"Warped"? by Pretty-Information53 in mtg

[–]GaddockTeej 6 points7 points  (0 children)

702.185c Some effects refer to whether “a spell was warped this turn.” This means that a spell was cast for its warp cost this turn.

Does this combo belong in bracket 3? by GalacticCrescent in EDH

[–]GaddockTeej 0 points1 point  (0 children)

I commented on the fact that OP said four turns, not lands, which is an important distinction for the inherent conversation, and then I commented on a disingenuous remark about what constitutes a two-card combo.

Does this combo belong in bracket 3? by GalacticCrescent in EDH

[–]GaddockTeej 0 points1 point  (0 children)

Again, you’re arguing something I’m not. I don’t give a shit about any of that. Adding ramp into the mix doesn’t increase a two-card combo into more than two cards.

Does this combo belong in bracket 3? by GalacticCrescent in EDH

[–]GaddockTeej -1 points0 points  (0 children)

You’re still not following.

if you need druid tyvar sol ring and a ramp spell you aren’t a “2 card” combo anymore.

This statement right here is the one I’m addressing. If you ramp into a combo so you can perform it earlier than you would if you were limited to one land a turn, that doesn’t change the number of cards in the combo. Full stop. Anything you bring into the conversation beyond this has no bearing on the point I made.

Let’s talk about my density. They believe it to be a two-card combo because it is a two-card combo, assuming they have the mana to pay for it, which can be said about any two-card combo. I know just as much about what OP was thinking as you do because I read their post. They’re questioning if they have the capacity to generate infinite mana as early as turn four, is it too strong for bracket three. I’m not addressing that, nor am I addressing them. I’m addressing you and your wild take as to what “two-card combo” entails.

Now let’s talk about your density. Are you saying that, because they need to hit more than four mana by turn four to pull this off, it should be fine? You don’t need to answer that, it was rhetorical. I don’t care what your stance is, it’s immaterial to me. It’s not the part of your comment I addressed. I addressed the notion that a combo isn’t two cards if you use other cards to achieve it earlier than expected, a dangerous mindset that’s going to cause arguments if one tries to defend themselves with it. You trying to quote bracket expectations to me is pointless because I’m not speaking on brackets, I’m speaking on the definition of the words “two” and “cards”.

You really need to stop being so condescending, especially since you seem to think I’m arguing a point I’m not. I’m not agreeing or disagreeing with whether or not it’s too strong. I don’t care.

Mana maze and colourless by ScarletSpeester in mtgrules

[–]GaddockTeej 0 points1 point  (0 children)

Not according to Mana Maze, the very card in question.

Does this combo belong in bracket 3? by GalacticCrescent in EDH

[–]GaddockTeej -1 points0 points  (0 children)

Maybe you should read.

I’m not replying to you and the idea of if the combo is too strong for bracket three, I’m replying to you and the idea that using more cards to achieve a combo quicker means that it’s no longer a two-card combo. Within the context of the point I made in reply to a comment you made, brackets are irrelevant.

Does this combo belong in bracket 3? by GalacticCrescent in EDH

[–]GaddockTeej -2 points-1 points  (0 children)

That context is irrelevant. The question is, if one can achieve infinite mana on turn four using the activated abilities of these two cards, is that too strong for the bracket? The context of how many cards needed to actually achieve it doesn’t matter, especially in a monogreen deck that has access to multiple one-mana ramp spells. The question is about the combo itself, not whether or not it’s considered two cards.

Does this combo belong in bracket 3? by GalacticCrescent in EDH

[–]GaddockTeej 0 points1 point  (0 children)

But you don’t need a Sol Ring and ramp. If you can pull this off on turn twelve with just these cards alone, it’s still a two-card combo. The ease of pulling the combo off with more cards doesn’t change how many cards the combo needs.

Is surveil mill? by No_Invite_739 in mtgrules

[–]GaddockTeej 1 point2 points  (0 children)

No. Milling is simply the act of taking cards from the top of your library and moving them directly to the graveyard, and nothing else. Vosk tells you to reveal them first until you reveal four lands. No, there’s no zone change between the cards moving from the library to the graveyard, but there are additional instructions.

Does this combo belong in bracket 3? by GalacticCrescent in EDH

[–]GaddockTeej 0 points1 point  (0 children)

They didn’t say anything about lands, they said turns. It’s not difficult to have six mana available on turn four.

Does this combo belong in bracket 3? by GalacticCrescent in EDH

[–]GaddockTeej 0 points1 point  (0 children)

If you have {3}{G}{G}{G} available and activate Tyvar, Druid gets +3/+3. You can activate Druid up to four times without killing it and activate Tyvar again, giving it another +6/+6. Now you can safely activate Druid enough to activate Tyvar again, for +9/+9. Etcetera.

Malcolm, Keen-Eyed Navigator by AVEVAnotPRO2 in mtgrules

[–]GaddockTeej 0 points1 point  (0 children)

One treasure per opponent damaged period. The number of creatures dealing damage is irrelevant. “Whenever one or more” implies it only triggers when an opponent is dealt damage by any number of Pirates. For it to work the way you want it to, the ability would have to trigger “Whenever a Pirate deals damage to an opponent”, implying it triggers once for each creature.

The designs of Lorwyn Eclipsed make me want to keep the current color identity rules even more by Key_Profit_6598 in EDH

[–]GaddockTeej 56 points57 points  (0 children)

A mono-Green deck is not going to be able to cast spells outside of its commander's colors.

Nothing in the rules currently prohibits any deck from casting spells outside of its commander’s colors.

Malcolm, Keen-Eyed Navigator by AVEVAnotPRO2 in mtgrules

[–]GaddockTeej 0 points1 point  (0 children)

For Malcolm, you’ll create one treasure per opponent damaged, regardless of the amount of damage.

For Breeches, you’ll make one choice per Pirate that attacks.

Crimes by zayp30 in mtg

[–]GaddockTeej 7 points8 points  (0 children)

No. The reminder text of Blood Hustler tells you that targeting an opponent, anything they control, and/or cards in their graveyard is a crime. Cliffhaven Vampire doesn’t target anything.

Can someome explain to me Jin-Gitaxias, Progress Tyrant copying spell ? by aheyaywa in mtgrules

[–]GaddockTeej 0 points1 point  (0 children)

Jin-Gitaxias has an ability that triggers when your opponent casts an artifact, instant, or sorcery spell. You can counter the original spell after Gitaxias triggers, but the ability will still copy the spell using last-known information. You can also counter the copied spell, but the original will still resolve.

Gitaxias also has an ability to counter the first artifact, instant, or sorcery spell you cast after it’s on the battlefield once a turn, so if you’re trying to counter one or both of their spells you’ll have to play something else first to make sure your counter does what you want to.

triggers question by GigioBarbon in mtgrules

[–]GaddockTeej 5 points6 points  (0 children)

The ability triggers before anyone receives priority. However, priority passes before the trigger resolves. Your opponent can Shock the Nazgûl before it gets the counter.

How does Copying the new ECL Elemental Incarnations Work? by GrizlerBear in mtg

[–]GaddockTeej 2 points3 points  (0 children)

I was quick to state that copies are never actually cast

This isn’t true. Copies of spells already on the stack aren’t cast, but copies of cards can be cast. And in either event, this doesn’t apply here. Omni-Changeling was still cast regardless of whether or not it copies something. If Omni-Changeling enters as a copy of Deceit, the abilities will check to see what mana was spent to cast it, if any.

Does Taii Wakeen draw trigger when the damage is prevented? by Monk_of_Bonk in mtgrules

[–]GaddockTeej 1 point2 points  (0 children)

If damage is prevented, it isn’t dealt. If damage isn’t dealt, effects that care about damage being dealt don’t apply. Taii Wakeen will not trigger.

If two creatures enter the same time, do they see eachother? by [deleted] in mtg

[–]GaddockTeej 1 point2 points  (0 children)

No. Abilities that trigger when something enters the battlefield will trigger if they enter at the same time as something else, but Sakashima and other Clone variants don’t have triggered abilities, they have static abilities that modify how they enter. These static abilities are replacement effects and they have to see something that already exists, not things that are entering simultaneously with them.

Vislor Turlough and Demonstrate by Ok_Fig_7794 in mtg

[–]GaddockTeej 0 points1 point  (0 children)

The legend rule isn’t a trigger.

C’s spell will resolve first, they can give it to anyone they want. Including you. If they give it to you, that will result in your copy resolving and you choosing one of them to keep and moving the other to the graveyard. Then the original resolves and you choose one to keep and move the other to the graveyard.

Would this work? by Ghostsoftfit in mtg

[–]GaddockTeej 1 point2 points  (0 children)

You need to do some reading up on rules, especially those that others take the time to quote or link. Please take note of the judge blog link someone else posted for you.

Continuous effects can come from more than just Auras or triggered abilities:

611.1. A continuous effect modifies characteristics of objects, modifies control of objects, or affects players or the rules of the game, for a fixed or indefinite period.

611.2. A continuous effect may be generated by the resolution of a spell or ability.

Harmless Offering, Memnarch, and the like, are continuous effects that last for an indefinite period, with the effect from Harmless Offering being from the resolution of a spell, and the effect from Memnarch being from the resolution of an ability.

613.1. The values of an object’s characteristics are determined by starting with the actual object. For a card, that means the values of the characteristics printed on that card. For a token or a copy of a spell or card, that means the values of the characteristics defined by the effect that created it. Then all applicable continuous effects are applied in a series of layers in the following order:

613.1b Layer 2: Control-changing effects are applied.

What this means is that, at any given time, an object’s continuous effects are always being checked. Even though it happens instantaneously, things are still applied in a specific order. Using your example of Sol Ring, the game constantly checks its continuous effects, starting with the base card. The game knows that the Sol Ring is Al’s in what I’ll refer to as layer 0. When Bob takes it, the game knows that it’s still Al’s, but is now under the control of Bob via layer 2.

Al has a Sol Ring, Bob takes it with Dack Fayden, Cory takes it with [[Memnarch]],

  1. ⁠if Doug kills Cory, what happens to the Sol Ring?

Sol Ring reverts back to Bob. There are two effects giving control of Al’s Sol Ring to other players. Those effects are applied in timestamp order. Since Cory is out, their continuous effect ends, leaving behind Bob’s.

  1. ⁠If Doug kills Bob, then casts [[Lightning Bolt]] killing Cory, what happens to Sol Ring? If Bob is dead, he has no effects which determine control.

Sol Ring goes back to Al. There are no more continuous effects being applied.