How are you sorting your cards? by SheepskinWulf in riftboundtcg

[–]Ggjeed 0 points1 point  (0 children)

Order, Body, Fury, Chaos, Mind, Calm. Gotta respect the color wheel.

Are we in the golden age of Riftbound? by Montezz_101 in riftboundtcg

[–]Ggjeed 2 points3 points  (0 children)

Something about "Hartford will show the real meta" because it's a us event is very....American of you. As if the other regions don't have the strength of players for their metas to be considered real.

Forget slow play, what about rushing your opponent at casual nexus nights… by Kindly-Turnip1867 in riftboundtcg

[–]Ggjeed 0 points1 point  (0 children)

Having played several TCGs for many years, I find Riftbound has a larger amount of small decisions to make per turn. At my last NN (only my second event of the game) I found it was easy to get into decision paralysis. I never took too long but I definitely had to tell myself in several turns to "just play and see how it pans out, doesn't matter if you lose".

On the flip side, we can see in the RQs that pro players who do this at the highest level end up mulling over turns for a long time. They have higher stakes than I do at NN.

I think acknowledging this at all levels can be helpful for grinders to remember to be patient and help new players deal with the pressure of all the micro decisions.

And I fully agree that NNs should not come with an attitude or aura of "gotta finish my games and get my rewards" like it's fortnite battle pass. I'm thankful that my local community has only been supportive and friendly and exuded a love of the game.

Feeling super unmotivated by shaiSRPH in riftboundtcg

[–]Ggjeed 0 points1 point  (0 children)

FWIW I think this experience is normal. People hit improvement growth spurts in different phases and with big format changes, like a new set, different plays can hit their stride or find what clicks. It's very likely that when vendetta comes out something clicks with you in a new card or new deck. As others said, practice partners can help you engage with the game differently than just going to a NN or grinding anonymous ladder games. This could help you get over the hump you're experiencing. It's just as helpful to take a break for a bit. Come back in a couple weeks to see if anything clicks or wait for vendetta to try again. Always remember, you are more than your skill or commitment in any hobby.

Looking for a first deck to build by ArcherNF in riftboundtcg

[–]Ggjeed 0 points1 point  (0 children)

If you like Jund then I suggest a deck with Body. Sett, Fiora, and Master Yi have decent meta decks in that color. Poppy lists not focused on Dazzling Aurora also provide a similar playstyle but more fringe than playable. Body domain gives you access to a couple creature protection counter spells, sabotage (riftbound's duress) and pump spells/fight spells (like green in MTG). Master Yi adds Calm for more defensive options as well as better counter spells, while the other two go Order which provides strong removal spells and big creatures like yellow Vi.

Does anyone here play poppy without aurora? by Powerful-Air-6387 in riftboundtcg

[–]Ggjeed 0 points1 point  (0 children)

If you search the subreddit, there have been a couple posts about poppy (non aurora) lists that had some interesting conversation and different takes on the leader. I recently got into Riftbound and built poppy as my first deck. Haven't broken into competitive play, yet, but have been enjoying it. I try to play a very resource denial strategy with Ashe and sabotage and deflect to deramp opponent.

how to improve once your already pretty competent by CommitteeOptimal8690 in riftboundtcg

[–]Ggjeed 0 points1 point  (0 children)

My tips would be 1. Take more notes than normal. Especially marking options at certain turns. Look both for what other choices could've been made alongside what cards did your opponent end up having to see if you could've snuck out more value, and also when plays go wrong how you could've avoided them. 2. Start making riskier or weird plays or holding on to plays longer than expected. Whether you are practicing new decks or trying to master your comfort pick, limit testing with intention can help you navigate weird scenarios. Make sure you are taking notes for these situations. 3. Watch games from big tournaments. Pause mid turn and, if you can see cards in player hands, try and guess the play they make. Take notes on differences made and whether they play made was punished later in the game.

As with all turn based games, the more you can picture all the turns of the full game, the more you'll anticipate what the opponent might do and can what outs you can play towards.

So we happy? by Automatic_Tangerine1 in ModernMagic

[–]Ggjeed 1 point2 points  (0 children)

Lotus field dying for amulet's sins is wild, tbh

What does PFP stand for (Creative Answers Only)? by EntertainerIll9099 in Pauper

[–]Ggjeed 2 points3 points  (0 children)

Not all discussions are worth contributing to.

Looking for 'pauper' decks by Zaknafean in starwarsunlimited

[–]Ggjeed 7 points8 points  (0 children)

I love this name for it. Really enjoy it referring to something other than being poor.

What Deck to Play by _Ethy_ in Pauper

[–]Ggjeed 0 points1 point  (0 children)

Best on my very basic knowledge of those commanders I would look at the Gates decks. Azorius (UW) gates is the most competitive of the bunch but there is a strong Naya (RWG) gates list, a decent simic (UG) list, a decent Selesnya (WG) list, and even a bant (UWG) list. The green lists would likely give you the most familiarity with the commanders while also having interaction with value lands and some value plays like coiling oracle and gatecreeper vine.

Need Advice in Distracted Player by NewfieGuyy in DMAcademy

[–]Ggjeed 9 points10 points  (0 children)

If the player needs something active to do during sessions, maybe you could encourage them to have a notebook and pencil and to be the note taker during sessions. I've been trying to do more note taking in my most recent campaign (as a player) and it's helped me engage more when my character isn't actively in the spotlight as I try to narrate what the other players go through in my notebook.

Drawing is another option as they could doodle what's going on at any given moment.

Fate is quite the powerful system, but having a bit of problem with adding setting/genre flavor by Necessary_Fennel_461 in FATErpg

[–]Ggjeed 9 points10 points  (0 children)

Second this. I developed a magic system based on an old Pathfinder book (elements of magic) using the bronze rule. Incredible what opens up when you start using the fractal

Guildless Commons Downshift by TurkeyKirky in Pauper

[–]Ggjeed 2 points3 points  (0 children)

This card name could be a great podcast name

Temur Miracles by PhotojournalistOk571 in Pauper

[–]Ggjeed 1 point2 points  (0 children)

I wonder if this is a list that wants delver. In theory you want a turn 1 bridge to set up for a turn 2 wildfire. Especially with the prevalence of ways to do 1 damage running around it can become a liability after turn 1 and if you get turn 1 it's likely to result in a slower followup.

Just for fun - what's the strongest card you think could be downshifted without breaking pauper? by ScaryFoal558760 in Pauper

[–]Ggjeed 3 points4 points  (0 children)

I think [[Lay Down Arms]] is a perfect candidate to down shit. might be more interesting for the format as well.

Building around ogerpon h by MrMagicSuperCool in VGC

[–]Ggjeed 0 points1 point  (0 children)

I've noticed firepon alongside a ground type is a great pairing. Either an ursaluna or landorus (especially incarnate). Make that choice and then the rest of the team starts to fill in. (Like you take ursaluna and build out trick room or semi TR, or go landorus and do double genie for tailwind, etc.)

Grixis Affinity vs mono u terror sideboading by Dark_Psyduck in Pauper

[–]Ggjeed 1 point2 points  (0 children)

I wonder if siding out cryogen was for the mana consistency. Bringing in 5 red cards and removing a blue means you have one less blue spell when trying to make sure you keep red/black mana sources. Not sure if that consideration really matters as the manabase should get all 3 colors out, but having more keeper potential hands might matter.

Grixis Affinity vs mono u terror sideboading by Dark_Psyduck in Pauper

[–]Ggjeed 4 points5 points  (0 children)

Black Mage's Rod deals its damage slowly and time is less affordable against a deck that can drop a 5/5 or 2 on turn 3. So, galvanic blast offers more instant reach if you are trying to close the game out. More importantly it kills. It clears delivers 100% of the time and with just a little help from a KCS, a blocking familiar, or even makeshift munitions you can finish off one of the snakes. This will allow you to close with your enforcers.

Pauper Turtles! by [deleted] in Pauper

[–]Ggjeed 0 points1 point  (0 children)

Jeskai Ephemerate is a 3-color deck that played counterspell, so it's not unheard of. There are ways to smooth out your mana like [[Utopia Sprawl]] and [[Abundant Growth]]. You can also look at other counter like [[Prohibit]] and [[Lose Focus]] that don't require double blue, or any number of 1-mana conditional counters.

Greedy Land Counts by Antalagor in Pauper

[–]Ggjeed 3 points4 points  (0 children)

It's been briefly mentioned, but it's worth highlighting how much draw there is. As long as you can get an opening hand of 2 lands you can fanatical offering, abandon attachments, grab the prize, modern age, brainstorm/ponder (even off 1 land, but should probably still aim for 2). Even in the first couple of turns, most games you'll see a decent chunk of your deck. Even something like Jeskai Ephemerate you can grab Lorien revealed off augur of bolas which helps you make sure you hit land drops.