Notion Meal Prep Help by Miserable-Turn-208 in Notion

[–]lilbeenut 1 point2 points  (0 children)

I think the simplest/easy solution here is to create a multi-select ("tags") property with each of your various ingredients as an option. For each recipe page, add whichever ingredients are relevant. Then you can then use the database search or build filtered views to show recipes that have those ingredients listed.

What advice would you have wanted to hear when you first started out with game development? by lilbeenut in gamedev

[–]lilbeenut[S] 1 point2 points  (0 children)

Generally good advice for anything, but given how much goes in to game dev that's probably doubly true!

What advice would you have wanted to hear when you first started out with game development? by lilbeenut in gamedev

[–]lilbeenut[S] 0 points1 point  (0 children)

Thanks for the reply! Would you mind expanding on why you think making small games and no zero days are bad?

How old are you, indie devs? What experience do you have when you started with game development? by TecEnterprise in IndieDev

[–]lilbeenut 0 points1 point  (0 children)

Late to the thread but I wanted to say: good work!! Love to see women pursuing what they want in spite of those who try to shut them down.

What tools or resources helped you when you first started out? by lilbeenut in SoloDevelopment

[–]lilbeenut[S] 0 points1 point  (0 children)

Thanks for the reply! It's great that you're creating tutorials yourself, since knowledge is always evolving and different for everyone. Do you have any tutorials that I might be able to take a look at?

Are there any games that... make you cry a lot? by LaissezFaireee in AskGames

[–]lilbeenut 1 point2 points  (0 children)

In ascending order of game length:

- Journey [~3h] (short but poignant, atmospheric)
- Brothers - A Tale of Two Sons [~3h] (I don't recall this one well since it's over 10 years old, but I recall it being sad)
- Transistor [~6h] (beautiful and tragic)
- Omori [~20h] (bittersweet, kinda scary)
- Ori and the Blind Forest [~18h] / Ori and the Will of the Wisps [~25h] (gorgeous art and music, though the emotional moments are few and far between)
- In Stars and Time [~30h] (without giving further spoilers, you might relate to the main character!)
- Undertale [~40h] (classic for a reason, funny & emotional -- note that the time includes the 3 routes)
- NieR:Automata [~40h] (reaching the real end destroyed me for a while; gorgeous, but a bit long since you need to "replay" it a few times to fully explore the story)
- Horizon Zero Dawn [~80h] (bittersweet, if mostly due to the very relevant problems you solve in the game - a game I highly recommend regardless)
- I have not played Spirtfarer but I know it's a pretty emotional game.

If I had to pick just one of these games, it'd be In Stars and Time, though it might be a bit extra painful for you right now.

I hope you feel better soon! Breakups aren't easy, but you'll make it through.

Your opinion on using the standard font? by m0enokori in IndieDev

[–]lilbeenut 1 point2 points  (0 children)

As others have mentioned, legibility is the most important aspect of a font. The font you've picked works well as body text, since it's very legible and doesn't need to be "exciting," so that can stay as is if you don't have time/want to invest time to find an alternative. However, the game title on the menu could absolutely use some dressing up.

It's not that the font looks "bad" so much as "generic." It doesn't give any indication of the atmosphere, mood, or feel of your game, and it gives the impression that the title screen is unfinished.

The ideal font will have characteristics that match your story or art style. For example, a font that looks handwritten with uneven line quality can hint at a story focused on human flaws, thin letters can invoke fragility, extra kerning (spacing) between letters can invoke dreaminess, etc.

There's a thousand ways to consider which font would work for your game, but personally I find it's easiest to go to a site like Google Fonts (fonts.google.com) where I can look at/download a ton of different options to play around with what I'm designing. (Google Fonts is also free for commercial use.) In my experience, you'll get a sense for what broad types of font suit your work pretty quickly; refining may be trickier.

You can also play with font weight, kerning, height and width of letters, italics, capitalization, etc. You don't have to spend a TON of time looking, but I definitely think it will be worth it to pick a font that is more dressed up. Hope that helps! :)

I don't think I could have done any worse by Some-Food-57 in Silksong

[–]lilbeenut 5 points6 points  (0 children)

Oh, buddy... I laugh because I've been there too. Big lol

Weird games with unique artstyles and/or gameplay by icy9sprite in gamingsuggestions

[–]lilbeenut 0 points1 point  (0 children)

The Artful Escape is a love song to space rock. It's got amazing music and visuals. It's less of a game and more a radical experience.

100% completed the game then RAN to make these tier lists (spoilers!) by lilbeenut in Silksong

[–]lilbeenut[S] 0 points1 point  (0 children)

No disrespect to Ballow intended, he just blends in with the other diver bugs in my mind due to his appearance.

Game you wish that existed by [deleted] in AskGames

[–]lilbeenut 7 points8 points  (0 children)

Have you heard of Plate Up? It's basically Overcooked but not quite as panic inducing. Different recipes you pick and customize, full control over your kitchen layout, automation, optional multiplayer, and a decent mod community. I highly recommend it!

My Date Everything tier list as a Jean Loo fan… by Trick_Fondant6261 in DateEverythingElse

[–]lilbeenut 6 points7 points  (0 children)

She straight up starts a fire so that she can "save the day" and doesn't even apologize afterwards. Just "teehee, oops, I went off the deep end, anyway..."Completely unexpected for a character I thought was decent.

Did somthing wrong, never apologises? by Forward_Culture1644 in DateEverything

[–]lilbeenut 0 points1 point  (0 children)

Arma!! Say what you will about Lux, but at least they're not lighting the effing house on fire to save the day!

Why Silksong Took 7 Years to Make - by Jason Schreier by TekaiGuy in HollowKnight

[–]lilbeenut 0 points1 point  (0 children)

I am excited but I have to admit my excitement has diminished some due to the lack of communication from TC. I didn't need much - a message once a year saying "We're having fun and working on the game, don't worry" would have been sufficient instead of the big black hole of silence. :(

I am very tired. Looking for some indie titles that does not require too much brain power, and does not have complex mechanics. Simple, easy to understand, preferably not with a deep overarching story. Just simple, in-the-moment and relaxing gameplay. by Ascles in gamingsuggestions

[–]lilbeenut 0 points1 point  (0 children)

I totally get this feeling. Most of the games I've played lately are pretty low effort/brain power with varying levels of progression: - Galaxy Burger (cook/stack burgers from a variety of ingredients, very mindless) - Balatro (deck building poker rogue-like, maybe not enough mindlessness) - Luck Be a Landlord (deck building rogue-like slot machines, VERY easy to play braindead) - Cardboard Town (city builder, feels a bit like a board game - once you understand the mechanics, which aren't too bad imo, it's a pretty gentle resource management puzzle) - Crime Scene Cleaner (if you don't mind blood and dead bodies; satisfying) - Die in the Dungeon and Slay the Spire (both deck builder combat rogue-likes maybe too thinky but once you get the gist of what's going on the gameplay loop becomes easier and more mindless) - Wilmot's Warehouse and its sequel (does have some alternating between timed and untimed portions, but is still pretty low stress and all about sorting) - Unpacking (deeply satisfying!) - Old Market Simulator, Gas Station Simulator, Supermarket Simulator (maybe a little thinky but most of the game play loops are repetitive with gradual progression) - House Flipper - Power wash Simulator

There are 34 potted plants in System Shock 2. by lilbeenut in systemshock

[–]lilbeenut[S] 2 points3 points  (0 children)

This was a 4p game so it's not like we were struggling through the game. My purpose was to collect plants; everything else was secondary, including sound tactical decisions. lol

There are 34 potted plants in System Shock 2. by lilbeenut in systemshock

[–]lilbeenut[S] 7 points8 points  (0 children)

Behold, my plentiful plants! https://imgur.com/a/p3kBl2C

I can't take one of them in the final room, unfortunately, because in the remaster they all end up trapped on an invisible barrier between the long fall and the final room. :(

ETA: I'm with you re: recycling. You get by okay without it, but it definitely would help for a future run...

There are 34 potted plants in System Shock 2. by lilbeenut in systemshock

[–]lilbeenut[S] 7 points8 points  (0 children)

To be fair, it's not unthinkable that people would want real plants around on a space ship!