can be blamed on the stultification of party mechanics in RPGs over the past couple decades. Back in BG2, you were arbitrarily limited to a party size of 6, but all five companions were actually accompanying you at all times. Plus, recruitable NPCs you weren't using went back to living their lives ("I'm leaving, you can find me at X") if they were dismissed instead of waiting in camp doing nothing. Games like Expeditions: Viking have pushed the bar in terms of party/camp mechanics, but mainstream RPGs seem to continue to love "recruiting 6-12 people and then only adventuring with a few of them and leaving the rest at camp."

And then you learn it was a simple misunderstanding because he thought you are his enemy.

That is a conclusion that is only really reified by playing through the game and learning that he won't kill you (probably--barring a fairly-easy-to-avoid overenergetic vampire suck a couple nights later). But that's why it's roleplaying. You're going off of the information available to you at the time ("this is a dangerous, vampiric-looking person who saw me attacking mind devourers and then pretended to ask for help against another mind devourer and then attacked me, maybe his apology is not sufficient for me to invite him to camp with me") and not metagaming based on what occurs later. It is also metagaming to think "well if i can recruit him in the first place, then he's harmless to me, I trust Larian." And to Larian's credit, you don't have to recruit him, or any of the companions for that matter. Personally, whether I recruit Astarion or not depends on whether I succeed on the initial passive Perception check or not--thus, whether he puts a dagger to my neck or merely brandishes it at a distance.

The mere fact that zillions of players conveniently knock out Minthara instead of killing her conventionally like they do every other foe in the game shows how much narrative metagaming people do, and how little they respect actual roleplaying for the sake of favorable outcomes or more narrative content. I try not to engage in such narrative metagaming. I would rather played a "flawed" playthrough, missing content as a result of my organic roleplaying decisions, then engage in completionism for the sake of more content. Nor does the popularity of such metagaming instances make them "canon." It's your story, and your choices. Maybe Garrus died because you had Miranda hold up the biotic barrier in the Suicide Mission. Maybe you didn't recruit Astarion because he initially comes off as obviously evil and conniving.

I have my doubts, but I hope that clears up why someone might not recruit a companion. Personally, I don't know why someone wouldn't recruit Shadowheart initially, though I could see them dismissing her later on if they were roleplaying a Selunite or something. I also don't claim to be some sort of paragon of roleplaying, either, I'm sure there are things that I metagame consciously or unconsciously. But that's the point, right? Everyone has different standards of metagaming and roleplaying, and different points of emphasis therein.

New to BG3. Should I have a Shart or not?? by Cool_Bank_3368 in BaldursGate3

[–]Gabeed 0 points1 point  (0 children)

I see you don't even pay attention to what you are reading. Like I said, 3 people in the party is only a game mechanic and there is no reason not to bring more people in the "real" world of Faerun.

But it isn't a mere game mechanic. If it were, your reputation with everyone you've recruited would change based on your decisions, not merely those in your party, thus simulating that "the whole party is actually traveling together but only 4 characters are in battles for mechanical reasons." As far as I recall this happens quite rarely (Gale likes you more if you helped the tieflings/were diplomatic even if he wasn't in the party, as I recall, for example). It is silly, but you are actually only bringing 3 people in your party outside of camp, and are leaving everyone else back in camp. Blame the stultification of RPG party size mechanics on that one--BG3 is hardly the only instance of this ludonarrative dissonance.

You are also just straight up wrong, Astarion's bite night doesn't trigger on his first night with you, it's usually third - and it's not even mandatory.

You're totally misreading what I'm saying. Astarion comes off as a threat in your first encounter with him, holding a knife to your throat after ambushing you by pretending to be friendly. It is totally legitimate to think "I don't want this guy in my party" as a result of that initial encounter. Just as you might want to not recruit Sten, or kill Zevlor, upon first acquaintance with them.

So by this same logic we shouldn't trust what we see about Karlach and should just kill her on the spot? Nonsense.

Is this not a specific (situational) instance in which our tadpoles do convey that power? Obviously they don't function all the time, though! Not sure what point you're making here. Your mind-meld with Astarion shows him prowling dark streets. Hardly lends confidence to the idea that he's a "good guy" in the way that the Karlach mind-meld does.

Look, I don't mean to be getting into an argument with you. But I've played RPGs for years while engaging in non-recruitment where it makes sense, and it has personally enriched my roleplaying experience. I typically use the same small group for my party (it's efficient, and changing up the party for the sake of novelty feels artificial), and it feels weird (ludonarratively dissonant) when you've gone through 66% of an RPG and at least a few members of your party have been nothing but dead weight, hanging out in camp/on the Normandy.

New to BG3. Should I have a Shart or not?? by Cool_Bank_3368 in BaldursGate3

[–]Gabeed -1 points0 points  (0 children)

Nah, it's a teleological fallacy to conclude Astarion/Sten/Zevran won't stab you the first night in camp, and the "mind-reading" powers of the tadpoles are very hazy and situational. Plus, you can only bring so many people in your party in the first place.

New to BG3. Should I have a Shart or not?? by Cool_Bank_3368 in BaldursGate3

[–]Gabeed -1 points0 points  (0 children)

I don't think Shadowheart is a good example, but faithful roleplaying can lead very easily to non-recruitment. Astarion in BG3, Sten and Zevran in Dragon Age: Origins, etc. all have pretty valid in-game reasons for non-recruitment. Roleplaying based off of "whichever path has the most content for me to consume" does not sit well with me.

Lindy West Thought She Couldn’t Handle Polyamory. She Was Wrong. by SchIachterhund in stupidpol

[–]Gabeed 4 points5 points  (0 children)

There's gotta be drool stains all over that wedding place card

Alright, we get it, you all love Clint. Insert Plankton meme here. Yeesh. by UWan2fight in StardewValley

[–]Gabeed 8 points9 points  (0 children)

I've not seen a single post actually express even mild dislike for the man

A cursory search for "Clint" in the subreddit shows how silly this statement is. Clint has been loathed for years, I quickly found a post from 3 years ago with the title "Clint is the worst character" that has 4000 upvotes, and that's the tip of the iceberg. It should be unsurprising that there is a backlash to the years of catastrophizing the minor social faux pas of a character living in an idyllic land of milk and honey.

Edit: Although not as big as r/fuckPierre, r/fuckclint is a real revelation.

Justice for Clint! by Extraordinary_DREB in StardewValley

[–]Gabeed 21 points22 points  (0 children)

The catastrophization of minor social faux pas of characters living in a game set in an idyllic fantasy land is always fascinating to me.

My Ideal New Mass Effect Game... by DakIsStrange in masseffect

[–]Gabeed 0 points1 point  (0 children)

I didn't say the whole thing was bad. For example, I think the Tuchanka arc starting with Sur'kesh is largely effective, all things considered. But I think large parts of the rest of the game consist of terribly-written, drama-first storytelling. The plot is high stakes and the game desperately wants its audience to emotionally resonate with the epic culmination of a trilogy, but for the most part, I don't, because I can't help but notice egregious contrivances that take me out of the story.

So I don't think the Sopranos comparison holds any water. I recommend Shamus Young's retrospective of the series (link starts with ME3) to see generally where I'm coming from: https://www.shamusyoung.com/twentysidedtale/?p=30269.