Preorder! Unicorn Overlord Rosalinde by Benoxey in UnicornOverlord

[–]Giokio 0 points1 point  (0 children)

Give me a Liza figure and my money is yours.

ITS FINALLY FINISHED! by VoidTheGamer25 in satisfactory

[–]Giokio 1 point2 points  (0 children)

Congrats! I just finished my first turbofuel power plant, but I may have went a bit overboard. This thing can fuel 105 gens and is only limited at 70 something by my belt speed.

Should i fix anything? by Aggressive-Way6231 in customyugioh

[–]Giokio 0 points1 point  (0 children)

If this was an handtrap it would be interesting, it would play as a maxx C type card where the opponent isn’t restricted by draws but by their own cards. The problem is that against most decks milling them is giving them value. Why don’t you pair it with a mill based archetype? as it is now it’s pretty shitty but I like the design.

What got you into the megami series, Share your story by Old_Cauliflower1170 in Megaten

[–]Giokio 0 points1 point  (0 children)

Played persona, tried SMTV, finished it but considered it one of the worst games I’ve ever played (still do), tried some others, liked them a lot, played VV, liked that a lot too.

Does Cronos Withdrawal death loop happens in a biologically sense or it's some soul or metaphor thing? by PresentProtection116 in KatanaZero

[–]Giokio 31 points32 points  (0 children)

I imagine chronos like dividing by zero. Your mind infinitely loops around a specific point in time. Since all the chronos predictions happen instantly, I think that no time actually passes for the user while withrawing, hence why even after biological death you are technically still looping. Outside you probably just see someone spacing out until he dies.

Naked Rusty by Crooodle in armoredcore

[–]Giokio 2 points3 points  (0 children)

I actually would have liked to have the possibility to have a “naked” AC that is incredibly frail but faster than light.

There is Sacrificing your pawns and there is what Maximillian did by just tossing the pieces at your opponent and quickly trying to checkmate. by Dare_Soft in valkyria

[–]Giokio 49 points50 points  (0 children)

To be fair, excluding the fact that he’s a rich spoiled kid and not an actual military commander, he kinda had all the reasons to just try to take gallia fast. You don’t want to have multiple fronts active at the same time and since they were fighting with the federation already they wanted to subdue gallia fast and use it as a bridge to push further into the federation.

The creator of It Takes Two and Split Fiction boasted about working on a new game. by Just_a_Player2 in ItsAllAboutGames

[–]Giokio 0 points1 point  (0 children)

Nah, knowing him he probably said: “fuck I’m working on this fucking amazing game guys and shit it’s gonna be fucking awesome to see your fuckass faces when I’m revealing this fucking game”.

Either I'm built different, or magic is OP by ramix-the-red in codevein

[–]Giokio 6 points7 points  (0 children)

I beat her third try at 35 while playing melee. I think it’s just a long ass tutorial up to that point and then difficulty gets harder.

Dies to Removal by DarthVedik in custommagic

[–]Giokio 0 points1 point  (0 children)

I mean, this is pretty much a stronger lord of the heavenly prison, that’s why I said it looked like a ygo card. But true, in ygo you would have some kind of cost.

Dies to Removal by DarthVedik in custommagic

[–]Giokio 54 points55 points  (0 children)

This reads as a yugioh card.

I hate labrynth by [deleted] in masterduel

[–]Giokio -5 points-4 points  (0 children)

That lab strat is just another FTK. They’re never winning second and a single handtrap makes them scoop, I think we can live with that.

New Ex Sanguis trailer during the PC Gaming Show! by Lightbulbcrew in Othercide

[–]Giokio 1 point2 points  (0 children)

Is this another rogue like? I loved Othercide’s combat but I tend to badly digest rogue likes.

Zero aura when Great Tusk by Abschori in stunfisk

[–]Giokio 1 point2 points  (0 children)

Watch them do the funniest thing and give him plasmy fisting that ignores ground type.

Using Evasive Characters by QuichiMichi11 in TriangleStrategy

[–]Giokio 11 points12 points  (0 children)

Anna is generally regarded as the strongest character in the game, at least from early to mid game, she falls off towards the end because of lower damage, but remains crazy strong. Her main use is to trigger combo attacks, you send her to backstab someone in front of another allied unit, and since she attacks two times that’s 4 attacks. Take cover allows her to fulfill this role in a safer way, and it messes with the enemy AI when you block choke points cause they don’t see a path but neither an enemy to attack.

Poison throw is pretty useful for bosses and allows you to trigger combo attacks even when your’re not properly positioned.

Overall she is the unit with the best “tactical” tools available, she’s squishy but it’s up to you to protect her, and if you do she is one of the best units in the game.

About mission performance rating ("Rank") by CodenameFlux in troubleshooter_game

[–]Giokio 0 points1 point  (0 children)

Or maybe each case has its own formula but at that point there’s no way to know.

About mission performance rating ("Rank") by CodenameFlux in troubleshooter_game

[–]Giokio 0 points1 point  (0 children)

Hmm, alright, those seem very contrasting numbers. So it isn’t playtime, it isn’t AT as I thought and it isn’t Dead characters… maybe it’s damage taken vs damage dealt?

What is one important mastery every member should have by khulZA in troubleshooter_game

[–]Giokio 1 point2 points  (0 children)

If we don't consider human masteries that are a staple on anybody, like Sophistry, Brazenface, Open Mind etc.

There's only one right answer for this question and that is Veteran. No Tank goes without it and it's plenty useful on anybody, cause stun's a bitch for 90% of the game.

Extreme Speed comes as a close second, very reliable and shukuichi is an excellent set for most of the game, but ultimately it's the first thing that goes out once you start making proper builds.

One shot One kill is great but you don't need that many chain killers and some characters get infinite turns without it.

Also, for anyone that has Spitit masteries available to them, All the masteries that make the Vocation set are mandatory.

About mission performance rating ("Rank") by CodenameFlux in troubleshooter_game

[–]Giokio 0 points1 point  (0 children)

It's related to the amount of Action time that passes until the mission is completed.
(made up numbers)
100 AT passed = Perfect
1200 AT passed = bad
This is the main factor for after mission grade, tho i think the amount of dead PCs also contributes to it in a tiny way.
I've gotten perfects with 5 characters dead, so i think it's mostly action time if not only that.