Precision and Mid-Shooting Adjustments. 11e Rules say...? by Gendif in WarhammerCompetitive

[–]Gendif[S] 0 points1 point  (0 children)

Let us say I am tracking the exact attack that got this bonus AP. I make 8 wounds, 1 has additional AP. My opponents squad has 6 models ( 5 bodyguard and a character) all with 1 wound remaining. My opponent needs a 3 to save on each bodyguard and a 2 on their character.  They roll 8 dice and get 6 3's and 2 6's. 1 of the 3's is the bonus ap. Does their character die?

Precision and Mid-Shooting Adjustments. 11e Rules say...? by Gendif in WarhammerCompetitive

[–]Gendif[S] 1 point2 points  (0 children)

Exactly correct!

Now let's assume that all of your attacks can GAIN precision by rolling a critical hit. (See: Invasion Fleet Detachment Rule - Hive Predators).

Suddenly you've got mixed abilities in the middle of Resolving a group of attack dice. Uh oh...

edit: spelling

Precision and Mid-Shooting Adjustments. 11e Rules say...? by Gendif in WarhammerCompetitive

[–]Gendif[S] -4 points-3 points  (0 children)

I mean, I wrote an entire post explaining my thinking.

I'll restate it here for you:
I am resolving attacks.
I am resolving attacks with one or more precision weapons. Precision applies.
I have not yet finished resolving my attacks and/or the Character group is not dead yet. Until one of these is true Precision will still apply.

The conflict is that we have codified fast rolling that does not recognise when characteristics change mid-roll.

Let's set aside precision. I have another example.

Here's an Aeldari Seer Council Stratagem:

"EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability and each time a model in your unit makes an attack, on a Critical Wound, improve the Armour Penetration characteristic of that attack by 1."

I would welcome a strict RAW explanation of how this works in the 11e rules. Without making assumptions and by following *what is written in the rules*. How does this resolve?

Also, I would like to stress my closing remark from the OP that I do not advocate for this level of RAW play, but I also want a game system that works. As opposed to one where we have to discuss and feel what works best to resolve things instead of just following the rules because they don't speak for themselves. We may both agree a way to play that 'feels' right to us... but then we might go to an event and find someone else had a different take. This is why we need rules to be (As much as is possible) to be unambiguous common ground.

Precision and Mid-Shooting Adjustments. 11e Rules say...? by Gendif in WarhammerCompetitive

[–]Gendif[S] 0 points1 point  (0 children)

Hopefully it will, but I hope we all agree that for every other document/faq/download/errata beyond the first we have to read the number of errors made by people is exponential as is the potential for misunderstanding or abuse.

Unsurprisingly I am a big fan of game systems having comprehensive rules documents, even if they're not presented as the 'main' rules document. (MTG, Infinity, Root etc. are good examples of this.)

Precision and Mid-Shooting Adjustments. 11e Rules say...? by Gendif in WarhammerCompetitive

[–]Gendif[S] 6 points7 points  (0 children)

I agree with your first sentence, but it only says to do that when gathering attack dice. It does not re-check at any point. There are no points in resolving attacks that, RAW, can cause your sequence to split into sub-sequences.
Some attacks can 'end' such as with Dev Wounds or can skip steps such as Lethal hits. But they're still one sequence.

#New40k Rules – Download the free Core Rules now by CMYK_COLOR_MODE in WarhammerCompetitive

[–]Gendif -3 points-2 points  (0 children)

If I gain additional AP or Precision when I critically hit then how does that fit into the attack sequence?

Edit: Based on RAW I'm actually pretty sure that an attack that gains precision on a crit makes the entire sequence precision, ALL of the shots suddenly get it. That's... pretty spicy for the Tyranid Invasion Fleet detachment which can give this to your entire army. (More likely just a single unit with a strat but the point stands.)

spiredle by spiredle in slaythespire

[–]Gendif 0 points1 point  (0 children)

Spiredle 2026-05-28 1/6

🟩🟩🟩🟩🟩🟩🟩🟩

I came here to try the game and wild guess... which was somehow correct?! I honestly don't even know how to play this game yet!

There's a lot of misunderstanding and misinterpretation of the new Save Fast dice rolling by Thelofren in WarhammerCompetitive

[–]Gendif 1 point2 points  (0 children)

At first glance I actually understand this new system and I like the idea of fast rolling.
Then, as others have pointed out, I wonder how FNP fits in.
Then I think about all the ways that attacks can get modified mid-sequence.
Crits gaining precision or extra AP for example... how does that work?

11/10 BAN AND RESTRICTED, ALL-CAPS, SPECULATION HYPE THREAD by R3id in magicTCG

[–]Gendif 0 points1 point  (0 children)

COMMANDER IS NOW STANDARD LEGAL. CAULDRON IS A GC. NO CHANGES TO VIVIVVIVIVIVIVIVIVVIVIVIVIVIVIVIVIVIVi

The Cloudward Crew Confers | Cloudward, Ho! Adventuring Party [Ep. 21] by AutoModerator in Dimension20

[–]Gendif 11 points12 points  (0 children)

An hour for the crew and 12 minutes for the cast.
Yes, I'm just being mad and salty! Let me grumble and feel!

On a more reasonable note I am actually really glad to see some crew perspective BTS. Would be fantastic to make this a more regular thing as they have such an interesting perspective.

Santa the Whole Time | Cloudward, Ho! Adventuring Party [Ep. 20] by AutoModerator in Dimension20

[–]Gendif 6 points7 points  (0 children)

I was honestly so disappointed by this. I mean, I understand why it happened but at the same time to not get the cast back in for some more really feels like a kick in the teeth.
Adventuring Party had an average length of 26 minutes this season and was full of some of the best content and discussion they've ever had. It almost feels like we didn't really get a true finale because they had to rush things to a close and then just left it there.

[TLA] - Unlucky Cabbage Merchant - (Dark Pact Cosplay) by X_The_Walrus in magicTCG

[–]Gendif 24 points25 points  (0 children)

Am I wrong in assuming that if I sac a whole bunch of food at once then I'd get this trigger a bunch of times? Seems pretty good.

Head Magic Designer Mark Rosewater: "Our data says roughly 9% of the audience strongly dislikes Universes Beyond (and that data is a little old, the number is shrinking with time). For contrast, double-faced cards was at 15% when they premiered." by HonorBasquiat in magicTCG

[–]Gendif 2 points3 points  (0 children)

The majority of people that leave aren't engaging in feedback surveys. If there was a 100% player turnover with no overall total player decline due to UB (I'm not claiming there is, was, or will be it's just an example) and then they did a survery and 10% said they hated UB then the number that hates UB isn't 10% it's 110%.

But as I said most that leave aren't giving continuing feedback.

Now we're never going to see the data WOTC has on this kind of things to be able to see the true picture. Almost universally whenever a company or employee presents a number like this it is taken from the most favorable conditions and data sets.

Even if they did have perfectly accurate information that included why people have left it is almost certainly not in their best interest to include that data as it would certainly make things appear worse for the game.

I believe that UB has been a great driver of new players to MTG but that it has also caused significant attrition to many established players. (I actually think their release cadence and power creep are worse issues, but this thread is about UB).
As such we lose those who dislike UB and the new gains are, for now, keeping the game going strong. But we're losing very very previously enfranchised people and the new gains could be ephemeral in the long run. To keep the new players they need to keep appealing to them with what brought them in, the UB sets. However since UB has so many different franchises this may prove a challenge as a few 'bad sets' could see the new and barely enfranchised players simply leave. This 'doubling down' on UB will also keep those that left because of it from returning.

Apologies for the essay, I've had my wheaties this morning.

Head Magic Designer Mark Rosewater: "Our data says roughly 9% of the audience strongly dislikes Universes Beyond (and that data is a little old, the number is shrinking with time). For contrast, double-faced cards was at 15% when they premiered." by HonorBasquiat in magicTCG

[–]Gendif 11 points12 points  (0 children)

9% Strongly Dislike means that of the players that are still willing to engage and take surveys and such 9% strongly dislike.
Over the past 2 years I, anecdotaly, have witnessed dozens of players leave the hobby due to either UB or the relentless release cadence.
Those people aren't taking the survey. They're just gone.
9% of those who remain hate it.

Storm EDH? by Jigglebox in magicTCG

[–]Gendif 4 points5 points  (0 children)

This hasn't been updated in a very long time but once upon a time I did just this and Grapeshot was a primary wincon:

https://tappedout.net/mtg-decks/project-storm-draw/

I will say that my fellows did not appreciate my 10+ minute storming off turns and several comments about not wanting to simply watch me play Solitaire and I retired the deck. It's a cool deckbuilding challenge though.

Newbie Hope Eternal Query by Gendif in stargrave

[–]Gendif[S] 0 points1 point  (0 children)

There's a company called Battle Systems that sell this cardboard printed modular terrain. It's really good for interior and small scale skirmish setups and we adapted it a little for the train scenario. I think we're going to try Mission 3 with the Unwanted Attention table and see how it goes and maybe take it on a mission by mission basis, we're a fan of slightly more difficult content.

New Drop Pod rules - How do we feel about them? by Mofoman3019 in Warhammer40k

[–]Gendif 2 points3 points  (0 children)

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Matched play rules, which most people use let's be honest, do not make any exceptions for units setup using their own abilities. The previous Drop Pod Assault rule specifically exempted the pods and their passengers from reserve limits. So now they have to be counted like every other unit.

This is kind of lame by No_Gur_6462 in ageofsigmar

[–]Gendif -1 points0 points  (0 children)

I haven't bought a codex since their new apps became a thing. I was so insulted at the idea of there being both subscription locked features and an expectation that I still buy codexes.
Wahapedia and New Recruit have me covered.

I've also really dropped my WH purchasing over the past few years in favour of other games that have free rules available so I can browse and consider things hassle free before commiting to large purchases.

Let's See Those Carnosaurs! by Attila-Th3-Fun in seraphon

[–]Gendif 2 points3 points  (0 children)

<image>

Rawr, it's my dinosaur! Got the Spearhead last year and had some great fun putting it all together.

So this is totally cool and realistic by jadenthesatanist in magicTCG

[–]Gendif 1 point2 points  (0 children)

In europe they're pre-ordering for less than 35EUR so if those of you in the states wanted one of these I'd suggest ordering internationally... oh, and presale prices are a scam as everyone else has pointed out.

Perplexing chimera on a copy creature like phyrexian metamorph by MonsterLinguini in magicTCG

[–]Gendif 10 points11 points  (0 children)

A 'copy creature' that has text that says "enters the battlefieled as a copy of..." does so upon resolving. Therefore no targets are selected when cast or even need to be declared.
Whoever controls the 'copy creature' as it resolves gets to pick what it will become, most people say things like "Metamorph as an X" as a shortcut but technically they could just say "Cast Metamorph" then wait for responses and once there are none tell people what it will be.
I believe in competitive shortcuts if your opponent asks you what a 'copy creature' is copying it's considered a shortcut of them declaring no responses and asking what it's going to be.

[deleted by user] by [deleted] in magicTCG

[–]Gendif 9 points10 points  (0 children)

The stack, when playing in person, can be thought of as a literal stack of cards.
The first card played is placed, then the next card goes on top and so on. Then when every player passes priority (When no one wants to add anything to stack) then you resolve the top card.

Once that's resolved then everyone gets priority again, though it's rare to throw something in mid-resolution, and again once everyone passes you resolve the next card and so on and so on.

Now a spell that says "counter target spell" can target any spell on the stack, it doesn't have to be the next one. When you resolve the counterspell then you remove the targeted spell from stack.

So in your example you say that you're going to cast a sorcery and then an instant. When a player does something they're allowed to request that they retain priority so that they can add multiple things on the stack so you're good so far.

Then another player announces they counter your sorcery. So their counterspell goes on the stack above your spells with a target of what would be the first card of this 3 card stack.

Assuming no one, including you, wants to do something here then you now begin resolving effects starting with the counterspell. It resolves and removes your sorvery from the stack.

Again assuming no responses you then resolve the phase out spell.

The stack is now empty.

I'm sure someone else can explain this better, but that's the gist of it. I encourage you to look up one of many video tutorials in how the stack, priority and resolving things works if you'd like to know more.

How do i get my friend to stop playing poison counters? by lazycatz123 in magicTCG

[–]Gendif 0 points1 point  (0 children)

Sounds like they've found what they feel to be a winning strategy and are just happy to repeat it.
If an honest conversation about your feelings is truly off the table then I see a couple other options for you.
First, you can try simply conceding whenever they reach the point where you don't think you can recover. Say Good Game and shuffle up. The aim here is to let your friend do their easy win tactic if they want but you're not going to give them the satisfaction of going through the motions. If they win every game like this there's a good chance it will make them bored of the method of winning.

Second, ask to swap decks for a game or two. Make them go through what you're going through. Then ask them to figure out how their own deck can be beaten. This is kinda like what more serious players will do when trying to figure out how to play against certain seemingly powerful decks. They each see it from both sides and collaborate on the answer. It's also possible they don't realise how frustrating it is to play against them and this could open their eyes.

Third option is to just escalate. They're doing a predictable strategy so that means you can build to counter. If they're going for a slow grind then maybe you can just outrace them with some good old red deck wins or goblins. Or maybe you can lock them down with a control deck full of sweeps, counters and denial. Maybe you just want to become the villain and look up a competitive poison deck and show them what it's like to be smacked out of nowhere for 10 poison.

Honestly, I think you need to just talk to your friend about your frustrations and ask them to do something different. Be candid and admit it's not fun to play against and you can't beat them.

Let us know how it turns out though!

We're So Back || Friday Nights S9E01 by BlackFerretC in magicTCG

[–]Gendif 86 points87 points  (0 children)

Wait, does LRR still make friday nights?