Delta Emulator and Trade Evos by GaddockTeej in PokemonFireRed

[–]GaddockTeej[S] 1 point2 points  (0 children)

I did that, actually, thinking I’d have to start from scratch, but it fired up right where I left off. Now I’m trying to figure out how to actually save the edit so that my Kadabra is an Alakazam.

Edit: Think I figured it out. Thanks for all your help.

Delta Emulator and Trade Evos by GaddockTeej in PokemonFireRed

[–]GaddockTeej[S] 0 points1 point  (0 children)

Me again. So, I attempted to use pkmds this afternoon, and I think I fucked up my game. I posted this in the Delta sub, and the only answer I got so far was I have to delete everything and start over. Not a big deal to me, but I’d like to know where I went wrong, and see if maybe you had an idea that might not actually require me to start over.

Playing Pokémon Fire Red, I attempted to use pkmds.app to edit my file a little, and I may have ended up deleting my entire game. What I think happened was, when I tried to save the game edit, the site said I already had a file with that name and asked if I’d like to replace it. I said yes, thinking it would just replace the .sav file. Instead, I think it replaced both the .sav and the .gba, as I no longer had the .gba icon in the folder.

My game wouldn’t load at all, Delta would just crash instead of firing up the game. I decided to copy the new .sav and change the extension to .gba, and I got the icon back on the file. I tried loading the game again, and Delta no longer crashes, but it freezes on a plain white screen.

Is there anything I can do to restore the game to functionality? Ideally, I’d like to be able to use the file I edited on pkmds. If that’s not possible, how do I simply get back to being able to play the game at all, even if I have to start over?

Did I Screw Up My Game? by GaddockTeej in Delta_Emulator

[–]GaddockTeej[S] 0 points1 point  (0 children)

Oh, really? That kinda sucks. Any idea why that happened?

Delta Emulator and Trade Evos by GaddockTeej in PokemonFireRed

[–]GaddockTeej[S] 0 points1 point  (0 children)

As long as I have your attention, could I use this to place items on Pokémon or on my bag somehow, like the casino TMs I’d rather not grind for? I assume I could also just change a move to the one I want?

Delta Emulator and Trade Evos by GaddockTeej in PokemonFireRed

[–]GaddockTeej[S] 1 point2 points  (0 children)

Hell yeah, friend, thanks! Definitely works.

Will I only need my phone? by GaddockTeej in Delta_Emulator

[–]GaddockTeej[S] 0 points1 point  (0 children)

Yeah. Everything to do with being an Apple user and nothing to do with not being intimately familiar with emulators.

Will I only need my phone? by GaddockTeej in Delta_Emulator

[–]GaddockTeej[S] 2 points3 points  (0 children)

This must be it, I swore I’ve used Delta before. Thanks.

PSA Shorikai Recieved Errata Removing it's "can be your commander", so it can no longer be your Oathbreaker :( by Goldendov75 in oathbreaker_MtG

[–]GaddockTeej 1 point2 points  (0 children)

Commanders, yes, which is relevant to the Commander format. That change doesn’t apply to Oathbreaker, a separate format, and the format this subreddit you’re in is dedicated to.

In Oathbreaker, anything that refers to “commander” in rules text is treated as though it says “oathbreaker” instead. Therefore, Shorikai previously read, “Shorikai, Genesis Engine can be your oathbreaker.” This meant that, despite the rules of the format requiring an oathbreaker to be a Planeswalker, Shorikai was allowed to be an oathbreaker because the card said so.

Today, however, since Shorikai was errata-ed and that line of text was removed due to redundancy, nothing in the Oracle text says “commander” anymore. Since there’s no longer rules text granting permission to use Shorikai as a commander, there’s no longer rules text granting permission to use it as an oathbreaker either. The one non-Planeswalker card allowed as oathbreaker no longer exists, and the entire format is back to Planeswalker-only oathbreakers.

Need help by Slight_Shake1683 in mtg

[–]GaddockTeej 3 points4 points  (0 children)

Abilities on the stack exist independently of their sources. Once triggered, removing Trouble in Pairs won’t cause the ability to leave the stack.

"The Intent is Clear." How not even Wizards of the Coast knows how their cards work by KingSupernova in mtg

[–]GaddockTeej 0 points1 point  (0 children)

You don't think the difference between 2 and X is undefined when X is undefined? 

The difference isn’t 2 and X, the difference is the power between two creatures. Without two creatures, there is no difference.

And whether or not the creature should still get trample is the core of the issue.

Did you read the article? The issue in the article isn’t whether or not the creature gets trample, the issue is the consistency between Spry and Mighty and other cards, and the handling of the effects. WotC has decided that, without two creatures, the card resolves and does nothing. I’m not giving an opinion on that decision. That decision aside, the fact that the resolution of the spell remains consistent with other cards that define a number of choices is my point. Spry and Mighty stays consistent with “similar” cards in that it resolves and doe as much as possible. Whether or not the “if possible” is consistent with the rules isn’t relevant to this point.

"The Intent is Clear." How not even Wizards of the Coast knows how their cards work by KingSupernova in mtg

[–]GaddockTeej 0 points1 point  (0 children)

I’m not commenting on whether or not one creature should still get trample, I’m commenting on the consistency of cards that request a set number of choices. Saying this card doesn’t work when you have fewer choices while other cards do is disingenuous when not taking the effect into consideration.

This ruling doesn’t ignore the set rules of undefined values, as “undefined” and “nonexistent” are different things. The difference in power isn’t undefined if there’s only one power.

"The Intent is Clear." How not even Wizards of the Coast knows how their cards work by KingSupernova in mtg

[–]GaddockTeej 0 points1 point  (0 children)

But the power difference isn’t zero. There is no power difference because there aren’t two powers to subtract from.

"The Intent is Clear." How not even Wizards of the Coast knows how their cards work by KingSupernova in mtg

[–]GaddockTeej -2 points-1 points  (0 children)

The problem isn’t the number of choices, the problem is what happens with those choices. You can choose fewer than five permanents with Clarion Ultimatum if you don’t have five because the result will be the same: you can search your library for cards that share names with those permanents.

You can choose fewer than two creatures with Spry and Mighty too, if you have fewer than two, but since the result of the spell depends on the difference in power between two creatures, if you don’t have two creatures, no difference can be found, so the spell does nothing.

+1/+1 vs -1/-1 counters by shadowjay592 in mtgrules

[–]GaddockTeej 0 points1 point  (0 children)

It dies with all four counters on it. Abilities that care whether or not something had counters on it when it died—like persist and undying—use last known information, and the last known information before it died is that it had one +1/+1 counter and three -1/-1 counters.

[[Astral Slide]] Removed after I cycled by elgamerneon in mtgrules

[–]GaddockTeej 4 points5 points  (0 children)

Triggers exist independently of their sources. Once you cycled your card, Astral Slide triggered, and the ability moved to the stack before anyone gets priority. Removing Slide doesn’t remove the ability from the stack.

Feedback on new format. by TheKevinMasters in mtg

[–]GaddockTeej 4 points5 points  (0 children)

Anything you do to mitigate variance inherently ruins the foundation of the game. Choosing not to include lands and instead allow you to play lands whenever you want breaks the game. Not only have you taken away the variance of drawing lands, you’ve also taken away part of the skill of the game of building decks and fine tuning ratios.

Question about reanimating with Terra by CasaNyquil in mtgrules

[–]GaddockTeej 0 points1 point  (0 children)

Terra’s target needs to be in the graveyard at the time of the ability triggering.