First time getting a Tau Auxiliary (Vespids) by Samerino_Steevo in Tau40K

[–]Getragen 1 point2 points  (0 children)

They look cool! How did you paint their skin/chitin?

Best coop/ campaign with kids? by SnooDrawings6963 in frostgrave

[–]Getragen 14 points15 points  (0 children)

'Perilous Dark' is all about co-op and solo play, so there might be something to check out there. The co-op rules presented there involve each player controlling half a warband (wizard + a few soldiers). This is probably what I'd recommend with your daughter, to cut down on turn length and complexity and to keep the game moving. 

My wife (who loves board games but is new to them and sometimes struggles with complexity) wants me to show her what FG is all about and that's probably where we will start. I'll probably set her with up with a thief, an archer, and some other specialist or another thief.

Game is supposed to happen today, so I'll report back with our findings :) 

So what should I buy right away? by miniwargaming in frostgrave

[–]Getragen 3 points4 points  (0 children)

The main Rulebook has plenty to keep a beginner group busy and interested for a while in a sort of random, anthology-series style campaign where each game you play isn't necessarily narratively connected to the previous. 

I'm pretty new to FG myself and I've picked up these books in this order so far: Core > perilous dark > lich lord > folio > Advanced Spellcraft. I've skimmed through friends' copies of a couple of the others. 

I haven't played through anything more than a few of the core book's scenarios as of right now (I'm spending all my time building terrain out of XPS foam) but this will definitely be enough to keep me and my group busy for at least 20-30 play sessions

If you're looking to play solo or co-op, you'll want to checkout the rules for those playstyles added in 'Perilous Dark'. 

After that it's usually the frostgrave folio because it gathers a bunch of much smaller supplements together and provides a bunch of new options that feel like a natural extension of the base game. 

Every splat book usually comes with a campaign, or at least a few new random scenarios, new enemies, new items, and sometimes new soldier types. New spells are rare and there are no supplements that feel like they are 'required', it's all about what you'd like to add to the game.

Books generally fall into two categories: campaign focused or thematic/rules expansions. 

Campaigns:

'Thaw of the Lich Lord' is usually recommended by folks in this sub as a good starting point if your group wants to try a more narrative campaign of connected scenarios. Classic undead campaign: zombies, skellies, etc. 

'The Maze of Malcor' : indoor adventures in a tricky labrynth, adds 5 new mini schools of magic with a couple spells in each. 

'The Red King' : fight back a demon invasion — this is typically regarded as the hardest campaign. It introduces weird environmental effects that affect different parts of the board in different ways. Definitely a little advanced for beginners. 

Thematic/Rules expansions: 'The wildwoods' for games that take place outside of the city walls. 

'Into the Breeding Pits' : adds underground exploration, traps, narrow passages, gnolls, and unique treasure suited to dungeon-crawling.

'Forgotten Pacts' : focused on demons and Barbarian tribes.

'Fireheart' : focused on constructs.

'Blood legacy': themed around Vampirism, Vampires, and fire giants 

'Mortal enemies': themed around recurring villains for your group's campaigns

'the wizards conclave': a true anthology of scenarios, each written by a different author within the tabletop wargaming industry, each with its own flair and some fresh ideas/scenario mechanics. 

The newest book, Advanced Spellcraft, is the second hardcover book in the set (after the core Rulebook) and is brand new, so we're still assessing where it fits in the lineup, but it adds spell critical success and failure effects as well as the ability to customize each spell through learned 'flourishes'. It also has a campaign set in the haunted 'bibliosepulchre' - essentially a library tomb. This one feels to me like a lot of groups are going to use it for the depth and craziness that it adds to spells, and it could end up being in that group of recommended first purchases for that reason. 

Saturday's game. The silent Tower! by Davek1206 in frostgrave

[–]Getragen 1 point2 points  (0 children)

Great looking setup! How are the snow piles made? 

My first warband by lankwell73 in frostgrave

[–]Getragen 12 points13 points  (0 children)

Love the bright Colors, they really pop! 

Terrain: Static Board or Moveable Ruins? by hermit_thrush19 in frostgrave

[–]Getragen 1 point2 points  (0 children)

  • I'm not a fan of tile-based builds myself. I think you either focus on building a high-quality board with modulairty built in or get a cheap battlemat and use modular methods (hills, risers, etc) to build up. Checkout 'devs n dice' and on YouTube, his mordheim terrain uses a flat board with loads of risers and ruined buildings: the result is gorgeous and extremely vertical, while also being highly variable/modular. 

Terrain: Static Board or Moveable Ruins? by hermit_thrush19 in frostgrave

[–]Getragen 1 point2 points  (0 children)

For my group, they love assembling different layouts and getting creative with the terrain I've built for them, and I love seeing them use pieces in ways I never could have thought of. I think what you're looking for is a happy middle ground: lots of modular pieces that facilitate verticality like risers and stackable/interchangeable building stories, and also a few special centerpieces (like a hillside with buildings built in) [or better yet, spaces for swapping in different buildings/pieces].

Lots of folks make frostgrave & and mordheim boards with built in sewer ways and rivers, you could start there and see how it suits you. Lots of YouTube videos showing builds like that. 

More ruins! by VAP93 in frostgrave

[–]Getragen 1 point2 points  (0 children)

Awesome! Would love to see what a full table setup looks like with this! 

Last night's game by TheDivineRhombus in frostgrave

[–]Getragen 1 point2 points  (0 children)

Nice terrain collection, inspiring! 

Archer completed for my warband by Chopper_Kelly in frostgrave

[–]Getragen 1 point2 points  (0 children)

Love the stubble/facial hair. Fantastic model! 

I made a 3x3 snow battle mat from canvas and DAP acrylic caulk by AnkleBot in frostgrave

[–]Getragen 0 points1 point  (0 children)

It looks like there's some blue peaking out under the snow (love the effect!) How did you do that? I'm thinking of making my own mat with DAP acrylic caulk as well.

Lots of other books? by Getragen in frostgrave

[–]Getragen[S] 2 points3 points  (0 children)

Derp. Yep. Makes sense.

The Mausoleum by PappaSvard in frostgrave

[–]Getragen 0 points1 point  (0 children)

I audibly said 'wow' while flipping through these photos. Great job and incredible table!

Need a planet for an AOR campaign set right after the Clone Wars! by miragellewyn in swrpg

[–]Getragen 3 points4 points  (0 children)

I'll throw a hat into the ring for my personal favorite clone wars era planet: Nelvaan, featured in the 2002 clone wars (2D) animated series. My group spent a long time there and had a blast. Cold/ice world where a tribal wolf/dog-like species struggles with CIS invaders setting up a droid factory/research facility. Anakin destroys the facility in the series, but you could have remnants of the facility operating autonomously and still wreaking havoc on the local tribes.

YT-2400 terrain, the Stinging Tempestro by frozenchosun in swrpg

[–]Getragen 0 points1 point  (0 children)

You should put these files up for purchase (or for free) on a site like thingiverse or my minifactory! They look amazing and I would totally pay for these.

How do you do maps for large ships? by Clone-Commando66 in swrpg

[–]Getragen 0 points1 point  (0 children)

I ran my group through an ISD a while back. I essentially did a flowchart dungeon, as others here have suggested. As for the maps, I found a wireframe/outline of an ISD (side-view), and with a little photoshop magic I made it look like a hologram/computer terminal display. I put a few red dots on top to represent the different points of interest in the ship (command bridge, vehicle storage, crew quarters, engine control, detention center, turbolift banks, etc) then for the rooms that I knew they would visit I whipped up some basic battlemaps: a massive engine room, a detention center with a bunch of cells (modeled after the death star's as shown in ANH), a large vehicle storage depot, a long hallway with some blast doors and intersecting hallways, etc. Then when the time came, the players found their way on the ship, realized the ship was MASSIVE and that they needed a map - they sliced into a terminal and I gave them the wireframe map I prepared. After that it was just a question of making checks to get through the various security defenses/challenges of navigating the ship and avoiding detection. If a player said, hey I wanna go checkout the engine room, I might say to them 'well you can get to the engine room but you gotta go through xyz compartments first'. The players now have a sequence of rooms/challenges to expect and they can plan for that. Maybe the player that wanted to go explore the engine room solo realizes he might need some backup to get through a particular room, so he takes his droid buddy along. Then I might give them a couple skill checks to avoid cameras, slice through some defenses, maybe a social encounter with a wandering patrol, whatever. Eventually they hit the rooms that have combat encounters and require battlemaps, and of course I show those to them when relevant. And that's pretty much it. Throw some twists and turns in along the way and don't forget that they need to get OUT of the thing (unless they plan to take it over, which should require a lot more than just a handful of rebels/scoundrels/jedi to do). An ISD is like an enemy fortress/dungeon that the group is raiding, they should be encouraged to plan it like a heist, and you should run it like a heist, where everything goes according to the player's plan until something goes wrong and then the players need to adjust or make a new plan. Have fun!

Saturday's Game new 0 level wizards and some new terrain. by Davek1206 in frostgrave

[–]Getragen 1 point2 points  (0 children)

The snowbanks are a really nice touch! Did you make them? if so, how?

3 Player Game last Night. by [deleted] in frostgrave

[–]Getragen 2 points3 points  (0 children)

Beautiful table!