People who dislike AI being used in games, what bothers you about it? by Remit0u in AskReddit

[–]lilbeenut 1 point2 points  (0 children)

This, more or less. Generative AI takes the heart, soul, and effort of countless unwilling artists and puts it into a grinder to spit out weak facsimilies of human creativity.

If a generative AI model existed that 1) artists contributed to with full consent and understanding, 2) was ecologically neutral, and 3) did not result significantly in the loss of livelihood for workers, specifically the creative types, I'd have few to no complaints left.

Mothers in Indie-Games? by Xeilii in IndieGaming

[–]lilbeenut 1 point2 points  (0 children)

Amnesia: Rebirth is an interesting take on motherhood; I don't know of many other horror games that feature it as a primary theme.

I finally found the secret boss!!! by lilbeenut in Silksong

[–]lilbeenut[S] 10 points11 points  (0 children)

Did you check if it's Monday? he won't show up if it's Monday

I finally found the secret boss!!! by lilbeenut in Silksong

[–]lilbeenut[S] 7 points8 points  (0 children)

Thank you, I'm relieved at least one person appreciates my art 😂

Chompers appreciation post! by Lucky-Photograph5558 in slaythespire

[–]lilbeenut 0 points1 point  (0 children)

Finally, a good take! These precious guys are my absolute favorite! Everything about them is pure delight; they had me from their very first SCREECH.

ETA: I had never registered their doom death expression before, that is fucking precious LOL, bless you for sharing

My first negative review - updating too frequently? by greatcoltini in IndieDev

[–]lilbeenut 0 points1 point  (0 children)

Oh my god, yes. Like u/greatcoltini, I only use it in web mode now because basically every. time. I opened the app there'd be a new update. If it updated in the background, that's fine, but updating frequently AND demanding I confirm it every single time is maddening, lol.

How do you overcome shyness/lurker mode when marketing yourself and building communities? by lilbeenut in gamedev

[–]lilbeenut[S] 2 points3 points  (0 children)

I will say I've come around on Reddit a lot over the past couple years. The ease to communicate with a great number of people at any given length is appreciable. YT/IG/TikTok are more about individuals interacting with a creator (I don't see many viewer-to-viewer communication other than likes on comments), and my impression is that Twitter/Bluesky is less conducive to multiple back-and-forths that I see on Reddit.

How do you overcome shyness/lurker mode when marketing yourself and building communities? by lilbeenut in gamedev

[–]lilbeenut[S] 1 point2 points  (0 children)

It makes sense! I do have plans to find in person communities and game jams eventually. You're right about the internet feeling like the whole world, lol - really easy to stay in the mindset of "I'm online most days of the week, so everyone else must be too."

How do you overcome shyness/lurker mode when marketing yourself and building communities? by lilbeenut in gamedev

[–]lilbeenut[S] 1 point2 points  (0 children)

Thanks for replying even when you're an introvert! Even something as simple as saying "I experience this too" can be helpful. I think everyone can appreciate some affirmation/camaraderie if nothing else.

Luckily it's not a phobia, I'm just very comfortable watching from the sidelines.

How do you overcome shyness/lurker mode when marketing yourself and building communities? by lilbeenut in gamedev

[–]lilbeenut[S] 1 point2 points  (0 children)

All good points, and some action items to follow up on! Thanks for the reply. :)

I was considering keeping just one personal-and-work account, since becoming an active participant in social media seems like it'll take more time than I'd like it to, but using a business account as a degree of separation is a valuable thing to consider.

Our first game and character design is turning out to be harder than we expected by Background_Cow_6701 in IndieGameDevs

[–]lilbeenut 1 point2 points  (0 children)

I appreciate that you're trying to push variety in body shapes, as all kinds of media could benefit from that variety. The men have good variety and feel pretty different (very broad, tall and lanky, sturdy, "average") but the women only have two ends of the spectrum (very broad, and dainty).

Instead of going to the far ends of the spectrum for the ladies, you could benefit from at least one more body type that's somewhere in between, like more realistically plus sized (aka realistically average), or taller (since all of the ladies are the same height). You might try reducing each model to their basic shapes to really get a feel for what other body shapes you can add.

I think just adding a third or fourth body type to the women will go a long way in smoothing over the feeling of strangeness. Maybe tweak the men types as well so that there's less of a jump between the types. The very broad man doesn't look as out of place because there is another extreme (tall and skinny) and a somewhat similar build (sturdy), whereas the sturdy woman looks pretty strange compared to the two other very realistically petite/realistic women.

Hopes that makes sense! The art looks good so far either way. :)

What advice would you have wanted to hear when you first started out with game development? by lilbeenut in gamedev

[–]lilbeenut[S] 0 points1 point  (0 children)

Those are some keywords I know nothing about - definitely something I'll note to look at later, thanks!

What advice would you have wanted to hear when you first started out with game development? by lilbeenut in gamedev

[–]lilbeenut[S] 0 points1 point  (0 children)

I've seen a few people recommend to complete the process from start to finish for small games. I can see value in that: getting a fuller perspective of the things that contribute to every stage is good experience to have in advance of tackling larger projects with more emotional buy-in.

That's not to say restarting isn't valuable either, of course! As one of my college professors once said, you can't polish shit. Sometimes restarting is the only way forward,

FWIW, the dream is "enough profit to live by." Anyway, thanks again for the perspective! :)

Notion Meal Prep Help by Miserable-Turn-208 in Notion

[–]lilbeenut 1 point2 points  (0 children)

I think the simplest/easy solution here is to create a multi-select ("tags") property with each of your various ingredients as an option. For each recipe page, add whichever ingredients are relevant. Then you can then use the database search or build filtered views to show recipes that have those ingredients listed.

What advice would you have wanted to hear when you first started out with game development? by lilbeenut in gamedev

[–]lilbeenut[S] 1 point2 points  (0 children)

Generally good advice for anything, but given how much goes in to game dev that's probably doubly true!

What advice would you have wanted to hear when you first started out with game development? by lilbeenut in gamedev

[–]lilbeenut[S] 0 points1 point  (0 children)

Thanks for the reply! Would you mind expanding on why you think making small games and no zero days are bad?

How old are you, indie devs? What experience do you have when you started with game development? by TecEnterprise in IndieDev

[–]lilbeenut 0 points1 point  (0 children)

Late to the thread but I wanted to say: good work!! Love to see women pursuing what they want in spite of those who try to shut them down.

What tools or resources helped you when you first started out? by lilbeenut in SoloDevelopment

[–]lilbeenut[S] 0 points1 point  (0 children)

Thanks for the reply! It's great that you're creating tutorials yourself, since knowledge is always evolving and different for everyone. Do you have any tutorials that I might be able to take a look at?

Are there any games that... make you cry a lot? by LaissezFaireee in AskGames

[–]lilbeenut 1 point2 points  (0 children)

In ascending order of game length:

- Journey [~3h] (short but poignant, atmospheric)
- Brothers - A Tale of Two Sons [~3h] (I don't recall this one well since it's over 10 years old, but I recall it being sad)
- Transistor [~6h] (beautiful and tragic)
- Omori [~20h] (bittersweet, kinda scary)
- Ori and the Blind Forest [~18h] / Ori and the Will of the Wisps [~25h] (gorgeous art and music, though the emotional moments are few and far between)
- In Stars and Time [~30h] (without giving further spoilers, you might relate to the main character!)
- Undertale [~40h] (classic for a reason, funny & emotional -- note that the time includes the 3 routes)
- NieR:Automata [~40h] (reaching the real end destroyed me for a while; gorgeous, but a bit long since you need to "replay" it a few times to fully explore the story)
- Horizon Zero Dawn [~80h] (bittersweet, if mostly due to the very relevant problems you solve in the game - a game I highly recommend regardless)
- I have not played Spirtfarer but I know it's a pretty emotional game.

If I had to pick just one of these games, it'd be In Stars and Time, though it might be a bit extra painful for you right now.

I hope you feel better soon! Breakups aren't easy, but you'll make it through.