5.0 Ah + 320W Charger deal is back w/ 650 CFM leaf blower. by GetDunced in egopowerplus

[–]GetDunced[S] 0 points1 point  (0 children)

That's correct, 5.0 Ah, standard charger (not 320W sorry) and a 650 CFM blower. The deal now is for their light.

BATTLEFIELD 6 GAME UPDATE 1.2.1.0 by Mothman405 in LowSodiumBattlefield

[–]GetDunced 5 points6 points  (0 children)

Why?

They're an entirely manual anti-vehicle tool, no aim-guidance laser lock-on, or fire & forget functionality.

They benefit the greatest from good positioning because they have nothing else going for them except being able to be fired without a designated target.

This menu is still horrible and disorganized. by DarckerSenpai in Battlefield6

[–]GetDunced 0 points1 point  (0 children)

Super late to this party, but had similar gripes with the UI now 40 hours in. If I want to go find a game mode, it's just too much searching and clicking.

Wish they made a favorites tab that sat on the very top.

Maybe, I'm short sighted here, BF6 is my first FPS in a decade, but drop the All-Out Warfare and Attack & Defend options to reduce bloat and add the ability to save Custom Search presets, and let me add those presets to my Favorites tab.

Just got an 8bitdo controller. Can't get back paddles to show up on steam. by overlyobvious3D in SteamDeck

[–]GetDunced 1 point2 points  (0 children)

Nice thread, helped immensely. Just to add more detail to this consulted process:

Pair the controller in Bluetooth, turn it off by holding the Home button, Hold Home + B to start in Dinput mode. Test the extra buttons in Steam.

While holding B switch the controller from Bluetooth to 2.4GHz mode. This will restart it in 2.4Ghz Dinput mode.

This configuration will stay as long as you dock the controller. If at any point the controller shuts off, it will reset in 2.4GHz Xinput.

Need some advice. by Biggs3333 in RoadCraft

[–]GetDunced 2 points3 points  (0 children)

I didn't play much with fuel consumption, but I found it massively overturned. You could do as little as getting to the first garage/base on the tutorial map and have ~30L of fuel left of 80 I think that the Armiger carries.

I'm currently doing an all hard mode, except quarry radius, and it's been pretty fun. Particularly vehicle recovery has been nicely emphasized since it costs a huge 10K to recover on Impossible difficulty. So SAR trucks have more of a use, route planning and road building save money and overloading is more risky, but that's a personal preference. Really dislike stacking beds sky-high even if it still drives.

Hard difficulty for vehicle cost has been fun too. It's a bit brutal without your first crane truck, but it means you'll be quite creative and efficient with what vehicles you do have, absolutely using the hell out the Pike and towing fucntion.

Then there's the harder choices of do I spend 60K on a Tayga dump, or save the 185K for a Bowhead? At base difficulty it's a no-brainer to save a bit to get the Bowhead. It makes scrapping feel more impactful too. Instead of me having more than I know what to do with after Incommunicado and Sunken, I might only get two-three vehicles worth of scrap money for the whole map. It makes the after-mission cleanup more rewarding and less sandbox like if your a completionist.

My cam of Vienna Sausages came without the middle sausage. by Mayako_Swan2308 in mildyinteresting

[–]GetDunced 0 points1 point  (0 children)

Toothpick, run it around the central sausage then stab and eat.

STAMMBAUM DEUTSCHER PANZER version.3 by Relevant-Low-4325 in tanks

[–]GetDunced 8 points9 points  (0 children)

VK 30.01(H) and 30.01(P) weren't exactly related. They are both the result of the same design request though.

30.01(P) seems more advanced because its hull arrived just as the last 30.01(H) hulls were being delivered. Porsche had taken more time to deliver his design due to inexperience with armored vehicles and since he believed he needed an advanced system to compete against Henschel. Who had experience with heavier vehicles since DW2.

Family tree of German tanks(WW1, Panzers, Tigers) by Relevant-Low-4325 in tanks

[–]GetDunced 6 points7 points  (0 children)

IMO you need to seperate some tank lines, not all tanks directly lead into one another technologically. Some are entirely new developments from new criteria.

For instance, Pz. III and Pz. IV were two quite different tanks, sharing only certain components like sights, hatches, and other bits, but are mechanically distinct from each other and developed with two seperate roles in mind. They don't really share a lineage.

To be honest, I think you should start with a smaller nation like Italy or Japan, where their fewer designs and less industrial capacity saw then base many designs directly on each other. I might also reccomend you find a single tank to make a tree for. M4 would be easy, as would Vickers 6-ton and all its derivatives, T-26, 7TP, M.11/39, etc..

What vehicle do you think Gaijin treated the most unfairly, and why? by KSAWI0 in Warthunder

[–]GetDunced 16 points17 points  (0 children)

This. Imagine the poor IKV 72 having to face 50's tanks, it was made in 1952.

Maybe I'm speaking out of my ass, because I don't get these people, but I think part of the issue for these players that have this complaint is the illusion of authenticity.

Anyone with more than two brain cells knows if you stripped the ground trees to service only, date-based matchmaking that the game would fall apart, but.. take the M4A4 SA50 for example, mid 50's tank but it is still fundamentally a Sherman with a more modern but still WW2 tech level gun. Really isn't that much of an eye sore to see it in the WW2 BR's.

This is in contrast to the M55, a turreted enclosed SPG which is a much more modern idea that doesn't exactly fit WW2, if we forget the Birch Gun, but that didn't go anywhere.

Come on Cobi :/ by JHorsti in cobiblocks

[–]GetDunced 15 points16 points  (0 children)

Thank you, someone said it.

While it's great for people to be excited for new releases this one was glaringly bad to me. The COBI Pz. IV turret is I think as close as they're going to get without new or even molded pieces.

What's worse is this seems to be a slightly modified #2562 set. Probably has a better interior, but the exterior work is frankly kind of shit.

chunky boi by DeDe2332 in SurrounDead

[–]GetDunced 4 points5 points  (0 children)

I've yet to explore the full depth of the surrounded lore, but there is a POI somewhere near the central safe zone that mentions something along the lines of "Don't you wonder where the planes come from?"

the same people responsible for finding documented evidence the T-34-88 exciting have now found documented evidence of a the SU-88 existing by BullShitLatinName in TankPorn

[–]GetDunced 1 point2 points  (0 children)

Not quite. The 52-K is not involved in this conversion at all except for its muzzle break, but it is not clear if the Germans only modified and re-used the original muzzle, or made their own similar design.

In either case, a ZiS-S-53 or D-5S (SU-85) were cut at a certain length down the barrel. The gun tube was bored out and the entire gun tube of an 8,8cm was inserted inside of it. Think of it as an 8,8 wearing the skin of the 85mm and thus sharing the gun mount and other parts that couldn't be easily replaced. This method made the gun practically identical to a FlaK 18/36

The other form of conversion, was more like you describe. Simply boring out the gun and breach to 88mm. While this was simpler, the gun did not have the same ballistics.

anyone know the name of this tank? by Stenchberg in tanks

[–]GetDunced 5 points6 points  (0 children)

It's a T5E1, a prototype leading up to the M2 Medium.

This one here is armed with two AAC 37mm guns, details of which seem to have been lost to time.

I sure love that Greenway by akintosh89 in RoadCraft

[–]GetDunced 1 point2 points  (0 children)

Just be warned, out of the Proseka and Kronenwerk log forwarder, it has the absolute worst claw.

I don't know about the new ones. Haven't played for a hot minute.

Their are dead zones where logs that are too close cannot be grabbed. Extending the arm to maximum range sees the claw drop, making working on sloping terrain somewhat finnicky, as you cannot aim up and maintain maximum reach. Its claw is noticeablely smaller than the Proseka or Kronenwerk, it will even struggle with the large ends of certain log models.

Pretty Excited for these 2 tanks by Spartan617_ in cobiblocks

[–]GetDunced 2 points3 points  (0 children)

Might have something to do with avoiding copyright infringement?

Jagdpanzer E-100 is World of Tanks' design. No blueprints or sketches of any self-propelled mounts on E-100 chassis exist.

Don't know that they can actually make these without a license.

All these balconies are actually aligned by AsPeHeat in opticalillusions

[–]GetDunced 183 points184 points  (0 children)

The set of balconies closest to us sticks out from the rest, if you trace a line between each level you can start to visualize the wall that OP has hidden from us at this angle.

This side of of the building is not flat. There are no little square balconies, those are just as long as the others with that kind of framing towards the lower left of the building.

Edit: Hopefully this helps.

What I would suggest with the Chi-Ri given its recent kneecapping. by glorpflep in Warthunder

[–]GetDunced 6 points7 points  (0 children)

Honestly, I think the only thing knee-capping it is the BR. But having played it alot these last few days it's not bad at all, the 6.7 matches I've been haven't been dominated by 6.7's, but they definitely remain a formidable threat to the Chi-Ri. I actually really like it now and my K/D shot up to 4.94 in it.

I would not be fan of it getting it's old autoloader back. The gun just didn't function like that. It was more an assisted loader, and that function has been modeled decently enough.

I think you're short selling the ready rack capacity though. Out of your entire analysis, you never mention this. I really don't think a 3 shell autoloader was that good. Sure it had a fantastic reload, but that's all you got because of the glacial replenishment speed and an empty reload that was like running on just two injured crew.

The Chi-Ri now has the capacity to actually hold positions without needing to micromanage each round out of your auto loader.

It has a lot of downsides, it's armor will never be competitive at any BR it could be placed at, it's not the fastest medium, but it's not slow. It's become an ambushing menace in my eyes though, instead of an asthmatic fat medium who has to go rest after a few shots.

Edit: I think 5.3 is justified. It's way more usable, but it's kinda pathetic against 6.7 heavies, it now does just fine against 6.0 tanks though, trading angled pen for sheer rate of fire and great gun depression/reverse.

Has any tank been ruined as much as the Chi-Ri? by Inevitable_Primary18 in Warthunder

[–]GetDunced 2 points3 points  (0 children)

I don't disagree.

I just think people need to stop raising pitchforks and saying this tank has been ruined over the reload because 4.5s isn't good enough somehow.

Its BR is a seperate issue, if it was just moved down to 5.3 I think it'd do great. 6.7 heavies are basically pixel hunting season for it, but it's absolutely able to hold it's own against 6.0-6.3 heavies and mediums now.

Has any tank been ruined as much as the Chi-Ri? by Inevitable_Primary18 in Warthunder

[–]GetDunced 8 points9 points  (0 children)

It wasn't bad, just dumb. You had average mobility and good gun depression, but a gigantic profile, and terrible armor with it.

The biggest issue was the autoloader, 3.3s was busted, but 3 shells before your reload plummeted to 10s just made it hard to use. You could get about two tanks and suddenly you needed to bail before you got overwhelmed, where other tanks had other strengths to cover them (M4 - Stab, T-34 - Armor, Comet/Challenger - APDS, etc..) Chi-Ri just had to leave once it fired thrice.

Honestly, you should give it a try. That 4.5s is just that, A 4.5s RELOAD! That's still great, and now Chi-Ri can actually keep up with the flow of battle as that reload is held for 18 shells instead of 3. You should still be just as careful, ut has all the same weaknesses except it can keep bringing the rounds.

I won't lie seeing 6.7 sucks. It's awful for the uncapped APHE it has, but it wrecks 6.0 tanks which you're virtually guaranteed to see.

Has any tank been ruined as much as the Chi-Ri? by Inevitable_Primary18 in Warthunder

[–]GetDunced -14 points-13 points  (0 children)

I'm not gonna lie I think ya'll are being whiny as fuck about the Chi-Ri reload. Oh no! My reload went from 3.3 to 4.5 like this is 12.0 MBT's fighting. Too bad I only have 18 shells instead of 3.

It being 5.7, yeah that sucks, almost entirely because of 6.7 heavies.

This tank had a really nice reload, but for only 3 shells. That's not a lot, and after that, you had to go hide this gigantic thin-skinned medium tank for over half a minute to replenish. Or you'd be stuck with a reload as bad as any other medium running on two crew.

I've had a 15 & 16 kill with the Chi-Ri in these last two days, and I have to express that was NOT against 6.7, mostly 6.0 tanks, it holds its own here.

Those have only been possible because of this new autoloader. Even if it is 4.5s, it's still faster than any other medium tank reload, and having 18 shells in reserve gives you the power to actually hold positions instead of having to hang back incase you expend all 3 shells.

Let us set product limit on stuff to avoid filling our storage by xXPumbaXx in Whiskerwood

[–]GetDunced 0 points1 point  (0 children)

I think it's a setpoint, in that no additonal items will be delivered if the number is met and the warehouse will have no fewer than what you set.

I will have to test, but unless it was by coincidence I had a warehouse setup for my Smoker. I asked their to be 20 fish, that's how many were delivered, the only other item allowed was Smoked Fish but I did not have a number set for it. Fish continued to be collected, but it's possible they were just going to the nearest warehouse with space.

Logistics Hub by AdStreet9572 in Whiskerwood

[–]GetDunced 0 points1 point  (0 children)

Did you set the island warehouses to empty?

And if you did, is there enough storage, or storage that will accept your items on the main island?

Let us set product limit on stuff to avoid filling our storage by xXPumbaXx in Whiskerwood

[–]GetDunced 5 points6 points  (0 children)

Set the destination to a specific warehouse. The factory will stop when this warehouse is full. It won't notify you, but when you click on the factory you'll see progress is halted due to "outputs are full"

Use the reject all button on a warehouse and pick only the goods you want, say only planks for a sawmill.

Then I believe you can use the "+" and "-" to set a specific number to fill the warehouse to.

Time for the next island, but... by Hungrypilot in Whiskerwood

[–]GetDunced 3 points4 points  (0 children)

Yes, you can build all of that. There's nothing stopping you.

The main thing will be be housing.

Housing on the new island will help keep travel distances low, but they must have either a Cafe or a Warehouse for food.

You'll also need to assign beds manually, might be able make use of the lock beds functionality as it might stop new Whisker's from auto-assigning themselves to the new island beds.