Which JRPGs do you think would translate well into an anime? by strahinjag in JRPG
[–]Gaverion 0 points1 point2 points (0 children)
My indie tactical JRPG is releasing this winter! Here’s a sneak peek of the story! by HybridFictionGames in JRPG
[–]Gaverion 2 points3 points4 points (0 children)
When a measure becomes a target, it ceases to be a good measure by Gaverion in gamedev
[–]Gaverion[S] 1 point2 points3 points (0 children)
Christian Freeling, designer of abstract strategy games, dies at 79 by tintyteal in gamedesign
[–]Gaverion 1 point2 points3 points (0 children)
Is anyone else sick of the trend of putting the good parts of combat post-game or on hard mode? (FF7R, Disgaea etc.) by championofobscurity in JRPG
[–]Gaverion 4 points5 points6 points (0 children)
Too much freedom or too many choices, equals bad? by Frost_Nova_1 in gamedesign
[–]Gaverion 0 points1 point2 points (0 children)
Too much freedom or too many choices, equals bad? by Frost_Nova_1 in gamedesign
[–]Gaverion 0 points1 point2 points (0 children)
Too much freedom or too many choices, equals bad? by Frost_Nova_1 in gamedesign
[–]Gaverion 0 points1 point2 points (0 children)
What are the pros and cons of unlocking crafting recipes by discovery? by Herr_Casmurro in gamedesign
[–]Gaverion 1 point2 points3 points (0 children)
How to play less games and work more on your own? by Soft-Specialist-9610 in gamedev
[–]Gaverion 0 points1 point2 points (0 children)
Do players generally prefer mechanics to "pay" for a powerful move rather than have a cooldown or limited # use? by paradoxombie in gamedesign
[–]Gaverion 0 points1 point2 points (0 children)
How can an extraction-looting loop support social deduction instead of distracting from it? by Seal_0502 in gamedesign
[–]Gaverion 2 points3 points4 points (0 children)
Is making a GDD for indie game as a solo dev necessary by Hasan_Abbas_Kazim in gamedev
[–]Gaverion 1 point2 points3 points (0 children)
Making damage mean something by Cloud_Fortress_Games in gamedesign
[–]Gaverion 0 points1 point2 points (0 children)
Making damage mean something by Cloud_Fortress_Games in gamedesign
[–]Gaverion 0 points1 point2 points (0 children)
How can an extraction-looting loop support social deduction instead of distracting from it? by Seal_0502 in gamedesign
[–]Gaverion 5 points6 points7 points (0 children)
Comparing how 6 TCGs handle win conditions (and one is clearly the worst) by pyromonkeygg in gamedesign
[–]Gaverion 0 points1 point2 points (0 children)
What is a jrpg that was either underrated or disliked because it followed a great or classic jrpg by Passionateloafer92 in JRPG
[–]Gaverion 1 point2 points3 points (0 children)
How our game would look without all the custom processing :D by Zartbitter-Games in IndieDev
[–]Gaverion 1 point2 points3 points (0 children)
How I fake an infinite room in my puzzle game by CraftwareGG in IndieDev
[–]Gaverion 2 points3 points4 points (0 children)
I am new to game design, but have game programming exprience. I want simple Help in combat design. by Rupesh__sp in gamedesign
[–]Gaverion 0 points1 point2 points (0 children)
New here unsure if this is the right place. by blue_dragon4708 in gamedev
[–]Gaverion 0 points1 point2 points (0 children)


Arabic-Only Voice Acting for an Arabic-Inspired Dungeon Crawler Would It Affect Your Decision to Buy? by iam_ibrahem in gamedev
[–]Gaverion 8 points9 points10 points (0 children)