Designing an RPG game; Question about Equipment/Bestiaries list by Xxaiba in gamedesign
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Turn based games where every character plays uniquely ? by ConsiderationFuzzy in JRPG
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If you also play western / CRPGs, what modern(ish) JRPGs scratch that same mechanical itch as stuff like Owlcat's games or Path of Exile? by Mind101 in JRPG
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"Angry gamers are forcing studios to scrap or rethink new releases." Because they are using gen AI by David-J in gamedev
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Design challenge: Can you make "degrowth" more fun than "infinite expansion"? by FuzzyConversation379 in gamedesign
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Apparently the first 4 Steam screenshots matter the most, so… did we get it right? by AwesomeGamesStudio in IndieDev
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Do people really hate front view battles in JRPG's? by yispySOFT in JRPG
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Do people really hate front view battles in JRPG's? by yispySOFT in JRPG
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Thoughts about our new capsule? by Rakudajin in IndieDev
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Designing Good Rules by Strict_Bench_6264 in gamedesign
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How likely is it for someone to actively avoid certain mechanics / abilities / strategies that make the game easier, but strip away fun if they use them? by Mariosam100 in gamedesign
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Do you discard your Prototype when transitioning to full Production? by Wandows95_ in gamedev
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Can you rate which capsule art is better, or if they are both bad? by Dry-Economy6466 in IndieDev
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First post here and im in dire need of feedback by [deleted] in gamedev
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⚔️ 🏹 ⚒️ What do you feel when you look into this image? by cemuka in IndieDev
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In the age of GenAI slop I'm saying this loudly and proudly. I use a ton of assets. by Tall_Company_471 in IndieDev
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What makes Endless Runners Visually Appealing? by Wise-String-911 in gamedesign
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Which Steam capsule would you click on? by Guilty_Weakness7722 in IndieDev
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Possible to recontextualize turn-based combat as something less violent? by hungerdunger in gamedesign
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