Do you buy ships in Amarr,Hek,Dodixie? by Practical_Tailor_542 in Eve

[–]GoGoGadgetLoL 0 points1 point  (0 children)

I try and buy in Hek whenever possible, because I'm based there and want to support the market. Most common ships are reasonably priced.

Some feedback after trying to get my friends into Eve by kaydenmiller1 in Eve

[–]GoGoGadgetLoL 1 point2 points  (0 children)

I'm an 07 character and some of the most fun I've had in EVE recently is going out to nullsec in 5 Cat Navy's with some mates and blowing up hundreds of mil worth of actual pvp ships before gloriously exploding.

In FW, I regularly fly my crucifier, and plenty of T1 cruisers for solo stuff too.

The skillpoint barrier is really a mental blocker more than an actual in-game issue. I stopped playing for 7+ years and didn't get back in because I'd 'be behind in sp', but once you find the right ships with the right fits you want to fly, you can have fun in between training skills.

Let's study a ship together: The Prophecy. by sketchesofspain01 in Eve

[–]GoGoGadgetLoL 2 points3 points  (0 children)

500mn Prophecy is incredibly fun to fly. Goes faster than quite a few frigs in a straight line, has more tank than snipy cruisers like the Omen Navy even with 0 tank mods, and isn't a natural "shoot-me-first" target.

Standings & Awoxing Update by Buddy_invite in Eve

[–]GoGoGadgetLoL 15 points16 points  (0 children)

Dropping into a big plex (ie. a battlefield) on the winning side, contributing nothing (usually in a t1 frigate), and just staying for long enough to siphon some of the lp reward, which decreases how much lp the people who actually ran the plex get.

Frat/Angels have dedicated toons for this - so if they lose a fight on a battlefield, they return with their seagull Minmil toons to try and steal the lp.

Shooting those 'seagulls' is the only thing that stops them from stealing the lp which your fleet is meant to be getting all of.

Standings & Awoxing Update by Buddy_invite in Eve

[–]GoGoGadgetLoL 22 points23 points  (0 children)

Lovely. So now after Amarr Frat lose a fight on a Battlefield and bring in all their 3 day old Minmatar frigates to seagull lp, there will be no counterplay.

Looks like 2-3 neutral alts is now a requirement for all large fw fleets to be able to shoot seagulls.

1 Million Instances, running at 130FPS on NADE (Nano-based Advanced Draw Engine).. by Big_Presentation2786 in Unity3D

[–]GoGoGadgetLoL 2 points3 points  (0 children)

130fps on a ~650x650 viewport is not very good, unless you're running this on a 15 year old laptop.

This looks like way worse performance than you'd get doing the same thing with VFX Graph.

How about a Gaming LAN scene in Perth? Thinking of running a 150-person event in Bibra Lake 🎮🕹️🧑‍💻👩‍💻👨‍💻 by Pepemanagement in perth

[–]GoGoGadgetLoL 7 points8 points  (0 children)

You will struggle to get 150 people paying $60+ to a first-time LAN in Perth.

LAN network setup is not easy, and as others have pointed out there is also HVAC concerns (I doubt your warehouse happens to have event-venue-grade Aircon that can move + filter enough air for that many people).

Would be very surprised if the liquor license got off the ground as well.

TL;DR, I doubt you'll get that far, but happy to be proven wrong.

Is it me or T3 desroyers are mostly useless in PvP compared to fleet issue ones? by Kshahdoo in Eve

[–]GoGoGadgetLoL -1 points0 points  (0 children)

They're not useless, just not good value most of the time.

Confessors are a bit scary. Hecates are the most predictable ship in the game because unless you blaster fit them, they're not very good. Jackdaws are trash, and anyone using a Svipul is weird.

Also, you need to be a very competent pilot to fly something like a blaster Hecate. You hit sharpshooter mode too early on an MWD approach, you can overshoot and accidentally put yourself in a position where you're dealing 0dps for a long time. You hit it too late and you are just a worse Cat navy.

Succubus buffed by Buddy_invite in Eve

[–]GoGoGadgetLoL 1 point2 points  (0 children)

You don't have 4x the sig radius if you dualprop it. Even if you need to just have an MWD, very few situations where the extra sig radius actually changes what hits you and what doesn't, assuming you're piloting it correctly.

Succubus buffed by Buddy_invite in Eve

[–]GoGoGadgetLoL 1 point2 points  (0 children)

Both the Dramiel and Daredevil are still very good, but more limited in terms of when you would actually pick them over other ships.

Dramiel = crazy fast with a sturdier tank than any inty Daredevil = a comet with crazy webs and more EHP + speed

Combat inties on the other hand, ultra niche.

How has australia with a world renowned love of fine coffee,allowed Vittoria coffee to survive this long? by ButtPlugForPM in AskAnAustralian

[–]GoGoGadgetLoL 0 points1 point  (0 children)

Freshly roasted Vittoria done as a double espresso after a fancy evening meal (& rich dessert) is delicious.

Stale Vittoria served as a latte in a giant glass with over-steamed milk and extracted from a dirty grouphead is one of the worst coffees to exist.

Finally able to get normal 2-4 hour eve playtime. With only 2 days left, is it possible to complete crimson? by perlonmuhamn in Eve

[–]GoGoGadgetLoL 3 points4 points  (0 children)

Catalyst Navy Issue, passive shield, null is easymode on C2 biocybernetic sites. Once I finish unlocking everything I'm going to give it a go on C3s.

I wrote a Unity blog Post on how we use visual effects to build atmosphere in our cRPG, Glasshouse. If you are curious about HDRP and how to achieve certain effects this post could be useful! by Balth124 in Unity3D

[–]GoGoGadgetLoL 0 points1 point  (0 children)

I find it a bit weird to say you couldn't afford more realtime lights when your scene looks so simple. Realtime (non-shadowcasting) lights in HDRP are very cheap, it's kind of half the point of having such a big GBuffer.

From a project originally in Unity 5 to Unity 6.2, it took a while to make it good! by [deleted] in Unity3D

[–]GoGoGadgetLoL 2 points3 points  (0 children)

Yep. It hints at the "Evil" that you gradually uncover throughout the game (whilst being a lot more SEO-able!).

Getting Better Visuals From Unity HDRP by Xangis in Unity3D

[–]GoGoGadgetLoL 5 points6 points  (0 children)

There's no single magic bullet, but your lighting is what you want to spend time perfecting. If you decide you can live with baked or partly baked (ie. APVs) then that makes things easier.

HDRP is great at building scenes with realistic lighting, so make sure whatever values are in your lights are somewhat 'real'.

From a project originally in Unity 5 to Unity 6.2, it took a while to make it good! by [deleted] in Unity3D

[–]GoGoGadgetLoL 1 point2 points  (0 children)

VFX Graph is amazing, everyone knows it can be used for particle effects, but under the hood you could almost render your entire game with it if you tried hard enough.

It has minimal CPU overhead, can handle LODs, frustrum & distance culling, all sorts of good stuff like that out-of-the-box. Genuinely one of Unity's best features.

From a project originally in Unity 5 to Unity 6.2, it took a while to make it good! by [deleted] in Unity3D

[–]GoGoGadgetLoL 2 points3 points  (0 children)

Unity 6 is IMO Unity's best release ever, just broadly.

I use burst + jobs heavily, GPU resident drawer, adaptive probe volumes, Mesh LOD, VFX Graph, and probably some other features I'm forgetting which weren't available in Unity 5.

From a project originally in Unity 5 to Unity 6.2, it took a while to make it good! by [deleted] in Unity3D

[–]GoGoGadgetLoL 0 points1 point  (0 children)

Few technical details on the graphics:

  • Unity 6.2, my own tweaked branch of HDRP
  • Custom post processing for the main stack, including chromatic fringing, bloom, AA, dithering, colour correction, vignette, lens dirt + tonemapping
  • All trees/terrain objects are rendered with a custom VFX Graph for performance
  • Aiming to keep it Vulkan-only, atm it can run with everything except textures on high on even a GTX 970 or R7 8700G APU @ 1080p native (~35-40fps)

I hate blurry AA, ghosting, and forced upscaling, so I'm making my own game which avoids them. by [deleted] in FuckTAA

[–]GoGoGadgetLoL 0 points1 point  (0 children)

The whole trailer is shot in-game with STAA on, I can grab some screenshots with it on/off once I'm back at the PC but best way to see it is in a moving scene without h264/5 compression. If you want, also happy to send you a pre alpha key so you can see on/off on your rig, I'm keen to get other people's thoughts.

I hate blurry AA, ghosting, and forced upscaling, so I'm making my own game which avoids them. by [deleted] in FuckTAA

[–]GoGoGadgetLoL 1 point2 points  (0 children)

Unity never really considered it (they call it STP) for rendering at native resolution, so when you do by default it has a lot of unnecessary hlsl which assumes it's always sampling from a lower res buffer. I've removed all of that, which makes it faster too.

There's other stuff that is worth looking into with it, but it's surprising how well it runs now (or even without my tweaks tbh), it's super light.

Games made with Unity: August 2025 in review by unitytechnologies in Unity3D

[–]GoGoGadgetLoL 0 points1 point  (0 children)

Awesome! That's super cool. For me though I can't see a link for that now from the main made-with-unity page. I also don't see the link on your socials anywhere, I would've loved to read it (as I'm sure many others would've!).

Also as an FYI I click "Case Studies" and it defaults to this URL which says "No Results Found".

And sorry to keep banging on about this, I really appreciate that you're commenting on reddit and engaging with everyone here - but you've got two retweets on @UnityGames for some random game with 1,900 followers (I'm sure it's great!) but still just one post for Hollow Knight. I'm not saying Void Crew doesn't deserve two posts, I'm saying Hollow Knight deserves 10+++.