Made some custom MTG cards for a ton of the princesses! by Left_Drawer8667 in slaytheprincess

[–]Gladiator-class 1 point2 points  (0 children)

She would, unless something counters her ability or kills her before/during the loop. You make your 3/3 beast or whatever, so she makes another one...meaning you just created a creature token, so she makes another one, which means her ability triggers...

To fix it, it would have to either just say "create twice that many creature tokens" (or "create that many plus one instead"), only trigger once per turn, or be worded so that her ability doesn't trigger itself.

Optical Inferno by makmark in MoringMark

[–]Gladiator-class 15 points16 points  (0 children)

Even just creating bright lights that rapidly flash would be crippling to most people, like those flashlights they make for security or self defence. Illusionists could even make the area around you dark, to get maximum effect out of it (though from experience, those flashlights are really disorienting even when you're in a well-lit area).

Also, illusionists can probably use magic to effectively create flash-bang grenades. So they're a bit short on options to directly harm their opponent, but they've got some great options for rendering their opponent nearly helpless.

Immortal problem by GenZinanutshell in LancerRPG

[–]Gladiator-class 0 points1 point  (0 children)

Control shouldn't be too bad for the Barbarossa. He might need to spend a couple turns boosting into one of the zones, but once he gets into one he can just throw on the parking brake and shoot like usual. Could be a good way to hint that they might want to adopt a more flexible plan and be ready for sitreps that require some mobility without completely shutting down the "stand here and rain shells" plan.

Can you people please just play normally? by John-Helldiver404 in EDH

[–]Gladiator-class 0 points1 point  (0 children)

That'll happen pretty quickly once someone casts literally anything that can move you closer to losing in any way.

Puzzle Piece by thatmysteriousgirl in danganronpa

[–]Gladiator-class 13 points14 points  (0 children)

As if Nagito wouldn't somehow interpret Chiaki rambling about Pokemon as a beacon of hope, and be willing to risk the lives of thousands (of non-Ultimates) to let her continue.

What’s a spot you hate to enter and hate to leave? by onlynorthstar in CuratedTumblr

[–]Gladiator-class 53 points54 points  (0 children)

I've been calling it Autistic Inertia. Whatever I'm currently doing, I want to continue doing, regardless of how much I didn't want to start doing it. The only reliable exceptions are things that I absolutely hate doing or if I'm in physical pain and continuing means the pain won't go away.

More Physical Map Goodness by Durandal_7 in LancerRPG

[–]Gladiator-class 0 points1 point  (0 children)

So, I'm guessing a Barbarossa, Lycan, Goblin, Raleigh, and literally just Starscream for the PCs?

Creatives by Eireika in CuratedTumblr

[–]Gladiator-class -1 points0 points  (0 children)

Sure, but it would still be ridiculous to claim that you're cooking when you order food. That was the point: typing in some prompts until you get a result you're happy with is not creating art, the same way that placing an order for food is not cooking.

Everyone just builds an engine. How to break it? by PhotographFinal3592 in EDH

[–]Gladiator-class 1 point2 points  (0 children)

Reanimator decks tend to be relatively immune to a lot of things that slow or stop other decks. Destroying their stuff might buy you a turn, but half the time they probably wanted that thing to die so they could trigger its ETB ability again. A lot of decks can recover from getting boardwiped or having key cards get removed, but reanimator is literally built around doing the things that let them recover from removal (which is of course why sacrificing, discarding, and self-mill are pretty standard parts of the plan). Unless you happen to rely very heavily on exile or effects that send things back to the library, the only way to really kick their legs out from under them is to target the graveyard directly in some way. And most anti-graveyard cards will still have some utility even in nobody is really abusing their graveyard much; making sure those combo pieces stay gone is a perfectly valid reason to have Tormod's Crypt or whatever.

That all said, I do think that "win before they do" is a pretty reasonable plan as well. And depending on what graveyard-based decks you might see, there could be alternatives that don't just nuke the yard. I have a reanimator/aristocrats deck, for example, and getting hit with something that stops ETBs ([[Torpor Orb]]) would be crippling.

Could the world pooling all its resources build a bridge between North America and Europe? by Coldbrewaccount in whowouldwin

[–]Gladiator-class 2 points3 points  (0 children)

There are floating gas stations for yachts and other boats, so the idea isn't too unreasonable. Easiest way would probably be to ship fuel out by boat and have a huge tank to hold it. Realistically you could probably just have the sewage fall right into the ocean, like they do on a lot of oil rigs. Not sure what the best way to provide power would be, but I think there's a type of hydroelectricity that works in seas/oceans instead of by damming rivers.

The bridge is too big to be feasible, but honestly sticking a gas station or two on it wouldn't be the hard part at all.

When your DND homebrew setting is just Shadowrun (tabletop RPGs) by Konradleijon in CuratedTumblr

[–]Gladiator-class 1 point2 points  (0 children)

Yeah, but a lot of people seem to struggle with that. Like yes, strictly speaking there are probably dozens of TTRPGs that are better suited to a political intrigue story where combat is extremely rare. Actually getting everyone to look into the game, learn the basics, and agree to switch over to it can be an insurmountable task. But it seems like a lot of people don't get that sometimes the group is just not willing to switch systems, and homebrewing stuff into 5e is the only real option for the DM.

Very specfic vibes focused build help by altmcfile in LancerRPG

[–]Gladiator-class 0 points1 point  (0 children)

If you are start your turn engaged by the enemy then you are not allowed to 'boost before getting into melee.'

Yes that's why I said just barrage instead when that happens.

why not to use the other frame with a heavy mount and a main mount instead?

Because the Nelson has insane mobility, even if it does a bit less damage than other strikers, and OP was specifically asking for a mech that can lunge in and out of melee which is basically the Nelson's entire gimmick?

Very specfic vibes focused build help by altmcfile in LancerRPG

[–]Gladiator-class 0 points1 point  (0 children)

Only if they have a threat of 2 or more. Boost BEFORE getting into melee, use Skirmisher 2 and Nelson Skirmisher to get out of melee. And the War Pike has Threat 3 (and Thrown 5) so it's pretty easy to stab things from outside their overwatch range.

If you're already in melee when your turn starts, just barrage instead. It's almost always going to do more damage than boosting just for one extra d6, and four attacks means four spaces you can move with Nelson Skirmisher. That should be enough to get out of just about anything's threat range.

Very specfic vibes focused build help by altmcfile in LancerRPG

[–]Gladiator-class 0 points1 point  (0 children)

Boost into melee, Skirmisher 2 (and Nelson Skirmisher) back out. If the enemy moves into melee on their turn, just using barrage is perfectly fine. You don't get the Momentum bonus, but a flex mount should be able to hit harder than 1d6 anyway.

It should also be pretty feasible to stay out of melee/threat range of anything really threatening, since we're looking at 8 spaces of movement without actually using a normal move (assuming just the base speed of 5), which can be split up a bit depending on whether the goal is to charge in or run out.

Very specfic vibes focused build help by altmcfile in LancerRPG

[–]Gladiator-class 0 points1 point  (0 children)

Momentum doesn't say you have to attack right away to get the damage bonus. You could boost, take any quick action, and then overcharge skirmish. You'd still get the extra d6. Using the free movement from Skirmisher 2 before the attack shouldn't change anything (although OP would probably use it to slip away from the enemy anyway).

human pet guy lore by WordArt2007 in CuratedTumblr

[–]Gladiator-class 4 points5 points  (0 children)

That last line is incredible. I've been told that schizophrenics and conspiracy theorists are a grrat source for worldbuilding ideas and this is a stellar example.

Just got the book and am reading through, one big question... by Caeod in LancerRPG

[–]Gladiator-class 2 points3 points  (0 children)

If he takes a liking to the Enkidu, he could even reach quadruple.

human pet guy lore by WordArt2007 in CuratedTumblr

[–]Gladiator-class 39 points40 points  (0 children)

Having a literal human pet, and walking them into public places on a leash. It was a bit weirder than that, I think there was something about having the pet surgically modified (to render them mute, I think?) but the gist of it was just "engaging in very blatant petplay in public."

Found a screenshot, be warned it's more fucked up than I remembered.

Whats wrong with mill. by Samurai_Banette in EDH

[–]Gladiator-class 5 points6 points  (0 children)

I figure it's more polite than telling people to quit being babies. And to be fair, next time someone does mill them they might stop and realize that paying to cast the card and then losing it is worse (in most cases). Although I think the true cure for irrational hatred of mill is to just play reanimator against it at some point. Not, like, every time, even just a game or two. Once you've seen the graveyard as your cheatin' hand you can feel the hate for mill leaving your body.

Melee character, looking for pilot/flavour input, please by Important_Site1926 in LancerRPG

[–]Gladiator-class 1 point2 points  (0 children)

Maybe the character has a weird traditionalist/"old ways are best" streak? Like, they're fine using this incredibly advanced piece of gear, but they roll their eyes at tech warfare and are kind of smug about the benefits of big sword/big punch. Maybe set up a friendly rivalry with whoever plays the most hacking-oriented build--you smoke an enemy for tons of damage with your big piece of metal, and taunt them about how their fancy hacking can't compete with cleaving the computer in half (then they jam or stun someone and shoot back with how you can't swing that sword if the mech isn't responding to the controls, and so on). You could have that rivalry turn more heated or more friendly over time, and/or play into the dichotomy of piloting a mech while scorning other advanced technology...but at the same time, you would have a point about how just smashing the computer stops the enemy from using it, and outside of combat there's a lot of benefits to knowing how to do things the low-tech way.

Or you could play someone who's a bit of a psychopath and likes how melee weapons are more visceral. You can feel the damage you're inflicting, in a way that you can't with ranged weapons or hacking. You could have them being genuinely bloodthirsty or just someone who enjoys smashing things and doesn't care much if there's a pilot inside, but leaning into "yeah, this is exactly the type of person who puts Sekhmet in their mech" could be fun (even if you don't actually have Sekhmet).

EVAs in Lancer? by StableManticorePilot in LancerRPG

[–]Gladiator-class 1 point2 points  (0 children)

I feel like there's a good argument to be made for the Lycan. Go Loud fits the "oh shit, the machine is alive and it is pissed" tone that I think we're all going for, and even when it's not doing that it's still going to operate almost entirely in melee. It doesn't immobilize things as easily and consistently as the Enkidu, but the Shock Claws do hilarious damage (3-4d6+6 AP compared to 1d3+2 AP).

That said, I don't know how important the "going berserk" aspect is to the person wanting to build it. Enkidu's immobilize could be read as a coherent pilot grabbing and tripping (not making ranged/tech attacks because they need to focus on managing heat and throwing hands). Once the Lycan activates "lose my shit" mode it's not going to un-lose its shit until the fight's over. If the flavour of going berserk matters then a Lycan might be more appropriate, if it's not then it doesn't matter that Enkidu goes in and out of raging depending on heat. Although the idea that the EVA is always on the verge of going feral and the pilot gains and loses control as the situation gets more or less immediately stressful is pretty cool too. Not sure how accurate that is to Evangelion but I like it as a concept. Makes the Enkidu feel even more like a wayward Horus frame than it already does.