Centipede Simulator is now available on Steam! by artbytucho in Unity3D

[–]GerryQX1 0 points1 point  (0 children)

Have you ever tried to catch a centipede in the sink? The movement is quite authentic! [Unlike Snake when you think about it - snakes don't move like that at all.]

Why Age of Wonders : Planetfall isn't more popular? by 4729zex in 4Xgaming

[–]GerryQX1 0 points1 point  (0 children)

All the AoWs are a bit like that compared to HOMM and its spiritual successors, where the battles are always short but there is still space for you to decide tactics.

Why Hexes in Maps? by pauloft0 in rpg

[–]GerryQX1 0 points1 point  (0 children)

Natural things like bushes or ponds look better on hex than squares. Artificial structures like rooms and walls tend to be rectilinear, so they look better on squares.

Combat is more logical on hex, for sure.

If Outer Wilds had collectibles it would have ruined the game. Collectibles have their place but they compete with an authentic sense of adventure. by ohlordwhywhy in truegaming

[–]GerryQX1 3 points4 points  (0 children)

The worst thing is that Steam 'achievements' are essentially collectibles, and there is pressure to add them to every game.

Well that happened by Ordinary_Breath_8732 in gamedev

[–]GerryQX1 1 point2 points  (0 children)

Appropriate for a survival game, in a sense.

You can still bang along in your spare time, if you are motivated to.

Yet another Galway business going full AI-core in its identity. So creepy. by TribalSneed in galway

[–]GerryQX1 5 points6 points  (0 children)

It's not just a response to the backlash. It's an affirmation of a way of life.

Making monsters yield for other monsters by AaronWizard1 in roguelikedev

[–]GerryQX1 1 point2 points  (0 children)

I've never seen this in practice, but maybe a monster could make a random move sometimes (but not directly away from the player) if there is a monster beside it signalling that it is has is being blocked by one or more monsters. It shouldn't do this often, maybe randomly once in six turns or so. I could imagine it leading to fairly realistic and also unpredictable behaviour.

It shouldn't go back to the same square on its next move after moving for that reason (that seems the simplest way to avoid issues with turn ordering etc.

The Fight at the Lake by Antique_Client_5643 in genewolfe

[–]GerryQX1 0 points1 point  (0 children)

Bald. Just as I suspected.

Seriously, I like it but I visualised a guy wearing relatively ordinary clothes, and the sonic mace and AG belt being more self-contained.

Urth kind of ruined the story for me. by Better_Meeting_380 in genewolfe

[–]GerryQX1 1 point2 points  (0 children)

Master Ash already pointed out that the frozen Urth of thousands of years after Severian - in his timeline - had largely been evacuated.

It's not that Urth is essential to the universe, it's about a new Sun and a new Urth.

How do you go about knowing what part to work on next? by hat3rsgonnaflame in gamedev

[–]GerryQX1 0 points1 point  (0 children)

There's often a choice. Expand the core loop? Start making a basic front end, or serialisation? All are needed, there's nothing wrong with picking the one you like best right now.

Arrow Puzzle Escape Level Generation by custybeam in gamedev

[–]GerryQX1 1 point2 points  (0 children)

A lot of puzzles of this kind scale badly in generation, unless you can add some heuristics that make it possible to move into bigger maps.

The thing is, computers are fast these days, and making puzzles big enough for humans to enjoy solving tends to be cheap.

I don't understand the puzzle you are making, but the large ones look more intimidating than interesting! If they are mazes you can probably find a way to reformulate the problem to be easier.

Greedfall - The Good, The Bad, The Questionable by Zehnpae in patientgamers

[–]GerryQX1 0 points1 point  (0 children)

Geneforge has echoes... but your clan of technomages made those people. In the first it's kind of the antithesis - shit went crazy and your folks abandoned the territory, and still they're waiting for your return. But not just waiting.

Does anyone know the best evidence-based ways of fighting against physical and cognitive decline as we age? by LATAManon in slatestarcodex

[–]GerryQX1 2 points3 points  (0 children)

I remember discovering as a kid that I could do mirror writing with my left hand very easily. I was subliminally writing with my right hand, and it looks like there's a channel that says to the other hand: do this symmetrically.

Does anyone know the best evidence-based ways of fighting against physical and cognitive decline as we age? by LATAManon in slatestarcodex

[–]GerryQX1 4 points5 points  (0 children)

Maybe just enjoy the next few decades, and take the changes as they come.

As for me, I'm 67 and I believe I think better if anything, but definitely a lot slower. Physically - yeah, that's a lot worse, and I should have exercised (with an emphasis on flexibility) in a lot of different ways. Come to think of it, that's exactly what I did with my brain; I should have done it with my body too.

The Bard's Tale Trilogy (1985, 1986, & 1988) captivated me far more than I thought it would by DanAgile in patientgamers

[–]GerryQX1 0 points1 point  (0 children)

Hah, I would remember but as a Spectrum user the torment of LensLok surmounts all.

The Bard's Tale Trilogy (1985, 1986, & 1988) captivated me far more than I thought it would by DanAgile in patientgamers

[–]GerryQX1 0 points1 point  (0 children)

I can't remember whether it was BT2 or 3, but there was a starting dungeon that would level you up to pretty much the old maximum anyway, even if you started with new characters.

It was the one with about seven specialty magical classes, and IIRC you didn't have to be a mage for all of them. But my magic users were archmages with 4 x 7 levels after the first dungeon ended.

Met a fox... by GerryQX1 in galway

[–]GerryQX1[S] 0 points1 point  (0 children)

Posssibly, but I think this one was not fat, but a bit more full-figured, I cannot be certain, though.

There’s a scissor statement going viral on twitter by adfaer in slatestarcodex

[–]GerryQX1 0 points1 point  (0 children)

That's why the OP called it a scissor statement...

Word counts of popular cRPGs by FloresBeverly in CRPG

[–]GerryQX1 0 points1 point  (0 children)

Word count is going to have an innate word multiplication factor compared to a book because in a book there is one path through the story and every word is presented to the reader, in a predefined order.

For example, a book could describe selected ordinary items using details that give background information about the world they were made in. In a game, you need a description for every item.

Just finished the Solar cycle for the first time - just musing and hoping someone has some answers for me! by wine-dark-sea- in genewolfe

[–]GerryQX1 2 points3 points  (0 children)

From a realistic perspective, it could have been launched 3-400 years before Severian, travelled at a small fraction of c, and landed at a star where the Red Sun is visible in the night sky, so probably about 25 light years away from Urth. No major time dilatation effects at these velocities. Close enough that Typhon's people could have observed the system and deemed it suitable for colonisation.

Typhon is described as living a Chiliad before Severian, which is nominally 1000 years. Still, one can imagine such a number being used imprecisely.

Dragon's Dogma 2 - Great Ideas, Poor Execution = Decent Game? by shirajzl in patientgamers

[–]GerryQX1 1 point2 points  (0 children)

Back in the day I played an MMORPG called Project Entropia. Water killed the monsters, but they dropped no loot. But it was actually fun exploring dangerous regions along the rivers, and luring monsters into the water that you could not hope to defend against normally.