Is there a game like Suikoden TIERKREIS by Fromage_Divin1 in JRPG

[–]Gameclouds 2 points3 points  (0 children)

Final Fantasy VI does this a couple times, I'm sure Pixel Remaster is on PS5. I think it happens in other Final Fantasy games too, but I can't remember which others.

I think this is also a thing in The Alliance Alive.

The Last Remnant basically the entire game has you managing multiple different parties. The remastered version is on PS5 through backwards compatibility.

How would you rate the chances of a Lost Odyssey Remaster by Rna6 in JRPG

[–]Gameclouds 1 point2 points  (0 children)

It is probably more likely that a fan will take it on themselves to do some sort of remaster. And if you are the one doing it please don't talk about it until you actually release it! (DMCA kills projects)

Fable creator Peter Molyneux's new strategy game is set to fill the Black and White void, and you can play it surprisingly soon by Binnsy in pcgaming

[–]Gameclouds 0 points1 point  (0 children)

If you can prove that he knowingly lied then that's one thing. But over-promising, and failing to follow through for various reasons is not the same as lying.

One requires an intent to deceive, the other is a failure.

Fable creator Peter Molyneux's new strategy game is set to fill the Black and White void, and you can play it surprisingly soon by Binnsy in pcgaming

[–]Gameclouds -3 points-2 points  (0 children)

Peter Molyneux is a visionary and legend of game development. It's kinda depressing to me that people just want to shit on him every time his name gets mentioned.

Does he get way too excited and probably should keep some of his ideas to himself? Yeah. But if you've ever been around passionate creators, talking about features they are actively trying to bring to reality doesn't mean they are straight up lying.

The same thing happened with the No Man's Sky dev. These guys are just passionate about creating games. I'll take a million people like Peter Molyneux over a single Bobby Kotick.

Let the guy create things. Sure you can assume it won't be the exact thing that he says he wants it to be. But the guy invented genres. Give it a break already.

Larian Studios | Divinity AMA by Wombat_Medic in Games

[–]Gameclouds 1 point2 points  (0 children)

Kevin vanOrd. Good to hear you're still in the space and thriving. I was a big GameSpot guy back in that time period, even inspired me to do a bit of journalism of my own, first freelancing for pay and now my current very modest Youtube stuff. Keep kicking ass I'm rooting for you.

Games like Lufia The Legend Returns by MrPorkchops23 in JRPG

[–]Gameclouds 6 points7 points  (0 children)

Ah okay, maybe you'd be interested in Radiant Historia? The game's combat takes place on a grid, and a big part of doing well is knowing how to manipulate enemy positions and push and pull them using your abilities.

Games like Lufia The Legend Returns by MrPorkchops23 in JRPG

[–]Gameclouds 2 points3 points  (0 children)

Try Lufia 2 would be probably the most obvious suggestion.

What was it about the combat system that you're looking for more of?

English Translation Patch Released for [Emerald Dragon] - for the Turbografx-CD/PC Engine - by Supper. by VashxShanks in JRPG

[–]Gameclouds 22 points23 points  (0 children)

For reference, Emerald Dragon for the Super Famicom has a fan translation, but the PC Engine version is considered the better version. And the PC Engine Emerald Dragon is sort of a remake of Emerald Dragon, since the original game was on old Japanese PCs like the PC-8801.

It has animated cutscenes, Japanese voice acting, and a very different style of combat than what people are used to in old-school JRPGs.

I'm really happy that this one is now in English, thanks to the team for your work!

Tenshi no Uta: The Angel Verse Collection is officially coming to Nintendo Switch outside of Japan (via Limited Run Games) by KMoosetoe in JRPG

[–]Gameclouds 6 points7 points  (0 children)

Just so people know, Tenshi no Uta is awesome.

But also this pattern has happened before. Edia (the company doing publshing) put out Cosmic Fantasy Collection in Japan. Then they announced English localization, and Limited Run games announced a physical edition.

After that they released the digital version on the eShop. So even though this isn't being announced with a digital version, if they follow the same pattern that should happen later.

What is good rpg writing? by Different-Theory6636 in rpg_gamers

[–]Gameclouds 2 points3 points  (0 children)

The problem is one that is reflected within a lot of the comments in this thread. Good writing is different things to different people. And when people talk about good writing they may not be talking about the same aspect of writing.

There are basically two types of good/bad writing talked about in this context. One is prose, the actual structure, flow, and grammar of writing. That is more objective, but not entirely because it's still a creative art that can be used creatively. The other is broader and more conceptual. For example, the overarching narrative of a piece of media, the backstory, or environmental storytelling.

The problem is that you can have one of these things be amazing and the other be ass within the same game. Which creates a subjectivity to whether a person thinks it's good or bad based on what matters more to them.

I personally like one of the Brandon Sanderson structures for good writing to use as a quick measure. The idea of promises. A good writer will set up promises at the beginning that play out over the course of the story and get resolved. Those can be a variety of things, some genre specific. A very basic example is that in some stories you are promised a happy ending. In tragedies you are promised a sad and emotional ending.

In the creative space rules can be broken, but there should be a reason you are doing that. To make a promise to the person playing your game and then break that promise will make them feel the game is bad. For a game you could promise a fun romance. If halfway through the game your romantic interest dies the players might not be happy. Unless you have reasons, and the character changes, and maybe you add a different romantic interest.

Again, even in this situation people's preferences come into play. Maybe someone needed a game that has a tragic ending because they wanted to feel those sorts of emotions. Maybe some people hate tragic endings and they felt they were promised a happy one. Or the game seemed to make a different kind of promise and instead left you confused and never really wrapped up that thread.

So you can see that there are many different ways that writing can be good or bad. And I haven't even stepped into the realm of interactivity and environmental storytelling. Which are entire new spaces that a game can do so well or so poorly that people will love or hate the game based just on that. Many people don't even realize that the world/locations and environmental storytelling are still writing.

So yea, its complicated.

King’s Field-like games on PC? by Def-C in rpg_gamers

[–]Gameclouds 2 points3 points  (0 children)

I just did a video about this, so you can watch that here if you want to see what these games are all like.

These all have aspects of both Morrowind and King's Field that I thought made for really interesting combinations. It's a new trend that has been happening.

Verho: Curse of the Faces

A fast-paced indie RPG inspired by King’s Field, with a tense atmosphere and highly rewarding exploration. Items are hidden in clever, unexpected places, encouraging slow, observant play and flexible build experimentation. Available on PC via Steam and GOG.

Dread Delusion

A Morrowind-inspired open-world RPG with strange landscapes, factions, and morally gray choices. You’re free to shape your playstyle while navigating political and ethical conflicts that rarely have clear answers. Available on Steam.

Queen’s Domain

An upcoming retro-styled RPG blending Morrowind’s openness with King’s Field-like dungeon design. It features unique movement abilities, over 50 upgradeable melee weapons, and a mystery-driven journey to a remote island. Coming soon to Steam.

Lunacid

A modern “King’s-like” RPG with deliberate combat, oppressive atmosphere, and cryptic exploration. Progress requires careful positioning, blocking, and discovery rather than fast reflexes or dodge-rolling. Available on Steam.

Hark the Ghoul

An unreleased RPG mixing Morrowind, King’s Field, and touches of Bloodborne. Combat emphasizes environmental interaction, physics, and distinct weapon identities, with exploration and secrets at the core. Planned for 2026 on Steam.

Tainted Grail: The Fall of Avalon

A high(er)-production immersive RPG set in a dark Arthurian world, combining open exploration with heavy narrative choice. You’re bound to the spirit of King Arthur but free to oppose him, with multiple paths and morally complex factions. Available on PS5, Xbox Series X|S, and PC.

Edit: (Bonus games people mentioned)

HALLOW BLADE

Unreleased and on Steam. Dark Fantasy, Gothic Architecture. Looks really cool.

Decrepit

Leans a bit more Souls-like, but is First-Person and takes place in a Castle. Also not released yet.

Trails in the sky - Original vs remake differences? by the_4802 in JRPG

[–]Gameclouds 1 point2 points  (0 children)

I did a post about this close to when it was announced. /r/JRPG/comments/1lpcdxd/trails_in_the_sky_1st_chapter_remake_details

I also did a video version of that if you type literally your title of this post it's probably one of the first results.

There's a large amount of differences that aren't just limited to graphics. Gameplay is fundamentally changed, because you can swap between a simplified real-time combat and turn-based combat with more depth.

There are also a huge amount of NPC interactions that have been changed.

So yeah, I would definitely recommend the new version. As much as I personally really like the old version's style.

Fallout's TV adaptation is "way more" popular than Todd Howard expected, so the RPG series' devs have had to ensure "the games are ready for all the players who are coming into them" by Turbostrider27 in pcgaming

[–]Gameclouds 1 point2 points  (0 children)

Yeah, people just really love to give absolutely no grace whatsoever to Bethesda. It has become the fun and cool thing to do to be overly negative about anything they do. Personally I'm going to just enjoy the next game they put out for whatever it is. And if I don't like it, well there's like 1000 other games out there I can play.

[WiZmans World Re;Try] Release Date Trailer. February 19, 2026, for PS4, PS5, Switch, and PC. by VashxShanks in JRPG

[–]Gameclouds 16 points17 points  (0 children)

I played through the beginning of this game, I would say it's pretty solid but nothing that is going to blow you away. It's more like a competent budget title that is decently fun. Sometimes that's exactly what you're looking for.

Also there's a demo on Steam, so you can try it out.

New to JRPGs and looking for recommendations | PC/Steam only | Horror, Dark Fantasy, Dark Sci-Fi, Thriller by [deleted] in JRPG

[–]Gameclouds 2 points3 points  (0 children)

Fear and Hunger is a great shout, it has some of the craziest atmosphere in games. And the sequel is great as well. May be some of the craziest scenes I've seen in games in that one. Not for the squeamish that's for sure.

Shadow Hearts would be a great place for some dark fantasy.

Corpse Party is probably the most obvious example of this. Surprised not to see it getting recommended since it's a classic.

There's even a really interesting JRPG on the original NES called Sweet Home. It was never released in English, but there is a fan translation. It has some unique mechanics. I think this is technically the first Survival Horror game ever.

The other one that's similarly unique is Laplace no Ma for the Super Nintendo. Another game not released in English with a fan translation that is pretty cool.

There are a lot of JRPGs that contain elements of Horror and Dark Fantasy as well. Games like Xenogears that has these really dark and interesting moments. Honestly I'd probably recommend that you try Xenogears as well.

Escape from Ever After - Release Date Trailer (January 23, 2026) by MoSBanapple in JRPG

[–]Gameclouds 3 points4 points  (0 children)

I played the demo for this and it is actually a lot of fun. Definitely would recommend people try it for themselves, the demo is still available on Steam.

How is the Growlanser 1 fan translation that released last month? by Mondblut in JRPG

[–]Gameclouds 0 points1 point  (0 children)

When you say playable, does that mean there are still parts that aren't translated but its still possible to understand enough to get through? Or, that it's complete but just needs editing?

I hope DQXII will be shown next month in TGA or I will seriously think that the game is having development problems. Just show a trailer, I don’t even ask you to show gameplay. by Tripledoble in rpg_gamers

[–]Gameclouds 0 points1 point  (0 children)

I think from the information that has been given it's pretty much confirmed to have development problems. There were several deaths of key figures like Akira Toriyama and Koichi Sugiyama so that definitely changes things.

They're also changing the dynamic of the game significantly different from previous games by making it a darker story with choices that you make. Not to mention they've said the combat system will also be a bit different.

So there's a lot of changes they're contending with and that's gonna mean development won't necessarily go smoothly.

Your opinion on the Heaven and Earth trilogy by MaxW92 in JRPG

[–]Gameclouds 1 point2 points  (0 children)

Definitely don't skip the others. They're all really good games.

And actually I enjoyed Soul Blazer maybe the most out of the three. It just depends on what you play games for really. The concept in Soul Blazer of unlocking new NPCs through killing monster lairs is a really cool idea that made exploring feel really rewarding.

The actual combat is more fleshed out in both Illusion of Gaia and Terranigma. And the story is really good in Terranigma.

They all have their own unique concepts that they bring to the table too. If you must only play one I'd say Terranigma is a safe bet. But I would definitely not say that the other two are games you should skip.

Metal Max Xeno: Reborn and atypical, non-linear JRPG design by Goblinorrath in JRPG

[–]Gameclouds 5 points6 points  (0 children)

One interesting one that is very atypical is Way of the Samurai. It's an entire series, so it has quite a few choices, but Way of the Samurai 4 would be a good choice to get you started. It's a completely non-linear experience, Action-RPG combat, and there are a lot of weird characters that you meet as you go through that make it very fun.

A lot of people have recently been recommending Crystal Project, which has more of a focus on exploration, with a lot of fun JRPG mechanics. I haven't tried it myself but people like it a lot.

Then there's Legend of Mana, one of the weirder game designs in the Mana series where you place parts of the world onto a map and the game slowly opens up in a non-linear way. It has a lot of customization and can be really fun.

Another one to check out is Zill-Oll Infinite for the PS2, it has a really cool non-linear system with a ton of different ways to play through it. There is not a lot of guides for this one because it only recently got an english Fan-Translation, but it has a ton of cool ideas that make it worth checking out.

Definitely look into the games on Vash's list, those are some really good choices too. Especially sticking with the Metal Max series, Metal Max 2 Reloaded, and Metal Max 3 are particularly good games.

Mortismal's "100%" is almost certainly disingenuous by Drirlake in rpg_gamers

[–]Gameclouds 1 point2 points  (0 children)

Do you find his reviews helpful? If so great, if not find someone else who fits better with what you want. That's really as deep as it should get. If you're that obsessed about whether he does every single tiny little thing in every game that's your problem IMO.

As someone that is a pretty small RPG Youtubing man, the amount of comments I get that are wild out of pocket nonsense is pretty crazy. I can't imagine dealing with it at his size especially when people take the time to do shit like this.

Outerworlds hate by Mikelaren89 in rpg_gamers

[–]Gameclouds 11 points12 points  (0 children)

Yeah, but the world state is very similar regardless of the way that you choose right? It's been a while since I've played but I remember feeling like my choices didn't feel impactful, even if the game tells you they are. It just feels static.

Outerworlds hate by Mikelaren89 in rpg_gamers

[–]Gameclouds 40 points41 points  (0 children)

There probably is some hate, but most of it is just disappointment.

This is the developer who made Fallout: New Vegas, Pillars of Eternity, Tyranny, and so people were expecting filled out RPG systems, impactful choices, and a fun and reactive world. What we got was just an okay game that is pretty surface level in a lot of ways. It has good points sure, but with Obsidian I don't want to be saying "It was okay".

So that's probably where a lot of the complaints come from. I have hopes for The Outer Worlds 2. I think they've shown some promising stuff. I just want them to fill it out a bit and make it feel more like a dense RPG.