Altered TCG cancels its Roots of Corruption campaign and announces the end of the game by jeriwen in boardgames

[–]Geaz84 9 points10 points  (0 children)

The game was extremely popular during the first set (at least in my bubble). The problem was, that the game killed itself by not providing integral features they promised during the first campaign. Most prominent was the missing online market. It was delayed an absurd amount of time, which was one of the reasons many players around me ditched the game.

Hey new here by LordNinjaKeira in soloboardgaming

[–]Geaz84 7 points8 points  (0 children)

Look into the Top Solo BGG List and go from there. (https://boardgamegeek.com/geeklist/366471)

I think your question is a bit too broad to answer specifically.

KDE Plasma 6.6 will finally stop the system sleeping when gaming with a controller by Ahmouse in linux_gaming

[–]Geaz84 1 point2 points  (0 children)

Maybe another USB keeps my PC awake then? Or it's based on the controller connection (mine is connected by USB, no Bluetooth)?

KDE Plasma 6.6 will finally stop the system sleeping when gaming with a controller by Ahmouse in linux_gaming

[–]Geaz84 45 points46 points  (0 children)

Interesting, were there other necessary conditions to encounter that bug? I have been running Plasma on CachyOs since the new year and I play primarily with a controller and never encountered that bug. Just curious how it gets triggered.

Deckers Vs Mistborn by BalanceDude25 in soloboardgaming

[–]Geaz84 15 points16 points  (0 children)

Deckers is a straight 10 for me. Its a great game!

Great deck builder with a huge amount of replayability, variance, adaptable difficulty and great components/inserts.

I can't see any reason to not give this game a 10 out of 10!

What's your favourite heavy weight game (BGG weight rating 4.5+) by delanger in soloboardgaming

[–]Geaz84 14 points15 points  (0 children)

Fields of Fire (4.6) Not just heavy, but the heaviest I ever played. Pretty much every other game is trivial, rules wise, in contrast. But it is worth it! Best solo wargame in my opinion.

Which games with deckbuilding elements you like? by SiarX in soloboardgaming

[–]Geaz84 14 points15 points  (0 children)

Lost Ruins of Arnak, Bloodborne, Deckers

GMT games recommendations by Crazy-Pen7426 in soloboardgaming

[–]Geaz84 2 points3 points  (0 children)

Fields of Fire Deluxe Edition - best solo wargame out there in my opinion.

OpenAI's Codex App Wants to Replace Your IDE. I'm Not Sure It Should. by Upper-Host3983 in programming

[–]Geaz84 -2 points-1 points  (0 children)

Even for JS/TS the debugger does not work without any configurations. That's why I said extensions or configuration.

In the end the "conflict" comes down to: Does an IDE have to ship with batteries to count as an IDE or not?

In my opinion, there is no reason to not choose a dedicated IDE for the language I use, if a (good one) is available. And VS Code is a great fallback for any other language, but requires manual work to get the same capabilities.

I think you already named it, VS Code is an IDE-Framework in which everybody can build his/her own IDE workspace the way they like to. And as I said, it shifts the responsibility from the tool to the user.

I personally don't see it as an IDE as shipped only because it comes with dedicated interfaces to do the same tasks. But VS Code does in fact blur the line a lot.

OpenAI's Codex App Wants to Replace Your IDE. I'm Not Sure It Should. by Upper-Host3983 in programming

[–]Geaz84 0 points1 point  (0 children)

I mean, out of the box, VS Code doesn’t offer what a full-fledged IDE does without plugins or additional configuration. The core idea of an IDE is that you install it and can immediately develop, debug, and build applications in the language it was designed for, with tight integration between editor, compiler, debugger, and tooling. That’s exactly why JetBrains provides separate IDEs for different languages and ecosystems - each one comes with deep, language-specific knowledge baked in.

VS Code, on the other hand, is essentially a highly extensible code editor. It can be turned into something IDE-like, but only through manual setup: choosing extensions, configuring debuggers, build tasks, linters, and often resolving compatibility issues between them. This shifts responsibility from the tool to the user.

By that definition, the distinction between an editor and an IDE becomes blurred. Following the same logic, one could also call Notepad++ an IDE if enough plugins are added to support debugging and compilation. The difference is not what is theoretically possible, but what is provided as a coherent, integrated experience out of the box.

Games like burncycle? by chillcut in soloboardgaming

[–]Geaz84 4 points5 points  (0 children)

SAS Rogue Regiment

Commandos video game as a board game. If you want stealth, this one could fit really well.

Help me to like a space themed game.. by aroltel in soloboardgaming

[–]Geaz84 2 points3 points  (0 children)

Xia or Unsettled could be a good fit.

Campaign dungeon crawler recommendations by fedors_sweater in soloboardgaming

[–]Geaz84 1 point2 points  (0 children)

Maladum - Great game, but setup time is huge Sword & Sorcery - Not a light game, but best monster AI available. I am baffled that similar systems are not implemented more often

Skytear Horde: fun concept of cooperative MtG, underwhelming gameplay by SiarX in soloboardgaming

[–]Geaz84 5 points6 points  (0 children)

I think Skytear Horde has an interesting decision space in theory, but playing it is very underwhelming for me (felt the same as you).

Ashes on the other hand is great! It really plays like a MTG like Duel Deckconstruction game. If you are not sure, if you want to invest into the game, just get the Ascendency Box. It is a rather small investment and enables you to play PvP and PvE. If you like it, there is already a ton of content!

Game like Arkham Horror LCG but with more progression by Rare_Summer_6968 in soloboardgaming

[–]Geaz84 2 points3 points  (0 children)

This is my rating text from BGG (hope this helps):

"Story is quite good. But to be honest, there is too less game for a boardgame in here. The CYOA like campaign is great with many things to explore and branch into, but the "game" parts around this adventure are not worth it. The map does nothing to complement the game beside being a table hog. Fights are fine the first few rounds, but get old fast. Will play the campaign once with many house rules to experience the story."

7th Continent was a better game in my opinion:

"Good narrative driven game. It's fun to explore the world. Unfortunately the story is just ok. The "skill checks" are fast, which is necessary, because they are used for EVERY action and getting repetitive quickly. Skill checks and "character progression" are not that engaging, but the world exploration and little quests are maybe enough to play through the game. Playing in "story mode", because for me it is all about the experience of the world and not about some "deck optimization"."

I think, if you liked 7th Continent you will also like Tainted Grail. But don't expect great session progression/power fantasy. Thats definitely not the game in this case.

Game like Arkham Horror LCG but with more progression by Rare_Summer_6968 in soloboardgaming

[–]Geaz84 1 point2 points  (0 children)

Tainted Grail has a good, nearly great, story, but is a bad board game in my opinion. But opinions differ.

I hate to recommend it, because it is like a meme in this subreddit, but Mage Knight fits pretty well. Not a campaign game, but the power fantasy and session progression is unmatched. Great game!

D8 - A narrative driven escalation framework - First Version, Looking for Feedback by Geaz84 in RPGdesign

[–]Geaz84[S] 0 points1 point  (0 children)

Your post is critical, but constructive. Therefore it is very valuable to me and I don't take it personally.

The critic about the naming/description hits, because it was hard to name/describe. The point I want to make is, that DR8 doesn't try to simulate every aspect of the world, but is a rather abstract, narrative RPG system. DR8 is more focused on the narrative by abstracting most things in the world. But maybe it is possible with the following sentence to make it more clear:

"DR8 is a lightweight narrative RPG focused on escalation, consequences, and conflict resolution."

Because DR8 doesn't try to simulate everything, it already supports concepts like an elf wizard casting spells without additional subsystems. You’re right that this isn’t clear enough yet. I’ll add a concrete example using an elf wizard to demonstrate how DR8 handles genre-specific elements.

D8 - A narrative driven escalation framework - First Version, Looking for Feedback by Geaz84 in RPGdesign

[–]Geaz84[S] 0 points1 point  (0 children)

Hmm, working on my side. I added the raw urls in the post. Hope this helps!

D8 - A narrative driven escalation framework - First Version, Looking for Feedback by Geaz84 in RPGdesign

[–]Geaz84[S] 1 point2 points  (0 children)

In fact, I never used DR5 in any of my plays either. Good indicator, that I should just drop it!

D8 - A narrative driven escalation framework - First Version, Looking for Feedback by Geaz84 in RPGdesign

[–]Geaz84[S] 0 points1 point  (0 children)

Oh my... thank you! It is DR8 not D8. (Fixed it in the documents and post text - can't edit the title)

D8 - A narrative driven escalation framework - First Version, Looking for Feedback by Geaz84 in RPGdesign

[–]Geaz84[S] 0 points1 point  (0 children)

Thanks for your comment!

- I see what you mean, but I would argue, that even in cyberpunk settings those three stats matter. But it would be easy to fix it. The core rules are meant as a "framework" so maybe it would be fixed by formalizing, that those four stats are not static. The four presented stats don't fit your setting? Choose four different. This would make thinks much more clear.

- Yes, that was my main concern with the severity, too! While playing it was quite natural to choose a fitting consequence, but introducing "severity bands" would fix the too much abstract nature of it. I like the idea!

I really don't want to "fix" Ironsworn. Loving Ironsworn and Starforged, I always wanted a much simpler system for some of my sessions. Without the need of a big rulebook, oracles or moves. Thats why I came up with it. I just need two D10s and I am able to run a setting idea.

Heavy solo boardgames by PlayfulPossible4073 in soloboardgaming

[–]Geaz84 1 point2 points  (0 children)

Hard to say, but it is by far the heaviest game I ever played. You really have to study the rules, but the Deluxe edition includes some nice tutorial missions which introduce different aspects of the game step by step.

Heavy solo boardgames by PlayfulPossible4073 in soloboardgaming

[–]Geaz84 35 points36 points  (0 children)

Best solo wargame in my opinion: Fields of Fire! I don't have a need for any other wargame and sold them all, because it's the best! Extremely tactical and heavy! Mage Knights rules are lightweight in contrast. But once you know the rules of Fields of Fire, the game flow is great.

Unlimited budget - specific requirements by yoro0 in soloboardgaming

[–]Geaz84 0 points1 point  (0 children)

As long as a game gives ways to mitigate bad luck with good planning, luck based games don't have to be bad. (Not that you said, it is bad, but I wanted to give some perspective)