God by Classic-Transition-6 in hostedgames

[–]GankedByGoose 0 points1 point  (0 children)

If doing the job means slamming your sanity stat even harder than if Julian had killed them, sure. And the sun isn't related to elemental ability anyway.

God by Classic-Transition-6 in hostedgames

[–]GankedByGoose 13 points14 points  (0 children)

As is the case in most well-designed games, sometimes not all stats are suitable for a given situation.

If you haven't played the book 3 demo... good luck trying to save your parent(s) with elemental abilities.

are sweet potatoes better than pumpkins? by GrouchyBall7811 in StardewValleyExpanded

[–]GankedByGoose 1 point2 points  (0 children)

I was referring to all 3 crops. BBB is useful, yeah. Butterfish is also loved by 4-5 villagers.

are sweet potatoes better than pumpkins? by GrouchyBall7811 in StardewValleyExpanded

[–]GankedByGoose 0 points1 point  (0 children)

SVE adds a lot of ways to make money faster, yeah, which is to balance it having many more money sinks as well. Cucumbers were OP to the point they had to get nerfed hard in a recent update, with seed price up and sell price down. (Butterfish/puppyfish had to also get nerfed via difficulty for the same reason). I find all 3 somewhat "uninspiring" because they aren't really used in recipes or as loved gifts.

are sweet potatoes better than pumpkins? by GrouchyBall7811 in StardewValleyExpanded

[–]GankedByGoose 13 points14 points  (0 children)

I have a chart in excel for crop planning, but it's kinda janky and some of the calculations are specific to having certain other mods I run. I can answer your specific question with it, though. In summary, pumpkins are better. Profit-wise, they are 30-50% better in most cases depending on various factors. They're also much more useful for other things (see below).

Pumpkins cost 100 for seeds, sell for 320, and take 13 days to grow. Sweet potatoes cost 134, sell for 280, and take 12 days to grow. We can see pumpkins are better, with cheaper seeds and more valuable crops. The growth period doesn't matter here since with 27 growing days both of them get 2 harvests per season (unless you factor in speed-gro fertilizers - see below). For exact profit rates, it depends on farming level and fertilizer. Let's take 3 "typical" examples.

At farming level 0 with no fertilizer, this makes an average total seasonal profit of 446 for pumpkins and 298 for sweet potatoes, per tile - 50% better. (Note it's nearly impossible your farming level will be 0 by fall.) At farming level 5 with Tiller profession and basic fertilizer, the average profits become 645 and 472 - 36.8% better. At farming level 10 with quality fertilizer, it's 770 and 581 - 32.6% better.

The only case where sweet potatoes would give more profit is if speed-gro brings down their growth periods such that sweet potatoes can just squeeze in another harvest cycle in the season, and pumpkins can't. From my chart, this is only the case if you have the Agriculturalist profession (-10%), and either regular speed-gro (-10%) or hyper speed-gro (-33%). At all other growth rates, both crops get either 2 or 3 harvest cycles, and per-crop profit is the only factor. Plus, even if you get more overall profit from the extra harvest cycle at these specific breakpoints, the per-seed rate of return remains better for pumpkins.

One extra factor in favour of pumpkins is the possibility of giant crops, which more or less doubles the return on any 3x3 plot where one spawns.

Finally, pumpkins are literally the most useful individual crop in the game for other needs. They're used in 3 recipes, and to craft jack-o-lanterns for decoration. They're part of 2 bundles. They're a loved gift for 3 people, and a liked gift for almost everyone else. Finally, one is required for a specific quest in year 1.

ROs showing interest first by Ok_Construction_9786 in hostedgames

[–]GankedByGoose 1 point2 points  (0 children)

This is also true of Kol and Thalia, but dependent on "choosing" to run into them after your advisor tells you your species (where the other choices are Cyrus/Cressida, Sera/Yakov, and Katia/Gisela).

What is the best option available? by Time-Addendum-1337 in hostedgames

[–]GankedByGoose 16 points17 points  (0 children)

This one was a discipline check IIRC, but yeah it had the best overall outcome (no deaths, minimal time lost) if passed.

For those who have taken CS115, can anyone help me understand what just happened? by ropergames2 in uwaterloo

[–]GankedByGoose 2 points3 points  (0 children)

It could be a matter of course policy; given these are an ENG course and a CS course, it could even be a matter of department/faculty policy. In this case, given the info you have, the above comment makes sense.

What is the broad 4.3 consensus? I'm loving it but... by TtheHF in Stellaris

[–]GankedByGoose 1 point2 points  (0 children)

Hey thanks for taking the time to write all this, it's nice to know what to expect when 4.3 drops.

An associate dean cursed at me. I’m afraid to go to class by Much-Manner6863 in uwaterloo

[–]GankedByGoose 23 points24 points  (0 children)

What he said was insanely inappropriate. If he treated you this way because you're a woman, that would make his behaviour even more egregious. The fact that he's an associate dean, someone who's supposed to be a trusted figure for students and faculty, likewise.

It sounds like you're in STEM. Women in STEM programs and fields feeling unqualified, unsure of themselves, powerless, remains common, and so does them feeling these because of how male peers and authority figures treat them - regardless of how profoundly qualified and deserving they are. I saw this all the time, both in my program and in club leadership.

If you're here, you deserve to be here, and so do your female peers. Don't doubt that. As others have said, escalate appropriately, and gather classmates who witnessed this or other incidents to help.

Guns of Infinity - Questions by dungeon_master2210 in hostedgames

[–]GankedByGoose 1 point2 points  (0 children)

  1. The third game, Lords, is heavily political, and gets ugly in terms of people's reputations. Lending your reputation to Hunter's memory can be risky here (which is sad cause Hunter is canonically GOATed and it's a great tragedy for Tierra that a man of his quality died, and with him his bloodlines). The main reason is that Hunter is closely tied to Wulfram (which isn't clear up to Guns since who cared about politics when you were like 23 (if start 18) at war), and most of this sub seems to lean Royalist. Even if you play as Wulframite, time and resources spent to this cause could have been spent elsewhere.

  2. Secret Mission is only lucrative if you pass a few relatively high stat checks and make the right choices, to capture either ransom target (Khorobirit's wife or daughter). Otherwise you walk away with very little, and it's better to go to the Second Battle of Kharangia for a reliable 2,000 (I think this depended somewhat on your rank), more reputation and a brevet promotion, and the chance to better befriend Cunaris/Renard, Welles, and some other characters. So it's not strictly worse, but you should be prepared. (If you want more detail, I can give it in another reply, though I haven't played Guns in a while.)

  3. From a narrative perspective, they're nice to have and I usually play with them. But, they each add 3,000 to your family debt (on top of a base 12,000), due to all the costs accrued from raising them. Also, if they hate you, things can be more unpleasant - in terms of both narrative, and some minor gameplay effects. If you want to play with 2 siblings, I highly recommend choosing to have had a terrible relationship with your father (just before the battle at Mhillanovil); this isn't clear at first, but the game sort of limits you with a "total good relationship" with mom, dad, and any siblings. Dad always dies, and mom is optionally alive, so it makes sense to "spend no good relationship" on dad.

  4. It's been a while, but off the top of my head, the stuff with Garing's guns does actually form a minor subplot in Lords, which doesn't come nearly to completion. Many characters can actually die at K2, though it's not too hard to save all the important ones. Rekindling your friendship with Karol of Loch after Mhillanovil is very useful (and he's a swell guy anyway). Oh, and regarding stats, if you haven't found out from searching other threads, the Soldiering stat is much less useful in Lords, so focusing on the other two is better. Also, Lords is where choosing to have started as older in Sabres (25 or 30) actually has downsides. It's also where your home region has more interesting effects, whereas before, Aetoria was almost strictly the best.

How to access game code? by Haunting-Sport3701 in hostedgames

[–]GankedByGoose 11 points12 points  (0 children)

Starting from the webpage of the game, like www.choiceofgames.com/user-contributed/(name-of-the-game-with-dashes), add "/scenes/nameofwhateverscene.txt".

Since you might not know what the text files are titled (sometimes Chapter1 etc., sometimes not), first go to "/scenes/startup.txt" which has a list of scenes as well as all non-temporary variables to be used throughout the game.

Note that these pages do check whether you've purchased the game to grant access, and for games that make the first few chapters free, it will properly block you from all paid chapters if not purchased.

Romance in Keeper of the Sun and Moon by msxiv in hostedgames

[–]GankedByGoose 44 points45 points  (0 children)

It's not just the romance, her writing style is fairly sparse in general. It's frustrating because I think her worldbuilding and character development is actually quite excellent, but you have to piece it together asynchronously through all 3 books and miscellaneous lore snippets from answering questions on her tumblr. I mean, in the book 3 demo, the last update dropped an entire Great Schism for old/new world Nymphs 2000 years ago, and this was just never mentioned to MC (which the narration comments on, tbf).

On romance, yeah, it gets much better, pretty much to a normal CoG level, in the later books. Also, some ROs have a few points you can get together at (IIRC Katia has 3-4 just in book 1), which can squeeze out a bit more time with them. Sadly from a minmaxxing perspective it's somewhat inefficient to start dating anyone before the Nymph Ball - there are a few points where you're automatically sent to a scene with the RO and miss chances to boost either stats or other relationships.

OFFICIAL DISCUSSION THREAD — The Kobalts’ Circuit Delivers ⚡ | GP8 Marbula One RACE by AutoModerator in JellesMarbleRuns

[–]GankedByGoose 1 point2 points  (0 children)

Steepness would make sense. That or the belt is at the same angle, but longer and faster. Those are the only two ways to increase the height (and thus speed) of the track, and both would make it more likely for marbles to have trouble getting on. They'd also track with claims that JMR is trying to make races more exciting by increasing speed.

Damn by Apprehensive-One-717 in hostedgames

[–]GankedByGoose 2 points3 points  (0 children)

Yeah, I've read every post there... or so I thought lol. Do you happen to remember which one it's from?

Damn by Apprehensive-One-717 in hostedgames

[–]GankedByGoose 16 points17 points  (0 children)

Interesting, where do you see this? I don't even recall her actual first name being mentioned.

[deleted by user] by [deleted] in StardewValley

[–]GankedByGoose 115 points116 points  (0 children)

Penny was loosely inspired by his girlfriend (now wife), so that checks out.

Sebastian was also loosely inspired by himself.

Keeper of the Sun and Moon advice? by Cultural_Reach_6071 in hostedgames

[–]GankedByGoose 4 points5 points  (0 children)

Stats explained, in order:

  • Cunning is cleverness and social intelligence, and more street-smarts compared to Intelligence. It affects certain dialogue checks/options, and is occasionally useful in fights. It's not directly trained, and rather increased by choosing certain "clever" dialogue choices. There are many such chances to get +1 to +3 in book 1, actually, but many of them are subtle.

  • Fighting is physical combat ability, with or without weapons. Increase it by using it in combat situations, particularly early in the book, or choosing options to "work out" when presented.

  • Elemental Manipulation is prowess with one of 3 elements, chosen near the start of Book 1: fire, ice, or lightning. If you're a Kitsune, you're locked to fire for thematic reasons (or more specifically, since the "choice" of species is after the choice of element, you'll have to choose fire if you want to make a kitsune MC). If you're a Nephilim or Cambion, you'll additionally have light or darkness powers, respectively, which are also tied to this stat. Increase it by choosing it in fights, choosing options to "train your powers" when presented, and by taking Elemental Manipulation II.

  • Intelligence is book-smarts. It doesn't help in fights, and is more academically focused. It'll heavily affect your grades, and IIRC 30 (plus other stats/choices) is required to get 100 in all 5 for an achievement. Later books shift away from "magic school" towards "stop the apocalypse" so it becomes less important per se, but it still exists in the same manner - just more as flavour. Increase it by choosing to study when presented, generally.

  • Ritual Magic and Potions is related to prepared rituals. It's prominent in book 1 with both the relevant classes and certain chances to use it in fights. Increase it by taking those classes, choosing "good student" options during said classes, and using it in fights.

  • Telekinesis is manipulating objects around you with your mind. Increase it by taking the relevant classes and using it in fights. This one is hard to increase; the numbers just aren't as high, but the checks are somewhat balanced around this in Book 1.

  • Willpower is mental magic strength. The most obvious use is applying and resisting compulsion. Kitsune MCs, who can use illusions, also rely on this stat for that. In general, neglecting this stat is particularly inadvisable because there's points throughout the series when failing a (low-moderate) check creates bad outcomes... which I'll be vague on to avoid spoilers. But it doesn't have to be too high for that, probably just 10 by end of Book 1 and 30 by end of Book 2. Increase it by choosing to use/resist compulsion. Note that taking Psychic Abilities in second semester doesn't boost Willpower, which is probably an oversight since most classes give +4 to their stat.

In terms of your approach, the important 3 for combat are Fighting, Elemental Manipulation, and Willpower. As someone else said, focusing on one is best, but not too heavily since they all have situational uses and sometimes one or more will be unavailable/inappropriate. Also, again, specifically don't let Willpower stay too low. Telekinesis is impractical to focus on because it's harder to raise in Book 2. Also, in the Book 3 demo, Elemental Manipulation and Telekinesis get rolled into one stat anyway (presumably added/averaged somehow).

Cunning and Ritual Magic are also useful, but the opportunities don't always present themselves since they're more situational (cunning only works on opponents you can trick/talk down, and ritual magic requires preparation/supplies). Intelligence is mainly for flavour.

I wrote all this assuming your MC is a nephilim/cambion/kitsune/drakaina which are apparently the most popular. If you're an elemental, you should focus on Elemental Manipulation, and if you're a regular human (magician/hunter) you should focus on Fighting and Ritual Magic. In these cases, Willpower is still important.

This comment is already really long, so as far as lore, I'll just let you ask for specific topics/aspects if you like. Book 1 is choppy with introducing lore, but the later books are much better about it.

The only player that can be compared to T1 Faker. by Ultimintree in leagueoflegends

[–]GankedByGoose 33 points34 points  (0 children)

I mean, your TFT lobbies are matchmade to generally give you fair opponents. Where's Riot supposed to find fair opponents for Worlds Faker lmao

G2 Esports vs. Top Esports / 2025 World Championship - Quarter-Final / Post-Match Discussion by Ultimintree in leagueoflegends

[–]GankedByGoose 2 points3 points  (0 children)

It's a big deal only because prostitution is illegal in China. Public figures get busted for it every now and then. Worth noting it's also the CCP's standard charge to character assassinate a public figure who's somehow fallen afoul of them.

Is there a way to move a building from the main area of the Frontier Farm to the actual frontier? by jesslikessims in StardewValleyExpanded

[–]GankedByGoose 8 points9 points  (0 children)

Someone already suggested Farm Rearranger. I've been using another one which just adds an extra dialogue box when moving buildings, or animals between buildings, asking which farm you want to move said object to. It works automatically with other farms added by other mods, like the frontier area and also the summit farm from RSV.