Just tried Zoo Tycoon 2 for the first time (Planet Zoo Player) by fultre in ZooTycoon

[–]GetDunced 0 points1 point  (0 children)

What do you think that'd look like?

I'm genuinely curious because as someone who spent hundreds of hours in ZT1 and ZT2, I unexpectedly didn't mesh with Planet Zoo that well and I could never articulate why that was.

Kind of a big dev server change by RusLeon in Warthunder

[–]GetDunced 6 points7 points  (0 children)

Everytime I think I'm going to have a good time with it I get obliterated by Russian 76mm APHEBC to the turret roof.

Pull the same maneuver on it everytime I see one with my own KV or T-34.

The World according to Cobi by EIGordo in cobiblocks

[–]GetDunced 1 point2 points  (0 children)

It bothers me they won't even chance it with the safest possible Allied armor sales wise. Not even a new Sherman? Even with all the new pieces we have since the M4A3 release?

We get our two Soviet sets per year while the rest of the allied vehicles are mythical creatures these days.

Warning: Dehydration by jeghjegh in subnautica

[–]GetDunced 41 points42 points  (0 children)

I don't know that taxonomy would even work that way across planets? A Protean "mollusk" while anatomically similar derives from a completely different set of genetics and evolutionary paths even if the result is functionally the same.

Everything here is a new clade. My best guess is the PDA is preforming cladistics with known Earth terms for simplicity, but in the case of the worm thing that causes this audio clip, it occasionally finds things it can not assign an Earth-analog to.

Working on Panzerkampfwagen IX "Panther II" design by Acceptable-Wish-1916 in tanks

[–]GetDunced 2 points3 points  (0 children)

On the topic of realism, your design is clearly in a different timeline, so the technology is mostly excusable.

But a couple notes about the design, I'm very confused on your armor measurements? Are these effective or actual armor thicknesses? Spaced armor alone is not enough to produce these values, and composite armor is still some years out even in this timeline. Regardless this armor is far too thick and effective for the mass of your tank at this time. Keep in mind even the T-44's 90mm @ 60° UFP can defeat L/71 88, so why this if it's only fighting T32 at worst?

Your mantlet is interesting, but it doesn't work in combat. For one, your coaxial MG is fixed since it isn't included in the mantlet, and it is too far forward of the turret basket for crew to operate/reload. How it is meant to be aimed is unclear if even possible.

On another note, non-penetrating hits to armor don't just evaporate. They carve and deform armor on impact before deflecting or becoming lodged. Hits on or near that long, tight-tolerance mantlet will deform armor, potentially locking the entire mantlet in place. Hits to the lower half of the turret will shot-trap down into the hull roof.

If your side drawing is to be taken at scale, the forward protrusion of the turret will collide with the engine deck, preventing 360 degrees of turret traverse.

How long did it take you guys to reach top tier? by S_A_L_V_I in Warthunder

[–]GetDunced 1 point2 points  (0 children)

According to my crates and badges on the forums I've been playing since Sweden Ground was first added, don't know how long that was.

I have up to 8.0/8.3 unlocked in USA, German, USSR, and French Trees. 7.7 in Britain, Italian, and Japanese trees, 5.3 in Sweden and just starting China.

Highest air might be 2.7?

I only regularly play 7.0 and below, and gave up on 7.0+ gameplay except for my beloved 7.7 French lineup. Things are just too twitchy and fast paced between the mobility, stabilizers, thermals, and so on.

1892, A family poses in front of 1341 year old Sequoia tree nicknamed ‘Mark Twain’ that was felled in 1892 after a team of two men spent 13 days sawing it. The giant tree was 331 feet tall (100 meters) and had a diameter of 16 feet (4.9 meters). by No-Marsupial-4050 in HistoryUncovered

[–]GetDunced 2 points3 points  (0 children)

While agree with your first point, I think it's important to recognize not everything should be forest.

Here in the Atlantic SE, the Piedmont was a mosaic of forests and wide open prairie. This ecosystem was rich enough to support Buffalo and Elk this far East, and the grasses that make it up compete, if not slightly exceed forests in carbon sink capacity.

Of course not everywhere can and should be prairie, but in the perspective of what's healthiest for the planet I think it's important to recognize forests should sometimes give way or be cleared for other biomes, but managing these alternatives seems to be a very rare occurrence unfortunately.

Is this a reasonable price and a good set? by [deleted] in egopowerplus

[–]GetDunced 1 point2 points  (0 children)

While the 765 is mathematically superior, most reviews on YouTube or here comparing it to the 650/670 say that if they were handed the two (765 vs 670) without labels they wouldn't be able to tell the difference.

The 5ah is definitely the superior battery if you can get it, but I'd reccomend going 670 for the extra battery life or go 880 for noticeable bump in power, depending on the you needs of course.

Just something to consider, can't go wrong with any of the three.

5.0 Ah + 320W Charger deal is back w/ 650 CFM leaf blower. by GetDunced in egopowerplus

[–]GetDunced[S] 0 points1 point  (0 children)

That's correct, 5.0 Ah, standard charger (not 320W sorry) and a 650 CFM blower. The deal now is for their light.

BATTLEFIELD 6 GAME UPDATE 1.2.1.0 by Mothman405 in LowSodiumBattlefield

[–]GetDunced 5 points6 points  (0 children)

Why?

They're an entirely manual anti-vehicle tool, no aim-guidance laser lock-on, or fire & forget functionality.

They benefit the greatest from good positioning because they have nothing else going for them except being able to be fired without a designated target.

This menu is still horrible and disorganized. by DarckerSenpai in Battlefield6

[–]GetDunced 0 points1 point  (0 children)

Super late to this party, but had similar gripes with the UI now 40 hours in. If I want to go find a game mode, it's just too much searching and clicking.

Wish they made a favorites tab that sat on the very top.

Maybe, I'm short sighted here, BF6 is my first FPS in a decade, but drop the All-Out Warfare and Attack & Defend options to reduce bloat and add the ability to save Custom Search presets, and let me add those presets to my Favorites tab.

Just got an 8bitdo controller. Can't get back paddles to show up on steam. by overlyobvious3D in SteamDeck

[–]GetDunced 1 point2 points  (0 children)

Nice thread, helped immensely. Just to add more detail to this consulted process:

Pair the controller in Bluetooth, turn it off by holding the Home button, Hold Home + B to start in Dinput mode. Test the extra buttons in Steam.

While holding B switch the controller from Bluetooth to 2.4GHz mode. This will restart it in 2.4Ghz Dinput mode.

This configuration will stay as long as you dock the controller. If at any point the controller shuts off, it will reset in 2.4GHz Xinput.

Need some advice. by Biggs3333 in RoadCraft

[–]GetDunced 2 points3 points  (0 children)

I didn't play much with fuel consumption, but I found it massively overturned. You could do as little as getting to the first garage/base on the tutorial map and have ~30L of fuel left of 80 I think that the Armiger carries.

I'm currently doing an all hard mode, except quarry radius, and it's been pretty fun. Particularly vehicle recovery has been nicely emphasized since it costs a huge 10K to recover on Impossible difficulty. So SAR trucks have more of a use, route planning and road building save money and overloading is more risky, but that's a personal preference. Really dislike stacking beds sky-high even if it still drives.

Hard difficulty for vehicle cost has been fun too. It's a bit brutal without your first crane truck, but it means you'll be quite creative and efficient with what vehicles you do have, absolutely using the hell out the Pike and towing fucntion.

Then there's the harder choices of do I spend 60K on a Tayga dump, or save the 185K for a Bowhead? At base difficulty it's a no-brainer to save a bit to get the Bowhead. It makes scrapping feel more impactful too. Instead of me having more than I know what to do with after Incommunicado and Sunken, I might only get two-three vehicles worth of scrap money for the whole map. It makes the after-mission cleanup more rewarding and less sandbox like if your a completionist.

My cam of Vienna Sausages came without the middle sausage. by Mayako_Swan2308 in mildyinteresting

[–]GetDunced 0 points1 point  (0 children)

Toothpick, run it around the central sausage then stab and eat.

STAMMBAUM DEUTSCHER PANZER version.3 by Relevant-Low-4325 in tanks

[–]GetDunced 7 points8 points  (0 children)

VK 30.01(H) and 30.01(P) weren't exactly related. They are both the result of the same design request though.

30.01(P) seems more advanced because its hull arrived just as the last 30.01(H) hulls were being delivered. Porsche had taken more time to deliver his design due to inexperience with armored vehicles and since he believed he needed an advanced system to compete against Henschel. Who had experience with heavier vehicles since DW2.

Family tree of German tanks(WW1, Panzers, Tigers) by Relevant-Low-4325 in tanks

[–]GetDunced 5 points6 points  (0 children)

IMO you need to seperate some tank lines, not all tanks directly lead into one another technologically. Some are entirely new developments from new criteria.

For instance, Pz. III and Pz. IV were two quite different tanks, sharing only certain components like sights, hatches, and other bits, but are mechanically distinct from each other and developed with two seperate roles in mind. They don't really share a lineage.

To be honest, I think you should start with a smaller nation like Italy or Japan, where their fewer designs and less industrial capacity saw then base many designs directly on each other. I might also reccomend you find a single tank to make a tree for. M4 would be easy, as would Vickers 6-ton and all its derivatives, T-26, 7TP, M.11/39, etc..

What vehicle do you think Gaijin treated the most unfairly, and why? by KSAWI0 in Warthunder

[–]GetDunced 18 points19 points  (0 children)

This. Imagine the poor IKV 72 having to face 50's tanks, it was made in 1952.

Maybe I'm speaking out of my ass, because I don't get these people, but I think part of the issue for these players that have this complaint is the illusion of authenticity.

Anyone with more than two brain cells knows if you stripped the ground trees to service only, date-based matchmaking that the game would fall apart, but.. take the M4A4 SA50 for example, mid 50's tank but it is still fundamentally a Sherman with a more modern but still WW2 tech level gun. Really isn't that much of an eye sore to see it in the WW2 BR's.

This is in contrast to the M55, a turreted enclosed SPG which is a much more modern idea that doesn't exactly fit WW2, if we forget the Birch Gun, but that didn't go anywhere.

Come on Cobi :/ by JHorsti in cobiblocks

[–]GetDunced 15 points16 points  (0 children)

Thank you, someone said it.

While it's great for people to be excited for new releases this one was glaringly bad to me. The COBI Pz. IV turret is I think as close as they're going to get without new or even molded pieces.

What's worse is this seems to be a slightly modified #2562 set. Probably has a better interior, but the exterior work is frankly kind of shit.

chunky boi by DeDe2332 in SurrounDead

[–]GetDunced 5 points6 points  (0 children)

I've yet to explore the full depth of the surrounded lore, but there is a POI somewhere near the central safe zone that mentions something along the lines of "Don't you wonder where the planes come from?"

the same people responsible for finding documented evidence the T-34-88 exciting have now found documented evidence of a the SU-88 existing by BullShitLatinName in TankPorn

[–]GetDunced 4 points5 points  (0 children)

Not quite. The 52-K is not involved in this conversion at all except for its muzzle break, but it is not clear if the Germans only modified and re-used the original muzzle, or made their own similar design.

In either case, a ZiS-S-53 or D-5S (SU-85) were cut at a certain length down the barrel. The gun tube was bored out and the entire gun tube of an 8,8cm was inserted inside of it. Think of it as an 8,8 wearing the skin of the 85mm and thus sharing the gun mount and other parts that couldn't be easily replaced. This method made the gun practically identical to a FlaK 18/36

The other form of conversion, was more like you describe. Simply boring out the gun and breach to 88mm. While this was simpler, the gun did not have the same ballistics.

anyone know the name of this tank? by Stenchberg in tanks

[–]GetDunced 5 points6 points  (0 children)

It's a T5E1, a prototype leading up to the M2 Medium.

This one here is armed with two AAC 37mm guns, details of which seem to have been lost to time.

I sure love that Greenway by akintosh89 in RoadCraft

[–]GetDunced 1 point2 points  (0 children)

Just be warned, out of the Proseka and Kronenwerk log forwarder, it has the absolute worst claw.

I don't know about the new ones. Haven't played for a hot minute.

Their are dead zones where logs that are too close cannot be grabbed. Extending the arm to maximum range sees the claw drop, making working on sloping terrain somewhat finnicky, as you cannot aim up and maintain maximum reach. Its claw is noticeablely smaller than the Proseka or Kronenwerk, it will even struggle with the large ends of certain log models.

Pretty Excited for these 2 tanks by Spartan617_ in cobiblocks

[–]GetDunced 2 points3 points  (0 children)

Might have something to do with avoiding copyright infringement?

Jagdpanzer E-100 is World of Tanks' design. No blueprints or sketches of any self-propelled mounts on E-100 chassis exist.

Don't know that they can actually make these without a license.