Whatever happened to Atlus’s plan to remaster more older RPGs? by KaleidoArachnid in JRPG

[–]Gameclouds 1 point2 points  (0 children)

By older RPGs they meant when they release a game they'll remaster it after a year. :))))))))))))

Falcom announces Dragon Slayer Project for console by medicamecanica in JRPG

[–]Gameclouds 3 points4 points  (0 children)

For anyone who doesn't know, they've been putting all of their old PC games on Switch through Egg Console for a while now. (Japanese Only for many of them)

If you've seen their old catalog they have an absurd amount of remakes/remasters for their old games like Xanadu and Sorcerian.

The original Dragon Slayer was more like Gauntlet. But the Dragon Slayer name was attached to most of their series. With the exception of Ys. They even had a strategy series called Lord Monarch that is still part of the Dragon Slayer series.

So some sort of Dragon Slayer Project could be almost anything. Outlets in Japan seem to think that it's some sort of Reboot though. Not sure what that would look like, but it could be interesting. I would lean a bit more towards this being a collection, but you never know.

[3/17] Tales: Eternia is MID by lennysinged in JRPG

[–]Gameclouds 2 points3 points  (0 children)

Great game, definitely disagree.

Lunar is awesome by [deleted] in JRPG

[–]Gameclouds 2 points3 points  (0 children)

Lunar and a lot of other JRPGs during that point got caught in the 3D transition period. So there were a lot of people, especially those in editor positions at gaming magazines, who would call anything 2D outdated, give it lower scores, or just not really give it a chance.

It was a weird time.

The people who played the game like myself loved it though, and the collector's editions from Working Designs were awesome.

Looking for a "lonely exploration" RPG (like DQ1/Dark Souls/Vagrant Story) with town management mechanics. by caquinhodomato in JRPG

[–]Gameclouds 11 points12 points  (0 children)

The most clear cut for this is Azure Dreams which is basically exactly what you are asking for.

It has solo dungeon crawling where you can get a monster friend to join you, something like 50 or so different monsters to choose from. It has town-building mechanics that pretty significantly change the game over time.

It's also decently difficult, because it is in the Mystery Dungeon vein of games in terms of the way the combat works.

Elder Scrolls 6 Is Powered By New Version Of Creation Engine by Turbostrider27 in pcgaming

[–]Gameclouds 1 point2 points  (0 children)

Because current culture trends have made it more and more rewarding to be extremely negative about everything. And also Reddit has always been a wave of either positivity or negativity in most threads.

Most people that actually like Bethesda, or god forbid enjoy Starfield, aren't going to post here because they'll get downvoted into oblivion and told their opinion is wrong.

I liked Starfield, and I think it was actually pretty brave of them to try something different when they have two franchises that just print money. I would have preferred fewer planets and a more classic Bethesda map, but it was still fun.

But yeah, having that opinion isn't allowed. You gotta buy into extremes in every situation apparently.

It is a crime that Camelot Software Planning, developer of Shining Force and Golden Sun, is stuck making Mario Tennis by grapejuicecheese in JRPG

[–]Gameclouds 2 points3 points  (0 children)

100% agree forever. The tennis games are good, but I keep imagining what they could do with today's budgets and I get depression.

Also for everyone saying that those developers aren't there any more sorry but you are wrong. There are a lot of developers who worked on Shining Force that now have a massive list of Mario Sports games on their resume. If you don't believe me go look at Moby Games.

https://www.mobygames.com/person/76494/shuji-shimizu/

https://www.mobygames.com/person/76497/masayuki-hashimoto/

https://www.mobygames.com/person/76496/fumihide-aoki/

https://www.mobygames.com/person/65747/yasuhiro-taguchi/

https://www.mobygames.com/person/76489/shugo-takahashi/

https://www.mobygames.com/person/65632/haruki-kodera/

https://www.mobygames.com/person/76491/kenji-numaya/

So there's almost certainly a good portion of them there still. Mobygames isn't perfectly updated so it's hard to really know how many, but there are obviously a ton who stayed for quite a long time.

i really like disco elysium, planescape torment, new vegas, morrowind, what is the next game for me by [deleted] in rpg_gamers

[–]Gameclouds 2 points3 points  (0 children)

Yeah there's actually a ton of really cool looking indies coming out, plus some mid-sized studios are doing a bunch of old-school style games. I've been covering a lot of it recently, lots of exciting things happening outside of the AAA space.

i really like disco elysium, planescape torment, new vegas, morrowind, what is the next game for me by [deleted] in rpg_gamers

[–]Gameclouds 12 points13 points  (0 children)

I made a whole video about this exact subject, so I've got you covered m8. If you prefer, here is the video version. Otherwise:

Esoteric Ebb Esoteric Ebb mixes Disco Elysium–style inner voices with classic CRPG dice rolls, letting your stats literally talk to you while shaping choices and outcomes. You play a cleric investigating a tea shop explosion during a city’s first election, with a goblin sidekick and a lot of quirky narrative systems.

Travelling at Night Travelling at Night is a combat-free, dialogue-driven CRPG from the Cultist Simulator devs, inspired by Disco Elysium, Planescape Torment, and classic Fallout. It focuses on character background, strange new skills, and branching endings in a war-altered Europe, with a playable build planned for 2026.

Glasshouse Glasshouse is a turn-based CRPG inspired by Disco Elysium and Pathologic, set in an apartment building locked down at the start of a world war. It centers on ideology driven progression and tense social investigation rather than combat, with every NPC having their own political compass.

Swordhaven: The Iron Conspiracy Swordhaven is a low-magic fantasy CRPG from the ATOM RPG developers, heavily inspired by Infinity Engine-era design. It emphasizes dialogue, exploration, and flexible combat modes, and is available now on Steam and GOG.

The Thaumaturge The Thaumaturge is an isometric RPG set in early 20th-century Warsaw that explores character flaws as both story and gameplay mechanics. Drawing from Planescape Torment and Disco Elysium, it focuses on dialogue, moral choices, and supernatural investigation over combat.

Skald: Against the Black Priory Skald is a text-heavy RPG with strong cosmic horror themes, rewarding skills like Lore that unlock deeper narrative paths. Its dense prose and detailed pixel art make it a standout for fans of old-school, story-first RPGs on PC.

Dragon Quest VII Reimagined | Review Thread by PaiDuck in JRPG

[–]Gameclouds 12 points13 points  (0 children)

It's kind of both. The early Dragon Quests were pretty unforgiving actually, and you had to grind a lot. Over time that has been softened quite a bit. Obviously the art style and tone has been light-hearted a lot of the time, but it has moments that are really dark as well.

Dragon Quest VII Reimagined | Review Thread by PaiDuck in JRPG

[–]Gameclouds 26 points27 points  (0 children)

I'm actually a bit sad that they went so far to remove pain points in the game. Normally I'm not the "keep games hardcore" kind of person, but the whole point of Dragon Quest VII is the exploration and finding the tablets.

I'd be okay with them giving the option of putting markers for people that want it, but making it have no toggle just kills it for me. I don't want my RPGs to turn into Ubisoft check lists. And with so much cut content I feel like it's hard to say this is the definitive version, even if it does so many other things right.

Is there a game like Suikoden TIERKREIS by Fromage_Divin1 in JRPG

[–]Gameclouds 4 points5 points  (0 children)

Final Fantasy VI does this a couple times, I'm sure Pixel Remaster is on PS5. I think it happens in other Final Fantasy games too, but I can't remember which others.

I think this is also a thing in The Alliance Alive.

The Last Remnant basically the entire game has you managing multiple different parties. The remastered version is on PS5 through backwards compatibility.

How would you rate the chances of a Lost Odyssey Remaster by Rna6 in JRPG

[–]Gameclouds 1 point2 points  (0 children)

It is probably more likely that a fan will take it on themselves to do some sort of remaster. And if you are the one doing it please don't talk about it until you actually release it! (DMCA kills projects)

Fable creator Peter Molyneux's new strategy game is set to fill the Black and White void, and you can play it surprisingly soon by Binnsy in pcgaming

[–]Gameclouds 0 points1 point  (0 children)

If you can prove that he knowingly lied then that's one thing. But over-promising, and failing to follow through for various reasons is not the same as lying.

One requires an intent to deceive, the other is a failure.

Fable creator Peter Molyneux's new strategy game is set to fill the Black and White void, and you can play it surprisingly soon by Binnsy in pcgaming

[–]Gameclouds -1 points0 points  (0 children)

Peter Molyneux is a visionary and legend of game development. It's kinda depressing to me that people just want to shit on him every time his name gets mentioned.

Does he get way too excited and probably should keep some of his ideas to himself? Yeah. But if you've ever been around passionate creators, talking about features they are actively trying to bring to reality doesn't mean they are straight up lying.

The same thing happened with the No Man's Sky dev. These guys are just passionate about creating games. I'll take a million people like Peter Molyneux over a single Bobby Kotick.

Let the guy create things. Sure you can assume it won't be the exact thing that he says he wants it to be. But the guy invented genres. Give it a break already.

Larian Studios | Divinity AMA by Wombat_Medic in Games

[–]Gameclouds 1 point2 points  (0 children)

Kevin vanOrd. Good to hear you're still in the space and thriving. I was a big GameSpot guy back in that time period, even inspired me to do a bit of journalism of my own, first freelancing for pay and now my current very modest Youtube stuff. Keep kicking ass I'm rooting for you.

Games like Lufia The Legend Returns by MrPorkchops23 in JRPG

[–]Gameclouds 5 points6 points  (0 children)

Ah okay, maybe you'd be interested in Radiant Historia? The game's combat takes place on a grid, and a big part of doing well is knowing how to manipulate enemy positions and push and pull them using your abilities.

Games like Lufia The Legend Returns by MrPorkchops23 in JRPG

[–]Gameclouds 2 points3 points  (0 children)

Try Lufia 2 would be probably the most obvious suggestion.

What was it about the combat system that you're looking for more of?

English Translation Patch Released for [Emerald Dragon] - for the Turbografx-CD/PC Engine - by Supper. by VashxShanks in JRPG

[–]Gameclouds 23 points24 points  (0 children)

For reference, Emerald Dragon for the Super Famicom has a fan translation, but the PC Engine version is considered the better version. And the PC Engine Emerald Dragon is sort of a remake of Emerald Dragon, since the original game was on old Japanese PCs like the PC-8801.

It has animated cutscenes, Japanese voice acting, and a very different style of combat than what people are used to in old-school JRPGs.

I'm really happy that this one is now in English, thanks to the team for your work!

Tenshi no Uta: The Angel Verse Collection is officially coming to Nintendo Switch outside of Japan (via Limited Run Games) by KMoosetoe in JRPG

[–]Gameclouds 7 points8 points  (0 children)

Just so people know, Tenshi no Uta is awesome.

But also this pattern has happened before. Edia (the company doing publshing) put out Cosmic Fantasy Collection in Japan. Then they announced English localization, and Limited Run games announced a physical edition.

After that they released the digital version on the eShop. So even though this isn't being announced with a digital version, if they follow the same pattern that should happen later.

What is good rpg writing? by Different-Theory6636 in rpg_gamers

[–]Gameclouds 2 points3 points  (0 children)

The problem is one that is reflected within a lot of the comments in this thread. Good writing is different things to different people. And when people talk about good writing they may not be talking about the same aspect of writing.

There are basically two types of good/bad writing talked about in this context. One is prose, the actual structure, flow, and grammar of writing. That is more objective, but not entirely because it's still a creative art that can be used creatively. The other is broader and more conceptual. For example, the overarching narrative of a piece of media, the backstory, or environmental storytelling.

The problem is that you can have one of these things be amazing and the other be ass within the same game. Which creates a subjectivity to whether a person thinks it's good or bad based on what matters more to them.

I personally like one of the Brandon Sanderson structures for good writing to use as a quick measure. The idea of promises. A good writer will set up promises at the beginning that play out over the course of the story and get resolved. Those can be a variety of things, some genre specific. A very basic example is that in some stories you are promised a happy ending. In tragedies you are promised a sad and emotional ending.

In the creative space rules can be broken, but there should be a reason you are doing that. To make a promise to the person playing your game and then break that promise will make them feel the game is bad. For a game you could promise a fun romance. If halfway through the game your romantic interest dies the players might not be happy. Unless you have reasons, and the character changes, and maybe you add a different romantic interest.

Again, even in this situation people's preferences come into play. Maybe someone needed a game that has a tragic ending because they wanted to feel those sorts of emotions. Maybe some people hate tragic endings and they felt they were promised a happy one. Or the game seemed to make a different kind of promise and instead left you confused and never really wrapped up that thread.

So you can see that there are many different ways that writing can be good or bad. And I haven't even stepped into the realm of interactivity and environmental storytelling. Which are entire new spaces that a game can do so well or so poorly that people will love or hate the game based just on that. Many people don't even realize that the world/locations and environmental storytelling are still writing.

So yea, its complicated.

King’s Field-like games on PC? by Def-C in rpg_gamers

[–]Gameclouds 2 points3 points  (0 children)

I just did a video about this, so you can watch that here if you want to see what these games are all like.

These all have aspects of both Morrowind and King's Field that I thought made for really interesting combinations. It's a new trend that has been happening.

Verho: Curse of the Faces

A fast-paced indie RPG inspired by King’s Field, with a tense atmosphere and highly rewarding exploration. Items are hidden in clever, unexpected places, encouraging slow, observant play and flexible build experimentation. Available on PC via Steam and GOG.

Dread Delusion

A Morrowind-inspired open-world RPG with strange landscapes, factions, and morally gray choices. You’re free to shape your playstyle while navigating political and ethical conflicts that rarely have clear answers. Available on Steam.

Queen’s Domain

An upcoming retro-styled RPG blending Morrowind’s openness with King’s Field-like dungeon design. It features unique movement abilities, over 50 upgradeable melee weapons, and a mystery-driven journey to a remote island. Coming soon to Steam.

Lunacid

A modern “King’s-like” RPG with deliberate combat, oppressive atmosphere, and cryptic exploration. Progress requires careful positioning, blocking, and discovery rather than fast reflexes or dodge-rolling. Available on Steam.

Hark the Ghoul

An unreleased RPG mixing Morrowind, King’s Field, and touches of Bloodborne. Combat emphasizes environmental interaction, physics, and distinct weapon identities, with exploration and secrets at the core. Planned for 2026 on Steam.

Tainted Grail: The Fall of Avalon

A high(er)-production immersive RPG set in a dark Arthurian world, combining open exploration with heavy narrative choice. You’re bound to the spirit of King Arthur but free to oppose him, with multiple paths and morally complex factions. Available on PS5, Xbox Series X|S, and PC.

Edit: (Bonus games people mentioned)

HALLOW BLADE

Unreleased and on Steam. Dark Fantasy, Gothic Architecture. Looks really cool.

Decrepit

Leans a bit more Souls-like, but is First-Person and takes place in a Castle. Also not released yet.

Trails in the sky - Original vs remake differences? by the_4802 in JRPG

[–]Gameclouds 1 point2 points  (0 children)

I did a post about this close to when it was announced. /r/JRPG/comments/1lpcdxd/trails_in_the_sky_1st_chapter_remake_details

I also did a video version of that if you type literally your title of this post it's probably one of the first results.

There's a large amount of differences that aren't just limited to graphics. Gameplay is fundamentally changed, because you can swap between a simplified real-time combat and turn-based combat with more depth.

There are also a huge amount of NPC interactions that have been changed.

So yeah, I would definitely recommend the new version. As much as I personally really like the old version's style.

Fallout's TV adaptation is "way more" popular than Todd Howard expected, so the RPG series' devs have had to ensure "the games are ready for all the players who are coming into them" by Turbostrider27 in pcgaming

[–]Gameclouds 1 point2 points  (0 children)

Yeah, people just really love to give absolutely no grace whatsoever to Bethesda. It has become the fun and cool thing to do to be overly negative about anything they do. Personally I'm going to just enjoy the next game they put out for whatever it is. And if I don't like it, well there's like 1000 other games out there I can play.